amar-tui 2.1.0 → 2.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- metadata +10 -120
- data/amar-tui.rb +0 -8195
- data/cli_enc_output.rb +0 -87
- data/cli_enc_output_new.rb +0 -433
- data/cli_enc_output_new_3tier.rb +0 -198
- data/cli_enc_output_new_compact.rb +0 -238
- data/cli_name_gen.rb +0 -21
- data/cli_npc_output.rb +0 -279
- data/cli_npc_output_new.rb +0 -700
- data/cli_town_output.rb +0 -39
- data/cli_weather_output.rb +0 -36
- data/includes/class_enc.rb +0 -341
- data/includes/class_enc_new.rb +0 -512
- data/includes/class_monster_new.rb +0 -551
- data/includes/class_npc.rb +0 -1378
- data/includes/class_npc_new.rb +0 -1221
- data/includes/class_npc_new.rb.backup +0 -706
- data/includes/class_npc_new_skills.rb +0 -153
- data/includes/class_town.rb +0 -237
- data/includes/d6s.rb +0 -40
- data/includes/equipment_tables.rb +0 -120
- data/includes/functions.rb +0 -67
- data/includes/includes.rb +0 -30
- data/includes/randomizer.rb +0 -15
- data/includes/spell_catalog.rb +0 -446
- data/includes/tables/armour.rb +0 -13
- data/includes/tables/chartype.rb +0 -4412
- data/includes/tables/chartype_new.rb +0 -765
- data/includes/tables/chartype_new_full.rb +0 -2713
- data/includes/tables/enc_specific.rb +0 -168
- data/includes/tables/enc_type.rb +0 -17
- data/includes/tables/encounters.rb +0 -99
- data/includes/tables/magick.rb +0 -169
- data/includes/tables/melee.rb +0 -36
- data/includes/tables/missile.rb +0 -17
- data/includes/tables/monster_stats_new.rb +0 -264
- data/includes/tables/month.rb +0 -18
- data/includes/tables/names.rb +0 -21
- data/includes/tables/personality.rb +0 -12
- data/includes/tables/race_templates.rb +0 -318
- data/includes/tables/religions.rb +0 -266
- data/includes/tables/spells_new.rb +0 -496
- data/includes/tables/tier_system.rb +0 -104
- data/includes/tables/town.rb +0 -71
- data/includes/tables/weather.rb +0 -41
- data/includes/town_relations.rb +0 -127
- data/includes/weather.rb +0 -108
- data/includes/weather2latex.rb +0 -114
- data/lib/rcurses.rb +0 -33
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@@ -1,168 +0,0 @@
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# The main data for encountering each specific type in various terrains
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#
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# Terrain randomizer: Terraintype#=Night#(0)/Day#(1),Terrain#: Terrain, Night/Day -- $Terraintype = $Terrain + (8 * $Day)
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# [ 0: City 1: Rural 2: Road 3: Plains 4: Hills 5: Mountain 6: Woods 7: Wilderness ]
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$Enc_specific = {
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"smallanimal" => {# ○Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi●Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi
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"Small animal: Prey" => [ 7, 7, 6, 6, 6, 6, 6, 5, 8, 7, 6, 6, 6, 6, 6, 5],
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"Small animal: Predator" => [ 3, 3, 4, 4, 4, 4, 4, 5, 2, 3, 4, 4, 4, 4, 4, 5]
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},
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"largeanimal" => {# ○Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi●Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi
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"Large animal: Prey" => [ 8, 8, 7, 6, 6, 6, 6, 5, 9, 8, 7, 6, 6, 6, 6, 5],
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"Large animal: Predator" => [ 2, 2, 3, 4, 4, 4, 4, 5, 1, 2, 3, 4, 4, 4, 4, 5]
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},
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"human" => {# ○Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi●Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi
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"Human: Animal trainer" => [ 2, 5, 4, 5, 5, 5, 6, 6, 2, 5, 4, 5, 5, 5, 6, 6],
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"Human: Archer" => [ 3, 4, 4, 5, 5, 5, 5, 5, 3, 4, 4, 5, 5, 5, 5, 5],
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"Human: Armour smith" => [ 4, 2, 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2],
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"Human: Army officer" => [ 5, 5, 4, 3, 3, 3, 3, 3, 5, 5, 4, 3, 3, 3, 3, 3],
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"Human: Assassin" => [ 3, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1],
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"Human: Baker/Cook" => [ 4, 4, 3, 3, 3, 3, 3, 3, 4, 4, 3, 3, 3, 3, 3, 3],
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"Human: Bard" => [ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4],
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"Human: Boatbuilder" => [ 4, 4, 3, 3, 2, 1, 3, 3, 4, 4, 3, 3, 2, 1, 3, 3],
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"Human: Body guard" => [ 4, 3, 3, 3, 3, 3, 3, 3, 4, 3, 3, 3, 3, 3, 3, 3],
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"Human: Builder" => [ 5, 5, 3, 4, 4, 4, 4, 4, 5, 5, 3, 4, 4, 4, 4, 4],
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"Human: Bureaucrat" => [ 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2],
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"Human: Carpenter" => [ 4, 4, 3, 4, 4, 4, 6, 4, 4, 4, 3, 4, 4, 4, 6, 4],
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"Human: Clergyman" => [ 4, 3, 3, 3, 3, 3, 3, 3, 4, 3, 3, 3, 3, 3, 3, 3],
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"Human: Crafts (fine)" => [ 4, 3, 2, 3, 3, 3, 3, 3, 4, 3, 2, 3, 3, 3, 3, 3],
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"Human: Crafts (heavy)" => [ 4, 4, 3, 4, 4, 4, 4, 4, 4, 4, 3, 4, 4, 4, 4, 4],
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"Human: Entertainer" => [ 5, 4, 4, 4, 4, 4, 4, 4, 5, 4, 4, 4, 4, 4, 4, 4],
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"Human: Executioner" => [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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"Human: Farmer" => [ 4,10, 8, 7, 6, 5, 6, 5, 4,10, 8, 7, 6, 5, 6, 5],
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"Human: Fine artist" => [ 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2],
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"Human: Fine smith" => [ 4, 3, 3, 3, 3, 3, 3, 3, 4, 3, 3, 3, 3, 3, 3, 3],
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"Human: Fisherman" => [ 6, 8, 5, 4, 4, 4, 4, 4, 6, 8, 5, 4, 4, 4, 4, 4],
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"Human: Gladiator" => [ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2],
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"Human: Noble" => [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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"Human: Highwayman" => [ 2, 3, 6, 6, 6, 6, 6, 6, 1, 3, 6, 6, 6, 6, 6, 6],
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"Human: House wife" => [ 8, 8, 5, 5, 5, 4, 5, 3, 8, 8, 5, 5, 5, 4, 5, 3],
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"Human: Hunter" => [ 4, 8, 8, 9, 9, 9,10, 9, 4, 8, 8, 9, 9, 9,10, 9],
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"Human: Jeweller" => [ 3, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1],
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"Human: High class" => [ 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2],
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"Human: Mapmaker" => [ 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2],
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"Human: Mason" => [ 6, 6, 5, 5, 5, 4, 4, 4, 6, 6, 5, 5, 5, 4, 4, 4],
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"Human: Merchant" => [ 7, 6, 6, 6, 5, 5, 5, 5, 7, 6, 6, 6, 5, 5, 5, 5],
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"Human: Messenger" => [ 3, 2, 3, 2, 2, 2, 2, 2, 3, 2, 3, 2, 2, 2, 2, 2],
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"Human: Monk" => [ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4],
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"Human: Nanny" => [ 5, 4, 3, 4, 4, 4, 4, 4, 5, 4, 3, 4, 4, 4, 4, 4],
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"Human: Navigator" => [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3],
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"Human: Prostitute" => [ 6, 2, 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2],
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"Human: Ranger" => [ 3, 6, 6, 7, 7, 7, 9, 8, 3, 6, 6, 7, 7, 7, 9, 8],
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"Human: Sage" => [ 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2],
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"Human: Sailor" => [ 7, 8, 3, 3, 3, 3, 3, 3, 7, 8, 3, 3, 3, 3, 3, 3],
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"Human: Scribe" => [ 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2],
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"Human: Seer" => [ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2],
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"Human: Smith" => [ 7, 6, 4, 4, 4, 4, 4, 4, 7, 6, 4, 4, 4, 4, 4, 4],
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"Human: Soldier" => [10, 8, 8, 8, 8, 8, 8, 8, 0, 8, 8, 8, 8, 8, 8, 8],
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"Human: Sorcerer" => [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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"Human: Sports contender" =>[ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3],
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"Human: Summoner" => [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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"Human: Tailor" => [ 6, 6, 4, 4, 4, 4, 4, 4, 6, 6, 4, 4, 4, 4, 4, 4],
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"Human: Tanner" => [ 5, 5, 4, 4, 4, 4, 6, 5, 5, 5, 4, 4, 4, 4, 6, 5],
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"Human: Thief" => [ 5, 4, 5, 3, 3, 3, 3, 3, 3, 3, 5, 3, 3, 3, 3, 3],
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"Human: Tracker" => [ 3, 6, 7, 7, 7, 7, 8, 9, 3, 6, 7, 7, 7, 7, 8, 9],
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"Human: Warrior" => [ 7, 6, 7, 7, 7, 7, 7, 7, 7, 6, 7, 7, 7, 7, 7, 7],
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"Human: Witch (black)" => [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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"Human: Witch (white)" => [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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"Human: Wizard (air)" => [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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"Human: Wizard (earth)" => [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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"Human: Wizard (fire)" => [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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"Human: Wizard (water)" => [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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"Human: Wizard (prot.)" => [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
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},
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"dwarf" => {# ○Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi●Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi
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"Dwarf: Worker" => [ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2],
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"Dwarf: Warrior" => [ 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 3, 4, 2, 2],
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"Dwarf: Guard" => [ 4, 3, 3, 3, 3, 3, 2, 2, 3, 3, 4, 3, 3, 4, 2, 2],
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"Dwarf: Smith" => [ 4, 3, 2, 2, 2, 2, 2, 2, 6, 5, 4, 2, 2, 2, 2, 2]
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},
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"elf" => {# ○Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi●Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi
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"Elf: Worker" => [ 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2],
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"Elf: Warrior" => [ 2, 2, 2, 2, 2, 2, 3, 3, 2, 2, 2, 2, 2, 2, 3, 3],
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"Elf: Archer" => [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3],
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"Elf: Wizard" => [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
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},
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"arax" => {# ○Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi●Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi
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"Arax: Worker" => [ 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2],
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"Arax: Warrior" => [ 3, 3, 3, 3, 3, 3, 3, 4, 3, 3, 3, 3, 3, 3, 3, 4],
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"Arax: Hunter" => [ 3, 3, 3, 4, 4, 4, 4, 4, 3, 3, 3, 4, 4, 4, 4, 4]
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},
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"monster" => {# ○Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi●Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi
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"Monster: Troll (small)" => [ 3, 3, 4, 5, 6, 6, 7, 7, 2, 2, 3, 4, 5, 5, 6, 6],
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"Monster: Troll (large)" => [ 1, 1, 1, 2, 3, 3, 4, 4, 1, 1, 1, 2, 2, 2, 3, 3],
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"Monster: Faerie" => [ 4, 4, 4, 5, 4, 2,10, 9, 4, 4, 4, 6, 4, 2,10, 9],
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"Monster: Lizardman" => [ 5, 5, 5, 5, 4, 3, 5, 6, 5, 5, 5, 5, 5, 3, 5, 6],
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"Monster: Giant" => [ 2, 2, 2, 2, 3, 4, 2, 2, 2, 2, 2, 2, 3, 4, 2, 2],
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"Monster: Wyvern" => [ 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 4, 5, 4, 5],
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"Monster: Werewolf" => [ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4],
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"Monster: Zombie" => [ 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1, 2, 3, 1, 4],
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"Monster: Skeleton" => [ 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1, 2, 3, 1, 4],
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"Monster: Vampire" => [ 5, 5, 5, 5, 5, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0],
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"Monster: Dragon" => [ 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2],
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"Monster: Special" => [ 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 6]
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},
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"event" => {
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# ○Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi●Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi
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"Event: Robbed victim lies on the ground, crying" =>
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[ 3, 2, 1, 0, 0, 0, 0, 0, 3, 2, 1, 0, 0, 0, 0, 0],
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"Event: Shop is getting robbed" =>
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[ 3, 1, 0, 0, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0],
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"Event: Law enforcement is about to catch a robber/thief" =>
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[ 2, 1, 0, 0, 0, 0, 0, 0, 3, 2, 1, 0, 0, 0, 0, 0],
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"Event: Law enforcement with a newly caught robber/thief" =>
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[ 2, 1, 1, 0, 0, 0, 0, 0, 3, 2, 2, 0, 0, 0, 0, 0],
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"Event: Mob bullying an innocent" =>
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[ 3, 1, 1, 0, 0, 0, 0, 0, 5, 3, 1, 0, 0, 0, 0, 0],
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"Event: Assassination attempt" =>
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[ 3, 2, 1, 0, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0],
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"Event: Crowd demonstrating" =>
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[ 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 0, 0, 0, 0, 0, 0],
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"Event: Religious procession" =>
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[ 2, 1, 0, 0, 0, 0, 0, 0, 6, 4, 4, 3, 3, 1, 3, 1],
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"Event: Roll again. The encounter is wounded" =>
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[ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3],
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"Event: Roll again. The encounter is rich (2d6 GP)" =>
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[ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3],
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"Event: Roll again. If human or dwarf, the encounter is drunk" =>
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[ 5, 3, 3, 2, 2, 1, 2, 1, 4, 2, 2, 1, 1, 1, 1, 1],
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"Event: Roll again. The encounter carries a magic item" =>
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[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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"Event: Combination encounter. Roll two times" =>
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[ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5],
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"Event: Combination encounter. Roll three times" =>
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[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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"Event: Ambush. Roll again" =>
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[ 2, 2, 3, 1, 1, 1, 1, 2, 2, 2, 3, 1, 1, 1, 1, 2],
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"Event: Roll again. Encounter is seeking treasure (if applicable)" =>
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[ 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5],
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"Event: Music event/consert" =>
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[ 2, 1, 0, 0, 0, 0, 0, 0, 5, 4, 2, 1, 1, 1, 1, 1],
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"Event: Hero. Roll again with +4 level until \na humanoid is rolled (use only the first one)" =>
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[ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2],
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"Event: Demi-God. Roll again with +8 level until \na humanoid is rolled (use only the first one)" =>
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[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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|
146
|
-
"Event: Quarrel/fight between two encounters. Roll two times" =>
|
|
147
|
-
[ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4],
|
|
148
|
-
"Event: Bad weather" =>
|
|
149
|
-
[ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5],
|
|
150
|
-
"Event: Abandoned camp/equipment" =>
|
|
151
|
-
[ 4, 4, 4, 4, 4, 2, 4, 2, 4, 4, 4, 4, 4, 2, 4, 2],
|
|
152
|
-
"Event: Equipment worth 1d6 GP if Awareness roll of 12 is made" =>
|
|
153
|
-
[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
|
154
|
-
"Event: Fire or explosion" =>
|
|
155
|
-
[ 2, 2, 1, 1, 1, 1, 1, 1, 3, 2, 1, 1, 1, 1, 1, 1],
|
|
156
|
-
"Event: Temporary magic field, restore 1 MA" =>
|
|
157
|
-
[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
|
158
|
-
"Event: Temporary magic field, drain 1 MA" =>
|
|
159
|
-
[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
|
160
|
-
"Event: Encounter is terrified. Roll again" =>
|
|
161
|
-
[ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3],
|
|
162
|
-
"Event: Encounter is seeking help. Roll again" =>
|
|
163
|
-
[ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3],
|
|
164
|
-
"Event: Cave/cavern/dungeon/building discovered with\n Awareness roll of 9 (12 at night)" =>
|
|
165
|
-
[ 1, 1, 1, 2, 3, 3, 3, 4, 1, 1, 1, 3, 3, 3, 3, 4]
|
|
166
|
-
}
|
|
167
|
-
}
|
|
168
|
-
|
data/includes/tables/enc_type.rb
DELETED
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
# Terrain randomizer - what type of encounter is most likely in each terrain
|
|
2
|
-
#
|
|
3
|
-
# Tarraintype#=Night#(0)/Day#(1),Terrain#: Terrain, Night/Day
|
|
4
|
-
# 0: City 1: Rural 2: Road 3: Plains 4: Hills 5: Mountain 6: Woods 7: Wilderness
|
|
5
|
-
# $Terraintype = $Terrain + (8 * $Day)
|
|
6
|
-
|
|
7
|
-
$Enc_type = {# ○Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi●Ci,Ru,Ro,Pl,Hi,Mo,Wo,Wi
|
|
8
|
-
"NO ENCOUNTER" => [ 8, 9,11,13,13,15,17,15, 5, 7, 9,11,11,13,15,13],
|
|
9
|
-
"smallanimal" => [ 3, 4, 4,10,10, 8,15,10, 3, 4, 5,10,10, 8,15,10],
|
|
10
|
-
"largeanimal" => [ 2, 5, 5, 8, 7, 6,12, 7, 4, 5, 5, 8, 7, 6,12, 7],
|
|
11
|
-
"human" => [10, 9, 8, 7, 6, 5, 8, 4,15,14,13,10, 9, 7,10, 6],
|
|
12
|
-
"dwarf" => [ 2, 2, 2, 3, 4, 6, 1, 3, 3, 3, 3, 3, 6, 8, 1, 3],
|
|
13
|
-
"elf" => [ 1, 1, 1, 2, 1, 1, 5, 3, 3, 3, 3, 3, 2, 1, 8, 3],
|
|
14
|
-
"arax" => [ 1, 1, 2, 3, 3, 3, 3, 3, 1, 1, 1, 1, 2, 2, 2, 3],
|
|
15
|
-
"monster" => [ 1, 1, 1, 3, 3, 4, 3, 4, 1, 1, 1, 1, 2, 3, 2, 4],
|
|
16
|
-
"event" => [ 4, 4, 3, 3, 3, 3, 4, 4, 5, 4, 3, 3, 3, 3, 4, 5]
|
|
17
|
-
}
|
|
@@ -1,99 +0,0 @@
|
|
|
1
|
-
# Stats for each encounter
|
|
2
|
-
#
|
|
3
|
-
# Encounter format = [ MaxLVL, SIZE, STR, END, AWR, Dodge, Melee-skill, Missile-skill, AP, MAG, MagicLore ]
|
|
4
|
-
# 0 1 2 3 4 5 6 7 8 9 10
|
|
5
|
-
|
|
6
|
-
$Encounters = {# [L, Z, S, E, A, d,ml,ms,ap,ma,ml]
|
|
7
|
-
"Animal trainer" => [5, 3, 2, 3, 3, 3, 3, 3, 4, 0, 0],
|
|
8
|
-
"Archer" => [5, 3, 3, 3, 3, 4, 4, 6, 5, 0, 0],
|
|
9
|
-
"Armour smith" => [5, 3, 5, 4, 1, 3, 3, 3, 6, 0, 0],
|
|
10
|
-
"Army officer" => [5, 3, 4, 3, 2, 5, 5, 5, 6, 0, 0],
|
|
11
|
-
"Assassin" => [5, 3, 3, 2, 3, 4, 5, 5, 4, 0, 0],
|
|
12
|
-
"Baker/Cook" => [5, 3, 2, 1, 1, 2, 2, 2, 2, 0, 0],
|
|
13
|
-
"Bard" => [5, 3, 1, 2, 2, 2, 2, 2, 3, 1, 0],
|
|
14
|
-
"Boatbuilder" => [5, 3, 4, 3, 1, 2, 2, 2, 3, 0, 0],
|
|
15
|
-
"Body guard" => [5, 4, 4, 4, 3, 5, 5, 5, 6, 0, 0],
|
|
16
|
-
"Builder" => [5, 3, 4, 3, 1, 2, 2, 2, 2, 0, 0],
|
|
17
|
-
"Bureaucrat" => [5, 3, 0, 1, 2, 1, 1, 1, 2, 0, 0],
|
|
18
|
-
"Carpenter" => [5, 3, 3, 2, 1, 2, 2, 2, 2, 0, 0],
|
|
19
|
-
"Clergyman" => [5, 3, 2, 2, 2, 2, 2, 2, 4, 2, 1],
|
|
20
|
-
"Crafts (fine)" => [5, 3, 2, 1, 2, 1, 1, 1, 2, 0, 0],
|
|
21
|
-
"Crafts (heavy)" => [5, 3, 3, 3, 1, 2, 2, 2, 2, 0, 0],
|
|
22
|
-
"Entertainer" => [5, 3, 3, 3, 2, 5, 4, 4, 2, 0, 0],
|
|
23
|
-
"Executioner" => [5, 4, 5, 2, 1, 1, 4, 1, 4, 0, 0],
|
|
24
|
-
"Farmer" => [5, 3, 3, 2, 2, 2, 2, 2, 2, 0, 0],
|
|
25
|
-
"Fine artist" => [5, 3, 1, 1, 2, 1, 1, 1, 0, 0, 0],
|
|
26
|
-
"Fine smith" => [5, 3, 2, 1, 2, 2, 2, 2, 2, 0, 0],
|
|
27
|
-
"Fisherman" => [5, 3, 4, 3, 2, 3, 3, 3, 3, 0, 0],
|
|
28
|
-
"Gladiator" => [5, 4, 4, 4, 2, 6, 6, 4, 6, 0, 0],
|
|
29
|
-
"Noble" => [5, 3, 2, 2, 2, 3, 3, 3, 6, 0, 0],
|
|
30
|
-
"Highwayman" => [5, 3, 2, 3, 2, 4, 4, 4, 5, 0, 0],
|
|
31
|
-
"House wife" => [5, 3, 2, 1, 1, 1, 1, 1, 0, 0, 0],
|
|
32
|
-
"Hunter" => [5, 3, 3, 4, 4, 4, 3, 4, 4, 0, 0],
|
|
33
|
-
"Jeweller" => [5, 3, 1, 1, 3, 1, 1, 1, 0, 0, 0],
|
|
34
|
-
"High class" => [5, 3, 2, 3, 2, 3, 3, 3, 6, 0, 0],
|
|
35
|
-
"Mapmaker" => [5, 3, 1, 1, 2, 1, 1, 1, 2, 0, 0],
|
|
36
|
-
"Mason" => [5, 3, 4, 3, 1, 1, 1, 1, 2, 0, 0],
|
|
37
|
-
"Merchant" => [5, 3, 2, 2, 2, 2, 2, 2, 2, 0, 0],
|
|
38
|
-
"Messenger" => [5, 3, 2, 4, 3, 4, 3, 3, 3, 0, 0],
|
|
39
|
-
"Monk" => [5, 3, 3, 4, 3, 5, 6, 4, 3, 2, 0],
|
|
40
|
-
"Nanny" => [5, 3, 1, 2, 2, 1, 1, 1, 0, 0, 0],
|
|
41
|
-
"Navigator" => [5, 3, 1, 2, 3, 1, 1, 1, 2, 0, 0],
|
|
42
|
-
"Prostitute" => [5, 3, 2, 3, 2, 3, 3, 3, 2, 0, 0],
|
|
43
|
-
"Ranger" => [5, 3, 2, 4, 3, 4, 4, 5, 5, 0, 0],
|
|
44
|
-
"Sage" => [5, 3, 1, 1, 2, 1, 1, 1, 2, 1, 1],
|
|
45
|
-
"Sailor" => [5, 3, 4, 4, 2, 3, 3, 3, 3, 0, 0],
|
|
46
|
-
"Scribe" => [5, 3, 1, 1, 2, 1, 1, 1, 2, 0, 0],
|
|
47
|
-
"Seer" => [5, 3, 1, 1, 3, 1, 1, 1, 2, 4, 4],
|
|
48
|
-
"Smith" => [5, 3, 5, 3, 1, 1, 1, 1, 5, 0, 0],
|
|
49
|
-
"Soldier" => [5, 4, 3, 4, 2, 5, 5, 5, 6, 0, 0],
|
|
50
|
-
"Sorcerer" => [5, 3, 1, 1, 2, 2, 2, 2, 3, 4, 4],
|
|
51
|
-
"Sports contender" => [5, 3, 4, 4, 2, 5, 5, 5, 4, 0, 0],
|
|
52
|
-
"Summoner" => [5, 3, 1, 1, 2, 2, 2, 2, 3, 4, 4],
|
|
53
|
-
"Tailor" => [5, 3, 2, 1, 2, 2, 2, 2, 2, 0, 0],
|
|
54
|
-
"Tanner" => [5, 3, 2, 1, 2, 2, 2, 2, 2, 0, 0],
|
|
55
|
-
"Thief" => [5, 3, 2, 3, 3, 5, 5, 4, 4, 0, 0],
|
|
56
|
-
"Tracker" => [5, 3, 2, 4, 5, 4, 4, 4, 4, 0, 0],
|
|
57
|
-
"Warrior" => [5, 4, 4, 4, 2, 5, 5, 4, 6, 0, 0],
|
|
58
|
-
"Witch (black)" => [5, 3, 1, 1, 2, 2, 2, 2, 3, 4, 4],
|
|
59
|
-
"Witch (white)" => [5, 3, 1, 1, 2, 2, 2, 2, 3, 4, 4],
|
|
60
|
-
"Wizard (air)" => [5, 3, 1, 1, 2, 2, 2, 2, 3, 4, 4],
|
|
61
|
-
"Wizard (earth)" => [5, 3, 1, 1, 2, 2, 2, 2, 3, 4, 4],
|
|
62
|
-
"Wizard (fire)" => [5, 3, 1, 1, 2, 2, 2, 2, 3, 4, 4],
|
|
63
|
-
"Wizard (water)" => [5, 3, 1, 1, 2, 2, 2, 2, 3, 4, 4],
|
|
64
|
-
"Wizard (prot.)" => [5, 3, 1, 1, 2, 2, 2, 2, 3, 4, 4],
|
|
65
|
-
"Small animal: Prey" => [3, 2, 1, 3, 5, 5,-1, 0, 0, 0, 0],
|
|
66
|
-
"Small animal: Predator" => [3, 2, 1, 4, 5, 4,-4, 0, 0, 0, 0],
|
|
67
|
-
"Large animal: Prey" => [3, 5, 5, 4, 5, 5,-2, 0,-1, 0, 0],
|
|
68
|
-
"Large animal: Predator" => [3, 5, 5, 5, 5, 4,-5, 0,-1, 0, 0],
|
|
69
|
-
# These will be created with race prefix when race is selected
|
|
70
|
-
"Worker" => [5, 3, 3, 3, 2, 2, 3, 2, 3, 0, 0],
|
|
71
|
-
"Guard" => [5, 3, 4, 4, 3, 4, 5, 4, 6, 0, 0],
|
|
72
|
-
"Scout" => [5, 3, 3, 4, 4, 5, 4, 5, 4, 0, 0],
|
|
73
|
-
"Barbarian" => [5, 4, 5, 4, 2, 4, 5, 3, 4, 0, 0],
|
|
74
|
-
"Shaman" => [5, 3, 2, 3, 3, 3, 3, 3, 3, 3, 2],
|
|
75
|
-
"Berserker" => [5, 4, 5, 5, 2, 3, 6, 3, 3, 0, 0],
|
|
76
|
-
"Battle Mage" => [5, 3, 2, 3, 3, 4, 4, 4, 4, 4, 3],
|
|
77
|
-
"Monster: Troll (small)" => [3, 3, 3, 3, 2, 3, 3, 3, 5, 0, 0],
|
|
78
|
-
"Monster: Troll (large)" => [6, 7, 7, 7, 1, 2, 6, 3,-3, 0, 0],
|
|
79
|
-
"Monster: Faerie" => [6, 3, 2, 3, 6, 6, 5, 4, 2, 5, 2],
|
|
80
|
-
"Monster: Lizardman" => [5, 4, 5, 5, 2, 2, 5, 2, 6, 0, 0],
|
|
81
|
-
"Monster: Giant" => [6,12,12, 7, 2, 0, 6, 3,-4, 0, 0],
|
|
82
|
-
"Monster: Wyvern" => [5,10,10, 7, 5, 2,-5, 0,-3, 0, 0],
|
|
83
|
-
"Monster: Werewolf" => [6, 3, 4, 5, 5, 5, 5, 3, 3, 0, 0],
|
|
84
|
-
"Monster: Zombie" => [4, 3, 4, 7, 0, 0, 3, 0, 4, 0, 0],
|
|
85
|
-
"Monster: Skeleton" => [3, 3, 2, 5, 0, 0, 2, 0, 4, 0, 0],
|
|
86
|
-
"Monster: Vampire" => [7, 3, 5,10, 3, 6, 5, 3, 3, 3, 3],
|
|
87
|
-
"Monster: Dragon" => [7,12,12, 7, 4, 1,-7, 0,-6, 5, 2],
|
|
88
|
-
"Monster: Red Dragon" => [8,14,14, 8, 4, 1,-8, 0,-7, 6, 3],
|
|
89
|
-
"Monster: Black Dragon" => [8,13,13, 9, 5, 2,-7, 0,-6, 6, 3],
|
|
90
|
-
"Monster: Green Dragon" => [7,12,13, 8, 4, 2,-7, 0,-6, 5, 2],
|
|
91
|
-
"Monster: Blue Dragon" => [8,13,12, 7, 5, 1,-7, 0,-6, 6, 3],
|
|
92
|
-
"Monster: Gold Dragon" => [9,15,15, 9, 6, 2,-8, 0,-7, 7, 4],
|
|
93
|
-
"Monster: Ancient Dragon" => [10,16,16,10, 6, 3,-9, 0,-8, 8, 5],
|
|
94
|
-
"Monster: Drake" => [6, 8, 8, 6, 4, 3,-5, 0,-4, 3, 1],
|
|
95
|
-
"Monster: Hydra" => [7,11,10, 9, 3, 1,-6, 0,-5, 0, 0],
|
|
96
|
-
"Monster: Basilisk" => [6, 9, 9, 7, 4, 2,-5, 0,-4, 3, 1],
|
|
97
|
-
"Monster: Special" => [9, 7, 7, 7, 5, 5, 5, 5,10, 0, 0]
|
|
98
|
-
}
|
|
99
|
-
|
data/includes/tables/magick.rb
DELETED
|
@@ -1,169 +0,0 @@
|
|
|
1
|
-
# Magick tables
|
|
2
|
-
#
|
|
3
|
-
# [ "Level", "Spell", "+", "Resist", "CT", "DR", "Dur", "Rng", "Wt", "AoE" ]
|
|
4
|
-
# referencegoes like $Magick["air"][5][5], which would be DR for "Fog" (=9)
|
|
5
|
-
# The NPC's level in the spell is entered into $Magick["air"][5][0]
|
|
6
|
-
|
|
7
|
-
$Magick = {
|
|
8
|
-
"air" => [
|
|
9
|
-
[ 0, "Push", "-", "N", "1r", "7", "I", "5m", "", "1O*/1C*" ],
|
|
10
|
-
[ 0, "Animal Sense", "+", "Y", "5r", "9", "5m", "100m", "", "1A*" ],
|
|
11
|
-
[ 0, "Ctrl Elemental", "A", "Y", "1r", "9", "2m", "10m", "", "1E*" ],
|
|
12
|
-
[ 0, "Enh. COORD", "P", "Y", "10m", "9", "10m", "T", "100kg", "1C*" ],
|
|
13
|
-
[ 0, "Extinguish", "-", "N", "1r", "9", "I", "5m", "", "1mr" ],
|
|
14
|
-
[ 0, "Fog", "P", "N", "1m", "9", "5m", "10m", "", "10mr" ],
|
|
15
|
-
[ 0, "Freeze Air", "P", "N", "1r", "9", "2r", "5m", "", "1mr" ],
|
|
16
|
-
[ 0, "Telekin. Light", "A", "Y", "1r", "9", "1r", "5m", "100g", "1O*/1C*" ],
|
|
17
|
-
[ 0, "Breathe in Water", "P", "Y", "1r", "11", "10m", "T", "", "1C*" ],
|
|
18
|
-
[ 0, "Ctrl Wind", "A", "N", "1m", "11", "5m", "10m", "", "2mr" ],
|
|
19
|
-
[ 0, "Levitation", "A", "Y", "1r", "11", "2r", "5m", "50kg", "1C*" ],
|
|
20
|
-
[ 0, "Lightningbolt", "-", "N", "1r", "11", "I", "10m", "", "1T*" ],
|
|
21
|
-
[ 0, "Make Familiar", "-", "Y", "12h", "11", "P", "T", "50kg", "1A*" ],
|
|
22
|
-
[ 0, "Seek", "P", "N", "1r", "11", "1r", "T", "1kg", "1M*" ],
|
|
23
|
-
[ 0, "Silence", "P", "Y", "1r", "11", "5r", "T", "100kg", "1O*/1C*" ],
|
|
24
|
-
[ 0, "Summ. Elemental", "-", "N", "5m", "11", "2m", "1m", "", "1E*" ],
|
|
25
|
-
[ 0, "Telekinesis", "A", "Y", "1r", "13", "1r", "5m", "5kg", "1O*/1C*" ],
|
|
26
|
-
[ 0, "Banish", "-", "Y", "1r", "13", "I", "10m", "", "1D*" ],
|
|
27
|
-
[ 0, "Invisibility", "P", "Y", "1r", "13", "5r", "T", "100kg", "1O*/1C*" ],
|
|
28
|
-
[ 0, "Wall of Force", "P", "N", "1r", "13", "1r", "5m", "", "1/2mr" ],
|
|
29
|
-
[ 0, "Waterwalking", "A", "Y", "5r", "13", "2m", "10m", "100kg", "1C*" ],
|
|
30
|
-
[ 0, "Fly", "P", "Y", "1r", "15", "5r", "T", "50kg", "1C*" ],
|
|
31
|
-
[ 0, "Prep. Teleport", "-", "Y", "1r", "17", "I", "T/100 km", "50kg", "1C*/1O*" ],
|
|
32
|
-
[ 0, "Teleport", "-", "Y", "1r", "17", "I", "T/50m", "50kg", "1C*/1O*" ] ],
|
|
33
|
-
"black" => [
|
|
34
|
-
[ 0, "Agony", "A", "Y", "1r", "9", "1r", "2m", "100kg", "1C*" ],
|
|
35
|
-
[ 0, "Possession", "A", "Y", "1m", "10", "10m", "S", "", "1C*" ],
|
|
36
|
-
[ 0, "Prot. f Demons", "+", "N", "1r", "11", "1m", "T", "", "1C*" ],
|
|
37
|
-
[ 0, "Prot. f Undeads", "+", "N", "1r", "11", "1m", "T", "", "1U*" ],
|
|
38
|
-
[ 0, "Sleep", "P", "Y", "1m", "11", "2r", "10m", "", "1C" ],
|
|
39
|
-
[ 0, "Summoning", "-", "N", "5m", "11", "2m", "1m", "", "1D*" ],
|
|
40
|
-
[ 0, "Blindness", "P", "Y", "1r", "11", "1r", "5m", "", "1C*" ],
|
|
41
|
-
[ 0, "Call", "-", "Y", "5m", "11", "2m", "1m", "", "1D*" ],
|
|
42
|
-
[ 0, "Command", "A", "Y", "1r", "11", "1r", "1m", "", "1C*" ],
|
|
43
|
-
[ 0, "Command Demon", "P", "Y", "1r", "11", "Spc", "5m", "", "1D*" ],
|
|
44
|
-
[ 0, "Darkness", "+", "Y", "1r", "11", "1r", "5m", "", "1mr" ],
|
|
45
|
-
[ 0, "Death T", "-", "Y", "1r", "11", "I", "T", "", "1C*" ],
|
|
46
|
-
[ 0, "Make Familiar", "-", "Y", "12h", "11", "P", "T", "50kg", "1A*" ],
|
|
47
|
-
[ 0, "Command Undead", "A", "Y", "1r", "13", "2m", "10m", "", "1U*" ],
|
|
48
|
-
[ 0, "Banish", "-", "Y", "1r", "13", "I", "10m", "", "1D*" ],
|
|
49
|
-
[ 0, "Immobilize", "P", "Y", "1r", "13", "1r", "10m", "", "1C*" ],
|
|
50
|
-
[ 0, "Animate Dead", "P", "N", "1 d", "13", "1d/P", "T", "50kg", "1C*" ],
|
|
51
|
-
[ 0, "Exteriorize", "P", "N", "10m", "14", "1m", "S", "", "S" ] ],
|
|
52
|
-
"earth" => [
|
|
53
|
-
[ 0, "Animal Sense", "+", "Y", "5r", "9", "5m", "100m", "", "1A*" ],
|
|
54
|
-
[ 0, "Ctrl Elemental", "A", "Y", "1r", "9", "2m", "10m", "", "1E*" ],
|
|
55
|
-
[ 0, "Enh. Strength", "P", "Y", "10m", "9", "10m", "T", "100kg", "1C*" ],
|
|
56
|
-
[ 0, "Extinguish", "-", "N", "1r", "9", "I", "5m", "", "1mr" ],
|
|
57
|
-
[ 0, "Freeze Solid", "P", "N", "1r", "9", "2r", "5m", "20kg", "1/2mr" ],
|
|
58
|
-
[ 0, "Glue", "P", "Y", "1r", "9", "1r", "5m", "", "5 cmr" ],
|
|
59
|
-
[ 0, "Repair", "-", "N", "10m", "9", "I", "T", "20kg", "1O*" ],
|
|
60
|
-
[ 0, "Summon Elemental", "-", "N", "5m", "11", "2m", "1m", "", "1E*" ],
|
|
61
|
-
[ 0, "Darkness", "+", "Y", "1r", "11", "1r", "5m", "", "1mr" ],
|
|
62
|
-
[ 0, "Armor", "P", "Y", "1r", "11", "5r", "T", "100kg", "1O*/1C*" ],
|
|
63
|
-
[ 0, "Make Familiar", "-", "Y", "12h", "11", "P", "T", "50kg", "1A*" ],
|
|
64
|
-
[ 0, "Prot. f Fire", "P", "Y", "1r", "11", "2r", "1m", "", "1O*/1C*" ],
|
|
65
|
-
[ 0, "Banish", "-", "Y", "1r", "13", "I", "10m", "", "1D*" ],
|
|
66
|
-
[ 0, "Immobilize", "P", "Y", "1r", "13", "1r", "10m", "", "1C*" ] ],
|
|
67
|
-
"fire" => [
|
|
68
|
-
[ 0, "Ignite", "-", "Y", "1r", "7", "I", "1m", "", "5 cmr" ],
|
|
69
|
-
[ 0, "Light", "P", "Y", "1r", "7", "5r", "1m", "", "1mr" ],
|
|
70
|
-
[ 0, "Animal Sense", "+", "Y", "5r", "9", "5m", "100m", "", "1A*" ],
|
|
71
|
-
[ 0, "Cone of Light", "A", "N", "1r", "9", "2r", "25m", "", "=>3mr" ],
|
|
72
|
-
[ 0, "Ctrl Elemental", "A", "Y", "1r", "9", "2m", "10m", "", "1E*" ],
|
|
73
|
-
[ 0, "Extinguish", "-", "N", "1r", "9", "I", "5m", "", "1mr" ],
|
|
74
|
-
[ 0, "Flash", "-", "N", "1r", "9", "I", "1m", "", "Spc" ],
|
|
75
|
-
[ 0, "Fireball", "-", "N", "1r", "11", "I", "5m", "", "1/2mr" ],
|
|
76
|
-
[ 0, "Create Fire", "+", "Y", "5r", "11", "5r", "1m", "", "1/2mr" ],
|
|
77
|
-
[ 0, "Prot. f Fire", "P", "Y", "1r", "11", "2r", "1m", "", "1O*/1C*" ],
|
|
78
|
-
[ 0, "Summon Elemental", "-", "N", "5m", "11", "2m", "1m", "", "1E*" ],
|
|
79
|
-
[ 0, "Banish", "-", "Y", "1r", "13", "I", "10m", "", "1D*" ],
|
|
80
|
-
[ 0, "Ctrl Fire", "A", "N", "1m", "13", "5m", "10m", "", "1/2mr" ] ],
|
|
81
|
-
"life" => [
|
|
82
|
-
[ 0, "Det. Disemb. Spirit", "A", "N", "1r", "8", "1r", "S", "", "10mr" ],
|
|
83
|
-
[ 0, "Animal Sense", "+", "Y", "5r", "9", "5m", "100m", "", "1A*" ],
|
|
84
|
-
[ 0, "Enh. AWARE", "P", "Y", "10m", "9", "10m", "T", "", "1C*" ],
|
|
85
|
-
[ 0, "Enh. COORD", "P", "Y", "10m", "9", "10m", "T", "100kg", "1C*" ],
|
|
86
|
-
[ 0, "Enh. ENDUR", "P", "Y", "10m", "9", "10m", "T", "100kg", "1C*" ],
|
|
87
|
-
[ 0, "Enh. LEARN", "P", "Y", "10m", "9", "10m", "T", "", "1C*" ],
|
|
88
|
-
[ 0, "Enh. STRNG", "P", "Y", "10m", "9", "10m", "T", "100kg", "1C*" ],
|
|
89
|
-
[ 0, "Healing", "A", "Y", "1m", "9", "Spc", "T", "", "1C*" ],
|
|
90
|
-
[ 0, "Night Vision", "P", "Y", "1m", "9", "10m", "T", "100kg", "1C*" ],
|
|
91
|
-
[ 0, "Possession", "A", "Y", "1m", "10", "10m", "S", "", "1C*" ],
|
|
92
|
-
[ 0, "Blindness", "P", "Y", "1r", "11", "1r", "5m", "", "1C*" ],
|
|
93
|
-
[ 0, "Breathe in Water", "P", "Y", "1r", "11", "10m", "T", "", "1C*" ],
|
|
94
|
-
[ 0, "Change Size", "P", "Y", "1m", "11", "5m", "T", "100kg", "1C*" ],
|
|
95
|
-
[ 0, "Charm I", "P", "Y", "1r", "11", "5r", "5m", "", "1C*" ],
|
|
96
|
-
[ 0, "Charm II", "P", "Y", "10m", "11", "1h", "5m", "", "1C*" ],
|
|
97
|
-
[ 0, "Command", "A", "Y", "1r", "11", "1r", "1m", "", "1C*" ],
|
|
98
|
-
[ 0, "Make Familiar", "-", "Y", "12h", "11", "P", "T", "50kg", "1A*" ],
|
|
99
|
-
[ 0, "Prot. f Demons", "+", "N", "1r", "11", "1m", "T", "", "1C*" ],
|
|
100
|
-
[ 0, "Prot. f Undeads", "+", "N", "1r", "11", "1m", "T", "", "1U*" ],
|
|
101
|
-
[ 0, "Sleep", "P", "Y", "1m", "11", "2r", "10m", "", "1C" ],
|
|
102
|
-
[ 0, "Turn Undead", "-", "Y", "1r", "11", "I", "5m", "", "1mr+1U" ],
|
|
103
|
-
[ 0, "Read Thought", "A", "Y", "1r", "13", "1r", "5m", "", "S+1C*" ],
|
|
104
|
-
[ 0, "Banish", "-", "Y", "1r", "13", "I", "10m", "", "1D*" ],
|
|
105
|
-
[ 0, "Immobilize", "P", "Y", "1r", "13", "1r", "10m", "", "1C*" ],
|
|
106
|
-
[ 0, "Project Thought", "A", "Y", "1r", "13", "1r", "5m", "", "S+1C*" ],
|
|
107
|
-
[ 0, "Exteriorize", "P", "N", "10m", "14", "1m", "S", "", "S" ],
|
|
108
|
-
[ 0, "Polymorph", "P", "Y", "1m", "15", "5m", "T", "", "1C*" ],
|
|
109
|
-
[ 0, "Regeneration", "P", "Y", "1h", "15", "Spc", "T", "", "1C*" ],
|
|
110
|
-
[ 0, "Resurrection", "-", "Y", "2h", "19", "I", "T", "", "1C*" ] ],
|
|
111
|
-
"magic" => [
|
|
112
|
-
[ 0, "Delay", "P", "N", "1r", "0", "1r", "As spell", "", "1S*" ],
|
|
113
|
-
[ 0, "Passify", "P", "N", "As spell", "0", "1r", "-", "", "1S*" ],
|
|
114
|
-
[ 0, "Warding", "P", "N", "10m", "0", "1 d", "T", "", "1O*/1mr" ],
|
|
115
|
-
[ 0, "Dispel Magic", "P", "N", "1r", "Tot+3", "1m", "10m", "", "1S*/10mr/1C", ],
|
|
116
|
-
[ 0, "Pnency", "P", "N", "12h", "5", "Spc", "T", "", "1S*" ],
|
|
117
|
-
[ 0, "Enchant Item", "P", "Y", "12h", "8", "P", "T", "5kg", "1O*+1S" ],
|
|
118
|
-
[ 0, "Det. Magic", "A", "Y", "1r", "9", "1r", "T", "", "1C*" ],
|
|
119
|
-
[ 0, "Ench. Weapon", "P", "Y", "1r", "11", "2r", "T", "3kg", "1W*" ],
|
|
120
|
-
[ 0, "Ident. Magic", "-", "Y", "1h", "11", "I", "1m", "", "1O*, 1C*/1S*" ],
|
|
121
|
-
[ 0, "Prot. f Magic", "P", "Y", "1m", "11", "1m", "T", "", "1C*" ],
|
|
122
|
-
[ 0, "Sharpness", "P", "Y", "1r", "11", "2r", "T", "3kg", "1W*" ],
|
|
123
|
-
[ 0, "Wall of Force", "P", "N", "1r", "13", "1r", "5m", "", "1/2mr" ] ],
|
|
124
|
-
"perception" => [
|
|
125
|
-
[ 0, "Light", "P", "Y", "1r", "7", "5r", "1m", "", "1mr" ],
|
|
126
|
-
[ 0, "Animal Sense", "+", "Y", "5r", "9", "5m", "100m", "", "1A*" ],
|
|
127
|
-
[ 0, "Cone of Light", "A", "N", "1r", "9", "2r", "25m", "", "=>3mr" ],
|
|
128
|
-
[ 0, "Det. Magic", "A", "Y", "1r", "9", "1r", "T", "", "1C*" ],
|
|
129
|
-
[ 0, "Det. Truth", "A", "Y", "1r", "9", "5r", "5m", "", "1C*" ],
|
|
130
|
-
[ 0, "Enh. Awareness", "P", "Y", "10m", "9", "10m", "T", "", "1C*" ],
|
|
131
|
-
[ 0, "Farsee", "P", "Y", "1r", "9", "1m", "T", "", "1C*" ],
|
|
132
|
-
[ 0, "Night Vision", "P", "Y", "1m", "9", "10m", "T", "100kg", "1C*" ],
|
|
133
|
-
[ 0, "Det. Disemb. Spirit", "A", "N", "1r", "11", "1r", "S", "", "10mr" ],
|
|
134
|
-
[ 0, "Identify Magic", "-", "Y", "1h", "11", "I", "1m", "", "1O*, 1C*/1S*" ],
|
|
135
|
-
[ 0, "Read Thought", "A", "Y", "1r", "13", "1r", "5m", "", "S+1C*" ] ],
|
|
136
|
-
"protection" => [
|
|
137
|
-
[ 0, "Prot. f Water", "P", "Y", "1r", "7", "2m", "T", "50kg", "1O*/1C*" ],
|
|
138
|
-
[ 0, "Armor", "P", "Y", "1r", "11", "5r", "T", "100kg", "1O*/1C*" ],
|
|
139
|
-
[ 0, "Prot. f Demons", "+", "N", "1r", "11", "1m", "T", "", "1C*" ],
|
|
140
|
-
[ 0, "Prot. f Fire", "P", "Y", "1r", "11", "2r", "1m", "", "1O*/1C*" ],
|
|
141
|
-
[ 0, "Prot. f Magic", "P", "Y", "1m", "11", "1m", "T", "", "1C*" ],
|
|
142
|
-
[ 0, "Prot. f Undeads", "+", "N", "1r", "11", "1m", "T", "", "1U*" ] ],
|
|
143
|
-
"summoning" => [
|
|
144
|
-
[ 0, "Ctrl Elemental", "A", "Y", "1r", "9", "2m", "10m", "", "1E*" ],
|
|
145
|
-
[ 0, "Call", "-", "Y", "5m", "11", "2m", "1m", "", "1D*" ],
|
|
146
|
-
[ 0, "Command Demon", "P", "Y", "1r", "11", "Spc", "5m", "", "1D*" ],
|
|
147
|
-
[ 0, "Prot. f Demons", "+", "N", "1r", "11", "1m", "T", "", "1C*" ],
|
|
148
|
-
[ 0, "Summon Elemental", "-", "N", "5m", "11", "2m", "1m", "", "1E*" ],
|
|
149
|
-
[ 0, "Summoning", "-", "N", "5m", "11", "2m", "1m", "", "1D*" ],
|
|
150
|
-
[ 0, "Banish", "-", "Y", "1r", "13", "I", "10m", "", "1D*" ] ],
|
|
151
|
-
"water" => [
|
|
152
|
-
[ 0, "Prot. f Water", "P", "Y", "1r", "7", "2m", "T", "50kg", "1O*/1C*" ],
|
|
153
|
-
[ 0, "Water to Wine", "-", "N", "2r", "7", "I", "1m", "", "1l" ],
|
|
154
|
-
[ 0, "Animal Sense", "+", "Y", "5r", "9", "5m", "100m", "", "1A*" ],
|
|
155
|
-
[ 0, "Ctrl Elemental", "A", "Y", "1r", "9", "2m", "10m", "", "1E*" ],
|
|
156
|
-
[ 0, "Create Water", "-", "N", "1m", "9", "I", "5m", "", "10l" ],
|
|
157
|
-
[ 0, "Extinguish", "-", "N", "1r", "9", "I", "5m", "", "1mr" ],
|
|
158
|
-
[ 0, "Fog", "P", "N", "1m", "9", "5m", "10m", "", "10mr" ],
|
|
159
|
-
[ 0, "Freeze Liquid", "P", "N", "1r", "9", "2r", "5m", "", "1/2mr" ],
|
|
160
|
-
[ 0, "Make Familiar", "-", "Y", "12h", "11", "P", "T", "50kg", "1A*" ],
|
|
161
|
-
[ 0, "Breathe in Water", "P", "Y", "1r", "11", "10m", "T", "", "1C*" ],
|
|
162
|
-
[ 0, "Change Size", "P", "Y", "1m", "11", "5m", "T", "100kg", "1C*" ],
|
|
163
|
-
[ 0, "Prot. f Fire", "P", "Y", "1r", "11", "2r", "1m", "", "1O*/1C*" ],
|
|
164
|
-
[ 0, "Summon Elemental", "-", "N", "5m", "11", "2m", "1m", "", "1E*" ],
|
|
165
|
-
[ 0, "Banish", "-", "Y", "1r", "13", "I", "10m", "", "1D*" ],
|
|
166
|
-
[ 0, "Ctrl Water", "A", "N", "1m", "13", "5m", "10m", "", "1/2mr" ],
|
|
167
|
-
[ 0, "Water Walking", "A", "Y", "5r", "13", "2m", "10m", "100kg", "1C*" ],
|
|
168
|
-
[ 0, "Polymorph", "P", "Y", "1m", "15", "5m", "T", "", "1C*" ] ]
|
|
169
|
-
}
|
data/includes/tables/melee.rb
DELETED
|
@@ -1,36 +0,0 @@
|
|
|
1
|
-
# Melee weapons table
|
|
2
|
-
|
|
3
|
-
$Melee = Array.new
|
|
4
|
-
|
|
5
|
-
$Melee[0] = [ "Weapon", "Type", "Str", "Dam", "Init", "Off", "Def", "HP", "Wt" ]
|
|
6
|
-
$Melee[1] = [ "Unarmed ", "Unarmed", 0,-4, 1,-2,-4, 0, 0 ]
|
|
7
|
-
$Melee[2] = [ "Knife ", "Knife", 1,-2, 2,-2,-3, 8, 0.4 ]
|
|
8
|
-
$Melee[3] = [ "Short sword", "1H", 2,-2, 3,-1,-1,12, 0.6 ]
|
|
9
|
-
$Melee[4] = [ "Rapier ", "1H", 2,-2, 4, 0,-1, 7, 0.7 ]
|
|
10
|
-
$Melee[5] = [ "Knife*2 ", "Knife", 3,-2, 2,-1,-2, 8, 0.8 ]
|
|
11
|
-
$Melee[6] = [ "Rapier/Knife", "1H/Knife", 3,-2, 4, 1, 0, 7, 1.1 ]
|
|
12
|
-
$Melee[7] = [ "Staff ", "Polearm", 3,-2, 6, 0, 2, 7, 1.5 ]
|
|
13
|
-
$Melee[8] = [ "Light mace", "1H", 3,-2, 3,-1,-2, 8, 1 ]
|
|
14
|
-
$Melee[9] = [ "Hatchet/Knife", "1H", 3,-1, 3,-1,-2, 8, 0.8 ]
|
|
15
|
-
$Melee[10] = [ "Lt. mace/Buc", "1H/Shield", 3,-2, 3, 0, 1, 8, 1.8 ]
|
|
16
|
-
$Melee[11] = [ "Hatchet/Buc", "1H/Shield", 3,-1, 3,-1, 1, 8, 1.6 ]
|
|
17
|
-
$Melee[12] = [ "Longsword", "1H", 4,-1, 5, 0, 0,12, 1.2 ]
|
|
18
|
-
$Melee[13] = [ "Spear 2H", "Polearm", 4,-1, 7, 0, 2, 7, 2 ]
|
|
19
|
-
$Melee[14] = [ "Club ", "1H", 4,-2, 4,-1,-2, 8, 1.6 ]
|
|
20
|
-
$Melee[15] = [ "H. mace 2H", "2H", 4, 0, 4, 0, 0, 8, 1.8 ]
|
|
21
|
-
$Melee[16] = [ "B. sword 2H", "2H", 4, 0, 6, 0, 1,12, 2 ]
|
|
22
|
-
$Melee[17] = [ "Longsword/Buc", "1H/Shield", 4,-1, 5, 1, 1,12, 2 ]
|
|
23
|
-
$Melee[18] = [ "Spear/Buc", "1H/Shield", 4,-2, 6, 1, 1, 7, 2 ]
|
|
24
|
-
$Melee[19] = [ "B. sword/Buc", "1H/Shield", 5,-1, 6, 1, 1,12, 2.8 ]
|
|
25
|
-
$Melee[20] = [ "Br. axe/Buc", "1H/Shield", 5, 0, 4, 0, 1, 8, 3 ]
|
|
26
|
-
$Melee[21] = [ "Longsword/RSh", "1H/Shield", 5,-1, 5, 1, 3,12, 3.2 ]
|
|
27
|
-
$Melee[22] = [ "B. axe 2H", "2H", 5, 2, 5,-1, 0, 8, 2.5 ]
|
|
28
|
-
$Melee[23] = [ "H. Mace/Rsh", "1H/Shield", 6,-1, 4, 1, 3, 8, 3.8 ]
|
|
29
|
-
$Melee[24] = [ "B. sword/KSh", "1H/Shield", 6,-1, 6, 1, 4,12, 6 ]
|
|
30
|
-
$Melee[25] = [ "H. Mace/KSh", "1H/Shield", 6,-1, 4, 1, 4,12, 5.8 ]
|
|
31
|
-
$Melee[26] = [ "Great sword", "2H", 6, 1, 7, 0, 1,13, 4 ]
|
|
32
|
-
$Melee[27] = [ "Hercules club", "2H", 6, 2, 7, 0, 1,10, 5 ]
|
|
33
|
-
$Melee[28] = [ "Great axe", "2H", 7, 3, 6, 0, 1, 8, 5 ]
|
|
34
|
-
$Melee[28] = [ "Halberd ", "Polearm", 7, 2, 7, 0, 2, 7, 6 ]
|
|
35
|
-
$Melee[29] = [ "B. axe/Rsh", "1H/Shield", 9, 1, 5, 1, 3, 8, 4.5 ]
|
|
36
|
-
$Melee[30] = [ "B. axe/Ksh", "1H/Shield", 9, 1, 5, 1, 4, 8, 6.5 ]
|
data/includes/tables/missile.rb
DELETED
|
@@ -1,17 +0,0 @@
|
|
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1
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# Missile weapons table
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2
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3
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$Missile = Array.new
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4
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5
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$Missile[0] = [ "Weapon", "Type", "Str","Dam","Off","Rng","Max","Init", "Wt" ]
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6
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$Missile[1] = [ "Rock [2]", "Rock", 0, -3, -2, 15, 40, 5, 0.2 ]
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7
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$Missile[2] = [ "Th Knife [2]", "Knife", 1, -2, -1, 15, 25, 5, 0.2 ]
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8
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$Missile[3] = [ "Sling [1]", "Sling", 2, -1, -3, 40, 120, 0, 0.3 ]
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9
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$Missile[4] = [ "X-bow(L) [½]", "Crossbow", 2, 2, 2, 20, 100, 0, 1.5 ]
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10
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$Missile[5] = [ "Bow(L) [1]", "Bow", 2, 1, 0, 30, 130, 0, 1.5 ]
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11
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$Missile[6] = [ "X-bow(M) [⅓]", "Crossbow", 3, 3, 2, 25, 175, 0, 2 ]
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12
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$Missile[7] = [ "Javelin [1]", "Javelin", 3, 0, -2, 20, 40, 0, 2 ]
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13
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$Missile[8] = [ "Bow(M) [1]", "Bow", 4, 2, 0, 35, 160, 0, 2 ]
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14
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$Missile[9] = [ "X-bow(H) [¼]", "Crossbow", 4, 4, 2, 30, 250, 0, 3 ]
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15
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$Missile[10] = [ "Bow(H) [1]", "Bow", 6, 3, 0, 40, 190, 0, 2.5 ]
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16
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$Missile[11] = [ "Bow(H2) [1]", "Bow", 8, 4, 0, 45, 215, 0, 3 ]
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17
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$Missile[12] = [ "Bow(H3) [1]", "Bow", 10, 5, 0, 50, 240, 0, 3.5 ]
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