active_assets 0.2.1 → 0.2.2
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data/active_assets.gemspec
CHANGED
@@ -9,5 +9,25 @@ module ActiveAssets
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9
9
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autoload :Sprites
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10
10
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autoload :SpriteStylesheet
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11
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autoload :Runner
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12
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+
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13
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+
def self.load_engine_tasks(engine_class)
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14
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desc "Generate sprites"
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15
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task :sprites do
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require 'rails'
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require 'rails/active_sprites'
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+
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Rails.application ||= Class.new(Rails::Application)
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Rails.application.extend Rails::ActiveSprites
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+
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engine = engine_class.new
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23
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sprite_path = File.join(engine.config.paths.config.paths.first, 'sprites.rb')
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+
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25
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if File.exists?(sprite_path)
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load sprite_path
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Rails.application.sprites.generate!(engine)
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end
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end
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end
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end
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end
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@@ -1,3 +1,5 @@
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1
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+
require 'action_controller'
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2
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require 'action_view'
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require 'rack/mount'
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require 'action_view'
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5
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require 'rmagick'
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@@ -15,9 +17,6 @@ module ActiveAssets
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DEFAULT_SPRITE = Image.new(0,0).freeze
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def initialize(sprites)
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-
@controller = ActionController::Base.new
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-
@context = AssetContext.new(Rails.application.config.action_controller, {}, @controller)
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-
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20
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@sprites = if ENV['SPRITE']
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sprites.select do |name, sprite|
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ENV['SPRITE'].split(',').map(&:compact).each do |sp|
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@@ -32,7 +31,11 @@ module ActiveAssets
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32
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end
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end
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33
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35
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-
def generate!(debug = ENV['DEBUG'])
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34
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+
def generate!(railtie = Rails.application, debug = ENV['DEBUG'])
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35
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p "Engine Class Name: #{railtie.class.name}" if debug
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36
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+
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37
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context = setup_context(railtie)
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38
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+
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39
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@sprites.each do |sprite|
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next if sprite.sprite_pieces.empty?
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sprite_path = sanitize_asset_path(context.image_path(sprite.path))
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@@ -45,7 +48,7 @@ module ActiveAssets
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45
48
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begin
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sprite_piece_paths = sprite_pieces.map do |sp|
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48
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-
File.join(
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51
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+
File.join(railtie.config.paths.public.to_a.first, sanitize_asset_path(context.image_path(sp.path)))
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49
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end
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image_list = ImageList.new(*sprite_piece_paths)
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54
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@@ -72,8 +75,8 @@ module ActiveAssets
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72
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@sprite.strip!
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stylesheet = SpriteStylesheet.new(sprite_path, sprite_pieces)
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75
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-
stylesheet.write File.join(
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76
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-
write File.join(
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78
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+
stylesheet.write File.join(railtie.config.paths.public.to_a.first, sprite_stylesheet_path)
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write File.join(railtie.config.paths.public.to_a.first, sprite_path), sprite.quality
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ensure
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finish
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end
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@@ -81,10 +84,6 @@ module ActiveAssets
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81
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end
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private
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84
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-
def context
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-
@context
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86
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-
end
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87
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-
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87
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def write(path, quality = nil)
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FileUtils.mkdir_p(File.dirname(path))
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@sprite.write("#{File.extname(path)[1..-1]}:#{path}") do
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@@ -101,6 +100,26 @@ module ActiveAssets
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101
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path.split('?').first
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end
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103
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+
def setup_context(railtie)
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104
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unless railtie.config.respond_to?(:action_controller)
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105
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railtie.config.action_controller = ActiveSupport::OrderedOptions.new
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106
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107
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paths = railtie.config.paths
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108
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options = railtie.config.action_controller
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109
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110
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options.assets_dir ||= paths.public.to_a.first
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111
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options.javascripts_dir ||= paths.public.javascripts.to_a.first
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112
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options.stylesheets_dir ||= paths.public.stylesheets.to_a.first
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113
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114
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ActiveSupport.on_load(:action_controller) do
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115
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options.each { |k,v| send("#{k}=", v) }
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end
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end
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controller = ActionController::Base.new
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AssetContext.new(railtie.config.action_controller, {}, controller)
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end
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end
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end
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end
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@@ -43,10 +43,10 @@ module ActiveAssets
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@sprites.clear
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end
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45
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46
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-
def generate!
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+
def generate!(railtie = Rails.application)
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begin
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require 'rmagick'
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49
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-
Runner.new(@sprites).generate!
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Runner.new(@sprites).generate!(railtie)
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rescue LoadError
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end
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end
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metadata
CHANGED
@@ -1,13 +1,13 @@
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1
1
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--- !ruby/object:Gem::Specification
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2
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name: active_assets
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version: !ruby/object:Gem::Version
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4
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-
hash:
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4
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+
hash: 19
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5
5
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prerelease:
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6
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segments:
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7
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- 0
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8
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- 2
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9
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-
-
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-
version: 0.2.
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- 2
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version: 0.2.2
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platform: ruby
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authors:
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- Sam Woodard
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