aws-sdk-gamelift 1.62.0 → 1.63.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +5 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +46 -33
- data/lib/aws-sdk-gamelift/client_api.rb +9 -0
- data/lib/aws-sdk-gamelift/types.rb +44 -11
- data/lib/aws-sdk-gamelift.rb +1 -1
- metadata +2 -2
checksums.yaml
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 86f595da881b4621e4c248b656ca7476d176cec9b077cb742e17e6e0d1b12692
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data.tar.gz: 7eba1d74cde02868f44a3eecc5007010a930dedf9ccdef11ba7e079eaf660790
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 144af29ae9d76827f246e3144b9c86f11f701f9f091441c57b6363afd07df89ac115acd5eae737a28cc5397d587e9eaf1100478b2a1be26d73c20b9fc86a9351
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data.tar.gz: 00ecd5e78cfcc260d9b14b828fbaf7a716167b1ab33feb0672328c73e1f6b57978817b6060171214c9f689d7def64cbc9ac53f8365d0d64c244f09229454382c
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data/CHANGELOG.md
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Unreleased Changes
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------------------
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1.63.0 (2023-05-25)
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------------------
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* Feature - GameLift FleetIQ users can now filter game server claim requests to exclude servers on instances that are draining.
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1.62.0 (2023-04-20)
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------------------
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data/VERSION
CHANGED
@@ -1 +1 @@
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1
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-
1.
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1
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1.63.0
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@@ -460,7 +460,9 @@ module Aws::GameLift
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# specify a game server ID, although this approach bypasses Amazon
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# GameLift FleetIQ placement optimization. Optionally, include game data
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# to pass to the game server at the start of a game session, such as a
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# game map or player information.
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# game map or player information. Filter options may be included to
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# further restrict how a game server is chosen, such as only allowing
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# game servers on `ACTIVE` instances to be claimed.
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#
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# When a game server is successfully claimed, connection information is
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# returned. A claimed game server's utilization status remains
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@@ -478,21 +480,17 @@ module Aws::GameLift
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#
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# * If the game server claim status is `CLAIMED`.
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#
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-
#
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#
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#
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# [DescribeGameServerInstances][1] .
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#
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# </note>
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# * If the game server is running on an instance in `DRAINING` status
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# and provided filter option does not allow placing on `DRAINING`
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# instances.
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#
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# **Learn more**
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#
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-
# [Amazon GameLift FleetIQ Guide][
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# [Amazon GameLift FleetIQ Guide][1]
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/
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# [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
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# [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
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#
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# @option params [required, String] :game_server_group_name
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# A unique identifier for the game server group where the game server is
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@@ -510,6 +508,9 @@ module Aws::GameLift
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# value. This data is passed to a game client or service when it
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# requests information on game servers.
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#
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# @option params [Types::ClaimFilterOption] :filter_option
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# Object that restricts how a claimed game server is chosen.
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#
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# @return [Types::ClaimGameServerOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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#
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# * {Types::ClaimGameServerOutput#game_server #game_server} => Types::GameServer
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@@ -520,6 +521,9 @@ module Aws::GameLift
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# game_server_group_name: "GameServerGroupNameOrArn", # required
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# game_server_id: "GameServerId",
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# game_server_data: "GameServerData",
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# filter_option: {
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# instance_statuses: ["ACTIVE"], # accepts ACTIVE, DRAINING
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# },
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# })
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#
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# @example Response structure
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@@ -644,25 +648,25 @@ module Aws::GameLift
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# using the CLI command <b> <a
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# href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
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# </b>. This helper command combines two tasks: (1) it uploads your
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# build files from a file directory to
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# build files from a file directory to an Amazon GameLift Amazon S3
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# location, and (2) it creates a new build resource.
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#
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# You can use the operation in the following scenarios:
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# You can use the `CreateBuild` operation in the following scenarios:
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#
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-
# *
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# * Create a new game build with build files that are in an Amazon S3
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# location under an Amazon Web Services account that you control. To
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# use this option, you give Amazon GameLift access to the Amazon S3
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# bucket. With permissions in place, specify a build name, operating
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# system, and the Amazon S3 storage location of your game build.
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#
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# *
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#
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#
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#
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#
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#
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#
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#
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# * Upload your build files to a Amazon GameLift Amazon S3 location. To
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# use this option, specify a build name and operating system. This
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# operation creates a new build resource and also returns an Amazon S3
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# location with temporary access credentials. Use the credentials to
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# manually upload your build files to the specified Amazon S3
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# location. For more information, see [Uploading Objects][1] in the
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# *Amazon S3 Developer Guide*. After you upload build files to the
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# Amazon GameLift Amazon S3 location, you can't update them.
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#
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# If successful, this operation creates a new build resource with a
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# unique build ID and places it in `INITIALIZED` status. A build must be
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@@ -704,12 +708,19 @@ module Aws::GameLift
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# `SizeOnDisk` of 0.
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#
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# @option params [String] :operating_system
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# The operating system that
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#
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#
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#
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#
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#
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# The operating system that your game server binaries run on. This value
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# determines the type of fleet resources that you use for this build. If
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# your game build contains multiple executables, they all must run on
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# the same operating system. You must specify a valid operating system
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# in this request. There is no default value. You can't change a
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# build's operating system later.
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#
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# <note markdown="1"> If you have active fleets using the Windows Server 2012 operating
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# system, you can continue to create new builds using this OS until
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# October 10, 2023, when Microsoft ends its support. All others must use
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# Windows Server 2016 when creating new Windows-based builds.
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#
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# </note>
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#
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# @option params [Array<Types::Tag>] :tags
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# A list of labels to assign to the new build resource. Tags are
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@@ -1723,7 +1734,8 @@ module Aws::GameLift
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# @option params [Integer] :timeout_in_seconds
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# The maximum time, in seconds, that a new game session placement
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# request remains in the queue. When a request exceeds this time, the
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# game session placement changes to a `TIMED_OUT` status.
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# game session placement changes to a `TIMED_OUT` status. By default,
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# this property is set to `600`.
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#
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# @option params [Array<Types::PlayerLatencyPolicy>] :player_latency_policies
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# A set of policies that act as a sliding cap on player latency. FleetIQ
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@@ -5684,9 +5696,9 @@ module Aws::GameLift
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end
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# Retrieves the location of stored game session logs for a specified
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# game session. When a game session is
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# automatically stores the logs in Amazon S3
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# days. Use this URL to download the logs.
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# game session on Amazon GameLift managed fleets. When a game session is
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# terminated, Amazon GameLift automatically stores the logs in Amazon S3
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# and retains them for 14 days. Use this URL to download the logs.
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#
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# <note markdown="1"> See the [Amazon Web Services Service Limits][1] page for maximum log
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# file sizes. Log files that exceed this limit are not saved.
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@@ -8804,7 +8816,8 @@ module Aws::GameLift
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# @option params [Integer] :timeout_in_seconds
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# The maximum time, in seconds, that a new game session placement
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# request remains in the queue. When a request exceeds this time, the
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# game session placement changes to a `TIMED_OUT` status.
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# game session placement changes to a `TIMED_OUT` status. By default,
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# this property is set to `600`.
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#
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# @option params [Array<Types::PlayerLatencyPolicy>] :player_latency_policies
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# A set of policies that act as a sliding cap on player latency. FleetIQ
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@@ -9330,7 +9343,7 @@ module Aws::GameLift
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params: params,
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config: config)
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context[:gem_name] = 'aws-sdk-gamelift'
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context[:gem_version] = '1.
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context[:gem_version] = '1.63.0'
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Seahorse::Client::Request.new(handlers, context)
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end
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@@ -38,6 +38,7 @@ module Aws::GameLift
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BuildStatus = Shapes::StringShape.new(name: 'BuildStatus')
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CertificateConfiguration = Shapes::StructureShape.new(name: 'CertificateConfiguration')
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CertificateType = Shapes::StringShape.new(name: 'CertificateType')
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ClaimFilterOption = Shapes::StructureShape.new(name: 'ClaimFilterOption')
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ClaimGameServerInput = Shapes::StructureShape.new(name: 'ClaimGameServerInput')
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ClaimGameServerOutput = Shapes::StructureShape.new(name: 'ClaimGameServerOutput')
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ComparisonOperatorType = Shapes::StringShape.new(name: 'ComparisonOperatorType')
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@@ -179,6 +180,8 @@ module Aws::GameLift
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EventCode = Shapes::StringShape.new(name: 'EventCode')
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EventList = Shapes::ListShape.new(name: 'EventList')
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FilterConfiguration = Shapes::StructureShape.new(name: 'FilterConfiguration')
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FilterInstanceStatus = Shapes::StringShape.new(name: 'FilterInstanceStatus')
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FilterInstanceStatuses = Shapes::ListShape.new(name: 'FilterInstanceStatuses')
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FleetAction = Shapes::StringShape.new(name: 'FleetAction')
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FleetActionList = Shapes::ListShape.new(name: 'FleetActionList')
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FleetArn = Shapes::StringShape.new(name: 'FleetArn')
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@@ -536,9 +539,13 @@ module Aws::GameLift
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CertificateConfiguration.add_member(:certificate_type, Shapes::ShapeRef.new(shape: CertificateType, required: true, location_name: "CertificateType"))
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CertificateConfiguration.struct_class = Types::CertificateConfiguration
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ClaimFilterOption.add_member(:instance_statuses, Shapes::ShapeRef.new(shape: FilterInstanceStatuses, location_name: "InstanceStatuses"))
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ClaimFilterOption.struct_class = Types::ClaimFilterOption
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+
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ClaimGameServerInput.add_member(:game_server_group_name, Shapes::ShapeRef.new(shape: GameServerGroupNameOrArn, required: true, location_name: "GameServerGroupName"))
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ClaimGameServerInput.add_member(:game_server_id, Shapes::ShapeRef.new(shape: GameServerId, location_name: "GameServerId"))
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ClaimGameServerInput.add_member(:game_server_data, Shapes::ShapeRef.new(shape: GameServerData, location_name: "GameServerData"))
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ClaimGameServerInput.add_member(:filter_option, Shapes::ShapeRef.new(shape: ClaimFilterOption, location_name: "FilterOption"))
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ClaimGameServerInput.struct_class = Types::ClaimGameServerInput
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ClaimGameServerOutput.add_member(:game_server, Shapes::ShapeRef.new(shape: GameServer, location_name: "GameServer"))
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@@ -1099,6 +1106,8 @@ module Aws::GameLift
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FilterConfiguration.add_member(:allowed_locations, Shapes::ShapeRef.new(shape: LocationList, location_name: "AllowedLocations"))
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FilterConfiguration.struct_class = Types::FilterConfiguration
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1108
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FilterInstanceStatuses.member = Shapes::ShapeRef.new(shape: FilterInstanceStatus)
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+
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FleetActionList.member = Shapes::ShapeRef.new(shape: FleetAction)
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FleetAttributes.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, location_name: "FleetId"))
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@@ -322,6 +322,25 @@ module Aws::GameLift
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include Aws::Structure
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end
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# **This data type is used with the Amazon GameLift FleetIQ and game
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# server groups.**
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#
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# Filters which game servers may be claimed when calling
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# `ClaimGameServer`.
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#
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# @!attribute [rw] instance_statuses
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# List of instance statuses that game servers may be claimed on. If
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# provided, the list must contain the `ACTIVE` status.
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# @return [Array<String>]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimFilterOption AWS API Documentation
|
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#
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+
class ClaimFilterOption < Struct.new(
|
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:instance_statuses)
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SENSITIVE = []
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include Aws::Structure
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end
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# @!attribute [rw] game_server_group_name
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# A unique identifier for the game server group where the game server
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# is running. If you are not specifying a game server to claim, this
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@@ -341,12 +360,17 @@ module Aws::GameLift
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# requests information on game servers.
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# @return [String]
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#
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# @!attribute [rw] filter_option
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# Object that restricts how a claimed game server is chosen.
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# @return [Types::ClaimFilterOption]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ClaimGameServerInput AWS API Documentation
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#
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class ClaimGameServerInput < Struct.new(
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:game_server_group_name,
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:game_server_id,
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-
:game_server_data
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+
:game_server_data,
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:filter_option)
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SENSITIVE = []
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include Aws::Structure
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end
|
@@ -534,13 +558,19 @@ module Aws::GameLift
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# @return [Types::S3Location]
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#
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# @!attribute [rw] operating_system
|
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-
# The operating system that
|
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|
-
#
|
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-
#
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-
#
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|
-
# operating system
|
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|
-
#
|
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-
#
|
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|
+
# The operating system that your game server binaries run on. This
|
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+
# value determines the type of fleet resources that you use for this
|
563
|
+
# build. If your game build contains multiple executables, they all
|
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|
+
# must run on the same operating system. You must specify a valid
|
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|
+
# operating system in this request. There is no default value. You
|
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+
# can't change a build's operating system later.
|
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|
+
#
|
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|
+
# <note markdown="1"> If you have active fleets using the Windows Server 2012 operating
|
569
|
+
# system, you can continue to create new builds using this OS until
|
570
|
+
# October 10, 2023, when Microsoft ends its support. All others must
|
571
|
+
# use Windows Server 2016 when creating new Windows-based builds.
|
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|
+
#
|
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|
+
# </note>
|
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|
# @return [String]
|
545
575
|
#
|
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576
|
# @!attribute [rw] tags
|
@@ -1257,7 +1287,8 @@ module Aws::GameLift
|
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# @!attribute [rw] timeout_in_seconds
|
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|
# The maximum time, in seconds, that a new game session placement
|
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|
# request remains in the queue. When a request exceeds this time, the
|
1260
|
-
# game session placement changes to a `TIMED_OUT` status.
|
1290
|
+
# game session placement changes to a `TIMED_OUT` status. By default,
|
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|
+
# this property is set to `600`.
|
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|
# @return [Integer]
|
1262
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|
#
|
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|
# @!attribute [rw] player_latency_policies
|
@@ -5106,7 +5137,8 @@ module Aws::GameLift
|
|
5106
5137
|
# @!attribute [rw] timeout_in_seconds
|
5107
5138
|
# The maximum time, in seconds, that a new game session placement
|
5108
5139
|
# request remains in the queue. When a request exceeds this time, the
|
5109
|
-
# game session placement changes to a `TIMED_OUT` status.
|
5140
|
+
# game session placement changes to a `TIMED_OUT` status. By default,
|
5141
|
+
# this property is set to `600`.
|
5110
5142
|
# @return [Integer]
|
5111
5143
|
#
|
5112
5144
|
# @!attribute [rw] player_latency_policies
|
@@ -9074,7 +9106,8 @@ module Aws::GameLift
|
|
9074
9106
|
# @!attribute [rw] timeout_in_seconds
|
9075
9107
|
# The maximum time, in seconds, that a new game session placement
|
9076
9108
|
# request remains in the queue. When a request exceeds this time, the
|
9077
|
-
# game session placement changes to a `TIMED_OUT` status.
|
9109
|
+
# game session placement changes to a `TIMED_OUT` status. By default,
|
9110
|
+
# this property is set to `600`.
|
9078
9111
|
# @return [Integer]
|
9079
9112
|
#
|
9080
9113
|
# @!attribute [rw] player_latency_policies
|
data/lib/aws-sdk-gamelift.rb
CHANGED
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: aws-sdk-gamelift
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 1.
|
4
|
+
version: 1.63.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Amazon Web Services
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2023-
|
11
|
+
date: 2023-05-25 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: aws-sdk-core
|