aws-sdk-gamelift 1.121.0 → 1.122.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +5 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +7 -11
- data/lib/aws-sdk-gamelift/types.rb +9 -3
- data/lib/aws-sdk-gamelift.rb +1 -1
- metadata +1 -1
checksums.yaml
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SHA256:
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metadata.gz:
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metadata.gz: 7b5dfe6cffc66961dfd9a3694a953c7f688fd68aea92eee7ce964e22a3d1a5ea
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data.tar.gz: dcb5d5664e3fe95290a53f87e2d7da2fb4f6163190450f6f971a01189707ad5c
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SHA512:
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metadata.gz: bc3b7130dac1689340b2e69778ac33dcfef1067f29be41953ee49132b11e61978244998b8fca88514d73d7c7b7ebe791e85c918b7ed72bba03364185cc449636
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data.tar.gz: 8638b5a38a7324478c8ae9b11bca64d6a161bdab2d62d79b9e6842f4decb589565254a29fc6f0ee7aa0077e67065053d40d29772184af5aa8eada26480fd74f8
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data/CHANGELOG.md
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Unreleased Changes
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------------------
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1.122.0 (2026-03-24)
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------------------
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* Feature - Amazon GameLift Servers launches UDP ping beacons in the Beijing and Ningxia (China) Regions to help measure real-time network latency for multiplayer games. The ListLocations API is now available in these regions to provide endpoint domain and port information as part of the locations list.
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1.121.0 (2026-03-18)
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------------------
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data/VERSION
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1.
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1.122.0
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req.send_request(options)
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end
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# **This API works with the following fleet types:** Anywhere
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# **This API works with the following fleet types:** EC2, Anywhere,
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# Container
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#
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# Lists all custom and Amazon Web Services locations where Amazon
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# GameLift Servers can host game servers.
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#
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#
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# multi-location fleet, the API returns an error.
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#
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# Consult the table of supported locations in [Amazon GameLift Servers
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# service locations][1] to identify home Regions that support single and
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# multi-location fleets.
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# GameLift Servers can host game servers. This operation also returns
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# UDP ping beacon information for locations, which you can use to
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# measure network latency between player devices and potential hosting
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# locations.
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#
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# **Learn more**
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#
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tracer: tracer
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)
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context[:gem_name] = 'aws-sdk-gamelift'
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context[:gem_version] = '1.
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context[:gem_version] = '1.122.0'
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Seahorse::Client::Request.new(handlers, context)
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end
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# @return [String]
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#
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# @!attribute [rw] ping_beacon
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# Information about the UDP ping beacon for this location.
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# Information about the UDP ping beacon for this location. Ping
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# beacons are fixed endpoints that you can use to measure network
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# latency between a player device and an Amazon GameLift Servers
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# hosting location.
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# @return [Types::PingBeacon]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LocationModel AWS API Documentation
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# hosting location.
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#
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# @!attribute [rw] udp_endpoint
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# The domain name and port of the UDP ping beacon.
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# The domain name and port of the UDP ping beacon. Your game client
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# can send UDP messages to this endpoint and receive responses to
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# measure network latency.
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# @return [Types::UDPEndpoint]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PingBeacon AWS API Documentation
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# @return [String]
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#
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# @!attribute [rw] port
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# The port number of the UDP endpoint.
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# The port number of the UDP endpoint. For Amazon GameLift Servers
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# ping beacons, this is typically port 7770.
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# @return [Integer]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UDPEndpoint AWS API Documentation
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data/lib/aws-sdk-gamelift.rb
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