aws-sdk-gamelift 1.123.0 → 1.124.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +5 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +7 -1
- data/lib/aws-sdk-gamelift/client_api.rb +1 -0
- data/lib/aws-sdk-gamelift/types.rb +9 -0
- data/lib/aws-sdk-gamelift.rb +1 -1
- data/sig/types.rbs +1 -0
- metadata +1 -1
checksums.yaml
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SHA256:
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metadata.gz:
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metadata.gz: 3e00c40885df073c22dbb9fb61e25b3bc5bae159a13543e4976c664c179ca2df
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data.tar.gz: 615e275568dbbe92c0ef8cbdf62faa8f343f678dce2c8af7eefeba36329682cb
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metadata.gz: 40080c32ec3c2f0bc06ff4321de118b50cada1ff91884d569d49d9002a689cfa89c9f4b522c952b5eceb272111d1199de8f8d6cc831c4b11fa480677de0ef9ee
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data.tar.gz: 415a2752437fd0d5e586ee400469743a6487392d9052eb8e255b83b7afee06575d375d4327164f4a0fc7e2a4270cc849c4b9b34d695c81f9b4eb3169a0b8333f
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data/CHANGELOG.md
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Unreleased Changes
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------------------
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1.124.0 (2026-04-02)
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------------------
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* Feature - Amazon GameLift Servers now includes a ComputeName field in game session API responses, making it easier to identify which compute is hosting a game session without cross-referencing IP addresses.
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1.123.0 (2026-03-30)
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------------------
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data/VERSION
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@@ -1 +1 @@
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1
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1.
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1.124.0
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@@ -2754,6 +2754,7 @@ module Aws::GameLift
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# resp.game_session.game_session_data #=> String
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# resp.game_session.matchmaker_data #=> String
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# resp.game_session.location #=> String
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# resp.game_session.compute_name #=> String
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# resp.game_session.player_gateway_status #=> String, one of "DISABLED", "ENABLED"
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameSession AWS API Documentation
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# resp.game_session_details[0].game_session.game_session_data #=> String
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# resp.game_session_details[0].game_session.matchmaker_data #=> String
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# resp.game_session_details[0].game_session.location #=> String
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# resp.game_session_details[0].game_session.compute_name #=> String
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# resp.game_session_details[0].game_session.player_gateway_status #=> String, one of "DISABLED", "ENABLED"
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# resp.game_session_details[0].protection_policy #=> String, one of "NoProtection", "FullProtection"
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# resp.next_token #=> String
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# resp.game_sessions[0].game_session_data #=> String
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# resp.game_sessions[0].matchmaker_data #=> String
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# resp.game_sessions[0].location #=> String
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# resp.game_sessions[0].compute_name #=> String
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# resp.game_sessions[0].player_gateway_status #=> String, one of "DISABLED", "ENABLED"
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# resp.next_token #=> String
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#
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# resp.game_sessions[0].game_session_data #=> String
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# resp.game_sessions[0].matchmaker_data #=> String
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# resp.game_sessions[0].location #=> String
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# resp.game_sessions[0].compute_name #=> String
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# resp.game_sessions[0].player_gateway_status #=> String, one of "DISABLED", "ENABLED"
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# resp.next_token #=> String
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#
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# resp.game_session.game_session_data #=> String
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# resp.game_session.matchmaker_data #=> String
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# resp.game_session.location #=> String
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# resp.game_session.compute_name #=> String
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# resp.game_session.player_gateway_status #=> String, one of "DISABLED", "ENABLED"
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/TerminateGameSession AWS API Documentation
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# resp.game_session.game_session_data #=> String
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# resp.game_session.matchmaker_data #=> String
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# resp.game_session.location #=> String
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# resp.game_session.compute_name #=> String
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# resp.game_session.player_gateway_status #=> String, one of "DISABLED", "ENABLED"
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSession AWS API Documentation
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tracer: tracer
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)
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context[:gem_name] = 'aws-sdk-gamelift'
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context[:gem_version] = '1.
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context[:gem_version] = '1.124.0'
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Seahorse::Client::Request.new(handlers, context)
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end
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GameSession.add_member(:game_session_data, Shapes::ShapeRef.new(shape: LargeGameSessionData, location_name: "GameSessionData"))
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GameSession.add_member(:matchmaker_data, Shapes::ShapeRef.new(shape: MatchmakerData, location_name: "MatchmakerData"))
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GameSession.add_member(:location, Shapes::ShapeRef.new(shape: LocationStringModel, location_name: "Location"))
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GameSession.add_member(:compute_name, Shapes::ShapeRef.new(shape: ComputeName, location_name: "ComputeName"))
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GameSession.add_member(:player_gateway_status, Shapes::ShapeRef.new(shape: PlayerGatewayStatus, location_name: "PlayerGatewayStatus"))
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GameSession.struct_class = Types::GameSession
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# `us-west-2`.
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# @return [String]
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#
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# @!attribute [rw] compute_name
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# A descriptive label for the compute resource. The compute resource
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# that is hosting the game session. For EC2 fleets, this is the EC2
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# instance ID. For Container fleets, each game server container group
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# on a fleet instance is assigned a compute name. For Anywhere fleets,
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# this is the custom compute name.
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# @return [String]
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#
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# @!attribute [rw] player_gateway_status
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# Indicates whether player gateway is available for use for this game
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# session. Note, even if a fleet has PlayerGatewayMode configured as
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:game_session_data,
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:matchmaker_data,
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:location,
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:compute_name,
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:player_gateway_status)
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SENSITIVE = [:ip_address, :port]
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include Aws::Structure
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data/lib/aws-sdk-gamelift.rb
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data/sig/types.rbs
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attr_accessor game_session_data: ::String
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attr_accessor matchmaker_data: ::String
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attr_accessor location: ::String
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attr_accessor compute_name: ::String
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attr_accessor player_gateway_status: ("DISABLED" | "ENABLED")
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SENSITIVE: [:ip_address, :port]
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end
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