adamsanderson-lexery 0.1.0

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Files changed (47) hide show
  1. data/LICENSE +91 -0
  2. data/README.markdown +55 -0
  3. data/bin/lexery +5 -0
  4. data/fonts/MuseoSans_500.otf +0 -0
  5. data/fonts/license_agreement.rtf +46 -0
  6. data/images/cursor.png +0 -0
  7. data/lib/exuberant/abstract_screen.rb +37 -0
  8. data/lib/exuberant/button.rb +51 -0
  9. data/lib/exuberant/colored.rb +13 -0
  10. data/lib/exuberant/container.rb +31 -0
  11. data/lib/exuberant/exuberant_game.rb +28 -0
  12. data/lib/exuberant/fade.rb +39 -0
  13. data/lib/exuberant/game_window.rb +34 -0
  14. data/lib/exuberant/gosu_support.rb +7 -0
  15. data/lib/exuberant/label.rb +40 -0
  16. data/lib/exuberant/move.rb +37 -0
  17. data/lib/exuberant/multi_transition.rb +17 -0
  18. data/lib/exuberant/positioned.rb +30 -0
  19. data/lib/exuberant/publisher.rb +43 -0
  20. data/lib/exuberant/support.rb +42 -0
  21. data/lib/exuberant/timer.rb +30 -0
  22. data/lib/exuberant/transition.rb +71 -0
  23. data/lib/lexery.rb +11 -0
  24. data/lib/lexery/colors.rb +9 -0
  25. data/lib/lexery/dictionary.rb +14 -0
  26. data/lib/lexery/fading_message.rb +22 -0
  27. data/lib/lexery/fps_counter.rb +19 -0
  28. data/lib/lexery/game.rb +32 -0
  29. data/lib/lexery/game_over_screen.rb +39 -0
  30. data/lib/lexery/game_rules.rb +51 -0
  31. data/lib/lexery/game_screen.rb +128 -0
  32. data/lib/lexery/layers.rb +5 -0
  33. data/lib/lexery/round.rb +17 -0
  34. data/lib/lexery/score_board.rb +31 -0
  35. data/lib/lexery/stats_screen.rb +46 -0
  36. data/lib/lexery/title_screen.rb +83 -0
  37. data/lib/lexery/word_control.rb +72 -0
  38. data/options.yml +9 -0
  39. data/script/console +5 -0
  40. data/sounds/README +6 -0
  41. data/sounds/bell.wav +0 -0
  42. data/sounds/chick.wav +0 -0
  43. data/sounds/click.wav +0 -0
  44. data/wordlists/README +11 -0
  45. data/wordlists/words.set +3611 -0
  46. data/wordlists/words.txt +178691 -0
  47. metadata +107 -0
data/LICENSE ADDED
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+ 6. The rights granted under, and the subject matter referenced, in this License were drafted utilizing the terminology of the Berne Convention for the Protection of Literary and Artistic Works (as amended on September 28, 1979), the Rome Convention of 1961, the WIPO Copyright Treaty of 1996, the WIPO Performances and Phonograms Treaty of 1996 and the Universal Copyright Convention (as revised on July 24, 1971). These rights and subject matter take effect in the relevant jurisdiction in which the License terms are sought to be enforced according to the corresponding provisions of the implementation of those treaty provisions in the applicable national law. If the standard suite of rights granted under applicable copyright law includes additional rights not granted under this License, such additional rights are deemed to be included in the License; this License is not intended to restrict the license of any rights under applicable law.
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+ Creative Commons Notice
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+ Creative Commons is not a party to this License, and makes no warranty whatsoever in connection with the Work. Creative Commons will not be liable to You or any party on any legal theory for any damages whatsoever, including without limitation any general, special, incidental or consequential damages arising in connection to this license. Notwithstanding the foregoing two (2) sentences, if Creative Commons has expressly identified itself as the Licensor hereunder, it shall have all rights and obligations of Licensor.
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data/README.markdown ADDED
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+ Lexery
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+ ======
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+
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+ Lexery is all about lexical trickery, transforming words into new words.
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+ This was actually a Christmas present for my mother.
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+
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+ Playing
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+ -------
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+ Start the game with:
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+ ruby bin/lexery
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+
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+ Each round starts with a random word.
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+ To make you new word, you can:
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+
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+ * Add a letter
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+ * Remove a letter
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+ * Replace a letter
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+ * Swap two letters
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+
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+ You may never reuse a word, and you are allowed a limited number of
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+ 'imaginary' as long as you make them using one of the moves listed above.
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+
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+ That's it. Try to make as many words as you can from the given word.
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+
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+ Examples
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+ --------
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+
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+ Turn Grass into Salt:
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+
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+ grass => glass => lass => last => salt
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+
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+ Find your Dinner:
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+
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+ find => fine => dine => diner => dinner
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+
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+ Hackery Details
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+ ---------------
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+ Lexery uses Gosu for its game interface. This is my second game
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+ built on Gosu, and I think it might be possible to extract a fair amount of
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+ the code into a small game framework.
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+
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+ See 'wordlists/' for more information on the wordlist Lexery uses.
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+
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+ Known Issues and Workarounds
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+ ----------------------------
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+ Gosu does not work on MacOSX 10.6 in 64bit mode at the moment, you can run
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+ Lexery with the following command instead:
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+ arch -i386 ruby bin/lexery
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+
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+ Fonts may look less than awesome on Windows and perhaps Linux.
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+
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+ Contact
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+ -------
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+ Adam Sanderson
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+ netghost@gmail.com
data/bin/lexery ADDED
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+ #!/usr/bin/env ruby
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+ require File.join(File.dirname(__FILE__),'..','lib','lexery')
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+
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+ Game.default_font = 'fonts/MuseoSans_500.otf'
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+ GameWindow.new.show
Binary file
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+ {\rtf1\mac\ansicpg10000\cocoartf824\cocoasubrtf420
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+ {\fonttbl\f0\fnil\fcharset77 Verdana-Bold;\f1\fnil\fcharset77 Verdana;}
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+ {\colortbl;\red255\green255\blue255;}
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+ \paperw11900\paperh16840\margl1440\margr1440\vieww15960\viewh13480\viewkind0
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+ \deftab720
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+ \pard\pardeftab720\sa100\ql\qnatural
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+
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+ \f0\b\fs48 \cf0 exljbris Standard License Agreement\
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+ \pard\pardeftab720\sa180\ql\qnatural
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+
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+ \f1\b0\fs26 \cf0 \
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+ This Agreement, in conjunction with the receipt that accompanies each purchase from MyFonts.com (\'d2MyFonts\'d3), constitutes the complete agreement between you and MyFonts.\
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+ 1. Allowed uses\
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+ You may use the licensed fonts to create images on any surface such as computer screens, paper, web pages, photographs, movie credits, printed material, T-shirts, and other surfaces where the image is a fixed size.\
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+ You may use the licensed fonts to create EPS files or other scalable drawings provided that such files are only used by the household or company licensing the font.\
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+ 2. Number of users\
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+ The maximum number of simultaneous users is specified in the applicable receipt. All users must belong to the same company or household purchasing the font.\
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+ 3. Third parties\
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+ You may provide the font to a graphic designer, printer or other service bureau that is working on your behalf only if they agree to use the font exclusively for your work, agree to the terms of this license, and retain no copies of the font on completion of the work.\
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+ You may not provide the font or make it accessible to any other third parties.\
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+ 4. Embedding\
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+ You may embed the licensed fonts into any document you send to third parties. Such documents may be viewed and printed (but not edited) by the recipients.\
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+ You may not under any circumstances embed the licensed fonts into software or hardware products in which the fonts will be used by the purchasers of such products. Such use requires a different license which may be offered by the Foundry through MyFonts. Please contact help@myfonts.com for further information.\
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+ 5. Modifications\
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+ You may import characters from the font as graphical objects into a drawing program and modify such graphical objects.\
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+ You may not modify, adapt, translate, reverse engineer, decompile, disassemble, or create derivative works based on the licensed font itself without Foundry\'d5s prior written consent.\
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+ 6. Copyright\
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+ The font and the accompanying materials are copyrighted and contain proprietary information and trade secrets belonging to the foundry owning the font. Unauthorized copying of the Product even if modified, merged, or included with other software, or of the written materials, is expressly forbidden. You may be held legally responsible for any infringement of the foundry\'d5s intellectual property rights that is caused or encouraged by your failure to abide by the terms of this Agreement.\
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+ 7. Termination\
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+ This Agreement is effective until terminated. This Agreement will terminate automatically without notice from MyFonts or the Foundry if you fail to comply with any provision contained herein. Upon termination, you must destroy the written materials, the Product, and all copies of them, in part and in whole, including modified copies, if any.\
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+ 8. Product Upgrades\
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+ MyFonts may, from time to time, update the Product. Product upgrade pricing may apply.\
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+ 9. Disclaimer and Limited Warranty\
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+ MyFonts warrants the Product to be free from defects in materials and workmanship under normal use for a period of twenty one (21) days from the date of delivery as shown on your receipt. MyFonts' entire liability and your exclusive remedy as to a defective product shall be, at MyFonts' option, either return of purchase price or replacement of any such product that is returned to MyFonts with a copy of the invoice. MyFonts shall have no responsibility to replace the product or refund the purchase price if failure results from accident, abuse or misapplication, or if any product is lost or damaged due to theft, fire, or negligence. Any replacement product will be warranted for twenty one (21) days. This warranty gives you specific legal rights. You may have other rights, which vary from state to state.\
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+ EXCEPT AS EXPRESSLY PROVIDED ABOVE, THE PRODUCT, IS PROVIDED \'d2AS IS\'d3. NEITHER MYFONTS NOR THE FOUNDRY MAKES ANY WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.\
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+ The entire risk as to the quality and performance of the Product rests upon you. Neither MyFonts nor the Foundry warrants that the functions contained in the Product will meet your requirements or that the operation of the software will be uninterrupted or error free.\
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+ NEITHER MYFONTS NOR THE FOUNDRY SHALL BE LIABLE FOR ANY DIRECT, INDIRECT, CONSEQUENTIAL, OR INCIDENTAL DAMAGES (INCLUDING DAMAGES FROM LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, AND THE LIKE) ARISING OUT OF THE USE OF OR INABILITY TO USE THE PRODUCT EVEN IF MYFONTS OR THE FOUNDRY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.\
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+ Because some states do not allow the exclusion or limitation of liability for consequential or incidental damages, the above limitation may not apply to you.\
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+ 10. Governing Law\
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+ This agreement is governed by the laws of the United States of America and the Commonwealth of Massachusetts.\
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+ \
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+ \pard\pardeftab720\qc
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+ \cf0 \
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+ \pard\pardeftab720\qc
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+
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+ \fs20 \cf0 Copyright \'a9 1999\'d02008 MyFonts.com, Inc.}
data/images/cursor.png ADDED
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+ class AbstractScreen < Container
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+ attr_reader :window
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+
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+ def initialize
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+ super
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+ @window = Game.window
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+ @@cursor ||= Game.load_image("cursor.png", false)
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+ end
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+
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+ def draw
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+ super
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+
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+ @@cursor.draw(window.mouse_x, window.mouse_y, Layers::CURSOR) if cursor_visible?
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+ window.draw_quad(
15
+ 0, 0, Colors::BACKGROUND_TOP,
16
+ width, 0, Colors::BACKGROUND_TOP,
17
+ 0, height, Colors::BACKGROUND_BOTTOM,
18
+ width, height,Colors::BACKGROUND_BOTTOM
19
+ )
20
+ end
21
+
22
+ def button_down(id)
23
+ end
24
+
25
+ protected
26
+ def width
27
+ Game.window.width
28
+ end
29
+
30
+ def height
31
+ Game.window.height
32
+ end
33
+
34
+ def cursor_visible?
35
+ true
36
+ end
37
+ end
@@ -0,0 +1,51 @@
1
+ class Button < Container
2
+ HOVER_COLOR_1 = Gosu::Color.new 0x116666FF
3
+ HOVER_COLOR_2 = Gosu::Color.new 0x0
4
+
5
+ include Positioned
6
+ include Publisher
7
+ events :click
8
+
9
+ attr_reader :x, :y, :width, :height, :text, :action
10
+
11
+ def initialize(x,y, text, options={}, &action)
12
+ super()
13
+
14
+ @x = x
15
+ @y = y
16
+ @text = text
17
+
18
+ subscribe(:click, self, &action) if block_given?
19
+
20
+ @height = options[:height] || 32
21
+ @font = options[:font] || Game.load_font(:default, @height - 4)
22
+ @width = options[:width] || @font.text_width(@text) + 4
23
+
24
+ @color = options[:color] || 0x666666CC
25
+ end
26
+
27
+ def draw
28
+ super
29
+
30
+ @font.draw(text, x , y , Layers::UI, 1, 1, @color, :default)
31
+ if mouse_within?
32
+ Game.window.draw_quad(
33
+ x-4, y-4, HOVER_COLOR_1,
34
+ x+width, y-4, HOVER_COLOR_1,
35
+ x-4, y+height, HOVER_COLOR_2,
36
+ x+width, y+height, HOVER_COLOR_2)
37
+ end
38
+ end
39
+
40
+ def button_up(id)
41
+ super
42
+
43
+ if mouse_within? and mouse_click?(id)
44
+ fire_event :click, Game.window.mouse_x, Game.window.mouse_y, id
45
+ end
46
+ end
47
+
48
+ def mouse_click?(id)
49
+ id == Gosu::MsLeft || id == Gosu::MsMiddle || id == Gosu::MsRight
50
+ end
51
+ end
@@ -0,0 +1,13 @@
1
+ module Colored
2
+ def color=c
3
+ if c.is_a? Bignum
4
+ @color = Gosu::Color.new(c)
5
+ else
6
+ @color = c
7
+ end
8
+ end
9
+
10
+ def color
11
+ @color
12
+ end
13
+ end
@@ -0,0 +1,31 @@
1
+ class Container
2
+ def initialize
3
+ @drawables = []
4
+ @updatables = []
5
+ @listenables = []
6
+ end
7
+
8
+ def add(managed_object)
9
+ @drawables << managed_object if managed_object.respond_to?(:draw)
10
+ @updatables << managed_object if managed_object.respond_to?(:update)
11
+ @listenables << managed_object if managed_object.respond_to?(:button_up)
12
+ managed_object
13
+ end
14
+
15
+ def remove(managed_object)
16
+ [@drawables, @updatables, @listenables].each{|list| list.delete(managed_object) }
17
+ managed_object
18
+ end
19
+
20
+ def update
21
+ @updatables.each{|o| o.update}
22
+ end
23
+
24
+ def draw
25
+ @drawables.each{|o| o.draw}
26
+ end
27
+
28
+ def button_up(id)
29
+ @listenables.each{|o| o.button_up(id)}
30
+ end
31
+ end
@@ -0,0 +1,28 @@
1
+ class ExuberantGame
2
+ class << self
3
+ attr_accessor :window
4
+ attr_accessor :options_set
5
+ attr_accessor :default_font
6
+
7
+ def state
8
+ window.state
9
+ end
10
+
11
+ def load_image(name, options=[])
12
+ @images ||= {}
13
+ @images[name] ||= Gosu::Image.new window, File.join(GAME_ROOT,'images', name), *options
14
+ end
15
+
16
+ def load_sound(name)
17
+ @sounds ||= {}
18
+ @sounds[name] ||= Gosu::Sample.new window, File.join(GAME_ROOT,'sounds', name)
19
+ end
20
+
21
+ def load_font(name, size)
22
+ @fonts ||= {}
23
+ name = (Game.default_font || Gosu.default_font_name) if name == :default
24
+ @fonts[[name,size]] ||= Gosu::Font.new window, name, size
25
+ end
26
+
27
+ end
28
+ end
@@ -0,0 +1,39 @@
1
+ class Fade < MultiTransition
2
+ class << self
3
+ # Shorthand to create and start effect
4
+ def [] object, options={}
5
+
6
+ to = options[:to]
7
+ if (to.is_a? Gosu::Color) || (to.is_a? Numeric)
8
+ color = options[:to]
9
+ elsif to == :in
10
+ color = Gosu::Color.new(object.color.argb | 0xff000000)
11
+ elsif to == :out
12
+ color = Gosu::Color.new(object.color.argb & 0x00ffffff)
13
+ else
14
+ raise ArgumentError,"must specify a :to option"
15
+ end
16
+
17
+ duration = options[:in] || 1000
18
+
19
+ Game.state.add self.new(object, color, duration, options)
20
+ end
21
+
22
+ def insert object, options={}
23
+ options[:before] = lambda{ Game.state.add(object) }.compose(options[:before])
24
+ self[object, options]
25
+ end
26
+
27
+ def remove object, options={}
28
+ options[:after] = lambda{ Game.state.remove(object) }.compose(options[:after])
29
+ self[object, options]
30
+ end
31
+ end
32
+
33
+ def initialize(object, dest_color, duration=1000, options={})
34
+ dest_color = Gosu::Color.new(dest_color) if dest_color.is_a? Numeric
35
+ super(duration, object.color.argb_components, dest_color.argb_components, options ){|a,r,g,b|
36
+ object.color = Gosu::Color.new(a.to_i,r.to_i,g.to_i,b.to_i)
37
+ }
38
+ end
39
+ end
@@ -0,0 +1,34 @@
1
+ class GameWindow < Gosu::Window
2
+ attr_reader :state
3
+ attr_writer :next_state
4
+
5
+ def initialize()
6
+ super(800, 600, false)
7
+ Game.window = self
8
+
9
+ @state = TitleScreen.new
10
+ @fps = FpsCounter.new
11
+ end
12
+
13
+ def draw
14
+ @state.draw
15
+ end
16
+
17
+ def update
18
+ @fps.register_tick
19
+ self.caption = "Lexery: #{@fps.fps} FPS"
20
+
21
+ @state.update
22
+ if @next_state then
23
+ @state, @next_state = @next_state, nil
24
+ end
25
+ end
26
+
27
+ def button_down(id)
28
+ @state.button_down(id)
29
+ end
30
+
31
+ def button_up(id)
32
+ @state.button_up(id)
33
+ end
34
+ end