aws-sdk-gamelift 1.62.0 → 1.63.0

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data/CHANGELOG.md CHANGED
@@ -1,6 +1,11 @@
1
1
  Unreleased Changes
2
2
  ------------------
3
3
 
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+ 1.63.0 (2023-05-25)
5
+ ------------------
6
+
7
+ * Feature - GameLift FleetIQ users can now filter game server claim requests to exclude servers on instances that are draining.
8
+
4
9
  1.62.0 (2023-04-20)
5
10
  ------------------
6
11
 
data/VERSION CHANGED
@@ -1 +1 @@
1
- 1.62.0
1
+ 1.63.0
@@ -460,7 +460,9 @@ module Aws::GameLift
460
460
  # specify a game server ID, although this approach bypasses Amazon
461
461
  # GameLift FleetIQ placement optimization. Optionally, include game data
462
462
  # to pass to the game server at the start of a game session, such as a
463
- # game map or player information.
463
+ # game map or player information. Filter options may be included to
464
+ # further restrict how a game server is chosen, such as only allowing
465
+ # game servers on `ACTIVE` instances to be claimed.
464
466
  #
465
467
  # When a game server is successfully claimed, connection information is
466
468
  # returned. A claimed game server's utilization status remains
@@ -478,21 +480,17 @@ module Aws::GameLift
478
480
  #
479
481
  # * If the game server claim status is `CLAIMED`.
480
482
  #
481
- # <note markdown="1"> When claiming a specific game server, this request will succeed even
482
- # if the game server is running on an instance in `DRAINING` status. To
483
- # avoid this, first check the instance status by calling
484
- # [DescribeGameServerInstances][1] .
485
- #
486
- # </note>
483
+ # * If the game server is running on an instance in `DRAINING` status
484
+ # and provided filter option does not allow placing on `DRAINING`
485
+ # instances.
487
486
  #
488
487
  # **Learn more**
489
488
  #
490
- # [Amazon GameLift FleetIQ Guide][2]
489
+ # [Amazon GameLift FleetIQ Guide][1]
491
490
  #
492
491
  #
493
492
  #
494
- # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameServerInstances.html
495
- # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
493
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
496
494
  #
497
495
  # @option params [required, String] :game_server_group_name
498
496
  # A unique identifier for the game server group where the game server is
@@ -510,6 +508,9 @@ module Aws::GameLift
510
508
  # value. This data is passed to a game client or service when it
511
509
  # requests information on game servers.
512
510
  #
511
+ # @option params [Types::ClaimFilterOption] :filter_option
512
+ # Object that restricts how a claimed game server is chosen.
513
+ #
513
514
  # @return [Types::ClaimGameServerOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
514
515
  #
515
516
  # * {Types::ClaimGameServerOutput#game_server #game_server} => Types::GameServer
@@ -520,6 +521,9 @@ module Aws::GameLift
520
521
  # game_server_group_name: "GameServerGroupNameOrArn", # required
521
522
  # game_server_id: "GameServerId",
522
523
  # game_server_data: "GameServerData",
524
+ # filter_option: {
525
+ # instance_statuses: ["ACTIVE"], # accepts ACTIVE, DRAINING
526
+ # },
523
527
  # })
524
528
  #
525
529
  # @example Response structure
@@ -644,25 +648,25 @@ module Aws::GameLift
644
648
  # using the CLI command <b> <a
645
649
  # href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
646
650
  # </b>. This helper command combines two tasks: (1) it uploads your
647
- # build files from a file directory to a Amazon GameLift Amazon S3
651
+ # build files from a file directory to an Amazon GameLift Amazon S3
648
652
  # location, and (2) it creates a new build resource.
649
653
  #
650
- # You can use the operation in the following scenarios:
654
+ # You can use the `CreateBuild` operation in the following scenarios:
651
655
  #
652
- # * To create a new game build with build files that are in an Amazon S3
656
+ # * Create a new game build with build files that are in an Amazon S3
653
657
  # location under an Amazon Web Services account that you control. To
654
658
  # use this option, you give Amazon GameLift access to the Amazon S3
655
659
  # bucket. With permissions in place, specify a build name, operating
656
660
  # system, and the Amazon S3 storage location of your game build.
657
661
  #
658
- # * To directly upload your build files to a Amazon GameLift Amazon S3
659
- # location. To use this option, specify a build name and operating
660
- # system. This operation creates a new build resource and also returns
661
- # an Amazon S3 location with temporary access credentials. Use the
662
- # credentials to manually upload your build files to the specified
663
- # Amazon S3 location. For more information, see [Uploading Objects][1]
664
- # in the *Amazon S3 Developer Guide*. After you upload build files to
665
- # the Amazon GameLift Amazon S3 location, you can't update them.
662
+ # * Upload your build files to a Amazon GameLift Amazon S3 location. To
663
+ # use this option, specify a build name and operating system. This
664
+ # operation creates a new build resource and also returns an Amazon S3
665
+ # location with temporary access credentials. Use the credentials to
666
+ # manually upload your build files to the specified Amazon S3
667
+ # location. For more information, see [Uploading Objects][1] in the
668
+ # *Amazon S3 Developer Guide*. After you upload build files to the
669
+ # Amazon GameLift Amazon S3 location, you can't update them.
666
670
  #
667
671
  # If successful, this operation creates a new build resource with a
668
672
  # unique build ID and places it in `INITIALIZED` status. A build must be
@@ -704,12 +708,19 @@ module Aws::GameLift
704
708
  # `SizeOnDisk` of 0.
705
709
  #
706
710
  # @option params [String] :operating_system
707
- # The operating system that you built the game server binaries to run
708
- # on. This value determines the type of fleet resources that you can use
709
- # for this build. If your game build contains multiple executables, they
710
- # all must run on the same operating system. If an operating system
711
- # isn't specified when creating a build, Amazon GameLift uses the
712
- # default value (WINDOWS\_2012). This value can't be changed later.
711
+ # The operating system that your game server binaries run on. This value
712
+ # determines the type of fleet resources that you use for this build. If
713
+ # your game build contains multiple executables, they all must run on
714
+ # the same operating system. You must specify a valid operating system
715
+ # in this request. There is no default value. You can't change a
716
+ # build's operating system later.
717
+ #
718
+ # <note markdown="1"> If you have active fleets using the Windows Server 2012 operating
719
+ # system, you can continue to create new builds using this OS until
720
+ # October 10, 2023, when Microsoft ends its support. All others must use
721
+ # Windows Server 2016 when creating new Windows-based builds.
722
+ #
723
+ # </note>
713
724
  #
714
725
  # @option params [Array<Types::Tag>] :tags
715
726
  # A list of labels to assign to the new build resource. Tags are
@@ -1723,7 +1734,8 @@ module Aws::GameLift
1723
1734
  # @option params [Integer] :timeout_in_seconds
1724
1735
  # The maximum time, in seconds, that a new game session placement
1725
1736
  # request remains in the queue. When a request exceeds this time, the
1726
- # game session placement changes to a `TIMED_OUT` status.
1737
+ # game session placement changes to a `TIMED_OUT` status. By default,
1738
+ # this property is set to `600`.
1727
1739
  #
1728
1740
  # @option params [Array<Types::PlayerLatencyPolicy>] :player_latency_policies
1729
1741
  # A set of policies that act as a sliding cap on player latency. FleetIQ
@@ -5684,9 +5696,9 @@ module Aws::GameLift
5684
5696
  end
5685
5697
 
5686
5698
  # Retrieves the location of stored game session logs for a specified
5687
- # game session. When a game session is terminated, Amazon GameLift
5688
- # automatically stores the logs in Amazon S3 and retains them for 14
5689
- # days. Use this URL to download the logs.
5699
+ # game session on Amazon GameLift managed fleets. When a game session is
5700
+ # terminated, Amazon GameLift automatically stores the logs in Amazon S3
5701
+ # and retains them for 14 days. Use this URL to download the logs.
5690
5702
  #
5691
5703
  # <note markdown="1"> See the [Amazon Web Services Service Limits][1] page for maximum log
5692
5704
  # file sizes. Log files that exceed this limit are not saved.
@@ -8804,7 +8816,8 @@ module Aws::GameLift
8804
8816
  # @option params [Integer] :timeout_in_seconds
8805
8817
  # The maximum time, in seconds, that a new game session placement
8806
8818
  # request remains in the queue. When a request exceeds this time, the
8807
- # game session placement changes to a `TIMED_OUT` status.
8819
+ # game session placement changes to a `TIMED_OUT` status. By default,
8820
+ # this property is set to `600`.
8808
8821
  #
8809
8822
  # @option params [Array<Types::PlayerLatencyPolicy>] :player_latency_policies
8810
8823
  # A set of policies that act as a sliding cap on player latency. FleetIQ
@@ -9330,7 +9343,7 @@ module Aws::GameLift
9330
9343
  params: params,
9331
9344
  config: config)
9332
9345
  context[:gem_name] = 'aws-sdk-gamelift'
9333
- context[:gem_version] = '1.62.0'
9346
+ context[:gem_version] = '1.63.0'
9334
9347
  Seahorse::Client::Request.new(handlers, context)
9335
9348
  end
9336
9349
 
@@ -38,6 +38,7 @@ module Aws::GameLift
38
38
  BuildStatus = Shapes::StringShape.new(name: 'BuildStatus')
39
39
  CertificateConfiguration = Shapes::StructureShape.new(name: 'CertificateConfiguration')
40
40
  CertificateType = Shapes::StringShape.new(name: 'CertificateType')
41
+ ClaimFilterOption = Shapes::StructureShape.new(name: 'ClaimFilterOption')
41
42
  ClaimGameServerInput = Shapes::StructureShape.new(name: 'ClaimGameServerInput')
42
43
  ClaimGameServerOutput = Shapes::StructureShape.new(name: 'ClaimGameServerOutput')
43
44
  ComparisonOperatorType = Shapes::StringShape.new(name: 'ComparisonOperatorType')
@@ -179,6 +180,8 @@ module Aws::GameLift
179
180
  EventCode = Shapes::StringShape.new(name: 'EventCode')
180
181
  EventList = Shapes::ListShape.new(name: 'EventList')
181
182
  FilterConfiguration = Shapes::StructureShape.new(name: 'FilterConfiguration')
183
+ FilterInstanceStatus = Shapes::StringShape.new(name: 'FilterInstanceStatus')
184
+ FilterInstanceStatuses = Shapes::ListShape.new(name: 'FilterInstanceStatuses')
182
185
  FleetAction = Shapes::StringShape.new(name: 'FleetAction')
183
186
  FleetActionList = Shapes::ListShape.new(name: 'FleetActionList')
184
187
  FleetArn = Shapes::StringShape.new(name: 'FleetArn')
@@ -536,9 +539,13 @@ module Aws::GameLift
536
539
  CertificateConfiguration.add_member(:certificate_type, Shapes::ShapeRef.new(shape: CertificateType, required: true, location_name: "CertificateType"))
537
540
  CertificateConfiguration.struct_class = Types::CertificateConfiguration
538
541
 
542
+ ClaimFilterOption.add_member(:instance_statuses, Shapes::ShapeRef.new(shape: FilterInstanceStatuses, location_name: "InstanceStatuses"))
543
+ ClaimFilterOption.struct_class = Types::ClaimFilterOption
544
+
539
545
  ClaimGameServerInput.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupNameOrArn, required: true, location_name: "GameServerGroupName"))
540
546
  ClaimGameServerInput.add_member(:game_server_id, Shapes::ShapeRef.new(shape: GameServerId, location_name: "GameServerId"))
541
547
  ClaimGameServerInput.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
548
+ ClaimGameServerInput.add_member(:filter_option, Shapes::ShapeRef.new(shape: ClaimFilterOption, location_name: "FilterOption"))
542
549
  ClaimGameServerInput.struct_class = Types::ClaimGameServerInput
543
550
 
544
551
  ClaimGameServerOutput.add_member(:game_server, Shapes::ShapeRef.new(shape: GameServer, location_name: "GameServer"))
@@ -1099,6 +1106,8 @@ module Aws::GameLift
1099
1106
  FilterConfiguration.add_member(:allowed_locations, Shapes::ShapeRef.new(shape: LocationList, location_name: "AllowedLocations"))
1100
1107
  FilterConfiguration.struct_class = Types::FilterConfiguration
1101
1108
 
1109
+ FilterInstanceStatuses.member = Shapes::ShapeRef.new(shape: FilterInstanceStatus)
1110
+
1102
1111
  FleetActionList.member = Shapes::ShapeRef.new(shape: FleetAction)
1103
1112
 
1104
1113
  FleetAttributes.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, location_name: "FleetId"))
@@ -322,6 +322,25 @@ module Aws::GameLift
322
322
  include Aws::Structure
323
323
  end
324
324
 
325
+ # **This data type is used with the Amazon GameLift FleetIQ and game
326
+ # server groups.**
327
+ #
328
+ # Filters which game servers may be claimed when calling
329
+ # `ClaimGameServer`.
330
+ #
331
+ # @!attribute [rw] instance_statuses
332
+ # List of instance statuses that game servers may be claimed on. If
333
+ # provided, the list must contain the `ACTIVE` status.
334
+ # @return [Array<String>]
335
+ #
336
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimFilterOption AWS API Documentation
337
+ #
338
+ class ClaimFilterOption < Struct.new(
339
+ :instance_statuses)
340
+ SENSITIVE = []
341
+ include Aws::Structure
342
+ end
343
+
325
344
  # @!attribute [rw] game_server_group_name
326
345
  # A unique identifier for the game server group where the game server
327
346
  # is running. If you are not specifying a game server to claim, this
@@ -341,12 +360,17 @@ module Aws::GameLift
341
360
  # requests information on game servers.
342
361
  # @return [String]
343
362
  #
363
+ # @!attribute [rw] filter_option
364
+ # Object that restricts how a claimed game server is chosen.
365
+ # @return [Types::ClaimFilterOption]
366
+ #
344
367
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerInput AWS API Documentation
345
368
  #
346
369
  class ClaimGameServerInput < Struct.new(
347
370
  :game_server_group_name,
348
371
  :game_server_id,
349
- :game_server_data)
372
+ :game_server_data,
373
+ :filter_option)
350
374
  SENSITIVE = []
351
375
  include Aws::Structure
352
376
  end
@@ -534,13 +558,19 @@ module Aws::GameLift
534
558
  # @return [Types::S3Location]
535
559
  #
536
560
  # @!attribute [rw] operating_system
537
- # The operating system that you built the game server binaries to run
538
- # on. This value determines the type of fleet resources that you can
539
- # use for this build. If your game build contains multiple
540
- # executables, they all must run on the same operating system. If an
541
- # operating system isn't specified when creating a build, Amazon
542
- # GameLift uses the default value (WINDOWS\_2012). This value can't
543
- # be changed later.
561
+ # The operating system that your game server binaries run on. This
562
+ # value determines the type of fleet resources that you use for this
563
+ # build. If your game build contains multiple executables, they all
564
+ # must run on the same operating system. You must specify a valid
565
+ # operating system in this request. There is no default value. You
566
+ # can't change a build's operating system later.
567
+ #
568
+ # <note markdown="1"> If you have active fleets using the Windows Server 2012 operating
569
+ # system, you can continue to create new builds using this OS until
570
+ # October 10, 2023, when Microsoft ends its support. All others must
571
+ # use Windows Server 2016 when creating new Windows-based builds.
572
+ #
573
+ # </note>
544
574
  # @return [String]
545
575
  #
546
576
  # @!attribute [rw] tags
@@ -1257,7 +1287,8 @@ module Aws::GameLift
1257
1287
  # @!attribute [rw] timeout_in_seconds
1258
1288
  # The maximum time, in seconds, that a new game session placement
1259
1289
  # request remains in the queue. When a request exceeds this time, the
1260
- # game session placement changes to a `TIMED_OUT` status.
1290
+ # game session placement changes to a `TIMED_OUT` status. By default,
1291
+ # this property is set to `600`.
1261
1292
  # @return [Integer]
1262
1293
  #
1263
1294
  # @!attribute [rw] player_latency_policies
@@ -5106,7 +5137,8 @@ module Aws::GameLift
5106
5137
  # @!attribute [rw] timeout_in_seconds
5107
5138
  # The maximum time, in seconds, that a new game session placement
5108
5139
  # request remains in the queue. When a request exceeds this time, the
5109
- # game session placement changes to a `TIMED_OUT` status.
5140
+ # game session placement changes to a `TIMED_OUT` status. By default,
5141
+ # this property is set to `600`.
5110
5142
  # @return [Integer]
5111
5143
  #
5112
5144
  # @!attribute [rw] player_latency_policies
@@ -9074,7 +9106,8 @@ module Aws::GameLift
9074
9106
  # @!attribute [rw] timeout_in_seconds
9075
9107
  # The maximum time, in seconds, that a new game session placement
9076
9108
  # request remains in the queue. When a request exceeds this time, the
9077
- # game session placement changes to a `TIMED_OUT` status.
9109
+ # game session placement changes to a `TIMED_OUT` status. By default,
9110
+ # this property is set to `600`.
9078
9111
  # @return [Integer]
9079
9112
  #
9080
9113
  # @!attribute [rw] player_latency_policies
@@ -52,6 +52,6 @@ require_relative 'aws-sdk-gamelift/customizations'
52
52
  # @!group service
53
53
  module Aws::GameLift
54
54
 
55
- GEM_VERSION = '1.62.0'
55
+ GEM_VERSION = '1.63.0'
56
56
 
57
57
  end
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: aws-sdk-gamelift
3
3
  version: !ruby/object:Gem::Version
4
- version: 1.62.0
4
+ version: 1.63.0
5
5
  platform: ruby
6
6
  authors:
7
7
  - Amazon Web Services
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2023-04-20 00:00:00.000000000 Z
11
+ date: 2023-05-25 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: aws-sdk-core