ad_studio_game 1.0.0

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data/LICENSE ADDED
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+ Copyright (C) 2013 Austin David
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+
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ # Pragmatic Studio Game
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+
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+ An text-based game written in Ruby that is based on The Pragmatic Studio's online introductory course "Ruby Programming" by Mike and Nicole Clark. This is the exercise app that was given to students as a challenge to test their knowledge of the concepts taught in the course.
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+ Warriors High Scores:
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+ Cowboy........................ 560
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+ Swan.......................... 290
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+ Ditzy......................... 252.5
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+ Nutty......................... 195
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+ Ajax.......................... 175
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+ swan,100
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+ cowboy,50
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+ ajax,75
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+ #!/usr/bin/env ruby
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+
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+ require_relative "../lib/studio_game/game"
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+ require_relative "../lib/studio_game/clumsy_player"
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+ require_relative "../lib/studio_game/berserk_player"
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+
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+ module PragStudioGame
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+ warriors = PragStudioGame::Game.new("Warriors")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ warriors.load_players(ARGV.shift || default_player_file)
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+
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+ ditzy = ClumsyPlayer.new("ditzy",105, 5)
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+ warriors.add_player(ditzy)
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+
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+ nutty = BerserkPlayer.new("nutty",50)
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+ warriors.add_player(nutty)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.downcase.chomp
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+
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+ case answer
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+ when /^\d+$/
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+ warriors.play(answer.to_i) { warriors.total_points >= 200000 }
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+ when 'quit', 'exit'
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+ warriors.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ warriors.save_high_scores
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+ end
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+ module PragStudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative "player"
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+
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+ module PragStudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name,health)
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+ @heal_count = 0
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+ end
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+
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+ def heal
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+ super
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+ @heal_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def smash
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+ berserk? ? heal : super
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+ end
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+
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+ def berserk?
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+ @heal_count > 5
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.heal }
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+ 2.times { berserker.smash }
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+ puts berserker.health
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+ end
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+ end
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+ require_relative "player"
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+
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+ module PragStudioGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost
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+
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+ def initialize(name, health=100, boost=1)
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+ super(name, health)
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+ @boost = boost
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+ end
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+
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+ def heal
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+ @boost.times { super }
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz", 105, 5)
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+
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+ hammer = Treasure.new(:hammer, 25)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require_relative "auditable"
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+
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+ module PragStudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll_die
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+ end
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+
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+ def roll_die
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require "csv"
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+ require_relative "die"
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+ require_relative "game_turn"
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+ require_relative "treasure_trove"
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+
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+ module PragStudioGame
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+ class Game
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+ require_relative "player"
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+
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def play(rounds)
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+ puts "\nThere are #{@players.size} players in #{@title}: \n\n"
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures in the game."
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+ end
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+
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+ def print_stats
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+ puts "\n#{@title} Statistics:\n"
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+ strong_players, weak_players = @players.partition { |player| player.strong? }
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+
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+ puts "#{strong_players.size} strong players:"
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+ strong_players.each { |player| print_name_and_health(player) }
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+ puts "\n#{weak_players.size} weak players:"
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+ weak_players.each { |player| print_name_and_health(player) }
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{total_points} total treasure points found"
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+
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+ @players.sort.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def load_players(from_file)
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+ CSV.foreach(from_file) do |row|
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+ player = Player.new(row[0], row[1].to_i)
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+ add_player(player)
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+ end
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ "#{player.name.ljust(30, ".")} #{player.score}"
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+ end
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+ end
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+
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+ # Example code below only runs when game.rb is executed from the command line
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+
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+ if __FILE__ == $0
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+ player1 = Player.new("player1", 50)
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+ player2 = Player.new("player2", 75)
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+ player3 = Player.new("player3")
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+
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+ game = Game.new("Game")
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+ game.add_player(player1)
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+ game.add_player(player2)
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+ game.add_player(player3)
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+ game.play
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+ end
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+ end
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+ require_relative "treasure_trove"
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+ require_relative "loaded_die"
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+
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+ module PragStudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll_die
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+ when 1..2
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+ player.smash
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.heal
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+ end
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ require_relative "auditable"
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+
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+ module PragStudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll_die
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+ numbers = [1,1,3,5,6,6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module PragStudioGame
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+ module Playable
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+ def heal
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+ self.health += 10
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+ puts "#{name} got healed!"
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+ end
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+
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+ def smash
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+ self.health -= 5
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+ puts "#{name} got smashed!"
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+ end
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+
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+ def strong?
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+ health > 100
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+ end
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+ end
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+ end
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+ require_relative "treasure_trove"
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+ require_relative "playable"
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+
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+ module PragStudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :health
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+ attr_accessor :name
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def name=(name_change)
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+ @name = name_change.capitalize
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+ end
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+
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+ def to_s
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+ "#{@name} has #{@health} health and #{points} points for a score of #{score}."
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{name} found a #{treasure.name} worth #{treasure.points}"
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+ puts "#{name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ player = Player.new(name, Integer(health))
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+ end
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+ end
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+
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+ # Example code below only runs when player.rb is executed from the command line
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+
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+ if __FILE__ == $0
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+ player1 = Player.new("player1")
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+ player1.name
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+ player1.smash
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+ player1.heal
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+ puts player1
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+ end
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+ end
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+ module PragStudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:knife, 5),
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+ Treasure.new(:hammer, 25),
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+ Treasure.new(:spear, 50),
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+ Treasure.new(:sickle, 100),
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+ Treasure.new(:axe, 200),
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+ Treasure.new(:sword, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module PragStudioGame
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+ describe BerserkPlayer do
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+
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+ let(:initial_health) { 50 }
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+ let(:player) { BerserkPlayer.new("berserker", initial_health) }
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+
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+ it "does not go berserk when healed up to 5 times" do
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+ 1.upto(5) { player.heal }
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+
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+ player.berserk?.should be_false
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+ end
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+
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+ it "goes berserk when healed more than 5 times" do
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+ 1.upto(6) { player.heal }
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+
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+ player.berserk?.should be_true
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+ end
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+
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+ it "gets w00ted instead of smashed when it's gone berserk" do
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+ 1.upto(6) { player.heal }
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+ 1.upto(2) { player.smash }
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+
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+ player.health.should == initial_health + (8 * 10)
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+ end
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module PragStudioGame
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+ describe ClumsyPlayer do
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+ let(:player) { ClumsyPlayer.new("klutz") }
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+
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+ it "only gets half the point value for each treasure" do
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+ player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 25)
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+ player.found_treasure(hammer)
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+ player.found_treasure(hammer)
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+ player.found_treasure(hammer)
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+
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+ player.points.should == 37.5
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+
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+ sword = Treasure.new(:sword, 400)
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+ player.found_treasure(sword)
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+
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+ player.points.should == 237.5
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+
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+ yielded = []
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+ player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 37.5), Treasure.new(:sword, 200)]
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+ end
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+
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+ context "with a boost factor" do
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+ let(:initial_health) { 100 }
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+ let(:boost) { 5 }
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+ let(:player) { ClumsyPlayer.new("klutz", initial_health, boost) }
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+
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+ it "has a boost factor" do
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+ player.boost.should == 5
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+ end
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+
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+ it "gets boost factor number of heals when healed" do
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+ player.heal
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+
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+ player.health.should == initial_health + (10 * boost)
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+ end
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+ end
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+ end
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+ end
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+ require "studio_game/game"
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+
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+ module PragStudioGame
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+ describe Game do
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+ let(:game) { Game.new("Game") }
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+ let(:initial_health) { 100 }
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+ let(:player) { Player.new("player", initial_health) }
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+ let(:player1) { Player.new("player1") }
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+ let(:player2) { Player.new("player2") }
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+
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+
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+ before do
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+ $stdout = StringIO.new
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+ game.add_player(player)
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+ end
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+
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+ it "heals the player if a a high number is rolled" do
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+ Die.any_instance.stub(:roll_die).and_return(6)
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+
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+ game.play(2)
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+
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+ player.health.should == initial_health + (10 * 2)
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+ end
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+
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+ it "skips the player if a a medium number is rolled" do
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+ Die.any_instance.stub(:roll_die).and_return(4)
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+
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+ game.play(2)
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+
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+ player.health.should == initial_health
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+ end
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+
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+ it "smashes the player if a a low number is rolled" do
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+ Die.any_instance.stub(:roll_die).and_return(2)
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+
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+ game.play(2)
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+
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+ player.health.should == initial_health - (5 * 2)
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Team")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ player.points.should_not be_zero
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+ end
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+
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+ it "computes total points as the sum of all player points" do
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 25))
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+ player1.found_treasure(Treasure.new(:hammer, 25))
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+ player2.found_treasure(Treasure.new(:sword, 400))
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+
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+ game.total_points.should == 450
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+ end
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+ end
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+ end
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+ require "studio_game/player"
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+ require "studio_game/treasure_trove"
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+
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+ module PragStudioGame
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+ describe Player do
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+ before do
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+ $stdout = StringIO.new
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+ end
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+
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+ let(:initial_health) { 50 }
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+ let(:player) { Player.new("player", initial_health) }
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+
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+ it "has a capitialized name" do
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+
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+ player.name.should == "Player"
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+
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+ end
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+
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+ it "has an initial health" do
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+
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+ player.health.should == initial_health
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+
23
+ end
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+
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+ it "has a string representation" do
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+
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+ player.found_treasure(Treasure.new(:hammer, 25))
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+ player.found_treasure(Treasure.new(:hammer, 25))
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+
30
+ player.to_s.should == "Player has 50 health and 50 points for a score of 100."
31
+
32
+ end
33
+
34
+ it "computes a score as the sum of its health and length of name" do
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+
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+ player.found_treasure(Treasure.new(:hammer, 25))
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+ player.found_treasure(Treasure.new(:hammer, 25))
38
+
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+ player.score.should == 100
40
+
41
+ end
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+
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+ it "increases health by 10 when healed" do
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+ player.heal
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+ player.health.should == 50 + 10
46
+ end
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+
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+ it "decreases health by 5 when smashed" do
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+ player.smash
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+ player.health.should == (50 - 5)
51
+ end
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+
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+ context "with a health greater than 150" do
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+ let(:player) { Player.new("player", 150) }
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+
56
+ it "is strong" do
57
+ player.should be_strong
58
+ end
59
+ end
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+
61
+ context "with a health less than or equal to 100" do
62
+ let(:player) { Player.new("player", 100) }
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+
64
+ it "is weak" do
65
+ player.should_not be_strong
66
+ end
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+ end
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+
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+ context "in a collection of players" do
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+ let(:player1) { Player.new("player1", 100) }
71
+ let(:player2) { Player.new("player2", 200) }
72
+ let(:player3) { Player.new("player3", 300) }
73
+ let(:players) { [player1, player2, player3] }
74
+
75
+ it "is sorted by decreasing score" do
76
+ players.sort.should == [player3, player2, player1]
77
+ end
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+
79
+ it "computes points as the sum of all treasure points" do
80
+ player1.points.should == 0
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+
82
+ player1.found_treasure(Treasure.new(:hammer, 50))
83
+
84
+ player1.points.should == 50
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+
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+ player1.found_treasure(Treasure.new(:sword, 400))
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+
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+ player1.points.should == 450
89
+
90
+ player1.found_treasure(Treasure.new(:hammer, 50))
91
+
92
+ player1.points.should == 500
93
+ end
94
+
95
+ it "yields each found treasure and its total points" do
96
+ player1.found_treasure(Treasure.new(:sickle, 100))
97
+ player1.found_treasure(Treasure.new(:sickle, 100))
98
+ player1.found_treasure(Treasure.new(:spear, 50))
99
+ player1.found_treasure(Treasure.new(:knife, 5))
100
+ player1.found_treasure(Treasure.new(:knife, 5))
101
+ player1.found_treasure(Treasure.new(:knife, 5))
102
+ player1.found_treasure(Treasure.new(:knife, 5))
103
+ player1.found_treasure(Treasure.new(:knife, 5))
104
+
105
+ yielded = []
106
+ player1.each_found_treasure do |treasure|
107
+ yielded << treasure
108
+ end
109
+
110
+ yielded.should == [
111
+ Treasure.new(:sickle, 200),
112
+ Treasure.new(:spear, 50),
113
+ Treasure.new(:knife, 25)
114
+ ]
115
+ end
116
+ it "can be created from a CSV string" do
117
+ player1 = Player.from_csv("player1,100")
118
+
119
+ player1.name.should == "Player1"
120
+ player1.health.should == 100
121
+ end
122
+ end
123
+ end
124
+ end
@@ -0,0 +1,54 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module PragStudioGame
4
+ describe Treasure do
5
+
6
+ let(:treasure) { Treasure.new(:hammer, 50) }
7
+
8
+ it "has a name attribute" do
9
+ treasure.name.should == :hammer
10
+ end
11
+
12
+ it "has a points attribute" do
13
+ treasure.points.should == 50
14
+ end
15
+
16
+ end
17
+
18
+ describe TreasureTrove do
19
+
20
+ it "has six treasures" do
21
+ TreasureTrove::TREASURES.size.should == 6
22
+ end
23
+
24
+ it "has a knife worth 5 points" do
25
+ TreasureTrove::TREASURES[0].should == Treasure.new(:knife, 5)
26
+ end
27
+
28
+ it "has a hammer worth 25 points" do
29
+ TreasureTrove::TREASURES[1].should == Treasure.new(:hammer, 25)
30
+ end
31
+
32
+ it "has a spear worth 50 points" do
33
+ TreasureTrove::TREASURES[2].should == Treasure.new(:spear, 50)
34
+ end
35
+
36
+ it "has a sickle worth 100 points" do
37
+ TreasureTrove::TREASURES[3].should == Treasure.new(:sickle, 100)
38
+ end
39
+
40
+ it "has a axe worth 200 points" do
41
+ TreasureTrove::TREASURES[4].should == Treasure.new(:axe, 200)
42
+ end
43
+
44
+ it "has a sword worth 400 points" do
45
+ TreasureTrove::TREASURES[5].should == Treasure.new(:sword, 400)
46
+ end
47
+
48
+ it "returns a random treasure" do
49
+ treasure = TreasureTrove.random
50
+
51
+ TreasureTrove::TREASURES.should include(treasure)
52
+ end
53
+ end
54
+ end
metadata ADDED
@@ -0,0 +1,87 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: ad_studio_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Austin David
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2013-12-28 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: &27280512 !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: *27280512
25
+ description: ! '# Pragmatic Studio Game
26
+
27
+
28
+ An text-based game written in Ruby that is based on The Pragmatic Studio''s online
29
+ introductory course "Ruby Programming" by Mike and Nicole Clark. This is the exercise
30
+ app that was given to students as a challenge to test their knowledge of the concepts
31
+ taught in the course.'
32
+ email: adavidphx@gmail.com
33
+ executables:
34
+ - studio_game
35
+ extensions: []
36
+ extra_rdoc_files: []
37
+ files:
38
+ - bin/high_scores.txt
39
+ - bin/players.csv
40
+ - bin/studio_game
41
+ - lib/studio_game/auditable.rb
42
+ - lib/studio_game/berserk_player.rb
43
+ - lib/studio_game/clumsy_player.rb
44
+ - lib/studio_game/die.rb
45
+ - lib/studio_game/game.rb
46
+ - lib/studio_game/game_turn.rb
47
+ - lib/studio_game/loaded_die.rb
48
+ - lib/studio_game/playable.rb
49
+ - lib/studio_game/player.rb
50
+ - lib/studio_game/treasure_trove.rb
51
+ - spec/studio_game/berserk_player_spec.rb
52
+ - spec/studio_game/clumsy_player_spec.rb
53
+ - spec/studio_game/game_spec.rb
54
+ - spec/studio_game/player_spec.rb
55
+ - spec/studio_game/treasure_trove_spec.rb
56
+ - LICENSE
57
+ - README
58
+ homepage: https://github.com/austindavid/studio_game
59
+ licenses: []
60
+ post_install_message:
61
+ rdoc_options: []
62
+ require_paths:
63
+ - lib
64
+ required_ruby_version: !ruby/object:Gem::Requirement
65
+ none: false
66
+ requirements:
67
+ - - ! '>='
68
+ - !ruby/object:Gem::Version
69
+ version: '1.9'
70
+ required_rubygems_version: !ruby/object:Gem::Requirement
71
+ none: false
72
+ requirements:
73
+ - - ! '>='
74
+ - !ruby/object:Gem::Version
75
+ version: '0'
76
+ requirements: []
77
+ rubyforge_project:
78
+ rubygems_version: 1.8.16
79
+ signing_key:
80
+ specification_version: 3
81
+ summary: Collect points for finding treasures
82
+ test_files:
83
+ - spec/studio_game/berserk_player_spec.rb
84
+ - spec/studio_game/clumsy_player_spec.rb
85
+ - spec/studio_game/game_spec.rb
86
+ - spec/studio_game/player_spec.rb
87
+ - spec/studio_game/treasure_trove_spec.rb