amar-tui 2.0.1 → 2.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- metadata +10 -116
- data/amar-tui.rb +0 -8195
- data/cli_enc_output.rb +0 -87
- data/cli_enc_output_new.rb +0 -433
- data/cli_enc_output_new_3tier.rb +0 -198
- data/cli_enc_output_new_compact.rb +0 -238
- data/cli_name_gen.rb +0 -21
- data/cli_npc_output.rb +0 -279
- data/cli_npc_output_new.rb +0 -700
- data/cli_town_output.rb +0 -39
- data/cli_weather_output.rb +0 -36
- data/includes/class_enc.rb +0 -341
- data/includes/class_enc_new.rb +0 -512
- data/includes/class_monster_new.rb +0 -551
- data/includes/class_npc.rb +0 -1378
- data/includes/class_npc_new.rb +0 -1187
- data/includes/class_npc_new.rb.backup +0 -706
- data/includes/class_npc_new_skills.rb +0 -153
- data/includes/class_town.rb +0 -237
- data/includes/d6s.rb +0 -40
- data/includes/equipment_tables.rb +0 -120
- data/includes/functions.rb +0 -67
- data/includes/includes.rb +0 -30
- data/includes/randomizer.rb +0 -15
- data/includes/spell_catalog.rb +0 -441
- data/includes/tables/armour.rb +0 -13
- data/includes/tables/chartype.rb +0 -4412
- data/includes/tables/chartype_new.rb +0 -765
- data/includes/tables/chartype_new_full.rb +0 -2713
- data/includes/tables/enc_specific.rb +0 -168
- data/includes/tables/enc_type.rb +0 -17
- data/includes/tables/encounters.rb +0 -99
- data/includes/tables/magick.rb +0 -169
- data/includes/tables/melee.rb +0 -36
- data/includes/tables/missile.rb +0 -17
- data/includes/tables/monster_stats_new.rb +0 -264
- data/includes/tables/month.rb +0 -18
- data/includes/tables/names.rb +0 -21
- data/includes/tables/personality.rb +0 -12
- data/includes/tables/race_templates.rb +0 -318
- data/includes/tables/religions.rb +0 -266
- data/includes/tables/spells_new.rb +0 -496
- data/includes/tables/tier_system.rb +0 -104
- data/includes/tables/town.rb +0 -71
- data/includes/tables/weather.rb +0 -41
- data/includes/town_relations.rb +0 -127
- data/includes/weather.rb +0 -108
- data/includes/weather2latex.rb +0 -114
- data/lib/rcurses.rb +0 -33
data/cli_town_output.rb
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# The CLI town output module for Amar Tools
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def town_output(aTOWN, cli)
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@town = aTOWN.town
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# Start creating the output text
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@tn= ""
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f = ""
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# Remove the hash lines and URL note for cleaner output
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case aTOWN.town_size
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when 1..4
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@tn += "Castle"
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when 5..25
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@tn += "Village"
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when 26..99
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@tn += "Town"
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else
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@tn += "City"
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end
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@tn += " Of #{aTOWN.town_name}"
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town_name = @tn.delete(' ')
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@tn += " - Houses: #{aTOWN.town_size} - Residents: #{aTOWN.town_residents}\n\n"
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f += @tn
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@town.length.times do |house|
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f += "##{house}: #{@town[house][0]}\n"
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@town[house][1..-1].each do |r|
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f += " #{r}\n"
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end
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f += "\n"
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end
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# from functions.rb - save to temp file and named file
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save_temp_file(f, "town", cli)
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save_named_file(f, town_name, cli)
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end
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data/cli_weather_output.rb
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# The CLI weather output module for Amar Tools
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def weather_output(aWEATHER)
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w = aWEATHER
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# Start creating output text
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f = "################################<By Amar Tools>################################\n\n"
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f += "Month: #{$Month[w.month_n]}\n"
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f += "-------------------------------------------------------------------------------\n"
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w.day.each_with_index do |d,i|
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g = "#{(i+1).to_s.rjust(2)}: #{$Weather[d.weather]}. #{$Wind_str[d.wind_str]}"
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g += " (#{$Wind_dir[d.wind_dir]})" unless d.wind_str == 0
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l1 = g.length
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g += "[#{d.special}]".rjust(60-l1) unless d.special == ""
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l2 = g.length
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f += g
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if w.month_n != 0
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f += "[New moon]".rjust(79-l2) if i == 0
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f += "[½ moon, vaxing]".rjust(79-l2) if i == 7
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f += "[Full moon]".rjust(79-l2) if i == 14
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f += "[½ moon, waning]".rjust(79-l2) if i == 21
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end
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f += "\n"
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f += "-------------------------------------------------------------------------------\n" if ((i+1)%7) == 0
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end
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f += "\n###############################################################################\n\n"
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# Save weather file
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save_temp_file(f, "weather", "cli")
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system("#{$editor} saved/weather.npc")
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end
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data/includes/class_enc.rb
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# The Amar Tool class for generating random encounters
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#
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# When the class is initialized, a random encounter is generated
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# using data from the imported tables (hashes and arrays)
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#
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# This class is pretty straight forward and shouldn't need much comments
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class Enc
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attr_reader :encounter, :enc_attitude, :enc_number
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Inf = 1.0/0
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def initialize(enc_spec, enc_number)
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$Terraintype = 8 if $Terraintype == nil
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$Level = 0 if $Level == nil
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@enc_spec = enc_spec.to_s
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@enc_number = enc_number.to_i
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@enc_spec == "" ? @enc = false : @enc = true
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@enc_type = ""
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if @enc == false
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@enc_terrain = {}
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$Enc_type.each do |key,value|
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@enc_terrain[key] = value[$Terraintype]
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end
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@enc_type = randomizer(@enc_terrain)
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end
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@encounter = []
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if @enc_type =~ /NO ENCOUNTER/
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@encounter[0] = {}
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@encounter[0]["string"] = "NO ENCOUNTER"
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return
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end
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@enc_attitude = ""
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case d6
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when 1
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@enc_attitude = "HOSTILE"
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when 2
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@enc_attitude = "ANTAGONISTIC"
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when 3..4
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@enc_attitude = "NEUTRAL"
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when 5
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@enc_attitude = "POSITIVE"
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when 6
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@enc_attitude = "FRIENDLY"
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end
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if @enc == false
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@enc_terrain2 = {}
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$Enc_specific[@enc_type].each do |key,value|
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@enc_terrain2[key] = value[$Terraintype]
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end
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end
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if @enc_number == 0
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case oD6
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when -Inf..3
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@enc_number = 1
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when 4
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@enc_number = dX (3)
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when 5
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@enc_number = d6
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when 6..7
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@enc_number = 2*d6
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else
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@enc_number = 3*d6
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end
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@enc_number = 5 if @enc_number > 5 and @enc_type =~ /onster/
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end
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@enc_number.times do |i|
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@encounter[i] = {}
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@enc == true ? @encounter[i]["string"] = @enc_spec : @encounter[i]["string"] = randomizer(@enc_terrain2)
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if @encounter[i]["string"] =~ /Event:/
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break
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else
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begin
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@stats = $Encounters[@encounter[i]["string"]].dup
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@encounter[i]["level"] = dX(@stats[0]) + $Level
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@encounter[i]["level"] += 2 if @encounter[i]["string"] =~ /Elf/
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@encounter[i]["level"] += 1 if @encounter[i]["string"] =~ /Dwarf/
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@level = @encounter[i]["level"]
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case rand(2).to_i
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when 0
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@encounter[i]["sex"] = "F"
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else
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@encounter[i]["sex"] = "M"
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end
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@encounter[i]["sex"] = "M" if @encounter[i]["string"] =~ /officer/ and rand(6) != 0
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@encounter[i]["sex"] = "F" if @encounter[i]["string"] =~ /Prostitute/ and rand(10) != 0
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@encounter[i]["sex"] = "F" if @encounter[i]["string"] =~ /Nanny/ and rand(10) != 0
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@encounter[i]["sex"] = "F" if @encounter[i]["string"] =~ /wife/
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@encounter[i]["race"] = ""
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case @encounter[i]["string"]
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when /Human/
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@encounter[i]["race"] = "Human"
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when /Dwarf/
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@encounter[i]["race"] = "Dwarf"
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when /Elf/, /Faerie/
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@encounter[i]["race"] = "Elf"
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when /Troll/
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@encounter[i]["race"] = "Troll"
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when /Arax/
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@encounter[i]["race"] = "Arax"
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when /Lizardman/
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@encounter[i]["race"] = "Lizardfolk"
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else
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@encounter[i]["race"] = "Other"
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end
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@encounter[i]["name"] = naming(@encounter[i]["race"], @encounter[i]["sex"])
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@encounter[i]["size"] = @stats[1] + (rand(10 * @stats[1]+1) + rand(10 * @stats[1]+1) - 10 * @stats[1])/20
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@encounter[i]["size"] = 1 if @encounter[i]["size"] < 1
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@encounter[i]["strength"] = ((@stats[2] * @level + 1) / 3 - 2 + aD6)
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@encounter[i]["strength"] = 1 if @encounter[i]["strength"] < 1
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@db = (@encounter[i]["strength"] + @encounter[i]["size"]) / 3
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@wpnmax = 0
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case @encounter[i]["strength"]
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when 1
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@wpnmax = 2
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when 2
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@wpnmax = 4
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when 3
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@wpnmax = 11
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when 4
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@wpnmax = 18
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when 5
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@wpnmax = 22
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when 7..8
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@wpnmax = 28
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else
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@wpnmax = 30
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end
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@mslmax = 0
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case @encounter[i]["strength"]
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when 1
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@mslmax = 2
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when 2
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@mslmax = 5
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when 3
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@mslmax = 7
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when 4..5
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@mslmax = 9
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when 6..7
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@mslmax = 10
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when 8..9
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@mslmax = 11
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else
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@mslmax = 12
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end
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@encounter[i]["endurance"] = ((@stats[3] * @level + 1) / 3 - 2 + aD6)
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@encounter[i]["endurance"] = 1 if @encounter[i]["endurance"] < 1
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@encounter[i]["bp"] = 2 * @encounter[i]["size"] + (@encounter[i]["endurance"] / 3)
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@encounter[i]["awareness"] = ((@stats[4] * @level + 1) / 3 - 2 + aD6)
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@encounter[i]["awareness"] = 1 if @encounter[i]["awareness"] < 1
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@encounter[i]["dodge"] = ((@stats[5] * @level + 1) / 3 - 2 + aD6)
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@encounter[i]["dodge"] = 0 if @encounter[i]["dodge"] < 0
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@stats[9] > 0 ? @encounter[i]["mag"] = ((@stats[9] * @level + 1) / 3 - 2 + aD6) : @encounter[i]["mag"] = 0
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@encounter[i]["mag"] = 0 if @encounter[i]["mag"] < 0
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@arax = 0
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if @encounter[i]["race"] == "Arax"
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case rand(24).to_i
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when 0
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@encounter[i]["size"] += d6 - 1
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when 1
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@encounter[i]["strength"] += oD6 + 3
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@encounter[i]["strength"] = 3 if @encounter[i]["strength"] < 3
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when 2
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@encounter[i]["endurance"] += oD6 + 3
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@encounter[i]["endurance"] = 2 if @encounter[i]["endurance"] < 2
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when 3
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@encounter[i]["awareness"] += oD6 + 3
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@encounter[i]["awareness"] = 0 if @encounter[i]["awareness"] < 0
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when 4
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@encounter[i]["mag"] += oD6
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@encounter[i]["mag"] = 1 if @encounter[i]["mag"] < 1
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when 5
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@encounter[i]["dodge"] += oD6
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@encounter[i]["dodge"] = 5 if @encounter[i]["dodge"] < 5
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when 6
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@encounter[i]["mag_lore"] = ((@stats[10] * @level + 1) / 3 - 2 + aD6)
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@encounter[i]["spells"] = 1
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@encounter[i]["mag_type"] = randomizer(
|
|
204
|
-
"Black" => 3,
|
|
205
|
-
"Earth" => 3,
|
|
206
|
-
"Prot." => 2,
|
|
207
|
-
"Perc." => 2)
|
|
208
|
-
when 7..12
|
|
209
|
-
@arax = 1
|
|
210
|
-
end
|
|
211
|
-
end
|
|
212
|
-
|
|
213
|
-
if @stats[10] > 0
|
|
214
|
-
@encounter[i]["mag_lore"] = ((@stats[10] * @level + 1) / 3 - 2 + aD6)
|
|
215
|
-
@encounter[i]["mag_lore"] = 1 if @encounter[i]["mag_lore"] < 1
|
|
216
|
-
@encounter[i]["spells"] = ((@encounter[i]["mag_lore"] * @level + 1) / 5 - 2 + aD6)
|
|
217
|
-
@encounter[i]["spells"] = 0 if @encounter[i]["spells"] < 0
|
|
218
|
-
@encounter[i]["mag_type"] = ""
|
|
219
|
-
case @encounter[i]["string"]
|
|
220
|
-
when /black/
|
|
221
|
-
@encounter[i]["mag_type"] = "Black"
|
|
222
|
-
when /white/
|
|
223
|
-
@encounter[i]["mag_type"] = "White"
|
|
224
|
-
when /air/
|
|
225
|
-
@encounter[i]["mag_type"] = "Air"
|
|
226
|
-
when /earth/
|
|
227
|
-
@encounter[i]["mag_type"] = "Earth"
|
|
228
|
-
when /fire/
|
|
229
|
-
@encounter[i]["mag_type"] = "Fire"
|
|
230
|
-
when /water/
|
|
231
|
-
@encounter[i]["mag_type"] = "Water"
|
|
232
|
-
when /prot/
|
|
233
|
-
@encounter[i]["mag_type"] = "Prot."
|
|
234
|
-
when /Summoner/
|
|
235
|
-
@encounter[i]["mag_type"] = "Summ."
|
|
236
|
-
else
|
|
237
|
-
@encounter[i]["mag_type"] = randomizer(
|
|
238
|
-
"Black" => 3,
|
|
239
|
-
"White" => 8,
|
|
240
|
-
"Air" => 5,
|
|
241
|
-
"Earth" => 5,
|
|
242
|
-
"Fire" => 5,
|
|
243
|
-
"Water" => 5,
|
|
244
|
-
"Prot." => 5,
|
|
245
|
-
"Summ." => 4,
|
|
246
|
-
"Magic" => 3)
|
|
247
|
-
end
|
|
248
|
-
end
|
|
249
|
-
|
|
250
|
-
@wpn = $Melee[rand(@wpnmax) + 1].dup
|
|
251
|
-
@wpn = $Melee[1].dup if @stats[6] < 0
|
|
252
|
-
@encounter[i]["wpn_name"] = @wpn[0]
|
|
253
|
-
@encounter[i]["wpn_skill"] = ((@stats[6].abs * @level + 1) / 3 - 2 + aD6)
|
|
254
|
-
@encounter[i]["wpn_skill"] = 1 if @encounter[i]["wpn_skill"] < 1
|
|
255
|
-
# Reaction speed is calculated as weighted average between Awareness and Melee skill
|
|
256
|
-
if @encounter[i]["wpn_skill"] < @encounter[i]["awareness"]
|
|
257
|
-
@encounter[i]["reaction"] = (@encounter[i]["wpn_skill"] * 2 + @encounter[i]["awareness"]) / 3 + d6 - 3
|
|
258
|
-
else
|
|
259
|
-
@encounter[i]["reaction"] = (@encounter[i]["awareness"] * 2 + @encounter[i]["wpn_skill"]) / 3 + d6 - 3
|
|
260
|
-
end
|
|
261
|
-
@encounter[i]["reaction"] = @encounter[i]["awareness"] / 3 if @encounter[i]["reaction"] < @encounter[i]["awareness"] / 3
|
|
262
|
-
@encounter[i]["wpn_ini"] = @wpn[4] + @encounter[i]["reaction"]
|
|
263
|
-
@encounter[i]["wpn_off"] = @encounter[i]["wpn_skill"] + @wpn[5]
|
|
264
|
-
@encounter[i]["wpn_def"] = @encounter[i]["wpn_skill"] + @wpn[6] + @encounter[i]["dodge"] / 5
|
|
265
|
-
@encounter[i]["wpn_dam"] = @db + @wpn[3]
|
|
266
|
-
|
|
267
|
-
if @stats[8] < 0
|
|
268
|
-
@encounter[i]["ap"] = @stats[8].abs
|
|
269
|
-
elsif @stats[8] > 0
|
|
270
|
-
@encounter[i]["ap"] = rand(@stats[8])
|
|
271
|
-
else
|
|
272
|
-
@encounter[i]["ap"] = 0
|
|
273
|
-
end
|
|
274
|
-
|
|
275
|
-
@encumberance = 3 + @encounter[i]["ap"] * 7
|
|
276
|
-
if @encounter[i]["strength"] * 2 > @encumberance
|
|
277
|
-
@encounter[i]["status"] = 0
|
|
278
|
-
elsif @encounter[i]["strength"] * 5 > @encumberance
|
|
279
|
-
@encounter[i]["status"] = -1
|
|
280
|
-
elsif @encounter[i]["strength"] * 10 > @encumberance
|
|
281
|
-
@encounter[i]["status"] = -3
|
|
282
|
-
else
|
|
283
|
-
@encounter[i]["status"] = -5
|
|
284
|
-
end
|
|
285
|
-
|
|
286
|
-
if @stats[7] != 0
|
|
287
|
-
@msl = $Missile[rand(@mslmax) + 1].dup
|
|
288
|
-
@encounter[i]["msl_name"] = @msl[0]
|
|
289
|
-
@encounter[i]["msl_skill"] = ((@stats[7] * @level + 1) / 3 - 2 + aD6)
|
|
290
|
-
@encounter[i]["msl_skill"] = 1 if @encounter[i]["msl_skill"] < 1
|
|
291
|
-
@encounter[i]["msl_ini"] = @msl[7] + @encounter[i]["reaction"]
|
|
292
|
-
@encounter[i]["msl_off"] = @encounter[i]["msl_skill"] + @msl[4]
|
|
293
|
-
@encounter[i]["msl_dam"] = @msl[3]
|
|
294
|
-
@encounter[i]["msl_rng"] = @msl[5]
|
|
295
|
-
if @msl[1] !~ /bow/
|
|
296
|
-
@encounter[i]["msl_dam"] += @encounter[i]["strength"] / 5
|
|
297
|
-
end
|
|
298
|
-
end
|
|
299
|
-
|
|
300
|
-
if @arax == 1
|
|
301
|
-
case rand(11).to_i
|
|
302
|
-
when 0
|
|
303
|
-
@encounter[i]["ap"] += d6
|
|
304
|
-
when 1..3
|
|
305
|
-
@tmp = oD6 + 3
|
|
306
|
-
@encounter[i]["wpn_skill"] += @tmp
|
|
307
|
-
@encounter[i]["wpn_off"] += @tmp
|
|
308
|
-
@encounter[i]["wpn_def"] += @tmp
|
|
309
|
-
when 4..5
|
|
310
|
-
@tmp = oD6 + 3
|
|
311
|
-
@encounter[i]["msl_skill"] += @tmp
|
|
312
|
-
@encounter[i]["msl_off"] += @tmp
|
|
313
|
-
when 6
|
|
314
|
-
@encounter[i]["msl_name"] = "Poison spit"
|
|
315
|
-
@encounter[i]["msl_skill"] = ((@stats[7] * @level + 1) / 3 - 2 + aD6)
|
|
316
|
-
@encounter[i]["msl_skill"] = 1 if @encounter[i]["msl_skill"] < 1
|
|
317
|
-
@encounter[i]["msl_off"] = @encounter[i]["msl_skill"]
|
|
318
|
-
@encounter[i]["msl_dam"] = 2
|
|
319
|
-
@encounter[i]["msl_rng"] = 10
|
|
320
|
-
when 7
|
|
321
|
-
@encounter[i]["msl_name"] = "Poison breath"
|
|
322
|
-
@encounter[i]["msl_skill"] = ((@stats[7] * @level + 1) / 3 + aD6)
|
|
323
|
-
@encounter[i]["msl_skill"] = 1 if @encounter[i]["msl_skill"] < 1
|
|
324
|
-
@encounter[i]["msl_off"] = @encounter[i]["msl_skill"]
|
|
325
|
-
@encounter[i]["msl_dam"] = 0
|
|
326
|
-
@encounter[i]["msl_rng"] = 3
|
|
327
|
-
else
|
|
328
|
-
@encounter[i]["string"] += " [Chaos feature, GM's discr.]"
|
|
329
|
-
end
|
|
330
|
-
end
|
|
331
|
-
|
|
332
|
-
rescue # Result for corner cases
|
|
333
|
-
@encounter[0] = {}
|
|
334
|
-
@encounter[0]["string"] = "NO ENCOUNTER"
|
|
335
|
-
return
|
|
336
|
-
end
|
|
337
|
-
end
|
|
338
|
-
@enc_terrain2[@encounter[i]["string"]] += 20 if @encounter[i]["string"] =~ /Human/ and @enc == false
|
|
339
|
-
end
|
|
340
|
-
end
|
|
341
|
-
end
|