ansi_art 0.0.1
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- data/.gitignore +3 -0
- data/Gemfile +4 -0
- data/LICENSE +13 -0
- data/README.md +72 -0
- data/Rakefile +2 -0
- data/ansi.css +42 -0
- data/ansi.ie9.css +4 -0
- data/ansi_art.gemspec +24 -0
- data/lib/ansi_art.rb +6 -0
- data/lib/ansi_art/buffer.rb +26 -0
- data/lib/ansi_art/converter.rb +24 -0
- data/lib/ansi_art/document.rb +75 -0
- data/lib/ansi_art/html_converter.rb +43 -0
- data/lib/ansi_art/png_converter.rb +124 -0
- data/lib/ansi_art/version.rb +3 -0
- metadata +112 -0
data/.gitignore
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data/Gemfile
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data/LICENSE
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Copyright [2011] [ansiProject]
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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data/README.md
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# AnsiArt
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This project is under refactoring.
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Pending issues:
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* Currently it only supports Ruby 1.9.2 or above because it uses `String#encode!`
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* It requires `uming.ttc` font file in current working directory. This is inconvenient.
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* The CSS should be moved somewhere else.
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I saw there are some code to use `gd2` gem in ruby 1.8.x. I think that doesn't work.
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## Requirement
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* Ruby 1.9.2 or above
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* libgd
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## Installation
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It's not on rubygems.org yet. Just clone the git reposiory and execute.
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rake install
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## Example: Get it working
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This gem requires CJK font `AR PL UMing` for PNG rendering, which is licensed under Arphic Public License.
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Put a `uming.tcc` font file in your working directory.
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Ways to find it:
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* In Ubuntu, it might be at `/usr/share/fonts/truetype/arphic/uming.ttc`.
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* Download it from [freedesktop.org] (http://www.freedesktop.org/wiki/Software/CJKUnifonts/Download)
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Download a ansi file:
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wget http://ansi.loli.tw/ansiarts/static/803.ans
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And here is the ruby snippet:
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require 'rubygems'
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gem 'ansi_art'
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require 'ansi_art'
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c = AnsiArt::Document.new(IO.read('803.ans'))
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html = c.to_html
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File.open('out.html', 'w') { |f| f.write(html) }
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png = c.to_png
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File.open('out.png', 'wb') { |f| f.write(png) }
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You should see `out.html` and `out.png` in your working directory.
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## Make HTML display correctly
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HTML output needs to be wraped under a `<div class="ansi-block">` tag, and apply required css files.
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Example:
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<!doctype html>
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<html>
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<head>
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<title>ANSI art test page</title>
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<link href="ansi.css" rel="stylesheet" type="text/css">
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<!--[if IE 9]>
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<link href="ansi.ie9.css" rel="stylesheet" type="text/css">
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<![endif]-->
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</head>
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<body>
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<div class="ansi-block">
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<%= c.to_html %>
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</div>
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</body>
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</html>
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data/Rakefile
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data/ansi.css
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.ansi-block{
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background-color: black;
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font: 20px "細明體","AR PL UMing TW","MS Mincho","SimHei",monospace;
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line-height: 100%;
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color:silver;
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width:800px;
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overflow:hidden;
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white-space: nowrap;
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margin:0 auto;
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padding:5px;
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border:1px solid gray;
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position:relative;
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}
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.ansi-block div{
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height:20px;
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overflow:hidden;
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position:relative;
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}
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.float-char{
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position:absolute;
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width:10px;
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height:20px;
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overflow:hidden;
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}
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.f0{color:black} .f1{color:Maroon} .f2{color:Green} .f3{color:Olive}
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.f4{color:Navy} .f5{color:Purple} .f6{color:Teal} .f7{color:Silver}
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.fb0{color:Gray} .fb1{color:Red} .fb2{color:lime} .fb3{color:yellow}
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.fb4{color:blue} .fb5{color:Fuchsia} .fb6{color:Aqua} .fb7{color:white}
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.b0{background-color:black}
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.b1{background-color:Maroon}
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.b2{background-color:Green}
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.b3{background-color:Olive}
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.b4{background-color:Navy}
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.b5{background-color:Purple}
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.b6{background-color:Teal}
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.b7{background-color:Silver}
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data/ansi.ie9.css
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data/ansi_art.gemspec
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# -*- encoding: utf-8 -*-
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$:.push File.expand_path("../lib", __FILE__)
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require "ansi_art/version"
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Gem::Specification.new do |s|
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s.name = "ansi_art"
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s.version = AnsiArt::VERSION
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s.platform = Gem::Platform::RUBY
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s.authors = ["albb0920", "miaout17"]
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s.email = ["albb0920@gmail.com"]
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s.homepage = "https://github.com/albb0920/big5-ansiart"
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s.summary = %q{ANSI AsciiArt Renderer}
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s.description = %q{Render AsciiArt to HTML and PNG format}
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s.rubyforge_project = "ansi_art"
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s.files = `git ls-files`.split("\n")
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s.test_files = `git ls-files -- {test,spec,features}/*`.split("\n")
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s.executables = `git ls-files -- bin/*`.split("\n").map{ |f| File.basename(f) }
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s.require_paths = ["lib"]
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s.add_dependency 'gd2-ffij', '~> 0.0.3'
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s.add_dependency 'ffi', '~> 1.0.9'
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end
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data/lib/ansi_art.rb
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module AnsiArt
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class Buffer < Array
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def initialize
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super
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end
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def conv str
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str.encode! 'utf-8','big5-uao',{:invalid => :replace, :undef => :replace}
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# Patch for special chars
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str.tr!("\u00AF","\u203E")
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str
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end
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def to_s
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return conv(self.pack('C*'))
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end
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def to_s! # to string and clean up
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output = self.to_s
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self.clear
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return output
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end
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end
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end
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module AnsiArt
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class Converter
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def initialize
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reset_color
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end
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def wait_half_char! # store dual color char left side color
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@leftColor = @color.clone
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end
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def set_color fg,bg,bri
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@color = {:fg => fg, :bg => bg, :bri => bri}
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end
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def set_color_for key,color
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@color[key] = color
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end
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def reset_color
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set_color 7,0,false
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end
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def commit_color
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#this is when new color is ACKed, do nothing by default
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end
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def output
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end
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end
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end
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module AnsiArt
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class Document
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def initialize ansi
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@ansi = ansi
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end
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def to_html
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return convert HtmlConverter.new
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end
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def to_png w=800, o={}
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return convert PngConverter.new(w,o)
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end
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def convert conv
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buffer = Buffer.new
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ctrl_seq = ""
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high_byte = false # current status
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@ansi.bytes do |b|
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if(ctrl_seq.empty? && b != 0x1B) #if is not ctrl sequence
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case b
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when 10 #newline
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conv.put buffer.to_s!
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conv.newLine
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when 13 #ignore \r
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else
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buffer.push b
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high_byte = (!high_byte && b > 128)
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end
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else # is control sequence
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ctrl_seq += (c = [b].pack('C*'))
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if(c.match(/[0-9;\[\x1B]/).nil?)
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if(c == "m") # terminal color config
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## ANSI Convert##
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# Remove half byte from string before put to converter
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half_char = buffer.slice!(-1) if high_byte
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# puts string with old color settings
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conv.put buffer.to_s! unless buffer.empty?
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if high_byte
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buffer.push half_char
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# ask converter to store left side color
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conv.wait_half_char!
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end
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# Strip esc chars and "[" and tail char
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ctrl_seq.gsub! /[\x1B\[]/ , ''
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ctrl_seq.slice! -1
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#split with ";" spliter
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confs = ctrl_seq.split(';')
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if(confs.empty?) #*[m = clear setting
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conv.reset_color
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else
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ctrl_seq.split(';').each do |conf|
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case conf = conf.to_i
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when 0 then conv.reset_color
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when 1 then conv.set_color_for :bri, true
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when 30..37 then conv.set_color_for :fg, conf % 10
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when 40..47 then conv.set_color_for :bg, conf % 10
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end
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end
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end
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conv.commit_color
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end
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ctrl_seq = ""
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end
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end
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end
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conv.put buffer.to_s
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return conv.output
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end
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end
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end
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module AnsiArt
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class HtmlConverter < Converter
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def initialize
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super
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@output = '<div><span class="f7 b0">'
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end
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def put str
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putHalfChar str[/./] unless @leftColor.nil?
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# behave like PCMan, need option for user to choose, though
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str.gsub!(/\u00B7/,"\u00B7 ")
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str.gsub!(/\u00A7/,"\u00A7 ")
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str.gsub!(/\uFF89/,"\uFF89 ")
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str.gsub!(/\u2665/,"\u2665 ")
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# HTML special chars
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str.gsub!(/&/, '&')
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str.gsub!(/</, '<')
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str.gsub!(/>/, '>')
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str.gsub!(/"/, '"')
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@output += str.gsub(/ /,' ')
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end
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def newLine
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@output += "</span></div><div><span class=\"#{formatColor}\">"
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end
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def commit_color
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@output += '</span><span class="' + formatColor + '">'
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end
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def output
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return @output + '</span></div>'
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end
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private
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def formatColor color=@color
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return "f#{((color[:bri])? 'b' : '')+color[:fg].to_s} b#{color[:bg].to_s}"
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end
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def putHalfChar chr
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@output += "<span class=\"float-char #{formatColor @leftColor}\">#{chr}</span>"
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@leftColor = nil
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end
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end
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end
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#encoding: utf-8
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module AnsiArt
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class PngConverter < Converter
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def initialize width, options
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super()
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# GD Image Library
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if RUBY_VERSION > '1.9'
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require 'gd2-ffij'
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else
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require 'gd2'
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$KCODE = 'u'
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require 'jcode'
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String.class_eval do
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def ascii_only?
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!self.mb_char?
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end
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end
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end
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self.class.class_eval('include GD2')
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Image.class_eval('def p *arg; end;') # the gd2 gem puts useless data, mute it
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@options = options
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@fontsize = width.to_i / 40
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height = @fontsize * 23
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@image = Image::TrueColor.new(width,height)
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@canvas = Canvas.new @image
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@canvas.font = Font::TrueType['./uming.ttc', @fontsize,{
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:dpi => 72,
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:charmap => Font::TrueType::CHARMAP_UNICODE,
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:linespacing => 1.0}]
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@canvas.move 0, - (@drift=@canvas.font.bounding_rectangle('龜')[:upper_left][1])
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@palette = {:normal => [Color[0,0,0],Color[128,0,0],Color[0,128,0],Color[128,128,0],
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Color[0,0,128],Color[128,0,128],Color[0,128,128],Color[192,192,192]],
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:bright => [Color[128,128,128],Color[255,0,0],Color[0,255,0],Color[255,255,0],
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Color[0,0,255],Color[255,0,255],Color[0,255,255],Color[255,255,255]]}
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end
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def put str
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|
+
return if str.empty?
|
41
|
+
|
42
|
+
# if we got a dual color char, draw it now
|
43
|
+
unless @leftColor.nil?
|
44
|
+
c = str[/./]
|
45
|
+
drawChar c,false
|
46
|
+
|
47
|
+
# overlap left part
|
48
|
+
@image.with_clipping x = @canvas.location[0],
|
49
|
+
y = @canvas.location[1] + @drift,
|
50
|
+
x + @fontsize/2 -1,
|
51
|
+
y + @fontsize - 1 do |image|
|
52
|
+
drawChar c, true, @leftColor
|
53
|
+
end
|
54
|
+
str[/./] = ''
|
55
|
+
@leftColor = nil
|
56
|
+
end
|
57
|
+
|
58
|
+
str.each_char do |c|
|
59
|
+
drawChar c
|
60
|
+
end
|
61
|
+
end
|
62
|
+
def newLine
|
63
|
+
@canvas.move_to 0, @canvas.location[1] + @fontsize
|
64
|
+
# if no enough space for the new line, resize image
|
65
|
+
if @canvas.location[1] + @fontsize + @drift > @image.height && !@options[:fixedHeight]
|
66
|
+
@image.crop! 0,0,@image.width,@image.height + @fontsize
|
67
|
+
end
|
68
|
+
end
|
69
|
+
def output
|
70
|
+
if @options[:path]
|
71
|
+
@image.export @options[:path], {:format => 'png',:level => 9};
|
72
|
+
return @options[:path] # return a path back
|
73
|
+
else
|
74
|
+
return @image.png(9)
|
75
|
+
end
|
76
|
+
end
|
77
|
+
private
|
78
|
+
def drawChar c, move=true, color=@color
|
79
|
+
width = @fontsize * ((c.ascii_only?)? 0.5 : 1)
|
80
|
+
|
81
|
+
# draw background first
|
82
|
+
@canvas.color = @palette[:normal][color[:bg]]
|
83
|
+
|
84
|
+
x = @canvas.location[0]
|
85
|
+
y = @canvas.location[1] + @drift
|
86
|
+
@canvas.rectangle x, y, x+width-1, y+@fontsize - 1,true
|
87
|
+
|
88
|
+
# draw text
|
89
|
+
@canvas.color = @palette[(color[:bri])? :bright : :normal][color[:fg]]
|
90
|
+
|
91
|
+
@canvas.text c unless graphChar c,x,y
|
92
|
+
|
93
|
+
@canvas.move width,0 if move
|
94
|
+
end
|
95
|
+
def graphChar ch, x, y
|
96
|
+
# right bottom point of full width char
|
97
|
+
y2 = y + @fontsize - 1
|
98
|
+
x2 = x + @fontsize - 1
|
99
|
+
|
100
|
+
case ch.ord
|
101
|
+
when (0x2581..0x2588) # 1/8 to full block, see Unicode Spec
|
102
|
+
@canvas.rectangle x, y + (0x2588 - ch.ord).to_f / 8 * @fontsize,
|
103
|
+
x2, y2, true
|
104
|
+
when (0x2589..0x258F) # 7/8 - 1/8 left block
|
105
|
+
@canvas.rectangle x, y,
|
106
|
+
x + (0x258F - ch.ord).to_f / 8 * @fontsize,
|
107
|
+
y2, true
|
108
|
+
when 0x25E2 # /|
|
109
|
+
@canvas.polygon [[x,y2], [x2,y], [x2,y2]],true
|
110
|
+
when 0x25E3 # |\
|
111
|
+
@canvas.polygon [[x,y], [x,y2], [x2,y2]], true
|
112
|
+
when 0x25E4 # |/
|
113
|
+
@canvas.polygon [[x,y], [x, y2], [x2,y]], true
|
114
|
+
when 0x25E5 # \|
|
115
|
+
@canvas.polygon [[x,y], [x2,y], [x2,y2]], true
|
116
|
+
when 0xFFE3
|
117
|
+
@canvas.rectangle x, y,
|
118
|
+
x2, y + @fontsize / 8, true
|
119
|
+
else return false
|
120
|
+
end
|
121
|
+
true
|
122
|
+
end
|
123
|
+
end
|
124
|
+
end
|
metadata
ADDED
@@ -0,0 +1,112 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: ansi_art
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
hash: 29
|
5
|
+
prerelease:
|
6
|
+
segments:
|
7
|
+
- 0
|
8
|
+
- 0
|
9
|
+
- 1
|
10
|
+
version: 0.0.1
|
11
|
+
platform: ruby
|
12
|
+
authors:
|
13
|
+
- albb0920
|
14
|
+
- miaout17
|
15
|
+
autorequire:
|
16
|
+
bindir: bin
|
17
|
+
cert_chain: []
|
18
|
+
|
19
|
+
date: 2011-08-29 00:00:00 Z
|
20
|
+
dependencies:
|
21
|
+
- !ruby/object:Gem::Dependency
|
22
|
+
name: gd2-ffij
|
23
|
+
prerelease: false
|
24
|
+
requirement: &id001 !ruby/object:Gem::Requirement
|
25
|
+
none: false
|
26
|
+
requirements:
|
27
|
+
- - ~>
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
hash: 25
|
30
|
+
segments:
|
31
|
+
- 0
|
32
|
+
- 0
|
33
|
+
- 3
|
34
|
+
version: 0.0.3
|
35
|
+
type: :runtime
|
36
|
+
version_requirements: *id001
|
37
|
+
- !ruby/object:Gem::Dependency
|
38
|
+
name: ffi
|
39
|
+
prerelease: false
|
40
|
+
requirement: &id002 !ruby/object:Gem::Requirement
|
41
|
+
none: false
|
42
|
+
requirements:
|
43
|
+
- - ~>
|
44
|
+
- !ruby/object:Gem::Version
|
45
|
+
hash: 5
|
46
|
+
segments:
|
47
|
+
- 1
|
48
|
+
- 0
|
49
|
+
- 9
|
50
|
+
version: 1.0.9
|
51
|
+
type: :runtime
|
52
|
+
version_requirements: *id002
|
53
|
+
description: Render AsciiArt to HTML and PNG format
|
54
|
+
email:
|
55
|
+
- albb0920@gmail.com
|
56
|
+
executables: []
|
57
|
+
|
58
|
+
extensions: []
|
59
|
+
|
60
|
+
extra_rdoc_files: []
|
61
|
+
|
62
|
+
files:
|
63
|
+
- .gitignore
|
64
|
+
- Gemfile
|
65
|
+
- LICENSE
|
66
|
+
- README.md
|
67
|
+
- Rakefile
|
68
|
+
- ansi.css
|
69
|
+
- ansi.ie9.css
|
70
|
+
- ansi_art.gemspec
|
71
|
+
- lib/ansi_art.rb
|
72
|
+
- lib/ansi_art/buffer.rb
|
73
|
+
- lib/ansi_art/converter.rb
|
74
|
+
- lib/ansi_art/document.rb
|
75
|
+
- lib/ansi_art/html_converter.rb
|
76
|
+
- lib/ansi_art/png_converter.rb
|
77
|
+
- lib/ansi_art/version.rb
|
78
|
+
homepage: https://github.com/albb0920/big5-ansiart
|
79
|
+
licenses: []
|
80
|
+
|
81
|
+
post_install_message:
|
82
|
+
rdoc_options: []
|
83
|
+
|
84
|
+
require_paths:
|
85
|
+
- lib
|
86
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
87
|
+
none: false
|
88
|
+
requirements:
|
89
|
+
- - ">="
|
90
|
+
- !ruby/object:Gem::Version
|
91
|
+
hash: 3
|
92
|
+
segments:
|
93
|
+
- 0
|
94
|
+
version: "0"
|
95
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
96
|
+
none: false
|
97
|
+
requirements:
|
98
|
+
- - ">="
|
99
|
+
- !ruby/object:Gem::Version
|
100
|
+
hash: 3
|
101
|
+
segments:
|
102
|
+
- 0
|
103
|
+
version: "0"
|
104
|
+
requirements: []
|
105
|
+
|
106
|
+
rubyforge_project: ansi_art
|
107
|
+
rubygems_version: 1.8.6
|
108
|
+
signing_key:
|
109
|
+
specification_version: 3
|
110
|
+
summary: ANSI AsciiArt Renderer
|
111
|
+
test_files: []
|
112
|
+
|