aws-sdk-gamelift 1.0.0.rc12 → 1.0.0.rc13

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checksums.yaml CHANGED
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@@ -42,6 +42,6 @@ require_relative 'aws-sdk-gamelift/customizations'
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  # @service
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  module Aws::GameLift
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- GEM_VERSION = '1.0.0.rc12'
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+ GEM_VERSION = '1.0.0.rc13'
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  end
@@ -155,6 +155,72 @@ module Aws::GameLift
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  # @!group API Operations
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+ # Registers a player's acceptance or rejection of a proposed FlexMatch
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+ # match. A matchmaking configuration may require player acceptance; if
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+ # so, then matches built with that configuration cannot be completed
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+ # unless all players accept the proposed match within a specified time
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+ # limit.
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+ #
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+ # When FlexMatch builds a match, all the matchmaking tickets involved in
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+ # the proposed match are placed into status `REQUIRES_ACCEPTANCE`. This
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+ # is a trigger for your game to get acceptance from all players in the
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+ # ticket. Acceptances are only valid for tickets when they are in this
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+ # status; all other acceptances result in an error.
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+ #
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+ # To register acceptance, specify the ticket ID, a response, and one or
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+ # more players. Once all players have registered acceptance, the
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+ # matchmaking tickets advance to status `PLACING`, where a new game
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+ # session is created for the match.
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+ #
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+ # If any player rejects the match, or if acceptances are not received
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+ # before a specified timeout, the proposed match is dropped. The
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+ # matchmaking tickets are then handled in one of two ways: For tickets
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+ # where all players accepted the match, the ticket status is returned to
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+ # `SEARCHING` to find a new match. For tickets where one or more players
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+ # failed to accept the match, the ticket status is set to `FAILED`, and
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+ # processing is terminated. A new matchmaking request for these players
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+ # can be submitted as needed.
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+ #
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+ # Matchmaking-related operations include:
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+ #
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+ # * StartMatchmaking
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+ #
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+ # * DescribeMatchmaking
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+ #
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+ # * StopMatchmaking
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+ #
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+ # * AcceptMatch
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+ #
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+ # @option params [required, String] :ticket_id
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+ # Unique identifier for a matchmaking ticket. The ticket must be in
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+ # status `REQUIRES_ACCEPTANCE`; otherwise this request will fail.
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+ #
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+ # @option params [required, Array<String>] :player_ids
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+ # Unique identifier for a player delivering the response. This parameter
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+ # can include one or multiple player IDs.
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+ #
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+ # @option params [required, String] :acceptance_type
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+ # Player response to the proposed match.
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+ #
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+ # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
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+ #
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+ # @example Request syntax with placeholder values
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+ #
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+ # resp = client.accept_match({
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+ # ticket_id: "MatchmakingIdStringModel", # required
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+ # player_ids: ["PlayerIdStringModel"], # required
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+ # acceptance_type: "ACCEPT", # required, accepts ACCEPT, REJECT
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+ # })
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+ #
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+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/AcceptMatch AWS API Documentation
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+ #
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+ # @overload accept_match(params = {})
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+ # @param [Hash] params ({})
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+ def accept_match(params = {}, options = {})
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+ req = build_request(:accept_match, params)
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+ req.send_request(options)
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+ end
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+
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  # Creates an alias for a fleet. In most situations, you can use an alias
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  # ID in place of a fleet ID. By using a fleet alias instead of a
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  # specific fleet ID, you can switch gameplay and players to a new fleet
@@ -366,7 +432,7 @@ module Aws::GameLift
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  #
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  # * Access permissions for inbound traffic
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  #
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- # * Fleetwide game session protection
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+ # * Fleet-wide game session protection
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  #
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  # * Resource creation limit
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  #
@@ -614,8 +680,7 @@ module Aws::GameLift
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  # indicate a maximum number of players to allow in the game session. You
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  # can also provide a name and game-specific properties for this game
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  # session. If successful, a GameSession object is returned containing
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- # game session properties, including a game session ID with the custom
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- # string you provided.
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+ # the game session properties and other settings you specified.
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  #
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  # **Idempotency tokens.** You can add a token that uniquely identifies
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  # game session requests. This is useful for ensuring that game session
@@ -629,10 +694,15 @@ module Aws::GameLift
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  # specify a creator ID. Without this ID, Amazon GameLift has no way to
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  # evaluate the policy for this new game session request.
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  #
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- # By default, newly created game sessions allow new players to join. Use
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+ # **Player acceptance policy.** By default, newly created game sessions
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+ # are open to new players. You can restrict new player access by using
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  # UpdateGameSession to change the game session's player session
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  # creation policy.
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  #
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+ # **Game session logs.** Logs are retained for all active game sessions
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+ # for 14 days. To access the logs, call GetGameSessionLogUrl to download
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+ # the log files.
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+ #
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  # *Available in Amazon GameLift Local.*
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  #
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  # Game-session-related operations include:
@@ -675,8 +745,14 @@ module Aws::GameLift
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  # names do not need to be unique.
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  #
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  # @option params [Array<Types::GameProperty>] :game_properties
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- # Set of developer-defined properties for a game session. These
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- # properties are passed to the server process hosting the game session.
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+ # Set of developer-defined properties for a game session, formatted as a
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+ # set of type:value pairs. These properties are included in the
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+ # GameSession object, which is passed to the game server with a request
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+ # to start a new game session (see [Start a Game Session][1]).
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+ #
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+ #
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+ #
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+ # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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  #
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  # @option params [String] :creator_id
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  # Unique identifier for a player or entity creating the game session.
@@ -699,7 +775,19 @@ module Aws::GameLift
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  # string is included in the new game session's ID. (A game session ID
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  # has the following format:
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  # `arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string
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- # or idempotency token>`.)
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+ # or idempotency token>`.) Idempotency tokens remain in use for 30 days
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+ # after a game session has ended; game session objects are retained for
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+ # this time period and then deleted.
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+ #
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+ # @option params [String] :game_session_data
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+ # Set of developer-defined game session properties, formatted as a
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+ # single string value. This data is included in the GameSession object,
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+ # which is passed to the game server with a request to start a new game
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+ # session (see [Start a Game Session][1]).
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+ #
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+ #
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+ #
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+ # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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  #
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  # @return [Types::CreateGameSessionOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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  #
@@ -721,6 +809,7 @@ module Aws::GameLift
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  # creator_id: "NonZeroAndMaxString",
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  # game_session_id: "IdStringModel",
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  # idempotency_token: "IdStringModel",
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+ # game_session_data: "GameSessionData",
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  # })
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  #
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  # @example Response structure
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  # resp.game_session.port #=> Integer
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  # resp.game_session.player_session_creation_policy #=> String, one of "ACCEPT_ALL", "DENY_ALL"
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  # resp.game_session.creator_id #=> String
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+ # resp.game_session.game_session_data #=> String
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameSession AWS API Documentation
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  #
@@ -796,13 +886,13 @@ module Aws::GameLift
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  # * DeleteGameSessionQueue
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  #
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  # @option params [required, String] :name
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- # Descriptive label that is associated with queue. Queue names must be
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- # unique within each region.
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+ # Descriptive label that is associated with game session queue. Queue
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+ # names must be unique within each region.
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  #
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  # @option params [Integer] :timeout_in_seconds
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  # Maximum time, in seconds, that a new game session placement request
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  # remains in the queue. When a request exceeds this time, the game
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- # session placement changes to a TIMED\_OUT status.
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+ # session placement changes to a `TIMED_OUT` status.
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  #
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  # @option params [Array<Types::PlayerLatencyPolicy>] :player_latency_policies
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  # Collection of latency policies to apply when processing game sessions
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  req.send_request(options)
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  end
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+ # Defines a new matchmaking configuration for use with FlexMatch. A
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+ # matchmaking configuration sets out guidelines for matching players and
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+ # getting the matches into games. You can set up multiple matchmaking
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+ # configurations to handle the scenarios needed for your game. Each
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+ # matchmaking request (StartMatchmaking) specifies a configuration for
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+ # the match and provides player attributes to support the configuration
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+ # being used.
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+ #
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+ # To create a matchmaking configuration, at a minimum you must specify
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+ # the following: configuration name; a rule set that governs how to
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+ # evaluate players and find acceptable matches; a game session queue to
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+ # use when placing a new game session for the match; and the maximum
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+ # time allowed for a matchmaking attempt.
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+ #
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+ # **Player acceptance** -- In each configuration, you have the option to
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+ # require that all players accept participation in a proposed match. To
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+ # enable this feature, set *AcceptanceRequired* to true and specify a
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+ # time limit for player acceptance. Players have the option to accept or
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+ # reject a proposed match, and a match does not move ahead to game
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+ # session placement unless all matched players accept.
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+ #
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+ # **Matchmaking status notification** -- There are two ways to track the
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+ # progress of matchmaking tickets: (1) polling ticket status with
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+ # DescribeMatchmaking; or (2) receiving notifications with Amazon Simple
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+ # Notification Service (SNS). To use notifications, you first need to
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+ # set up an SNS topic to receive the notifications, and provide the
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+ # topic ARN in the matchmaking configuration (see [ Setting up
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+ # Notifications for Matchmaking][1]). Since notifications promise only
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+ # "best effort" delivery, we recommend calling `DescribeMatchmaking`
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+ # if no notifications are received within 30 seconds.
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+ #
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+ # Operations related to match configurations and rule sets include:
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+ #
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+ # * CreateMatchmakingConfiguration
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+ #
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+ # * DescribeMatchmakingConfigurations
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+ #
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+ # * UpdateMatchmakingConfiguration
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+ #
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+ # * DeleteMatchmakingConfiguration
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+ #
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+ # * CreateMatchmakingRuleSet
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+ #
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+ # * DescribeMatchmakingRuleSets
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+ #
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+ # * ValidateMatchmakingRuleSet
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+ #
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+ #
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+ #
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+ # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
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+ #
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+ # @option params [required, String] :name
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+ # Unique identifier for a matchmaking configuration. This name is used
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+ # to identify the configuration associated with a matchmaking request or
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+ # ticket.
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+ #
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+ # @option params [String] :description
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+ # Meaningful description of the matchmaking configuration.
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+ #
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+ # @option params [required, Array<String>] :game_session_queue_arns
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+ # Amazon Resource Name ([ARN][1]) that is assigned to a game session
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+ # queue and uniquely identifies it. Format is
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+ # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
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+ # These queues are used when placing game sessions for matches that are
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+ # created with this matchmaking configuration. Queues can be located in
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+ # any region.
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+ #
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+ #
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+ #
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+ # [1]: http://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
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+ #
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+ # @option params [required, Integer] :request_timeout_seconds
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+ # Maximum duration, in seconds, that a matchmaking ticket can remain in
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+ # process before timing out. Requests that time out can be resubmitted
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+ # as needed.
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+ #
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+ # @option params [Integer] :acceptance_timeout_seconds
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+ # Length of time (in seconds) to wait for players to accept a proposed
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+ # match. If any player rejects the match or fails to accept before the
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+ # timeout, the ticket continues to look for an acceptable match.
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+ #
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+ # @option params [required, Boolean] :acceptance_required
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+ # Flag that determines whether or not a match that was created with this
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+ # configuration must be accepted by the matched players. To require
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+ # acceptance, set to TRUE.
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+ #
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+ # @option params [required, String] :rule_set_name
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+ # Unique identifier for a matchmaking rule set to use with this
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+ # configuration. A matchmaking configuration can only use rule sets that
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+ # are defined in the same region.
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+ #
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+ # @option params [String] :notification_target
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+ # SNS topic ARN that is set up to receive matchmaking notifications.
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+ #
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+ # @option params [Integer] :additional_player_count
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+ # Number of player slots in a match to keep open for future players. For
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+ # example, if the configuration's rule set specifies a match for a
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+ # single 12-person team, and the additional player count is set to 2,
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+ # only 10 players are selected for the match.
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+ #
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+ # @option params [String] :custom_event_data
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+ # Information to attached to all events related to the matchmaking
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+ # configuration.
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+ #
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+ # @option params [Array<Types::GameProperty>] :game_properties
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+ # Set of developer-defined properties for a game session, formatted as a
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+ # set of type:value pairs. These properties are included in the
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+ # GameSession object, which is passed to the game server with a request
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+ # to start a new game session (see [Start a Game Session][1]). This
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+ # information is added to the new GameSession object that is created for
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+ # a successful match.
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+ #
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+ #
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+ #
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+ # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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+ #
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+ # @option params [String] :game_session_data
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+ # Set of developer-defined game session properties, formatted as a
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+ # single string value. This data is included in the GameSession object,
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+ # which is passed to the game server with a request to start a new game
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+ # session (see [Start a Game Session][1]). This information is added to
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+ # the new GameSession object that is created for a successful match.
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+ #
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+ #
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+ #
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+ # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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+ #
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+ # @return [Types::CreateMatchmakingConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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+ #
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+ # * {Types::CreateMatchmakingConfigurationOutput#configuration #configuration} => Types::MatchmakingConfiguration
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+ #
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+ # @example Request syntax with placeholder values
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+ #
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+ # resp = client.create_matchmaking_configuration({
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+ # name: "MatchmakingIdStringModel", # required
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+ # description: "NonZeroAndMaxString",
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+ # game_session_queue_arns: ["ArnStringModel"], # required
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+ # request_timeout_seconds: 1, # required
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+ # acceptance_timeout_seconds: 1,
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+ # acceptance_required: false, # required
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+ # rule_set_name: "MatchmakingIdStringModel", # required
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+ # notification_target: "SnsArnStringModel",
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+ # additional_player_count: 1,
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+ # custom_event_data: "CustomEventData",
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+ # game_properties: [
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+ # {
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+ # key: "GamePropertyKey", # required
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+ # value: "GamePropertyValue", # required
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+ # },
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+ # ],
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+ # game_session_data: "GameSessionData",
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+ # })
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+ #
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+ # @example Response structure
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+ #
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+ # resp.configuration.name #=> String
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+ # resp.configuration.description #=> String
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+ # resp.configuration.game_session_queue_arns #=> Array
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+ # resp.configuration.game_session_queue_arns[0] #=> String
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+ # resp.configuration.request_timeout_seconds #=> Integer
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+ # resp.configuration.acceptance_timeout_seconds #=> Integer
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+ # resp.configuration.acceptance_required #=> Boolean
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+ # resp.configuration.rule_set_name #=> String
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+ # resp.configuration.notification_target #=> String
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+ # resp.configuration.additional_player_count #=> Integer
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+ # resp.configuration.custom_event_data #=> String
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+ # resp.configuration.creation_time #=> Time
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+ # resp.configuration.game_properties #=> Array
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+ # resp.configuration.game_properties[0].key #=> String
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+ # resp.configuration.game_properties[0].value #=> String
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+ # resp.configuration.game_session_data #=> String
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+ #
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+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateMatchmakingConfiguration AWS API Documentation
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+ #
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+ # @overload create_matchmaking_configuration(params = {})
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+ # @param [Hash] params ({})
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+ def create_matchmaking_configuration(params = {}, options = {})
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+ req = build_request(:create_matchmaking_configuration, params)
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+ req.send_request(options)
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+ end
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+
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+ # Creates a new rule set for FlexMatch matchmaking. A rule set describes
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+ # the type of match to create, such as the number and size of teams, and
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+ # sets the parameters for acceptable player matches, such as minimum
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+ # skill level or character type. Rule sets are used in matchmaking
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+ # configurations, which define how matchmaking requests are handled.
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+ # Each MatchmakingConfiguration uses one rule set; you can set up
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+ # multiple rule sets to handle the scenarios that suit your game (such
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+ # as for different game modes), and create a separate matchmaking
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+ # configuration for each rule set. See additional information on rule
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+ # set content in the MatchmakingRuleSet structure. For help creating
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+ # rule sets, including useful examples, see the topic [ Adding FlexMatch
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+ # to Your Game][1].
1151
+ #
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+ # Once created, matchmaking rule sets cannot be changed or deleted, so
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+ # we recommend checking the rule set syntax using
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+ # ValidateMatchmakingRuleSetbefore creating the rule set.
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+ #
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+ # To create a matchmaking rule set, provide the set of rules and a
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+ # unique name. Rule sets must be defined in the same region as the
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+ # matchmaking configuration they will be used with. Rule sets cannot be
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+ # edited or deleted. If you need to change a rule set, create a new one
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+ # with the necessary edits and then update matchmaking configurations to
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+ # use the new rule set.
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+ #
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+ # Operations related to match configurations and rule sets include:
1164
+ #
1165
+ # * CreateMatchmakingConfiguration
1166
+ #
1167
+ # * DescribeMatchmakingConfigurations
1168
+ #
1169
+ # * UpdateMatchmakingConfiguration
1170
+ #
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+ # * DeleteMatchmakingConfiguration
1172
+ #
1173
+ # * CreateMatchmakingRuleSet
1174
+ #
1175
+ # * DescribeMatchmakingRuleSets
1176
+ #
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+ # * ValidateMatchmakingRuleSet
1178
+ #
1179
+ #
1180
+ #
1181
+ # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html
1182
+ #
1183
+ # @option params [required, String] :name
1184
+ # Unique identifier for a matchmaking rule set. This name is used to
1185
+ # identify the rule set associated with a matchmaking configuration.
1186
+ #
1187
+ # @option params [required, String] :rule_set_body
1188
+ # Collection of matchmaking rules, formatted as a JSON string. (Note
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+ # that comments are not allowed in JSON, but most elements support a
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+ # description field.)
1191
+ #
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+ # @return [Types::CreateMatchmakingRuleSetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
1193
+ #
1194
+ # * {Types::CreateMatchmakingRuleSetOutput#rule_set #rule_set} => Types::MatchmakingRuleSet
1195
+ #
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+ # @example Request syntax with placeholder values
1197
+ #
1198
+ # resp = client.create_matchmaking_rule_set({
1199
+ # name: "MatchmakingIdStringModel", # required
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+ # rule_set_body: "RuleSetBody", # required
1201
+ # })
1202
+ #
1203
+ # @example Response structure
1204
+ #
1205
+ # resp.rule_set.rule_set_name #=> String
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+ # resp.rule_set.rule_set_body #=> String
1207
+ # resp.rule_set.creation_time #=> Time
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+ #
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+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateMatchmakingRuleSet AWS API Documentation
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+ #
1211
+ # @overload create_matchmaking_rule_set(params = {})
1212
+ # @param [Hash] params ({})
1213
+ def create_matchmaking_rule_set(params = {}, options = {})
1214
+ req = build_request(:create_matchmaking_rule_set, params)
1215
+ req.send_request(options)
1216
+ end
1217
+
868
1218
  # Adds a player to a game session and creates a player session record.
869
1219
  # Before a player can be added, a game session must have an `ACTIVE`
870
1220
  # status, have a creation policy of `ALLOW_ALL`, and have an open player
@@ -1183,8 +1533,8 @@ module Aws::GameLift
1183
1533
  # * DeleteGameSessionQueue
1184
1534
  #
1185
1535
  # @option params [required, String] :name
1186
- # Descriptive label that is associated with queue. Queue names must be
1187
- # unique within each region.
1536
+ # Descriptive label that is associated with game session queue. Queue
1537
+ # names must be unique within each region.
1188
1538
  #
1189
1539
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
1190
1540
  #
@@ -1203,6 +1553,46 @@ module Aws::GameLift
1203
1553
  req.send_request(options)
1204
1554
  end
1205
1555
 
1556
+ # Permanently removes a FlexMatch matchmaking configuration. To delete,
1557
+ # specify the configuration name. A matchmaking configuration cannot be
1558
+ # deleted if it is being used in any active matchmaking tickets.
1559
+ #
1560
+ # Operations related to match configurations and rule sets include:
1561
+ #
1562
+ # * CreateMatchmakingConfiguration
1563
+ #
1564
+ # * DescribeMatchmakingConfigurations
1565
+ #
1566
+ # * UpdateMatchmakingConfiguration
1567
+ #
1568
+ # * DeleteMatchmakingConfiguration
1569
+ #
1570
+ # * CreateMatchmakingRuleSet
1571
+ #
1572
+ # * DescribeMatchmakingRuleSets
1573
+ #
1574
+ # * ValidateMatchmakingRuleSet
1575
+ #
1576
+ # @option params [required, String] :name
1577
+ # Unique identifier for a matchmaking configuration
1578
+ #
1579
+ # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
1580
+ #
1581
+ # @example Request syntax with placeholder values
1582
+ #
1583
+ # resp = client.delete_matchmaking_configuration({
1584
+ # name: "MatchmakingIdStringModel", # required
1585
+ # })
1586
+ #
1587
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteMatchmakingConfiguration AWS API Documentation
1588
+ #
1589
+ # @overload delete_matchmaking_configuration(params = {})
1590
+ # @param [Hash] params ({})
1591
+ def delete_matchmaking_configuration(params = {}, options = {})
1592
+ req = build_request(:delete_matchmaking_configuration, params)
1593
+ req.send_request(options)
1594
+ end
1595
+
1206
1596
  # Deletes a fleet scaling policy. This action means that the policy is
1207
1597
  # no longer in force and removes all record of it. To delete a scaling
1208
1598
  # policy, specify both the scaling policy name and the fleet ID it is
@@ -1546,7 +1936,7 @@ module Aws::GameLift
1546
1936
  # @option params [String] :next_token
1547
1937
  # Token that indicates the start of the next sequential page of results.
1548
1938
  # Use the token that is returned with a previous call to this action. To
1549
- # specify the start of the result set, do not specify a value. This
1939
+ # start at the beginning of the result set, do not specify a value. This
1550
1940
  # parameter is ignored when the request specifies one or a list of fleet
1551
1941
  # IDs.
1552
1942
  #
@@ -1669,7 +2059,7 @@ module Aws::GameLift
1669
2059
  # @option params [String] :next_token
1670
2060
  # Token that indicates the start of the next sequential page of results.
1671
2061
  # Use the token that is returned with a previous call to this action. To
1672
- # specify the start of the result set, do not specify a value. This
2062
+ # start at the beginning of the result set, do not specify a value. This
1673
2063
  # parameter is ignored when the request specifies one or a list of fleet
1674
2064
  # IDs.
1675
2065
  #
@@ -1781,7 +2171,7 @@ module Aws::GameLift
1781
2171
  # @option params [String] :next_token
1782
2172
  # Token that indicates the start of the next sequential page of results.
1783
2173
  # Use the token that is returned with a previous call to this action. To
1784
- # specify the start of the result set, do not specify a value.
2174
+ # start at the beginning of the result set, do not specify a value.
1785
2175
  #
1786
2176
  # @return [Types::DescribeFleetEventsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
1787
2177
  #
@@ -1971,7 +2361,7 @@ module Aws::GameLift
1971
2361
  # @option params [String] :next_token
1972
2362
  # Token that indicates the start of the next sequential page of results.
1973
2363
  # Use the token that is returned with a previous call to this action. To
1974
- # specify the start of the result set, do not specify a value. This
2364
+ # start at the beginning of the result set, do not specify a value. This
1975
2365
  # parameter is ignored when the request specifies one or a list of fleet
1976
2366
  # IDs.
1977
2367
  #
@@ -2065,7 +2455,7 @@ module Aws::GameLift
2065
2455
  # @option params [String] :next_token
2066
2456
  # Token that indicates the start of the next sequential page of results.
2067
2457
  # Use the token that is returned with a previous call to this action. To
2068
- # specify the start of the result set, do not specify a value.
2458
+ # start at the beginning of the result set, do not specify a value.
2069
2459
  #
2070
2460
  # @return [Types::DescribeGameSessionDetailsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
2071
2461
  #
@@ -2101,6 +2491,7 @@ module Aws::GameLift
2101
2491
  # resp.game_session_details[0].game_session.port #=> Integer
2102
2492
  # resp.game_session_details[0].game_session.player_session_creation_policy #=> String, one of "ACCEPT_ALL", "DENY_ALL"
2103
2493
  # resp.game_session_details[0].game_session.creator_id #=> String
2494
+ # resp.game_session_details[0].game_session.game_session_data #=> String
2104
2495
  # resp.game_session_details[0].protection_policy #=> String, one of "NoProtection", "FullProtection"
2105
2496
  # resp.next_token #=> String
2106
2497
  #
@@ -2176,6 +2567,7 @@ module Aws::GameLift
2176
2567
  # resp.game_session_placement.placed_player_sessions #=> Array
2177
2568
  # resp.game_session_placement.placed_player_sessions[0].player_id #=> String
2178
2569
  # resp.game_session_placement.placed_player_sessions[0].player_session_id #=> String
2570
+ # resp.game_session_placement.game_session_data #=> String
2179
2571
  #
2180
2572
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionPlacement AWS API Documentation
2181
2573
  #
@@ -2214,7 +2606,7 @@ module Aws::GameLift
2214
2606
  # @option params [String] :next_token
2215
2607
  # Token that indicates the start of the next sequential page of results.
2216
2608
  # Use the token that is returned with a previous call to this action. To
2217
- # specify the start of the result set, do not specify a value.
2609
+ # start at the beginning of the result set, do not specify a value.
2218
2610
  #
2219
2611
  # @return [Types::DescribeGameSessionQueuesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
2220
2612
  #
@@ -2310,7 +2702,7 @@ module Aws::GameLift
2310
2702
  # @option params [String] :next_token
2311
2703
  # Token that indicates the start of the next sequential page of results.
2312
2704
  # Use the token that is returned with a previous call to this action. To
2313
- # specify the start of the result set, do not specify a value.
2705
+ # start at the beginning of the result set, do not specify a value.
2314
2706
  #
2315
2707
  # @return [Types::DescribeGameSessionsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
2316
2708
  #
@@ -2346,6 +2738,7 @@ module Aws::GameLift
2346
2738
  # resp.game_sessions[0].port #=> Integer
2347
2739
  # resp.game_sessions[0].player_session_creation_policy #=> String, one of "ACCEPT_ALL", "DENY_ALL"
2348
2740
  # resp.game_sessions[0].creator_id #=> String
2741
+ # resp.game_sessions[0].game_session_data #=> String
2349
2742
  # resp.next_token #=> String
2350
2743
  #
2351
2744
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessions AWS API Documentation
@@ -2380,7 +2773,7 @@ module Aws::GameLift
2380
2773
  # @option params [String] :next_token
2381
2774
  # Token that indicates the start of the next sequential page of results.
2382
2775
  # Use the token that is returned with a previous call to this action. To
2383
- # specify the start of the result set, do not specify a value.
2776
+ # start at the beginning of the result set, do not specify a value.
2384
2777
  #
2385
2778
  # @return [Types::DescribeInstancesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
2386
2779
  #
@@ -2417,6 +2810,230 @@ module Aws::GameLift
2417
2810
  req.send_request(options)
2418
2811
  end
2419
2812
 
2813
+ # Retrieves a set of one or more matchmaking tickets. Use this operation
2814
+ # to retrieve ticket information, including status and--once a
2815
+ # successful match is made--acquire connection information for the
2816
+ # resulting new game session.
2817
+ #
2818
+ # You can use this operation to track the progress of matchmaking
2819
+ # requests (through polling) as an alternative to using event
2820
+ # notifications. See more details on tracking matchmaking requests
2821
+ # through polling or notifications in StartMatchmaking.
2822
+ #
2823
+ # You can request data for a one or a list of ticket IDs. If the request
2824
+ # is successful, a ticket object is returned for each requested ID. When
2825
+ # specifying a list of ticket IDs, objects are returned only for tickets
2826
+ # that currently exist.
2827
+ #
2828
+ # Matchmaking-related operations include:
2829
+ #
2830
+ # * StartMatchmaking
2831
+ #
2832
+ # * DescribeMatchmaking
2833
+ #
2834
+ # * StopMatchmaking
2835
+ #
2836
+ # * AcceptMatch
2837
+ #
2838
+ # @option params [required, Array<String>] :ticket_ids
2839
+ # Unique identifier for a matchmaking ticket. To request all existing
2840
+ # tickets, leave this parameter empty.
2841
+ #
2842
+ # @return [Types::DescribeMatchmakingOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
2843
+ #
2844
+ # * {Types::DescribeMatchmakingOutput#ticket_list #ticket_list} => Array&lt;Types::MatchmakingTicket&gt;
2845
+ #
2846
+ # @example Request syntax with placeholder values
2847
+ #
2848
+ # resp = client.describe_matchmaking({
2849
+ # ticket_ids: ["MatchmakingIdStringModel"], # required
2850
+ # })
2851
+ #
2852
+ # @example Response structure
2853
+ #
2854
+ # resp.ticket_list #=> Array
2855
+ # resp.ticket_list[0].ticket_id #=> String
2856
+ # resp.ticket_list[0].configuration_name #=> String
2857
+ # resp.ticket_list[0].status #=> String, one of "CANCELED", "COMPLETE", "FAILED", "PLACING", "QUEUED", "REQUIRES_ACCEPTANCE", "SEARCHING", "TIMED_OUT"
2858
+ # resp.ticket_list[0].status_reason #=> String
2859
+ # resp.ticket_list[0].status_message #=> String
2860
+ # resp.ticket_list[0].start_time #=> Time
2861
+ # resp.ticket_list[0].players #=> Array
2862
+ # resp.ticket_list[0].players[0].player_id #=> String
2863
+ # resp.ticket_list[0].players[0].player_attributes #=> Hash
2864
+ # resp.ticket_list[0].players[0].player_attributes["NonZeroAndMaxString"] #=> <Hash,Array,String,Numeric,Boolean,IO,Set,nil>
2865
+ # resp.ticket_list[0].players[0].team #=> String
2866
+ # resp.ticket_list[0].players[0].latency_in_ms #=> Hash
2867
+ # resp.ticket_list[0].players[0].latency_in_ms["NonEmptyString"] #=> Integer
2868
+ # resp.ticket_list[0].game_session_connection_info.game_session_arn #=> String
2869
+ # resp.ticket_list[0].game_session_connection_info.ip_address #=> String
2870
+ # resp.ticket_list[0].game_session_connection_info.port #=> Integer
2871
+ # resp.ticket_list[0].game_session_connection_info.matched_player_sessions #=> Array
2872
+ # resp.ticket_list[0].game_session_connection_info.matched_player_sessions[0].player_id #=> String
2873
+ # resp.ticket_list[0].game_session_connection_info.matched_player_sessions[0].player_session_id #=> String
2874
+ #
2875
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmaking AWS API Documentation
2876
+ #
2877
+ # @overload describe_matchmaking(params = {})
2878
+ # @param [Hash] params ({})
2879
+ def describe_matchmaking(params = {}, options = {})
2880
+ req = build_request(:describe_matchmaking, params)
2881
+ req.send_request(options)
2882
+ end
2883
+
2884
+ # Retrieves the details of FlexMatch matchmaking configurations. with
2885
+ # this operation, you have the following options: (1) retrieve all
2886
+ # existing configurations, (2) provide the names of one or more
2887
+ # configurations to retrieve, or (3) retrieve all configurations that
2888
+ # use a specified rule set name. When requesting multiple items, use the
2889
+ # pagination parameters to retrieve results as a set of sequential
2890
+ # pages. If successful, a configuration is returned for each requested
2891
+ # name. When specifying a list of names, only configurations that
2892
+ # currently exist are returned.
2893
+ #
2894
+ # Operations related to match configurations and rule sets include:
2895
+ #
2896
+ # * CreateMatchmakingConfiguration
2897
+ #
2898
+ # * DescribeMatchmakingConfigurations
2899
+ #
2900
+ # * UpdateMatchmakingConfiguration
2901
+ #
2902
+ # * DeleteMatchmakingConfiguration
2903
+ #
2904
+ # * CreateMatchmakingRuleSet
2905
+ #
2906
+ # * DescribeMatchmakingRuleSets
2907
+ #
2908
+ # * ValidateMatchmakingRuleSet
2909
+ #
2910
+ # @option params [Array<String>] :names
2911
+ # Unique identifier for a matchmaking configuration(s) to retrieve. To
2912
+ # request all existing configurations, leave this parameter empty.
2913
+ #
2914
+ # @option params [String] :rule_set_name
2915
+ # Unique identifier for a matchmaking rule set. Use this parameter to
2916
+ # retrieve all matchmaking configurations that use this rule set.
2917
+ #
2918
+ # @option params [Integer] :limit
2919
+ # Maximum number of results to return. Use this parameter with
2920
+ # `NextToken` to get results as a set of sequential pages. This
2921
+ # parameter is limited to 10.
2922
+ #
2923
+ # @option params [String] :next_token
2924
+ # Token that indicates the start of the next sequential page of results.
2925
+ # Use the token that is returned with a previous call to this action. To
2926
+ # start at the beginning of the result set, do not specify a value.
2927
+ #
2928
+ # @return [Types::DescribeMatchmakingConfigurationsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
2929
+ #
2930
+ # * {Types::DescribeMatchmakingConfigurationsOutput#configurations #configurations} => Array&lt;Types::MatchmakingConfiguration&gt;
2931
+ # * {Types::DescribeMatchmakingConfigurationsOutput#next_token #next_token} => String
2932
+ #
2933
+ # @example Request syntax with placeholder values
2934
+ #
2935
+ # resp = client.describe_matchmaking_configurations({
2936
+ # names: ["MatchmakingIdStringModel"],
2937
+ # rule_set_name: "MatchmakingIdStringModel",
2938
+ # limit: 1,
2939
+ # next_token: "NonZeroAndMaxString",
2940
+ # })
2941
+ #
2942
+ # @example Response structure
2943
+ #
2944
+ # resp.configurations #=> Array
2945
+ # resp.configurations[0].name #=> String
2946
+ # resp.configurations[0].description #=> String
2947
+ # resp.configurations[0].game_session_queue_arns #=> Array
2948
+ # resp.configurations[0].game_session_queue_arns[0] #=> String
2949
+ # resp.configurations[0].request_timeout_seconds #=> Integer
2950
+ # resp.configurations[0].acceptance_timeout_seconds #=> Integer
2951
+ # resp.configurations[0].acceptance_required #=> Boolean
2952
+ # resp.configurations[0].rule_set_name #=> String
2953
+ # resp.configurations[0].notification_target #=> String
2954
+ # resp.configurations[0].additional_player_count #=> Integer
2955
+ # resp.configurations[0].custom_event_data #=> String
2956
+ # resp.configurations[0].creation_time #=> Time
2957
+ # resp.configurations[0].game_properties #=> Array
2958
+ # resp.configurations[0].game_properties[0].key #=> String
2959
+ # resp.configurations[0].game_properties[0].value #=> String
2960
+ # resp.configurations[0].game_session_data #=> String
2961
+ # resp.next_token #=> String
2962
+ #
2963
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingConfigurations AWS API Documentation
2964
+ #
2965
+ # @overload describe_matchmaking_configurations(params = {})
2966
+ # @param [Hash] params ({})
2967
+ def describe_matchmaking_configurations(params = {}, options = {})
2968
+ req = build_request(:describe_matchmaking_configurations, params)
2969
+ req.send_request(options)
2970
+ end
2971
+
2972
+ # Retrieves the details for FlexMatch matchmaking rule sets. You can
2973
+ # request all existing rule sets for the region, or provide a list of
2974
+ # one or more rule set names. When requesting multiple items, use the
2975
+ # pagination parameters to retrieve results as a set of sequential
2976
+ # pages. If successful, a rule set is returned for each requested name.
2977
+ #
2978
+ # Operations related to match configurations and rule sets include:
2979
+ #
2980
+ # * CreateMatchmakingConfiguration
2981
+ #
2982
+ # * DescribeMatchmakingConfigurations
2983
+ #
2984
+ # * UpdateMatchmakingConfiguration
2985
+ #
2986
+ # * DeleteMatchmakingConfiguration
2987
+ #
2988
+ # * CreateMatchmakingRuleSet
2989
+ #
2990
+ # * DescribeMatchmakingRuleSets
2991
+ #
2992
+ # * ValidateMatchmakingRuleSet
2993
+ #
2994
+ # @option params [Array<String>] :names
2995
+ # Unique identifier for a matchmaking rule set. This name is used to
2996
+ # identify the rule set associated with a matchmaking configuration.
2997
+ #
2998
+ # @option params [Integer] :limit
2999
+ # Maximum number of results to return. Use this parameter with
3000
+ # `NextToken` to get results as a set of sequential pages.
3001
+ #
3002
+ # @option params [String] :next_token
3003
+ # Token that indicates the start of the next sequential page of results.
3004
+ # Use the token that is returned with a previous call to this action. To
3005
+ # start at the beginning of the result set, do not specify a value.
3006
+ #
3007
+ # @return [Types::DescribeMatchmakingRuleSetsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
3008
+ #
3009
+ # * {Types::DescribeMatchmakingRuleSetsOutput#rule_sets #rule_sets} => Array&lt;Types::MatchmakingRuleSet&gt;
3010
+ # * {Types::DescribeMatchmakingRuleSetsOutput#next_token #next_token} => String
3011
+ #
3012
+ # @example Request syntax with placeholder values
3013
+ #
3014
+ # resp = client.describe_matchmaking_rule_sets({
3015
+ # names: ["MatchmakingIdStringModel"],
3016
+ # limit: 1,
3017
+ # next_token: "NonZeroAndMaxString",
3018
+ # })
3019
+ #
3020
+ # @example Response structure
3021
+ #
3022
+ # resp.rule_sets #=> Array
3023
+ # resp.rule_sets[0].rule_set_name #=> String
3024
+ # resp.rule_sets[0].rule_set_body #=> String
3025
+ # resp.rule_sets[0].creation_time #=> Time
3026
+ # resp.next_token #=> String
3027
+ #
3028
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingRuleSets AWS API Documentation
3029
+ #
3030
+ # @overload describe_matchmaking_rule_sets(params = {})
3031
+ # @param [Hash] params ({})
3032
+ def describe_matchmaking_rule_sets(params = {}, options = {})
3033
+ req = build_request(:describe_matchmaking_rule_sets, params)
3034
+ req.send_request(options)
3035
+ end
3036
+
2420
3037
  # Retrieves properties for one or more player sessions. This action can
2421
3038
  # be used in several ways: (1) provide a `PlayerSessionId` to request
2422
3039
  # properties for a specific player session; (2) provide a
@@ -2485,7 +3102,7 @@ module Aws::GameLift
2485
3102
  # @option params [String] :next_token
2486
3103
  # Token that indicates the start of the next sequential page of results.
2487
3104
  # Use the token that is returned with a previous call to this action. To
2488
- # specify the start of the result set, do not specify a value. If a
3105
+ # start at the beginning of the result set, do not specify a value. If a
2489
3106
  # player session ID is specified, this parameter is ignored.
2490
3107
  #
2491
3108
  # @return [Types::DescribePlayerSessionsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
@@ -2690,7 +3307,7 @@ module Aws::GameLift
2690
3307
  # @option params [String] :next_token
2691
3308
  # Token that indicates the start of the next sequential page of results.
2692
3309
  # Use the token that is returned with a previous call to this action. To
2693
- # specify the start of the result set, do not specify a value.
3310
+ # start at the beginning of the result set, do not specify a value.
2694
3311
  #
2695
3312
  # @return [Types::DescribeScalingPoliciesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
2696
3313
  #
@@ -2731,8 +3348,8 @@ module Aws::GameLift
2731
3348
 
2732
3349
  # Retrieves the location of stored game session logs for a specified
2733
3350
  # game session. When a game session is terminated, Amazon GameLift
2734
- # automatically stores the logs in Amazon S3. Use this URL to download
2735
- # the logs.
3351
+ # automatically stores the logs in Amazon S3 and retains them for 14
3352
+ # days. Use this URL to download the logs.
2736
3353
  #
2737
3354
  # <note markdown="1"> See the [AWS Service Limits][1] page for maximum log file sizes. Log
2738
3355
  # files that exceed this limit are not saved.
@@ -2902,7 +3519,7 @@ module Aws::GameLift
2902
3519
  # @option params [String] :next_token
2903
3520
  # Token that indicates the start of the next sequential page of results.
2904
3521
  # Use the token that is returned with a previous call to this action. To
2905
- # specify the start of the result set, do not specify a value.
3522
+ # start at the beginning of the result set, do not specify a value.
2906
3523
  #
2907
3524
  # @return [Types::ListAliasesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
2908
3525
  #
@@ -2986,7 +3603,7 @@ module Aws::GameLift
2986
3603
  # @option params [String] :next_token
2987
3604
  # Token that indicates the start of the next sequential page of results.
2988
3605
  # Use the token that is returned with a previous call to this action. To
2989
- # specify the start of the result set, do not specify a value.
3606
+ # start at the beginning of the result set, do not specify a value.
2990
3607
  #
2991
3608
  # @return [Types::ListBuildsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
2992
3609
  #
@@ -3086,7 +3703,7 @@ module Aws::GameLift
3086
3703
  # @option params [String] :next_token
3087
3704
  # Token that indicates the start of the next sequential page of results.
3088
3705
  # Use the token that is returned with a previous call to this action. To
3089
- # specify the start of the result set, do not specify a value.
3706
+ # start at the beginning of the result set, do not specify a value.
3090
3707
  #
3091
3708
  # @return [Types::ListFleetsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
3092
3709
  #
@@ -3511,7 +4128,7 @@ module Aws::GameLift
3511
4128
  # @option params [String] :next_token
3512
4129
  # Token that indicates the start of the next sequential page of results.
3513
4130
  # Use the token that is returned with a previous call to this action. To
3514
- # specify the start of the result set, do not specify a value.
4131
+ # start at the beginning of the result set, do not specify a value.
3515
4132
  #
3516
4133
  # @return [Types::SearchGameSessionsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
3517
4134
  #
@@ -3547,6 +4164,7 @@ module Aws::GameLift
3547
4164
  # resp.game_sessions[0].port #=> Integer
3548
4165
  # resp.game_sessions[0].player_session_creation_policy #=> String, one of "ACCEPT_ALL", "DENY_ALL"
3549
4166
  # resp.game_sessions[0].creator_id #=> String
4167
+ # resp.game_sessions[0].game_session_data #=> String
3550
4168
  # resp.next_token #=> String
3551
4169
  #
3552
4170
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SearchGameSessions AWS API Documentation
@@ -3598,7 +4216,7 @@ module Aws::GameLift
3598
4216
  #
3599
4217
  # To track the status of a placement request, call
3600
4218
  # DescribeGameSessionPlacement and check the request's status. If the
3601
- # status is `Fulfilled`, a new game session has been created and a game
4219
+ # status is `FULFILLED`, a new game session has been created and a game
3602
4220
  # session ARN and region are referenced. If the placement request times
3603
4221
  # out, you can resubmit the request or retry it with a different queue.
3604
4222
  #
@@ -3634,8 +4252,14 @@ module Aws::GameLift
3634
4252
  # Name of the queue to use to place the new game session.
3635
4253
  #
3636
4254
  # @option params [Array<Types::GameProperty>] :game_properties
3637
- # Set of developer-defined properties for a game session. These
3638
- # properties are passed to the server process hosting the game session.
4255
+ # Set of developer-defined properties for a game session, formatted as a
4256
+ # set of type:value pairs. These properties are included in the
4257
+ # GameSession object, which is passed to the game server with a request
4258
+ # to start a new game session (see [Start a Game Session][1]).
4259
+ #
4260
+ #
4261
+ #
4262
+ # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
3639
4263
  #
3640
4264
  # @option params [required, Integer] :maximum_player_session_count
3641
4265
  # Maximum number of players that can be connected simultaneously to the
@@ -3647,13 +4271,23 @@ module Aws::GameLift
3647
4271
  #
3648
4272
  # @option params [Array<Types::PlayerLatency>] :player_latencies
3649
4273
  # Set of values, expressed in milliseconds, indicating the amount of
3650
- # latency that players are experiencing when connected to AWS regions.
3651
- # This information is used to try to place the new game session where it
3652
- # can offer the best possible gameplay experience for the players.
4274
+ # latency that a player experiences when connected to AWS regions. This
4275
+ # information is used to try to place the new game session where it can
4276
+ # offer the best possible gameplay experience for the players.
3653
4277
  #
3654
4278
  # @option params [Array<Types::DesiredPlayerSession>] :desired_player_sessions
3655
4279
  # Set of information on each player to create a player session for.
3656
4280
  #
4281
+ # @option params [String] :game_session_data
4282
+ # Set of developer-defined game session properties, formatted as a
4283
+ # single string value. This data is included in the GameSession object,
4284
+ # which is passed to the game server with a request to start a new game
4285
+ # session (see [Start a Game Session][1]).
4286
+ #
4287
+ #
4288
+ #
4289
+ # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
4290
+ #
3657
4291
  # @return [Types::StartGameSessionPlacementOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
3658
4292
  #
3659
4293
  # * {Types::StartGameSessionPlacementOutput#game_session_placement #game_session_placement} => Types::GameSessionPlacement
@@ -3684,6 +4318,7 @@ module Aws::GameLift
3684
4318
  # player_data: "PlayerData",
3685
4319
  # },
3686
4320
  # ],
4321
+ # game_session_data: "GameSessionData",
3687
4322
  # })
3688
4323
  #
3689
4324
  # @example Response structure
@@ -3710,6 +4345,7 @@ module Aws::GameLift
3710
4345
  # resp.game_session_placement.placed_player_sessions #=> Array
3711
4346
  # resp.game_session_placement.placed_player_sessions[0].player_id #=> String
3712
4347
  # resp.game_session_placement.placed_player_sessions[0].player_session_id #=> String
4348
+ # resp.game_session_placement.game_session_data #=> String
3713
4349
  #
3714
4350
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartGameSessionPlacement AWS API Documentation
3715
4351
  #
@@ -3720,9 +4356,162 @@ module Aws::GameLift
3720
4356
  req.send_request(options)
3721
4357
  end
3722
4358
 
3723
- # Cancels a game session placement that is in Pending status. To stop a
3724
- # placement, provide the placement ID values. If successful, the
3725
- # placement is moved to Cancelled status.
4359
+ # Uses FlexMatch to create a game match for a group of players based on
4360
+ # custom matchmaking rules, and starts a new game for the matched
4361
+ # players. Each matchmaking request specifies the type of match to build
4362
+ # (team configuration, rules for an acceptable match, etc.). The request
4363
+ # also specifies the players to find a match for and where to host the
4364
+ # new game session for optimal performance. A matchmaking request might
4365
+ # start with a single player or a group of players who want to play
4366
+ # together. FlexMatch finds additional players as needed to fill the
4367
+ # match. Match type, rules, and the queue used to place a new game
4368
+ # session are defined in a `MatchmakingConfiguration`. For complete
4369
+ # information on setting up and using FlexMatch, see the topic [ Adding
4370
+ # FlexMatch to Your Game][1].
4371
+ #
4372
+ # To start matchmaking, provide a unique ticket ID, specify a
4373
+ # matchmaking configuration, and include the players to be matched. You
4374
+ # must also include a set of player attributes relevant for the
4375
+ # matchmaking configuration. If successful, a matchmaking ticket is
4376
+ # returned with status set to `QUEUED`. Track the status of the ticket
4377
+ # to respond as needed and acquire game session connection information
4378
+ # for sucessfully completed matches.
4379
+ #
4380
+ # **Tracking ticket status** -- A couple of options are available for
4381
+ # tracking the status of matchmaking requests:
4382
+ #
4383
+ # * Polling -- Call `DescribeMatchmaking`. This operation returns the
4384
+ # full ticket object, including current status and (for completed
4385
+ # tickets) game session connection info. We recommend polling no more
4386
+ # than once every 10 seconds.
4387
+ #
4388
+ # * Notifications -- Get event notifications for changes in ticket
4389
+ # status using Amazon Simple Notification Service (SNS). Notifications
4390
+ # are easy to set up (see CreateMatchmakingConfiguration) and
4391
+ # typically deliver match status changes faster and more efficiently
4392
+ # than polling. We recommend that you use polling to back up to
4393
+ # notifications (since delivery is not guaranteed) and call
4394
+ # `DescribeMatchmaking` only when notifications are not received
4395
+ # within 30 seconds.
4396
+ #
4397
+ # **Processing a matchmaking request** -- FlexMatch handles a
4398
+ # matchmaking request as follows:
4399
+ #
4400
+ # 1. Your client code submits a `StartMatchmaking` request for one or
4401
+ # more players and tracks the status of the request ticket.
4402
+ #
4403
+ # 2. FlexMatch uses this ticket and others in process to build an
4404
+ # acceptable match. When a potential match is identified, all
4405
+ # tickets in the proposed match are advanced to the next status.
4406
+ #
4407
+ # 3. If the match requires player acceptance (set in the matchmaking
4408
+ # configuration), the tickets move into status
4409
+ # `REQUIRES_ACCEPTANCE`. This status triggers your client code to
4410
+ # solicit acceptance from all players in every ticket involved in
4411
+ # the match, and then call AcceptMatch for each player. If any
4412
+ # player rejects or fails to accept the match before a specified
4413
+ # timeout, the proposed match is dropped (see `AcceptMatch` for more
4414
+ # details).
4415
+ #
4416
+ # 4. Once a match is proposed and accepted, the matchmaking tickets
4417
+ # move into status `PLACING`. FlexMatch locates resources for a new
4418
+ # game session using the game session queue (set in the matchmaking
4419
+ # configuration) and creates the game session based on the match
4420
+ # data.
4421
+ #
4422
+ # 5. When the match is successfully placed, the matchmaking tickets
4423
+ # move into `COMPLETED` status. Connection information (including
4424
+ # game session endpoint and player session) is added to the
4425
+ # matchmaking tickets. Matched players can use the connection
4426
+ # information to join the game.
4427
+ #
4428
+ # Matchmaking-related operations include:
4429
+ #
4430
+ # * StartMatchmaking
4431
+ #
4432
+ # * DescribeMatchmaking
4433
+ #
4434
+ # * StopMatchmaking
4435
+ #
4436
+ # * AcceptMatch
4437
+ #
4438
+ #
4439
+ #
4440
+ # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html
4441
+ #
4442
+ # @option params [String] :ticket_id
4443
+ # Unique identifier for a matchmaking ticket. Use this identifier to
4444
+ # track the matchmaking ticket status and retrieve match results.
4445
+ #
4446
+ # @option params [required, String] :configuration_name
4447
+ # Name of the matchmaking configuration to use for this request.
4448
+ # Matchmaking configurations must exist in the same region as this
4449
+ # request.
4450
+ #
4451
+ # @option params [required, Array<Types::Player>] :players
4452
+ # Information on each player to be matched. This information must
4453
+ # include a player ID, and may contain player attributes and latency
4454
+ # data to be used in the matchmaking process. After a successful match,
4455
+ # `Player` objects contain the name of the team the player is assigned
4456
+ # to.
4457
+ #
4458
+ # @return [Types::StartMatchmakingOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
4459
+ #
4460
+ # * {Types::StartMatchmakingOutput#matchmaking_ticket #matchmaking_ticket} => Types::MatchmakingTicket
4461
+ #
4462
+ # @example Request syntax with placeholder values
4463
+ #
4464
+ # resp = client.start_matchmaking({
4465
+ # ticket_id: "MatchmakingIdStringModel",
4466
+ # configuration_name: "MatchmakingIdStringModel", # required
4467
+ # players: [ # required
4468
+ # {
4469
+ # player_id: "PlayerIdStringModel",
4470
+ # player_attributes: {
4471
+ # "NonZeroAndMaxString" => "value", # value <Hash,Array,String,Numeric,Boolean,IO,Set,nil>
4472
+ # },
4473
+ # team: "NonZeroAndMaxString",
4474
+ # latency_in_ms: {
4475
+ # "NonEmptyString" => 1,
4476
+ # },
4477
+ # },
4478
+ # ],
4479
+ # })
4480
+ #
4481
+ # @example Response structure
4482
+ #
4483
+ # resp.matchmaking_ticket.ticket_id #=> String
4484
+ # resp.matchmaking_ticket.configuration_name #=> String
4485
+ # resp.matchmaking_ticket.status #=> String, one of "CANCELED", "COMPLETE", "FAILED", "PLACING", "QUEUED", "REQUIRES_ACCEPTANCE", "SEARCHING", "TIMED_OUT"
4486
+ # resp.matchmaking_ticket.status_reason #=> String
4487
+ # resp.matchmaking_ticket.status_message #=> String
4488
+ # resp.matchmaking_ticket.start_time #=> Time
4489
+ # resp.matchmaking_ticket.players #=> Array
4490
+ # resp.matchmaking_ticket.players[0].player_id #=> String
4491
+ # resp.matchmaking_ticket.players[0].player_attributes #=> Hash
4492
+ # resp.matchmaking_ticket.players[0].player_attributes["NonZeroAndMaxString"] #=> <Hash,Array,String,Numeric,Boolean,IO,Set,nil>
4493
+ # resp.matchmaking_ticket.players[0].team #=> String
4494
+ # resp.matchmaking_ticket.players[0].latency_in_ms #=> Hash
4495
+ # resp.matchmaking_ticket.players[0].latency_in_ms["NonEmptyString"] #=> Integer
4496
+ # resp.matchmaking_ticket.game_session_connection_info.game_session_arn #=> String
4497
+ # resp.matchmaking_ticket.game_session_connection_info.ip_address #=> String
4498
+ # resp.matchmaking_ticket.game_session_connection_info.port #=> Integer
4499
+ # resp.matchmaking_ticket.game_session_connection_info.matched_player_sessions #=> Array
4500
+ # resp.matchmaking_ticket.game_session_connection_info.matched_player_sessions[0].player_id #=> String
4501
+ # resp.matchmaking_ticket.game_session_connection_info.matched_player_sessions[0].player_session_id #=> String
4502
+ #
4503
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartMatchmaking AWS API Documentation
4504
+ #
4505
+ # @overload start_matchmaking(params = {})
4506
+ # @param [Hash] params ({})
4507
+ def start_matchmaking(params = {}, options = {})
4508
+ req = build_request(:start_matchmaking, params)
4509
+ req.send_request(options)
4510
+ end
4511
+
4512
+ # Cancels a game session placement that is in `PENDING` status. To stop
4513
+ # a placement, provide the placement ID values. If successful, the
4514
+ # placement is moved to `CANCELLED` status.
3726
4515
  #
3727
4516
  # Game-session-related operations include:
3728
4517
  #
@@ -3783,6 +4572,7 @@ module Aws::GameLift
3783
4572
  # resp.game_session_placement.placed_player_sessions #=> Array
3784
4573
  # resp.game_session_placement.placed_player_sessions[0].player_id #=> String
3785
4574
  # resp.game_session_placement.placed_player_sessions[0].player_session_id #=> String
4575
+ # resp.game_session_placement.game_session_data #=> String
3786
4576
  #
3787
4577
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StopGameSessionPlacement AWS API Documentation
3788
4578
  #
@@ -3793,6 +4583,41 @@ module Aws::GameLift
3793
4583
  req.send_request(options)
3794
4584
  end
3795
4585
 
4586
+ # Cancels a matchmaking ticket that is currently being processed. To
4587
+ # stop the matchmaking operation, specify the ticket ID. If successful,
4588
+ # work on the ticket is stopped, and the ticket status is changed to
4589
+ # `CANCELLED`.
4590
+ #
4591
+ # Matchmaking-related operations include:
4592
+ #
4593
+ # * StartMatchmaking
4594
+ #
4595
+ # * DescribeMatchmaking
4596
+ #
4597
+ # * StopMatchmaking
4598
+ #
4599
+ # * AcceptMatch
4600
+ #
4601
+ # @option params [required, String] :ticket_id
4602
+ # Unique identifier for a matchmaking ticket.
4603
+ #
4604
+ # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
4605
+ #
4606
+ # @example Request syntax with placeholder values
4607
+ #
4608
+ # resp = client.stop_matchmaking({
4609
+ # ticket_id: "MatchmakingIdStringModel", # required
4610
+ # })
4611
+ #
4612
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StopMatchmaking AWS API Documentation
4613
+ #
4614
+ # @overload stop_matchmaking(params = {})
4615
+ # @param [Hash] params ({})
4616
+ def stop_matchmaking(params = {}, options = {})
4617
+ req = build_request(:stop_matchmaking, params)
4618
+ req.send_request(options)
4619
+ end
4620
+
3796
4621
  # Updates properties for an alias. To update properties, specify the
3797
4622
  # alias ID to be updated and provide the information to be changed. To
3798
4623
  # reassign an alias to another fleet, provide an updated routing
@@ -4327,6 +5152,7 @@ module Aws::GameLift
4327
5152
  # resp.game_session.port #=> Integer
4328
5153
  # resp.game_session.player_session_creation_policy #=> String, one of "ACCEPT_ALL", "DENY_ALL"
4329
5154
  # resp.game_session.creator_id #=> String
5155
+ # resp.game_session.game_session_data #=> String
4330
5156
  #
4331
5157
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSession AWS API Documentation
4332
5158
  #
@@ -4353,13 +5179,13 @@ module Aws::GameLift
4353
5179
  # * DeleteGameSessionQueue
4354
5180
  #
4355
5181
  # @option params [required, String] :name
4356
- # Descriptive label that is associated with queue. Queue names must be
4357
- # unique within each region.
5182
+ # Descriptive label that is associated with game session queue. Queue
5183
+ # names must be unique within each region.
4358
5184
  #
4359
5185
  # @option params [Integer] :timeout_in_seconds
4360
5186
  # Maximum time, in seconds, that a new game session placement request
4361
5187
  # remains in the queue. When a request exceeds this time, the game
4362
- # session placement changes to a TIMED\_OUT status.
5188
+ # session placement changes to a `TIMED_OUT` status.
4363
5189
  #
4364
5190
  # @option params [Array<Types::PlayerLatencyPolicy>] :player_latency_policies
4365
5191
  # Collection of latency policies to apply when processing game sessions
@@ -4422,6 +5248,159 @@ module Aws::GameLift
4422
5248
  req.send_request(options)
4423
5249
  end
4424
5250
 
5251
+ # Updates settings for a FlexMatch matchmaking configuration. To update
5252
+ # settings, specify the configuration name to be updated and provide the
5253
+ # new settings.
5254
+ #
5255
+ # Operations related to match configurations and rule sets include:
5256
+ #
5257
+ # * CreateMatchmakingConfiguration
5258
+ #
5259
+ # * DescribeMatchmakingConfigurations
5260
+ #
5261
+ # * UpdateMatchmakingConfiguration
5262
+ #
5263
+ # * DeleteMatchmakingConfiguration
5264
+ #
5265
+ # * CreateMatchmakingRuleSet
5266
+ #
5267
+ # * DescribeMatchmakingRuleSets
5268
+ #
5269
+ # * ValidateMatchmakingRuleSet
5270
+ #
5271
+ # @option params [required, String] :name
5272
+ # Unique identifier for a matchmaking configuration to update.
5273
+ #
5274
+ # @option params [String] :description
5275
+ # Descriptive label that is associated with matchmaking configuration.
5276
+ #
5277
+ # @option params [Array<String>] :game_session_queue_arns
5278
+ # Amazon Resource Name ([ARN][1]) that is assigned to a game session
5279
+ # queue and uniquely identifies it. Format is
5280
+ # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
5281
+ # These queues are used when placing game sessions for matches that are
5282
+ # created with this matchmaking configuration. Queues can be located in
5283
+ # any region.
5284
+ #
5285
+ #
5286
+ #
5287
+ # [1]: http://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
5288
+ #
5289
+ # @option params [Integer] :request_timeout_seconds
5290
+ # Maximum duration, in seconds, that a matchmaking ticket can remain in
5291
+ # process before timing out. Requests that time out can be resubmitted
5292
+ # as needed.
5293
+ #
5294
+ # @option params [Integer] :acceptance_timeout_seconds
5295
+ # Length of time (in seconds) to wait for players to accept a proposed
5296
+ # match. If any player rejects the match or fails to accept before the
5297
+ # timeout, the ticket continues to look for an acceptable match.
5298
+ #
5299
+ # @option params [Boolean] :acceptance_required
5300
+ # Flag that determines whether or not a match that was created with this
5301
+ # configuration must be accepted by the matched players. To require
5302
+ # acceptance, set to TRUE.
5303
+ #
5304
+ # @option params [String] :rule_set_name
5305
+ # Unique identifier for a matchmaking rule set to use with this
5306
+ # configuration. A matchmaking configuration can only use rule sets that
5307
+ # are defined in the same region.
5308
+ #
5309
+ # @option params [String] :notification_target
5310
+ # SNS topic ARN that is set up to receive matchmaking notifications. See
5311
+ # [ Setting up Notifications for Matchmaking][1] for more information.
5312
+ #
5313
+ #
5314
+ #
5315
+ # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
5316
+ #
5317
+ # @option params [Integer] :additional_player_count
5318
+ # Number of player slots in a match to keep open for future players. For
5319
+ # example, if the configuration's rule set specifies a match for a
5320
+ # single 12-person team, and the additional player count is set to 2,
5321
+ # only 10 players are selected for the match.
5322
+ #
5323
+ # @option params [String] :custom_event_data
5324
+ # Information to attached to all events related to the matchmaking
5325
+ # configuration.
5326
+ #
5327
+ # @option params [Array<Types::GameProperty>] :game_properties
5328
+ # Set of developer-defined properties for a game session, formatted as a
5329
+ # set of type:value pairs. These properties are included in the
5330
+ # GameSession object, which is passed to the game server with a request
5331
+ # to start a new game session (see [Start a Game Session][1]). This
5332
+ # information is added to the new GameSession object that is created for
5333
+ # a successful match.
5334
+ #
5335
+ #
5336
+ #
5337
+ # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
5338
+ #
5339
+ # @option params [String] :game_session_data
5340
+ # Set of developer-defined game session properties, formatted as a
5341
+ # single string value. This data is included in the GameSession object,
5342
+ # which is passed to the game server with a request to start a new game
5343
+ # session (see [Start a Game Session][1]). This information is added to
5344
+ # the new GameSession object that is created for a successful match.
5345
+ #
5346
+ #
5347
+ #
5348
+ # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
5349
+ #
5350
+ # @return [Types::UpdateMatchmakingConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
5351
+ #
5352
+ # * {Types::UpdateMatchmakingConfigurationOutput#configuration #configuration} => Types::MatchmakingConfiguration
5353
+ #
5354
+ # @example Request syntax with placeholder values
5355
+ #
5356
+ # resp = client.update_matchmaking_configuration({
5357
+ # name: "MatchmakingIdStringModel", # required
5358
+ # description: "NonZeroAndMaxString",
5359
+ # game_session_queue_arns: ["ArnStringModel"],
5360
+ # request_timeout_seconds: 1,
5361
+ # acceptance_timeout_seconds: 1,
5362
+ # acceptance_required: false,
5363
+ # rule_set_name: "MatchmakingIdStringModel",
5364
+ # notification_target: "SnsArnStringModel",
5365
+ # additional_player_count: 1,
5366
+ # custom_event_data: "CustomEventData",
5367
+ # game_properties: [
5368
+ # {
5369
+ # key: "GamePropertyKey", # required
5370
+ # value: "GamePropertyValue", # required
5371
+ # },
5372
+ # ],
5373
+ # game_session_data: "GameSessionData",
5374
+ # })
5375
+ #
5376
+ # @example Response structure
5377
+ #
5378
+ # resp.configuration.name #=> String
5379
+ # resp.configuration.description #=> String
5380
+ # resp.configuration.game_session_queue_arns #=> Array
5381
+ # resp.configuration.game_session_queue_arns[0] #=> String
5382
+ # resp.configuration.request_timeout_seconds #=> Integer
5383
+ # resp.configuration.acceptance_timeout_seconds #=> Integer
5384
+ # resp.configuration.acceptance_required #=> Boolean
5385
+ # resp.configuration.rule_set_name #=> String
5386
+ # resp.configuration.notification_target #=> String
5387
+ # resp.configuration.additional_player_count #=> Integer
5388
+ # resp.configuration.custom_event_data #=> String
5389
+ # resp.configuration.creation_time #=> Time
5390
+ # resp.configuration.game_properties #=> Array
5391
+ # resp.configuration.game_properties[0].key #=> String
5392
+ # resp.configuration.game_properties[0].value #=> String
5393
+ # resp.configuration.game_session_data #=> String
5394
+ #
5395
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateMatchmakingConfiguration AWS API Documentation
5396
+ #
5397
+ # @overload update_matchmaking_configuration(params = {})
5398
+ # @param [Hash] params ({})
5399
+ def update_matchmaking_configuration(params = {}, options = {})
5400
+ req = build_request(:update_matchmaking_configuration, params)
5401
+ req.send_request(options)
5402
+ end
5403
+
4425
5404
  # Updates the current run-time configuration for the specified fleet,
4426
5405
  # which tells Amazon GameLift how to launch server processes on
4427
5406
  # instances in the fleet. You can update a fleet's run-time
@@ -4537,6 +5516,54 @@ module Aws::GameLift
4537
5516
  req.send_request(options)
4538
5517
  end
4539
5518
 
5519
+ # Validates the syntax of a matchmaking rule or rule set. This operation
5520
+ # checks that the rule set uses syntactically correct JSON and that it
5521
+ # conforms to allowed property expressions. To validate syntax, provide
5522
+ # a rule set string.
5523
+ #
5524
+ # Operations related to match configurations and rule sets include:
5525
+ #
5526
+ # * CreateMatchmakingConfiguration
5527
+ #
5528
+ # * DescribeMatchmakingConfigurations
5529
+ #
5530
+ # * UpdateMatchmakingConfiguration
5531
+ #
5532
+ # * DeleteMatchmakingConfiguration
5533
+ #
5534
+ # * CreateMatchmakingRuleSet
5535
+ #
5536
+ # * DescribeMatchmakingRuleSets
5537
+ #
5538
+ # * ValidateMatchmakingRuleSet
5539
+ #
5540
+ # @option params [required, String] :rule_set_body
5541
+ # Collection of matchmaking rules to validate, formatted as a JSON
5542
+ # string.
5543
+ #
5544
+ # @return [Types::ValidateMatchmakingRuleSetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
5545
+ #
5546
+ # * {Types::ValidateMatchmakingRuleSetOutput#valid #valid} => Boolean
5547
+ #
5548
+ # @example Request syntax with placeholder values
5549
+ #
5550
+ # resp = client.validate_matchmaking_rule_set({
5551
+ # rule_set_body: "RuleSetBody", # required
5552
+ # })
5553
+ #
5554
+ # @example Response structure
5555
+ #
5556
+ # resp.valid #=> Boolean
5557
+ #
5558
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ValidateMatchmakingRuleSet AWS API Documentation
5559
+ #
5560
+ # @overload validate_matchmaking_rule_set(params = {})
5561
+ # @param [Hash] params ({})
5562
+ def validate_matchmaking_rule_set(params = {}, options = {})
5563
+ req = build_request(:validate_matchmaking_rule_set, params)
5564
+ req.send_request(options)
5565
+ end
5566
+
4540
5567
  # @!endgroup
4541
5568
 
4542
5569
  # @param params ({})
@@ -4550,7 +5577,7 @@ module Aws::GameLift
4550
5577
  params: params,
4551
5578
  config: config)
4552
5579
  context[:gem_name] = 'aws-sdk-gamelift'
4553
- context[:gem_version] = '1.0.0.rc12'
5580
+ context[:gem_version] = '1.0.0.rc13'
4554
5581
  Seahorse::Client::Request.new(handlers, context)
4555
5582
  end
4556
5583