aws-sdk-gamelift 1.66.0 → 1.67.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +5 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +25 -23
- data/lib/aws-sdk-gamelift/types.rb +12 -9
- data/lib/aws-sdk-gamelift.rb +1 -1
- metadata +2 -2
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 8ca83d426417c6727be7b846d602b78f62e56cbbf61e1d6796c216c9c45fc52d
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data.tar.gz: 392b5a53acacdff0c1e582a85b2086f6aa7de163c05dc93e9768251faed35999
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: de5a498540669c9828c9910b75da56efb51b2a128aaa59fca3d13d395696c76ef0c71c18d5f8b9bbee3924120426cd88455f12c80101ea79bc10b5a39b6634b7
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data.tar.gz: de04a7813f56cdd2eff44845ed38497ca08595d04d8921c55ec304fee6154fe9a93828b9eafe8cc1df2f76c491815fc98f50f24403435e31b8a63f8630e6e7ca
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data/CHANGELOG.md
CHANGED
data/VERSION
CHANGED
@@ -1 +1 @@
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1
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1.
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1
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1.67.0
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@@ -465,9 +465,9 @@ module Aws::GameLift
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# specify a game server ID, although this approach bypasses Amazon
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# GameLift FleetIQ placement optimization. Optionally, include game data
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# to pass to the game server at the start of a game session, such as a
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# game map or player information.
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#
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#
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# game map or player information. Add filter options to further restrict
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# how a game server is chosen, such as only allowing game servers on
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# `ACTIVE` instances to be claimed.
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#
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# When a game server is successfully claimed, connection information is
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# returned. A claimed game server's utilization status remains
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@@ -486,7 +486,7 @@ module Aws::GameLift
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# * If the game server claim status is `CLAIMED`.
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#
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# * If the game server is running on an instance in `DRAINING` status
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# and provided filter option does not allow placing on `DRAINING`
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# and the provided filter option does not allow placing on `DRAINING`
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# instances.
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#
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# **Learn more**
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@@ -772,7 +772,7 @@ module Aws::GameLift
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# role_arn: "NonEmptyString",
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# object_version: "NonEmptyString",
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# },
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-
# operating_system: "WINDOWS_2012", # accepts WINDOWS_2012, AMAZON_LINUX, AMAZON_LINUX_2, WINDOWS_2016
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+
# operating_system: "WINDOWS_2012", # accepts WINDOWS_2012, AMAZON_LINUX, AMAZON_LINUX_2, WINDOWS_2016, AMAZON_LINUX_2023
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# tags: [
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# {
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# key: "TagKey", # required
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@@ -790,7 +790,7 @@ module Aws::GameLift
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# resp.build.version #=> String
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# resp.build.status #=> String, one of "INITIALIZED", "READY", "FAILED"
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# resp.build.size_on_disk #=> Integer
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# resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
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# resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016", "AMAZON_LINUX_2023"
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# resp.build.creation_time #=> Time
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# resp.build.server_sdk_version #=> String
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# resp.upload_credentials.access_key_id #=> String
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@@ -1144,7 +1144,7 @@ module Aws::GameLift
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# resp.fleet_attributes.log_paths #=> Array
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# resp.fleet_attributes.log_paths[0] #=> String
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# resp.fleet_attributes.new_game_session_protection_policy #=> String, one of "NoProtection", "FullProtection"
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# resp.fleet_attributes.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
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+
# resp.fleet_attributes.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016", "AMAZON_LINUX_2023"
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# resp.fleet_attributes.resource_creation_limit_policy.new_game_sessions_per_creator #=> Integer
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# resp.fleet_attributes.resource_creation_limit_policy.policy_period_in_minutes #=> Integer
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# resp.fleet_attributes.metric_groups #=> Array
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@@ -1996,9 +1996,10 @@ module Aws::GameLift
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# @option params [Integer] :additional_player_count
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# The number of player slots in a match to keep open for future players.
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# For example, if the configuration's rule set specifies a match for a
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# single
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#
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#
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# single 10-person team, and the additional player count is set to 2, 10
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# players will be selected for the match and 2 more player slots will be
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# open for future players. This parameter is not used if `FlexMatchMode`
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# is set to `STANDALONE`.
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#
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# @option params [String] :custom_event_data
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# Information to be added to all events related to this matchmaking
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@@ -3413,7 +3414,7 @@ module Aws::GameLift
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# resp.build.version #=> String
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# resp.build.status #=> String, one of "INITIALIZED", "READY", "FAILED"
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# resp.build.size_on_disk #=> Integer
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# resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
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# resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016", "AMAZON_LINUX_2023"
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# resp.build.creation_time #=> Time
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# resp.build.server_sdk_version #=> String
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#
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@@ -3459,7 +3460,7 @@ module Aws::GameLift
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# resp.compute.compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
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# resp.compute.location #=> String
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# resp.compute.creation_time #=> Time
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# resp.compute.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
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# resp.compute.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016", "AMAZON_LINUX_2023"
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# resp.compute.type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
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# resp.compute.game_lift_service_sdk_endpoint #=> String
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#
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@@ -3654,7 +3655,7 @@ module Aws::GameLift
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# resp.fleet_attributes[0].log_paths #=> Array
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# resp.fleet_attributes[0].log_paths[0] #=> String
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# resp.fleet_attributes[0].new_game_session_protection_policy #=> String, one of "NoProtection", "FullProtection"
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# resp.fleet_attributes[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
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# resp.fleet_attributes[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016", "AMAZON_LINUX_2023"
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# resp.fleet_attributes[0].resource_creation_limit_policy.new_game_sessions_per_creator #=> Integer
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# resp.fleet_attributes[0].resource_creation_limit_policy.policy_period_in_minutes #=> Integer
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# resp.fleet_attributes[0].metric_groups #=> Array
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@@ -4924,7 +4925,7 @@ module Aws::GameLift
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# resp.instances[0].instance_id #=> String
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# resp.instances[0].ip_address #=> String
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# resp.instances[0].dns_name #=> String
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# resp.instances[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
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# resp.instances[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016", "AMAZON_LINUX_2023"
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# resp.instances[0].type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
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# resp.instances[0].status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
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# resp.instances[0].creation_time #=> Time
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@@ -5806,7 +5807,7 @@ module Aws::GameLift
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# resp.instance_access.fleet_id #=> String
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# resp.instance_access.instance_id #=> String
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# resp.instance_access.ip_address #=> String
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-
# resp.instance_access.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
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+
# resp.instance_access.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016", "AMAZON_LINUX_2023"
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# resp.instance_access.credentials.user_name #=> String
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# resp.instance_access.credentials.secret #=> String
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#
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@@ -5979,7 +5980,7 @@ module Aws::GameLift
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# resp.builds[0].version #=> String
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# resp.builds[0].status #=> String, one of "INITIALIZED", "READY", "FAILED"
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# resp.builds[0].size_on_disk #=> Integer
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-
# resp.builds[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
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+
# resp.builds[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016", "AMAZON_LINUX_2023"
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# resp.builds[0].creation_time #=> Time
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# resp.builds[0].server_sdk_version #=> String
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# resp.next_token #=> String
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@@ -6042,7 +6043,7 @@ module Aws::GameLift
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# resp.compute_list[0].compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
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# resp.compute_list[0].location #=> String
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# resp.compute_list[0].creation_time #=> Time
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# resp.compute_list[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
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+
# resp.compute_list[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016", "AMAZON_LINUX_2023"
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# resp.compute_list[0].type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
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# resp.compute_list[0].game_lift_service_sdk_endpoint #=> String
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# resp.next_token #=> String
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@@ -6725,7 +6726,7 @@ module Aws::GameLift
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# resp.compute.compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
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# resp.compute.location #=> String
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# resp.compute.creation_time #=> Time
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-
# resp.compute.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
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+
# resp.compute.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016", "AMAZON_LINUX_2023"
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6730
|
# resp.compute.type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
|
6730
6731
|
# resp.compute.game_lift_service_sdk_endpoint #=> String
|
6731
6732
|
#
|
@@ -8206,7 +8207,7 @@ module Aws::GameLift
|
|
8206
8207
|
# resp.build.version #=> String
|
8207
8208
|
# resp.build.status #=> String, one of "INITIALIZED", "READY", "FAILED"
|
8208
8209
|
# resp.build.size_on_disk #=> Integer
|
8209
|
-
# resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016"
|
8210
|
+
# resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016", "AMAZON_LINUX_2023"
|
8210
8211
|
# resp.build.creation_time #=> Time
|
8211
8212
|
# resp.build.server_sdk_version #=> String
|
8212
8213
|
#
|
@@ -8996,9 +8997,10 @@ module Aws::GameLift
|
|
8996
8997
|
# @option params [Integer] :additional_player_count
|
8997
8998
|
# The number of player slots in a match to keep open for future players.
|
8998
8999
|
# For example, if the configuration's rule set specifies a match for a
|
8999
|
-
# single
|
9000
|
-
#
|
9001
|
-
#
|
9000
|
+
# single 10-person team, and the additional player count is set to 2, 10
|
9001
|
+
# players will be selected for the match and 2 more player slots will be
|
9002
|
+
# open for future players. This parameter is not used if `FlexMatchMode`
|
9003
|
+
# is set to `STANDALONE`.
|
9002
9004
|
#
|
9003
9005
|
# @option params [String] :custom_event_data
|
9004
9006
|
# Information to add to all events related to the matchmaking
|
@@ -9348,7 +9350,7 @@ module Aws::GameLift
|
|
9348
9350
|
params: params,
|
9349
9351
|
config: config)
|
9350
9352
|
context[:gem_name] = 'aws-sdk-gamelift'
|
9351
|
-
context[:gem_version] = '1.
|
9353
|
+
context[:gem_version] = '1.67.0'
|
9352
9354
|
Seahorse::Client::Request.new(handlers, context)
|
9353
9355
|
end
|
9354
9356
|
|
@@ -1481,9 +1481,10 @@ module Aws::GameLift
|
|
1481
1481
|
# @!attribute [rw] additional_player_count
|
1482
1482
|
# The number of player slots in a match to keep open for future
|
1483
1483
|
# players. For example, if the configuration's rule set specifies a
|
1484
|
-
# match for a single
|
1485
|
-
# is set to 2,
|
1486
|
-
#
|
1484
|
+
# match for a single 10-person team, and the additional player count
|
1485
|
+
# is set to 2, 10 players will be selected for the match and 2 more
|
1486
|
+
# player slots will be open for future players. This parameter is not
|
1487
|
+
# used if `FlexMatchMode` is set to `STANDALONE`.
|
1487
1488
|
# @return [Integer]
|
1488
1489
|
#
|
1489
1490
|
# @!attribute [rw] custom_event_data
|
@@ -6452,9 +6453,10 @@ module Aws::GameLift
|
|
6452
6453
|
# @!attribute [rw] additional_player_count
|
6453
6454
|
# The number of player slots in a match to keep open for future
|
6454
6455
|
# players. For example, if the configuration's rule set specifies a
|
6455
|
-
# match for a single
|
6456
|
-
# is set to 2,
|
6457
|
-
#
|
6456
|
+
# match for a single 10-person team, and the additional player count
|
6457
|
+
# is set to 2, 10 players will be selected for the match and 2 more
|
6458
|
+
# player slots will be open for future players. This parameter is not
|
6459
|
+
# used when `FlexMatchMode` is set to `STANDALONE`.
|
6458
6460
|
# @return [Integer]
|
6459
6461
|
#
|
6460
6462
|
# @!attribute [rw] custom_event_data
|
@@ -9251,9 +9253,10 @@ module Aws::GameLift
|
|
9251
9253
|
# @!attribute [rw] additional_player_count
|
9252
9254
|
# The number of player slots in a match to keep open for future
|
9253
9255
|
# players. For example, if the configuration's rule set specifies a
|
9254
|
-
# match for a single
|
9255
|
-
# is set to 2,
|
9256
|
-
#
|
9256
|
+
# match for a single 10-person team, and the additional player count
|
9257
|
+
# is set to 2, 10 players will be selected for the match and 2 more
|
9258
|
+
# player slots will be open for future players. This parameter is not
|
9259
|
+
# used if `FlexMatchMode` is set to `STANDALONE`.
|
9257
9260
|
# @return [Integer]
|
9258
9261
|
#
|
9259
9262
|
# @!attribute [rw] custom_event_data
|
data/lib/aws-sdk-gamelift.rb
CHANGED
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: aws-sdk-gamelift
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 1.
|
4
|
+
version: 1.67.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Amazon Web Services
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2023-06-
|
11
|
+
date: 2023-06-29 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: aws-sdk-core
|