aws-sdk-gamelift 1.43.0 → 1.44.0

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data/CHANGELOG.md CHANGED
@@ -1,6 +1,11 @@
1
1
  Unreleased Changes
2
2
  ------------------
3
3
 
4
+ 1.44.0 (2021-03-23)
5
+ ------------------
6
+
7
+ * Feature - GameLift adds support for using event notifications to monitor game session placements. Specify an SNS topic or use CloudWatch Events to track activity for a game session queue.
8
+
4
9
  1.43.0 (2021-03-16)
5
10
  ------------------
6
11
 
data/VERSION CHANGED
@@ -1 +1 @@
1
- 1.43.0
1
+ 1.44.0
@@ -48,6 +48,6 @@ require_relative 'aws-sdk-gamelift/customizations'
48
48
  # @!group service
49
49
  module Aws::GameLift
50
50
 
51
- GEM_VERSION = '1.43.0'
51
+ GEM_VERSION = '1.44.0'
52
52
 
53
53
  end
@@ -769,9 +769,10 @@ module Aws::GameLift
769
769
  # Regions support multiple locations: us-east-1 (N. Virginia), us-west-2
770
770
  # (Oregon), eu-central-1 (Frankfurt), eu-west-1 (Ireland),
771
771
  # ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and ap-northeast-2
772
- # (Seoul). Fleets that created in other GameLift Regions can have
773
- # instances in the fleet Region only. All instances deployed to fleet
774
- # locations use the same configuration.
772
+ # (Seoul). Fleets that are created in other GameLift Regions can deploy
773
+ # instances in the fleet's home Region only. All fleet instances use
774
+ # the same configuration regardless of location; however, you can adjust
775
+ # capacity settings and turn auto-scaling on/off for each location.
775
776
  #
776
777
  # To create a fleet, choose the hardware for your instances, specify a
777
778
  # game server build or Realtime script to deploy, and provide a runtime
@@ -1633,12 +1634,16 @@ module Aws::GameLift
1633
1634
  #
1634
1635
  # To create a new queue, provide a name, timeout value, and a list of
1635
1636
  # destinations. Optionally, specify a sort configuration and/or a
1636
- # filter, and define a set of latency cap policies.
1637
+ # filter, and define a set of latency cap policies. You can also include
1638
+ # the ARN for an Amazon Simple Notification Service (SNS) topic to
1639
+ # receive notifications of game session placement activity.
1640
+ # Notifications using SNS or CloudWatch events is the preferred way to
1641
+ # track placement activity.
1637
1642
  #
1638
1643
  # If successful, a new `GameSessionQueue` object is returned with an
1639
1644
  # assigned queue ARN. New game session requests, which are submitted to
1640
- # queue with StartGameSessionPlacement or StartMatchmaking, reference a
1641
- # queue's name or ARN.
1645
+ # the queue with StartGameSessionPlacement or StartMatchmaking,
1646
+ # reference a queue's name or ARN.
1642
1647
  #
1643
1648
  # **Learn more**
1644
1649
  #
@@ -1695,6 +1700,19 @@ module Aws::GameLift
1695
1700
  # named will be automatically applied at the end of the prioritization
1696
1701
  # process.
1697
1702
  #
1703
+ # @option params [String] :custom_event_data
1704
+ # Information to be added to all events that are related to this game
1705
+ # session queue.
1706
+ #
1707
+ # @option params [String] :notification_target
1708
+ # An SNS topic ARN that is set up to receive game session placement
1709
+ # notifications. See [ Setting up notifications for game session
1710
+ # placement][1].
1711
+ #
1712
+ #
1713
+ #
1714
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html
1715
+ #
1698
1716
  # @option params [Array<Types::Tag>] :tags
1699
1717
  # A list of labels to assign to the new game session queue resource.
1700
1718
  # Tags are developer-defined key-value pairs. Tagging AWS resources are
@@ -1736,6 +1754,8 @@ module Aws::GameLift
1736
1754
  # priority_order: ["LATENCY"], # accepts LATENCY, COST, DESTINATION, LOCATION
1737
1755
  # location_order: ["LocationStringModel"],
1738
1756
  # },
1757
+ # custom_event_data: "QueueCustomEventData",
1758
+ # notification_target: "QueueSnsArnStringModel",
1739
1759
  # tags: [
1740
1760
  # {
1741
1761
  # key: "TagKey", # required
@@ -1760,6 +1780,8 @@ module Aws::GameLift
1760
1780
  # resp.game_session_queue.priority_configuration.priority_order[0] #=> String, one of "LATENCY", "COST", "DESTINATION", "LOCATION"
1761
1781
  # resp.game_session_queue.priority_configuration.location_order #=> Array
1762
1782
  # resp.game_session_queue.priority_configuration.location_order[0] #=> String
1783
+ # resp.game_session_queue.custom_event_data #=> String
1784
+ # resp.game_session_queue.notification_target #=> String
1763
1785
  #
1764
1786
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameSessionQueue AWS API Documentation
1765
1787
  #
@@ -1790,10 +1812,10 @@ module Aws::GameLift
1790
1812
  # queue to use when starting a game session for the match.
1791
1813
  #
1792
1814
  # In addition, you must set up an Amazon Simple Notification Service
1793
- # (SNS) to receive matchmaking notifications, and provide the topic ARN
1794
- # in the matchmaking configuration. An alternative method, continuously
1795
- # polling ticket status with DescribeMatchmaking, is only suitable for
1796
- # games in development with low matchmaking usage.
1815
+ # (SNS) topic to receive matchmaking notifications. Provide the topic
1816
+ # ARN in the matchmaking configuration. An alternative method,
1817
+ # continuously polling ticket status with DescribeMatchmaking, is only
1818
+ # suitable for games in development with low matchmaking usage.
1797
1819
  #
1798
1820
  # **Learn more**
1799
1821
  #
@@ -1861,6 +1883,12 @@ module Aws::GameLift
1861
1883
  #
1862
1884
  # @option params [String] :notification_target
1863
1885
  # An SNS topic ARN that is set up to receive matchmaking notifications.
1886
+ # See [ Setting up notifications for matchmaking][1] for more
1887
+ # information.
1888
+ #
1889
+ #
1890
+ #
1891
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
1864
1892
  #
1865
1893
  # @option params [Integer] :additional_player_count
1866
1894
  # The number of player slots in a match to keep open for future players.
@@ -4670,6 +4698,8 @@ module Aws::GameLift
4670
4698
  # resp.game_session_queues[0].priority_configuration.priority_order[0] #=> String, one of "LATENCY", "COST", "DESTINATION", "LOCATION"
4671
4699
  # resp.game_session_queues[0].priority_configuration.location_order #=> Array
4672
4700
  # resp.game_session_queues[0].priority_configuration.location_order[0] #=> String
4701
+ # resp.game_session_queues[0].custom_event_data #=> String
4702
+ # resp.game_session_queues[0].notification_target #=> String
4673
4703
  # resp.next_token #=> String
4674
4704
  #
4675
4705
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionQueues AWS API Documentation
@@ -8804,6 +8834,19 @@ module Aws::GameLift
8804
8834
  # process. To remove an existing priority configuration, pass in an
8805
8835
  # empty set.
8806
8836
  #
8837
+ # @option params [String] :custom_event_data
8838
+ # Information to be added to all events that are related to this game
8839
+ # session queue.
8840
+ #
8841
+ # @option params [String] :notification_target
8842
+ # An SNS topic ARN that is set up to receive game session placement
8843
+ # notifications. See [ Setting up notifications for game session
8844
+ # placement][1].
8845
+ #
8846
+ #
8847
+ #
8848
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html
8849
+ #
8807
8850
  # @return [Types::UpdateGameSessionQueueOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
8808
8851
  #
8809
8852
  # * {Types::UpdateGameSessionQueueOutput#game_session_queue #game_session_queue} => Types::GameSessionQueue
@@ -8831,6 +8874,8 @@ module Aws::GameLift
8831
8874
  # priority_order: ["LATENCY"], # accepts LATENCY, COST, DESTINATION, LOCATION
8832
8875
  # location_order: ["LocationStringModel"],
8833
8876
  # },
8877
+ # custom_event_data: "QueueCustomEventData",
8878
+ # notification_target: "QueueSnsArnStringModel",
8834
8879
  # })
8835
8880
  #
8836
8881
  # @example Response structure
@@ -8849,6 +8894,8 @@ module Aws::GameLift
8849
8894
  # resp.game_session_queue.priority_configuration.priority_order[0] #=> String, one of "LATENCY", "COST", "DESTINATION", "LOCATION"
8850
8895
  # resp.game_session_queue.priority_configuration.location_order #=> Array
8851
8896
  # resp.game_session_queue.priority_configuration.location_order[0] #=> String
8897
+ # resp.game_session_queue.custom_event_data #=> String
8898
+ # resp.game_session_queue.notification_target #=> String
8852
8899
  #
8853
8900
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSessionQueue AWS API Documentation
8854
8901
  #
@@ -9307,7 +9354,7 @@ module Aws::GameLift
9307
9354
  params: params,
9308
9355
  config: config)
9309
9356
  context[:gem_name] = 'aws-sdk-gamelift'
9310
- context[:gem_version] = '1.43.0'
9357
+ context[:gem_version] = '1.44.0'
9311
9358
  Seahorse::Client::Request.new(handlers, context)
9312
9359
  end
9313
9360
 
@@ -341,6 +341,8 @@ module Aws::GameLift
341
341
  PutScalingPolicyInput = Shapes::StructureShape.new(name: 'PutScalingPolicyInput')
342
342
  PutScalingPolicyOutput = Shapes::StructureShape.new(name: 'PutScalingPolicyOutput')
343
343
  QueueArnsList = Shapes::ListShape.new(name: 'QueueArnsList')
344
+ QueueCustomEventData = Shapes::StringShape.new(name: 'QueueCustomEventData')
345
+ QueueSnsArnStringModel = Shapes::StringShape.new(name: 'QueueSnsArnStringModel')
344
346
  RegisterGameServerInput = Shapes::StructureShape.new(name: 'RegisterGameServerInput')
345
347
  RegisterGameServerOutput = Shapes::StructureShape.new(name: 'RegisterGameServerOutput')
346
348
  RequestUploadCredentialsInput = Shapes::StructureShape.new(name: 'RequestUploadCredentialsInput')
@@ -591,6 +593,8 @@ module Aws::GameLift
591
593
  CreateGameSessionQueueInput.add_member(:destinations, Shapes::ShapeRef.new(shape: GameSessionQueueDestinationList, location_name: "Destinations"))
592
594
  CreateGameSessionQueueInput.add_member(:filter_configuration, Shapes::ShapeRef.new(shape: FilterConfiguration, location_name: "FilterConfiguration"))
593
595
  CreateGameSessionQueueInput.add_member(:priority_configuration, Shapes::ShapeRef.new(shape: PriorityConfiguration, location_name: "PriorityConfiguration"))
596
+ CreateGameSessionQueueInput.add_member(:custom_event_data, Shapes::ShapeRef.new(shape: QueueCustomEventData, location_name: "CustomEventData"))
597
+ CreateGameSessionQueueInput.add_member(:notification_target, Shapes::ShapeRef.new(shape: QueueSnsArnStringModel, location_name: "NotificationTarget"))
594
598
  CreateGameSessionQueueInput.add_member(:tags, Shapes::ShapeRef.new(shape: TagList, location_name: "Tags"))
595
599
  CreateGameSessionQueueInput.struct_class = Types::CreateGameSessionQueueInput
596
600
 
@@ -1179,6 +1183,8 @@ module Aws::GameLift
1179
1183
  GameSessionQueue.add_member(:destinations, Shapes::ShapeRef.new(shape: GameSessionQueueDestinationList, location_name: "Destinations"))
1180
1184
  GameSessionQueue.add_member(:filter_configuration, Shapes::ShapeRef.new(shape: FilterConfiguration, location_name: "FilterConfiguration"))
1181
1185
  GameSessionQueue.add_member(:priority_configuration, Shapes::ShapeRef.new(shape: PriorityConfiguration, location_name: "PriorityConfiguration"))
1186
+ GameSessionQueue.add_member(:custom_event_data, Shapes::ShapeRef.new(shape: QueueCustomEventData, location_name: "CustomEventData"))
1187
+ GameSessionQueue.add_member(:notification_target, Shapes::ShapeRef.new(shape: QueueSnsArnStringModel, location_name: "NotificationTarget"))
1182
1188
  GameSessionQueue.struct_class = Types::GameSessionQueue
1183
1189
 
1184
1190
  GameSessionQueueDestination.add_member(:destination_arn, Shapes::ShapeRef.new(shape: ArnStringModel, location_name: "DestinationArn"))
@@ -1780,6 +1786,8 @@ module Aws::GameLift
1780
1786
  UpdateGameSessionQueueInput.add_member(:destinations, Shapes::ShapeRef.new(shape: GameSessionQueueDestinationList, location_name: "Destinations"))
1781
1787
  UpdateGameSessionQueueInput.add_member(:filter_configuration, Shapes::ShapeRef.new(shape: FilterConfiguration, location_name: "FilterConfiguration"))
1782
1788
  UpdateGameSessionQueueInput.add_member(:priority_configuration, Shapes::ShapeRef.new(shape: PriorityConfiguration, location_name: "PriorityConfiguration"))
1789
+ UpdateGameSessionQueueInput.add_member(:custom_event_data, Shapes::ShapeRef.new(shape: QueueCustomEventData, location_name: "CustomEventData"))
1790
+ UpdateGameSessionQueueInput.add_member(:notification_target, Shapes::ShapeRef.new(shape: QueueSnsArnStringModel, location_name: "NotificationTarget"))
1783
1791
  UpdateGameSessionQueueInput.struct_class = Types::UpdateGameSessionQueueInput
1784
1792
 
1785
1793
  UpdateGameSessionQueueOutput.add_member(:game_session_queue, Shapes::ShapeRef.new(shape: GameSessionQueue, location_name: "GameSessionQueue"))
@@ -1993,6 +2001,7 @@ module Aws::GameLift
1993
2001
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
1994
2002
  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
1995
2003
  o.errors << Shapes::ShapeRef.new(shape: LimitExceededException)
2004
+ o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
1996
2005
  o.errors << Shapes::ShapeRef.new(shape: TaggingFailedException)
1997
2006
  end)
1998
2007
 
@@ -2,7 +2,7 @@
2
2
  # WARNING ABOUT GENERATED CODE
3
3
  #
4
4
  # This file is generated. See the contributing for info on making contributions:
5
- # https://github.com/aws/aws-sdk-ruby/blob/master/CONTRIBUTING.md
5
+ # https://github.com/aws/aws-sdk-ruby/blob/version-3/CONTRIBUTING.md
6
6
  #
7
7
  # WARNING ABOUT GENERATED CODE
8
8
 
@@ -1325,6 +1325,8 @@ module Aws::GameLift
1325
1325
  # priority_order: ["LATENCY"], # accepts LATENCY, COST, DESTINATION, LOCATION
1326
1326
  # location_order: ["LocationStringModel"],
1327
1327
  # },
1328
+ # custom_event_data: "QueueCustomEventData",
1329
+ # notification_target: "QueueSnsArnStringModel",
1328
1330
  # tags: [
1329
1331
  # {
1330
1332
  # key: "TagKey", # required
@@ -1376,6 +1378,21 @@ module Aws::GameLift
1376
1378
  # prioritization process.
1377
1379
  # @return [Types::PriorityConfiguration]
1378
1380
  #
1381
+ # @!attribute [rw] custom_event_data
1382
+ # Information to be added to all events that are related to this game
1383
+ # session queue.
1384
+ # @return [String]
1385
+ #
1386
+ # @!attribute [rw] notification_target
1387
+ # An SNS topic ARN that is set up to receive game session placement
1388
+ # notifications. See [ Setting up notifications for game session
1389
+ # placement][1].
1390
+ #
1391
+ #
1392
+ #
1393
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html
1394
+ # @return [String]
1395
+ #
1379
1396
  # @!attribute [rw] tags
1380
1397
  # A list of labels to assign to the new game session queue resource.
1381
1398
  # Tags are developer-defined key-value pairs. Tagging AWS resources
@@ -1400,6 +1417,8 @@ module Aws::GameLift
1400
1417
  :destinations,
1401
1418
  :filter_configuration,
1402
1419
  :priority_configuration,
1420
+ :custom_event_data,
1421
+ :notification_target,
1403
1422
  :tags)
1404
1423
  SENSITIVE = []
1405
1424
  include Aws::Structure
@@ -1505,7 +1524,12 @@ module Aws::GameLift
1505
1524
  #
1506
1525
  # @!attribute [rw] notification_target
1507
1526
  # An SNS topic ARN that is set up to receive matchmaking
1508
- # notifications.
1527
+ # notifications. See [ Setting up notifications for matchmaking][1]
1528
+ # for more information.
1529
+ #
1530
+ #
1531
+ #
1532
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
1509
1533
  # @return [String]
1510
1534
  #
1511
1535
  # @!attribute [rw] additional_player_count
@@ -5657,6 +5681,21 @@ module Aws::GameLift
5657
5681
  # prioritization process.
5658
5682
  # @return [Types::PriorityConfiguration]
5659
5683
  #
5684
+ # @!attribute [rw] custom_event_data
5685
+ # Information that is added to all events that are related to this
5686
+ # game session queue.
5687
+ # @return [String]
5688
+ #
5689
+ # @!attribute [rw] notification_target
5690
+ # An SNS topic ARN that is set up to receive game session placement
5691
+ # notifications. See [ Setting up notifications for game session
5692
+ # placement][1].
5693
+ #
5694
+ #
5695
+ #
5696
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html
5697
+ # @return [String]
5698
+ #
5660
5699
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSessionQueue AWS API Documentation
5661
5700
  #
5662
5701
  class GameSessionQueue < Struct.new(
@@ -5666,7 +5705,9 @@ module Aws::GameLift
5666
5705
  :player_latency_policies,
5667
5706
  :destinations,
5668
5707
  :filter_configuration,
5669
- :priority_configuration)
5708
+ :priority_configuration,
5709
+ :custom_event_data,
5710
+ :notification_target)
5670
5711
  SENSITIVE = []
5671
5712
  include Aws::Structure
5672
5713
  end
@@ -9879,6 +9920,8 @@ module Aws::GameLift
9879
9920
  # priority_order: ["LATENCY"], # accepts LATENCY, COST, DESTINATION, LOCATION
9880
9921
  # location_order: ["LocationStringModel"],
9881
9922
  # },
9923
+ # custom_event_data: "QueueCustomEventData",
9924
+ # notification_target: "QueueSnsArnStringModel",
9882
9925
  # }
9883
9926
  #
9884
9927
  # @!attribute [rw] name
@@ -9929,6 +9972,21 @@ module Aws::GameLift
9929
9972
  # configuration, pass in an empty set.
9930
9973
  # @return [Types::PriorityConfiguration]
9931
9974
  #
9975
+ # @!attribute [rw] custom_event_data
9976
+ # Information to be added to all events that are related to this game
9977
+ # session queue.
9978
+ # @return [String]
9979
+ #
9980
+ # @!attribute [rw] notification_target
9981
+ # An SNS topic ARN that is set up to receive game session placement
9982
+ # notifications. See [ Setting up notifications for game session
9983
+ # placement][1].
9984
+ #
9985
+ #
9986
+ #
9987
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html
9988
+ # @return [String]
9989
+ #
9932
9990
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSessionQueueInput AWS API Documentation
9933
9991
  #
9934
9992
  class UpdateGameSessionQueueInput < Struct.new(
@@ -9937,7 +9995,9 @@ module Aws::GameLift
9937
9995
  :player_latency_policies,
9938
9996
  :destinations,
9939
9997
  :filter_configuration,
9940
- :priority_configuration)
9998
+ :priority_configuration,
9999
+ :custom_event_data,
10000
+ :notification_target)
9941
10001
  SENSITIVE = []
9942
10002
  include Aws::Structure
9943
10003
  end
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: aws-sdk-gamelift
3
3
  version: !ruby/object:Gem::Version
4
- version: 1.43.0
4
+ version: 1.44.0
5
5
  platform: ruby
6
6
  authors:
7
7
  - Amazon Web Services
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2021-03-16 00:00:00.000000000 Z
11
+ date: 2021-03-23 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: aws-sdk-core
@@ -66,8 +66,8 @@ homepage: https://github.com/aws/aws-sdk-ruby
66
66
  licenses:
67
67
  - Apache-2.0
68
68
  metadata:
69
- source_code_uri: https://github.com/aws/aws-sdk-ruby/tree/master/gems/aws-sdk-gamelift
70
- changelog_uri: https://github.com/aws/aws-sdk-ruby/tree/master/gems/aws-sdk-gamelift/CHANGELOG.md
69
+ source_code_uri: https://github.com/aws/aws-sdk-ruby/tree/version-3/gems/aws-sdk-gamelift
70
+ changelog_uri: https://github.com/aws/aws-sdk-ruby/tree/version-3/gems/aws-sdk-gamelift/CHANGELOG.md
71
71
  post_install_message:
72
72
  rdoc_options: []
73
73
  require_paths: