andrew_g_studio_game 1.0.0

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data/LICENSE ADDED
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+ Copyright (c) <year> <copyright holders>
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ # Studio Game game
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+ # Created as an exercise for Ruby video tutorial
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+ #
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+ # Author: Andrew Greenfield
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+ # Date: June 1, 2015
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+ Knuckleheads High Scores:
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+ Alvin............... 235
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+ Simon............... 555
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+ Theo................ 555
data/bin/players.csv ADDED
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+ alvin, 100
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+ simon, 60
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+ theo, 125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+ require_relative '../lib/studio_game/game'
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+
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+ # player1 = Player.new("moe")
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+ # player2 = Player.new("larry", 60)
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+ # player3 = Player.new("curly", 125)
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+ # knuckleheads = Game.new("Knuckleheads")
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+ # knuckleheads.add_player(player1)
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+ # knuckleheads.add_player(player2)
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+ # knuckleheads.add_player(player3)
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+
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+
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ # clumsy = ClumsyPlayer.new("klutz", 105)
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+ # knuckleheads.add_player(clumsy)
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+ #
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+ # berserker = BerserkPlayer.new("berserker", 50)
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+ # knuckleheads.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit) "
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ when 'exit', 'quit'
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+ knuckleheads.print_stats
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+ break
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+ else
39
+ puts "Please enter a number or 'quit'"
40
+ end
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+ end
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+
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+ # Time to print the stats
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+ knuckleheads.save_high_scores
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+
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+
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+
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+
@@ -0,0 +1,8 @@
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+ module StudioGame
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+ module Auditable
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+
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health = 100)
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+ super(name, health)
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+ @times_w00ted = 0
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+ end
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+
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+ def berserk?
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+ @times_w00ted > 5
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+ end
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+
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+ def w00t
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+ super
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+ @times_w00ted += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("beserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+
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+ def initialize(name, health=100, boost_factor = 1)
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+ super(name,health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+ end
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+
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz", 105, 3)
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+
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+ clumsy.w00t
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+ puts clumsy.health
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ # def print_name_and_health(player)
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+ # puts "#{player.name} (#{player.health})"
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+ # end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def print_stats
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+ puts "\n#{title} Statistics:"
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+ strong, weak = @players.partition { |player| player.strong? }
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+
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+ puts "\n#{strong.size} strong players:"
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+ strong.each do | player |
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+ puts player.to_name_and_health
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+ # print_name_and_health(player)
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+ end
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+
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+ puts "\n#{weak.size} weak players:"
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+ weak.each do | player |
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+ puts player.to_name_and_health
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+ # print_name_and_health(player)
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+ end
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+
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+ puts "\n#{title} High Scores:\n"
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found"
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { | sum, player | sum + player.points }
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+ end
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+
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+ def save_high_scores(to_file = "high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def play(rounds)
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+ puts "\nThere are #{@players.size} players in #{@title}."
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound #{round}:"
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+
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+ # @players.each do |player|
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+ # puts player
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+ # end
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+ #
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'treasure_trove'
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+ require_relative 'loaded_die'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 5..6
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+ player.w00t
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+ when 1..2
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+ player.blam
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+ else
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+ # skip player
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+ puts "#{player.name} was skipped"
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+ end
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+
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+ treasure = TreasureTrove.random
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+ puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points."
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+ player.found_treasure(treasure)
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+
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+
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+ def w00t
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+ self.health += 15
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+ puts "player #{self.name} got w00ted"
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+ end
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+
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+ def blam
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+ self.health -= 10
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+ puts "player #{self.name} got blammed"
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+ end
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+
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+ def strong?
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+ self.health > 100
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_reader :reader
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+ attr_accessor :name, :health
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+
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+ def initialize(name, health = 100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
15
+ end
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+
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+ def self.from_csv(line)
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+ name, health = line.split(',')
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+ Player.new(name, Integer(health.to_i))
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+ end
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+
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+ def to_name_and_health
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+ "#{@name} (#{@health})"
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+ end
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+
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+ def to_s
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+ "I'm #{@name } with health = #{@health}, points = #{points}, and score = #{score}."
28
+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def name=(new_name)
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+ @name = new_name.capitalize
36
+ end
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+
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+ def found_treasure(treasure)
39
+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def each_found_treasure
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+ # I got the following line wrong first time
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+ # when iterating over a hash you provide 2 vars for key and value
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+ # and stop putting 'for' in front of iterators!!!
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+ @found_treasures.each do | name, points |
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+ yield Treasure.new(name, points)
50
+ end
51
+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
55
+ end
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+
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+ def <=>(other_player)
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+ other_player.score <=> score
59
+ end
60
+ end
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+
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+ if __FILE__ == $0
63
+ player = Player.new("moe")
64
+ puts player.name
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+ puts player.health
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+ player.w00t
67
+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
17
+ end
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
5
+
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+ before do
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+ @initial_health = 50
8
+ @player = BerserkPlayer.new("berserker", @initial_health)
9
+ end
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+
11
+ it "does not go berserk when w00ted up to 5 times" do
12
+ 1.upto(5) { @player.w00t }
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+
14
+ expect(@player.berserk?).to be_falsey
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+ # or if using Rspec 3.0:
16
+ # @player.berserk?.should be_falsey
17
+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
20
+ 1.upto(6) { @player.w00t }
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+
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+ expect(@player.berserk?).to be_truthy
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+
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+ # or if using Rspec 3.0:
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+ # @player.berserk?.should be_truthy
26
+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ expect(@player.health).to eq(@initial_health + (8 * 15))
33
+ end
34
+ end
35
+ end
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+ require 'studio_game/clumsy_player'
2
+
3
+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz", 0, 3)
7
+ end
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+
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+ it "only gets half the point value for each treasure" do
10
+ @player.points.should == 0
11
+
12
+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
14
+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
16
+
17
+ @player.points.should == 75
18
+
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+ crowbar = Treasure.new(:crowbar, 400)
20
+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
23
+
24
+ yielded = []
25
+ @player.each_found_treasure do |treasure|
26
+ yielded << treasure
27
+ end
28
+
29
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
30
+ end
31
+
32
+ it "gets an extra boost (w00t factor 3) when he's wooted" do
33
+ @player.w00t
34
+ expect(@player.health).to eq(45)
35
+ end
36
+ end
37
+ end
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+ require 'studio_game/game'
2
+
3
+ module StudioGame
4
+ describe Game do
5
+
6
+ before do
7
+ @game = Game.new("Knuckleheads")
8
+
9
+ @initial_health = 100
10
+ @player = Player.new("moe", @initial_health)
11
+ @game.add_player(@player)
12
+
13
+ @rounds = 1
14
+ end
15
+
16
+ context "being played with one player" do
17
+
18
+ it "woots a player when a high number is rolled" do
19
+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
20
+ @game.play(@rounds)
21
+ expect(@player.health).to eq(@initial_health + 15)
22
+ end
23
+
24
+ it "skips a player when a medium number is rolled" do
25
+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
26
+ @game.play(@rounds)
27
+ expect(@player.health).to eq(@initial_health)
28
+ end
29
+
30
+ it "blams a player when a low number is rolled" do
31
+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
32
+ @game.play(@rounds)
33
+ expect(@player.health).to eq(@initial_health - 10)
34
+ end
35
+
36
+ it "assigns a treasure for points during a player's turn" do
37
+ game = Game.new("Knuckleheads")
38
+ player = Player.new("moe")
39
+ game.add_player(player)
40
+ game.play(1)
41
+
42
+ expect(player.points).not_to be_zero
43
+
44
+ # or use alternate expectation syntax:
45
+ # expect(player.points).not_to be_zero
46
+ end
47
+ end
48
+
49
+ context "being played with multiple players" do
50
+
51
+ it "computes total points as the sum of all player points" do
52
+ game = Game.new("Knuckleheads")
53
+
54
+ player1 = Player.new("moe")
55
+ player2 = Player.new("larry")
56
+
57
+ game.add_player(player1)
58
+ game.add_player(player2)
59
+
60
+ player1.found_treasure(Treasure.new(:hammer, 50))
61
+ player1.found_treasure(Treasure.new(:hammer, 50))
62
+ player2.found_treasure(Treasure.new(:crowbar, 400))
63
+
64
+ game.total_points.should == 500
65
+ end
66
+ end
67
+ end
68
+ end
@@ -0,0 +1,125 @@
1
+ require 'studio_game/player'
2
+
3
+ module StudioGame
4
+ describe Player do
5
+
6
+ before do
7
+ $stdout = StringIO.new
8
+ @initial_health = 150
9
+ @player_name = "Larry"
10
+ @player = Player.new(@player_name, @initial_health)
11
+ end
12
+
13
+ it "has a capitalized name" do
14
+ expect(@player.name).to eq(@player_name)
15
+ end
16
+
17
+ it "has an iniital health" do
18
+ expect(@player.health).to equal(150)
19
+ end
20
+
21
+ it "has a string representation" do
22
+ @player.found_treasure(Treasure.new(:hammer, 50))
23
+ @player.found_treasure(Treasure.new(:hammer, 50))
24
+ expect(@player.to_s).to eq("I'm Larry with health = 150, points = 100, and score = 250.")
25
+ end
26
+
27
+ it "can be created from a csv" do
28
+ line = "Larry, 150"
29
+ @player = Player.from_csv(line)
30
+ expect(@player.name).to eq("Larry")
31
+ expect(@player.health).to eq(150)
32
+ end
33
+
34
+ it "computers a score as the sum of its health and points" do
35
+ @player.found_treasure(Treasure.new(:hammer, 50))
36
+ @player.found_treasure(Treasure.new(:hammer, 50))
37
+ expect(@player.score).to eq(250)
38
+ end
39
+
40
+ it "increases health by 15 when w00ted" do
41
+ @player.w00t
42
+ expect(@player.health).to eq(@initial_health + 15)
43
+ end
44
+
45
+ it "decreases health by 10 when blammed" do
46
+ @player.blam
47
+ expect(@player.health).to eq(@initial_health - 10)
48
+ end
49
+
50
+ it "yields each found treasure and its total points" do
51
+ @player.found_treasure(Treasure.new(:skillet, 100))
52
+ @player.found_treasure(Treasure.new(:skillet, 100))
53
+ @player.found_treasure(Treasure.new(:hammer, 50))
54
+ @player.found_treasure(Treasure.new(:bottle, 5))
55
+ @player.found_treasure(Treasure.new(:bottle, 5))
56
+ @player.found_treasure(Treasure.new(:bottle, 5))
57
+ @player.found_treasure(Treasure.new(:bottle, 5))
58
+ @player.found_treasure(Treasure.new(:bottle, 5))
59
+
60
+ yielded = []
61
+ @player.each_found_treasure do |treasure|
62
+ yielded << treasure
63
+ end
64
+
65
+ yielded.should == [
66
+ Treasure.new(:skillet, 200),
67
+ Treasure.new(:hammer, 50),
68
+ Treasure.new(:bottle, 25)
69
+ ]
70
+ end
71
+
72
+ it "computes points as the sum of all treasure points" do
73
+ @player.points.should == 0
74
+
75
+ @player.found_treasure(Treasure.new(:hammer, 50))
76
+
77
+ @player.points.should == 50
78
+
79
+ @player.found_treasure(Treasure.new(:crowbar, 400))
80
+
81
+ @player.points.should == 450
82
+
83
+ @player.found_treasure(Treasure.new(:hammer, 50))
84
+
85
+ @player.points.should == 500
86
+ end
87
+
88
+ context "with a health greater than 100" do
89
+ before do
90
+ @player = Player.new("Larry", 150)
91
+ end
92
+
93
+ it "is strong" do
94
+ @player.should be_strong #rspec syntactic sugar: strips be_, adds ?
95
+ # @player.strong?.should be_truthy
96
+ # player.strong?.should be_true
97
+ # expect(@player.strong?).to eq(true)
98
+ end
99
+ end
100
+
101
+ context "with a health of 100 or less" do
102
+ before do
103
+ @player = Player.new("larry", 100)
104
+ end
105
+
106
+ it "is weak" do
107
+ @player.should_not be_strong
108
+ # or expect(@player).not_to be_strong
109
+ end
110
+ end
111
+
112
+ context "in a collection of players" do
113
+ before do
114
+ @player1 = Player.new("moe", 100)
115
+ @player2 = Player.new("larry", 200)
116
+ @player3 = Player.new("curly", 300)
117
+ @players = [@player1, @player2, @player3]
118
+ end
119
+
120
+ it "is sorted by decreasing score" do
121
+ expect(@players.sort).to eq([@player3, @player2, @player1])
122
+ end
123
+ end
124
+ end
125
+ end
@@ -0,0 +1,55 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ expect(TreasureTrove::TREASURES.size).to eq(6)
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns as random treasure" do
51
+ treasure = TreasureTrove.random
52
+ expect(TreasureTrove::TREASURES).to include(treasure)
53
+ end
54
+ end
55
+ end
metadata ADDED
@@ -0,0 +1,88 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: andrew_g_studio_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Andrew Greenfield
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2015-06-01 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - ">="
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: |
28
+ # Studio Game game
29
+ # Created as an exercise for Ruby video tutorial
30
+ #
31
+ # Author: Andrew Greenfield
32
+ # Date: June 1, 2015
33
+ email: greenfield.andrew@gmail.com
34
+ executables:
35
+ - studio_game
36
+ extensions: []
37
+ extra_rdoc_files: []
38
+ files:
39
+ - LICENSE
40
+ - README
41
+ - bin/high_scores.txt
42
+ - bin/players.csv
43
+ - bin/studio_game
44
+ - lib/studio_game/auditable.rb
45
+ - lib/studio_game/berserk_player.rb
46
+ - lib/studio_game/clumsy_player.rb
47
+ - lib/studio_game/die.rb
48
+ - lib/studio_game/game.rb
49
+ - lib/studio_game/game_turn.rb
50
+ - lib/studio_game/loaded_die.rb
51
+ - lib/studio_game/playable.rb
52
+ - lib/studio_game/player.rb
53
+ - lib/studio_game/treasure_trove.rb
54
+ - spec/studio_game/berserk_player_spec.rb
55
+ - spec/studio_game/clumsy_player_spec.rb
56
+ - spec/studio_game/game_spec.rb
57
+ - spec/studio_game/player_spec.rb
58
+ - spec/studio_game/treasure_trove_spec.rb
59
+ homepage: ''
60
+ licenses:
61
+ - MIT
62
+ metadata: {}
63
+ post_install_message:
64
+ rdoc_options: []
65
+ require_paths:
66
+ - lib
67
+ required_ruby_version: !ruby/object:Gem::Requirement
68
+ requirements:
69
+ - - ">="
70
+ - !ruby/object:Gem::Version
71
+ version: '1.9'
72
+ required_rubygems_version: !ruby/object:Gem::Requirement
73
+ requirements:
74
+ - - ">="
75
+ - !ruby/object:Gem::Version
76
+ version: '0'
77
+ requirements: []
78
+ rubyforge_project:
79
+ rubygems_version: 2.4.6
80
+ signing_key:
81
+ specification_version: 4
82
+ summary: A silly little game.
83
+ test_files:
84
+ - spec/studio_game/berserk_player_spec.rb
85
+ - spec/studio_game/clumsy_player_spec.rb
86
+ - spec/studio_game/game_spec.rb
87
+ - spec/studio_game/player_spec.rb
88
+ - spec/studio_game/treasure_trove_spec.rb