ariejan-acts_as_gold 1.0.1 → 1.0.4
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- data/Changelog +5 -2
- data/README.textile +28 -15
- data/lib/acts_as_gold.rb +133 -1
- data/test/acts_as_gold_test.rb +91 -0
- metadata +6 -6
- data/lib/active_record/acts/gold.rb +0 -132
data/Changelog
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2008-08-13
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[
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* [1.0.4] ariejan - Bump to 1.0.4 to ping github
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* [1.0.3] ariejan - Bump to 1.0.3 to ping github
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* [1.0.2] ariejan - Added tests and fixed a bug when using a custom column to store the money value.
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* [1.0.1] ariejan - Minor changes to the gemspec.
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* [1.0.0] ariejan - Initial release of the acts_as_gold plugin and gem..
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data/README.textile
CHANGED
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h1. acts_as_gold
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Acts_as_gold extends ActiveRecord models to use a single integer column to store money in the form of Gold, Silver and Copper. This money system can be found in many games, including World of Warcraft.
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Written by "Ariejan de Vroom":mailto:ariejan@ariejan.net
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Copyright 2008 Ariejan de Vroom
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h2. Download
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h2. Download and installation
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You can install acts_as_gold either as a Ruby on Rails plugin or a Ruby Gem. It's recommended you use the Ruby Gem to get easier updates later on.
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h3. Plugin installation
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Simply install the plugin:
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<pre>./script/plugin install git://github.com/ariejan/acts_as_gold.git</pre>
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h3. Gem installation
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Just install the gem:
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in your environment.rb if you want to use Rails 2.1's dependency manager:
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<pre>gem install ariejan-acts_as_gold --source http://gems.github.com</pre>
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Add the following to your environment.rb if you want to use Rails 2.1's dependency manager (which is highly recommended):
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<pre><code>config.gem "ariejan-acts_as_gold",
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:lib => "acts_as_gold",
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:source => "http://gems.github.com"
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:source => "http://gems.github.com"</code></pre>
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h2. Enabling acts_as_gold
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-
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-
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This will use player.money to store the current amount of money.
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<pre><code>class Player < ActiveRecord::Base
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acts_as_gold # Uses the +money+ attribute from Player
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end</code></pre>
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You may also specify a different column for storing money, for example +pennies+
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-
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acts_as_gold :current_value
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<pre><code>class Player < ActiveRecord::Base
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acts_as_gold :column => :pennies # Uses the +pennies+ attribute from Player
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end</code></pre>
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h2. Using acts_as_gold
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data/lib/acts_as_gold.rb
CHANGED
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module ActsAsGold
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# Thrown when trying to spend more than you have.
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class NotEnoughMoneyError < StandardError
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end
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def self.included(base)
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base.extend(ClassMethods)
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end
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# This +acts_as+ extension provides the capabilities for splitting a given interger column into
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# three separte coin values: Copper, Silver and Gold.
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#
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# A simple example: a Charachter has money ( t.integer :money, :limit => 20)
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#
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# class Character < ActiveRecord::Base
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# acts_as_gold # Uses the money attributes
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# acts_as_gold :column => :pennies # Uses the pennies attributes
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# end
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#
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# character.money = 57503
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# character.gold = 5
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# character.silver = 75
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# character.copper = 3
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#
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# character.money += 2.gold + 10.copper
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# character.gold = 7
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# character.copper = 13
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# character.money = 77513
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#
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# Copper and Silver have a maximum of 99. E.g. 100 copper => 1 silver and 100 silver => 1 Gold.
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# The maximum amount of money depends on the integer type used in the database:
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#
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# signed int(11) 2,147,483,647 => 214,748 Gold, 36 Silver, 47 Copper
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# signed int(20) 9,223,372,036,854,775,807 => 922,337,203,685,477 Gold, ++8 Silver, 07 Copper
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#
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module ClassMethods
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# Configuration options are:
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#
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# * +column+ - specifies the column name to use for keeping the money integer (default: +money+)
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def acts_as_gold(options = {})
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configuration = { :column => "money" }
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configuration.update(options) if options.is_a?(Hash)
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class_eval <<-EOV
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include ActsAsGold::InstanceMethods
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def money_column
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'#{configuration[:column]}'
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end
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EOV
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end
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end
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# Allow Fixnum and Bignum to easily convert to Gold, Silver or Copper.
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# This allows for things like:
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#
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# character.money = 2.gold + 45.silver + 50.copper
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module IntegerExtensions
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# 1.gold => 10000
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def gold
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self * 10000
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end
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# 1.silver => 100
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def silver
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self * 100
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end
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# Dummy, 1.copper => !
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def copper
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self
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end
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end
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# All the methods available to records that have the acts_as_gold method enabled.
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module InstanceMethods
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# Earn money.
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#
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# Either enter a total money value, or sum it up with gold and def silver. To earn
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# 1 Gold, 95 silver and 0 copper you can do the following:
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#
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# character.earn(19500)
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# character.earn(1.gold + 95.silver)
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#
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# This return true if the amount was added successfully
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def earn(amount)
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update_attribute(:money, money + amount)
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end
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# Spend money
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#
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# You can specify money the same way as with earning money.
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#
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# We return true if the money was spend successfully.
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#
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# This will raise a 'ActiveRecord::Acts::Gold::NotEnoughMoneyError' when there's not enough money
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def spend(amount)
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if money >= amount
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update_attribute(:money, money - amount)
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else
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raise ActsAsGold::NotEnoughMoneyError
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end
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end
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# Return the amount of Gold
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def gold
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split_copper.first.divmod(100).first
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end
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def silver
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split_copper.first.divmod(100).last
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end
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+
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def copper
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split_copper.last
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end
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private
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def split_copper
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self.send(money_column).divmod(100)
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end
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end
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end
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class Fixnum
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include ActsAsGold::IntegerExtensions
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end
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class Bignum
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include ActsAsGold::IntegerExtensions
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end
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require 'test/unit'
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require 'rubygems'
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gem 'activerecord', '>= 1.15.4.7794'
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require 'active_record'
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require "#{File.dirname(__FILE__)}/../init"
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ActiveRecord::Base.establish_connection(:adapter => "sqlite3", :dbfile => ":memory:")
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def setup_db
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ActiveRecord::Schema.define(:version => 1) do
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create_table :players do |t|
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t.column :money, :integer
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end
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create_table :another_players do |t|
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t.column :pennies, :integer
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end
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end
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end
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def teardown_db
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ActiveRecord::Base.connection.tables.each do |table|
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ActiveRecord::Base.connection.drop_table(table)
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end
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end
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class Player < ActiveRecord::Base
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acts_as_gold # defaults to :column => :money
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end
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class AnotherPlayer < ActiveRecord::Base
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acts_as_gold :column => :pennies
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end
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class ActsAsGoldTest < Test::Unit::TestCase
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def setup
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# Creates a Player iwth 250G, 44S and 55C
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setup_db
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Player.create(:money => 2504455)
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@player = Player.find(:first)
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end
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def teardown
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teardown_db
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end
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def test_alternate_column_name
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AnotherPlayer.create(:pennies => 1005095)
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@alt_player = AnotherPlayer.find(:first)
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assert_equal 1005095, @alt_player.pennies
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assert_equal 100, @alt_player.gold
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assert_equal 50, @alt_player.silver
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assert_equal 95, @alt_player.copper
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end
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def test_money_retrieval
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assert_equal 2504455, @player.money
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assert_equal 250, @player.gold
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assert_equal 44, @player.silver
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assert_equal 55, @player.copper
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end
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def test_numeric_extensions
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assert_equal 2500000, 250.gold
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assert_equal 2500, 25.silver
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assert_equal 25, 25.copper
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end
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def test_money_earning
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assert_equal 2504455, @player.money
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assert @player.earn(3.gold + 22.silver + 33.copper)
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assert_equal 2536688, @player.money
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end
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def test_money_spending
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assert_equal 2504455, @player.money
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assert @player.spend(3.gold + 22.silver + 33.copper)
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assert_equal 2472222, @player.money
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end
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def test_too_much_money_spending
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assert_equal 2504455, @player.money
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assert_raise(ActsAsGold::NotEnoughMoneyError) { @player.spend(300.gold) }
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assert_equal 2504455, @player.money
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end
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end
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metadata
CHANGED
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--- !ruby/object:Gem::Specification
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name: ariejan-acts_as_gold
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version: !ruby/object:Gem::Version
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-
version: 1.0.
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version: 1.0.4
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platform: ruby
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authors:
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- Ariejan de Vroom
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@@ -9,7 +9,7 @@ autorequire:
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bindir: bin
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cert_chain: []
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date: 2008-08-
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date: 2008-08-14 00:00:00 -07:00
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default_executable:
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dependencies:
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- !ruby/object:Gem::Dependency
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@@ -35,9 +35,9 @@ files:
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- Rakefile
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- README.textile
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- lib/acts_as_gold.rb
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-
-
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- test/acts_as_gold_test.rb
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has_rdoc: true
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homepage:
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homepage: http://ariejan.net
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post_install_message:
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rdoc_options:
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- --line-numbers
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@@ -65,5 +65,5 @@ rubygems_version: 1.2.0
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signing_key:
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specification_version: 2
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summary: acts_as_gold extends a model with Gold, Silver and Copper money.
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test_files:
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-
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test_files:
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- test/acts_as_gold_test.rb
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@@ -1,132 +0,0 @@
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1
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-
module ActiveRecord
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module Acts #:nodoc:
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module Gold #:nodoc:
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def self.included(base)
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base.extend(ClassMethods)
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-
end
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-
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# This +acts_as+ extension provides the capabilities for splitting a given interger column into
|
9
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-
# three separte coin values: Copper, Silver and Gold.
|
10
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-
#
|
11
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-
# A simple example: a Charachter has money ( t.integer :money, :limit => 20)
|
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#
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# class Character < ActiveRecord::Base
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# acts_as_gold :money
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# end
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#
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# character.money = 57503
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# character.gold = 5
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# character.silver = 75
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-
# character.copper = 3
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-
#
|
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-
# character.money += 2.gold + 10.copper
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-
# character.gold = 7
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-
# character.copper = 13
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# character.money = 77513
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-
#
|
27
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-
# Copper and Silver have a maximum of 99. E.g. 100 copper => 1 silver and 100 silver => 1 Gold.
|
28
|
-
# The maximum amount of money depends on the integer type used in the database:
|
29
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-
#
|
30
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-
# signed int(11) 2,147,483,647 => 214,748 Gold, 36 Silver, 47 Copper
|
31
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-
# signed int(20) 9,223,372,036,854,775,807 => 922,337,203,685,477 Gold, 58 Silver, 07 Copper
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-
#
|
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-
module ClassMethods
|
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-
# Configuration options are:
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35
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-
#
|
36
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-
# * +column+ - specifies the column name to use for keeping the money integer (default: +money+)
|
37
|
-
def acts_as_gold(options = {})
|
38
|
-
configuration = { :column => "money" }
|
39
|
-
configuration.update(options) if options.is_a?(Hash)
|
40
|
-
|
41
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-
class_eval <<-EOV
|
42
|
-
include ActiveRecord::Acts::Gold::InstanceMethods
|
43
|
-
|
44
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def money_column
|
45
|
-
'#{configuration[:column]}'
|
46
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-
end
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47
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-
|
48
|
-
EOV
|
49
|
-
end
|
50
|
-
end
|
51
|
-
|
52
|
-
# Allow Fixnum and Bignum to easily convert to Gold, Silver or Copper.
|
53
|
-
# This allows for things like:
|
54
|
-
#
|
55
|
-
# character.money = 2.gold + 45.silver + 50.copper
|
56
|
-
module IntegerExtensions
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57
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# 1.gold => 10000
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58
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def gold
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59
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self * 10000
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60
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end
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61
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62
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# 1.silver => 100
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63
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def silver
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64
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self * 100
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65
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end
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66
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67
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# Dummy, 1.copper => !
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68
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def copper
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self
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70
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end
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71
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end
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72
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73
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# All the methods available to records that have the acts_as_gold method enabled.
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module InstanceMethods
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# Earn money.
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#
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# Either enter a total money value, or sum it up with gold and def silver. To earn
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78
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# 1 Gold, 95 silver and 0 copper you can do the following:
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79
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#
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80
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# character.earn(19500)
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81
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# character.earn(1.gold + 95.silver)
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82
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#
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83
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# This return true if the amount was added successfully
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84
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def earn(amount)
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85
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update_attribute(:money, money + amount)
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86
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end
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87
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-
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88
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# Spend money
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89
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#
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90
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# You can specify money the same way as with earning money.
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91
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#
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# We return true if the money was spend successfully.
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93
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#
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94
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# This will raise a 'ActiveRecord::Acts::Gold::NotEnoughMoneyError' when there's not enough money
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95
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def spend(amount)
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96
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if money >= amount
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97
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update_attribute(:money, money - amount)
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98
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else
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99
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raise HotChocolate::NotEnoughMoneyError
|
100
|
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end
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101
|
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end
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102
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-
|
103
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# Return the amount of Gold
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104
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def gold
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105
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split_copper.first.divmod(100).first
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106
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end
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107
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-
|
108
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def silver
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109
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split_copper.first.divmod(100).last
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110
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end
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111
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-
|
112
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def copper
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113
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split_copper.last
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114
|
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end
|
115
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-
|
116
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private
|
117
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-
|
118
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def split_copper
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119
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self.send(money_column).divmod(100)
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120
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end
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121
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end
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122
|
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end
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123
|
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end
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124
|
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end
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125
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-
|
126
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class Fixnum
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127
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include ActiveRecord::Acts::Gold::IntegerExtensions
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128
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end
|
129
|
-
|
130
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class Bignum
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131
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include ActiveRecord::Acts::Gold::IntegerExtensions
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132
|
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end
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