acpc_dealer 2.0.0 → 2.0.1

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  1. checksums.yaml +4 -4
  2. data/lib/acpc_dealer/version.rb +2 -2
  3. data/lib/hand_evaluator.so +0 -0
  4. data/vendor/project_acpc_server/bm_server +0 -0
  5. data/vendor/project_acpc_server/bm_widget +0 -0
  6. data/vendor/project_acpc_server/dealer +0 -0
  7. data/vendor/project_acpc_server/example_player +0 -0
  8. data/vendor/project_acpc_server/game.c +2 -2
  9. data/vendor/project_acpc_server/protocol.md +239 -0
  10. metadata +30 -208
  11. data/spec/coverage/assets/0.5.3/app.js +0 -88
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  60. data/spec/coverage/assets/0.7.1/application.css +0 -1110
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  100. data/spec/coverage/index.html +0 -72
checksums.yaml CHANGED
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@@ -1,3 +1,3 @@
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  module AcpcDealer
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- VERSION = "2.0.0"
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- end
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+ VERSION = "2.0.1"
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+ end
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@@ -100,7 +100,7 @@ static enum ActionType charToAction[ 256 ] = {
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  static char actionChars[ a_invalid +1 ] = "fcr";
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- static char suitChars[ MAX_SUITS +1] = "cdhs";
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+ static char suitChars[ MAX_SUITS +1] = "shdc";
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  static char rankChars[ MAX_RANKS +1] = "23456789TJQKA";
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@@ -661,7 +661,7 @@ void dealCards( const Game *game, rng_state_t *rng, State *state )
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  numCards = 0;
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  for( s = 0; s < game->numSuits; ++s ) {
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- for( r = 0; r < game->numRanks; ++r ) {
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+ for( r = MAX_RANKS - 1; r >= MAX_RANKS - game->numRanks; --r ) {
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  deck[ numCards ] = makeCard( r, s );
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  ++numCards;
@@ -0,0 +1,239 @@
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+ ACPC Protocol Specification, version 2.0.0, October 2010
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+ =======================================
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+
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+ This document describes the format of messages between the ACPC `dealer` program and a player. Communication is over *TCP*, where players connect to `dealer` with a port number that `dealer` will print to `STDOUT` upon starting. All messages are terminated by a
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+ carriage return and a new line (`\r\n` or *ASCII* characters 13 and 10, respectively).
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+ <!-- @todo Does the dealer still ever send comments or GUI commands?/do we still want users to be aware of this? Why would we waste the bandwidth to send players comments? -->
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+ Any message from the server which starts with '#' or ';' is a comment or GUI command, and may be safely ignored.
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+ The first message from a player must be a version string
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+
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+ VERSION:2.0.0\r\n
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+
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+ After this, the server will repeatedly send *match state* strings to players describing their view of the match after every event,including an initial state, states where the player is not acting, and the final state when the game is over.
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+
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+ Match States
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+ --------------
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+ <!-- @todo -->
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+
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+ ACPC Representation of Actions
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+ ---------------------------------
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+
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+ Action ACPC Representation
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+ ------ -------------------
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+ check or call `c`
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+ fold `f`
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+ bet or raise (limit) `r`
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+ bet or raise **to** 100 (no-limit) `r100`
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+
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+ Sending Actions
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+ -----------------
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+ If the player is acting, it must respond by returning a message with the same state, with their action, in ACPC format, appended. For example, had the player received the match state <!-- @todo -->
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+
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+
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+ <serverMessage> := <matchState> '\r\n'
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+ <matchState> := 'MATCHSTATE:' <position> <handNumber> <betting> <cards>
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+ <position> := <unsigned integer> ':'
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+ <handNumber>:= <unsigned integer> ':'
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+ <betting> := { <limitBetting> } { <nolimitBetting> } ':'
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+ <limitBetting> := ( <round1LimitBetting>
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+ { | <round1LimitBetting> '/' <round2LimitBetting> … } )
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+ <roundXLimitBetting> = <limitAction>*
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+ <limitAction> := <fold> | <call> | <limitRaise>
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+ <fold> := 'f'
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+ <call> := 'c'
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+ <limitRaise> := 'r'
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+ <nolimitBetting> := ( <round1NolimitBetting>
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+ { | <round1NolimitBetting> '/' <round2NolimitBetting> … } )
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+ <roundXNolimitBetting> := <noLimitAction>*
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+ <noLimitAction> := <fold> | <call> | <nolimitRaise>
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+ <nolmitRaise> := 'r' <nolimitRaiseSize>
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+ <nolimitRaiseSize> := <unsigned integer>
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+ <cards> := <holeCards> <boardCards>
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+ <holeCards> := <player1Cards> '|' <player2Cards> { '|' <player3Cards> … }
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+ <boardCards> := <round1BoardCards> { '/' <round2BoardCards> … }
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+ <playerXCards> := '' | <card> { <card> … }
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+ <roundXBoardCards> := { <card> … }
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+ <card> := <rank> <suit>
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+ <rank> := '2' | '3' | '4' | '5' | '6' | '7' | '8' | '9' | 'T' | 'J' | 'Q' | 'K' | 'A'
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+ <suit> := 's' | 'h' | 'd' | 'c'
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+ <clientResponse> := <matchState> ':' { <limitAction> } { <noLimitAction> } '\r\n'
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+ Parts of the specification in brackets indicate game specific definitions. For example, in Texas
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+ Hold'em, there are four rounds with zero, three, one, and one board cards on the rounds respectively, so
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+ the actual definition would be
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+ <round1BoardCards> := ''
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+ <round2BoardCards> := <card> <card> <card>
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+ <round3BoardCards> := <card>
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+ <round4BoardCards> := <card>
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+ The <position> field tells the client their position relative to the dealer button. A value of 0 indicates
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+ that for the current hand, the client is the first player after the button (the small blind in ring games, or
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+ the big blind in reverse-blind heads-up games.)
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+ The <handNumber> is simply an identifier for the current hand. Clients should make no assumption
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+ about these values, other than that it will be unique across hands within a match, and that it will not
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+ change within a single hand.
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+ <betting> is a list of actions taken by all players. There is no distinction made between calling and
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+ checking, or betting and raising. In no-limit betting strings, the raise action includes a size, which
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+ indicates the total number of chips the player will have put into the pot after raising (ie the value they
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+ are raising to, not the value they are raising by.) Valid betting strings will be described in a later
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+ section.
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+ <cards> is the complete set of cards visible to the player, given their <position>. <holecards>
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+ describes the view of the private cards, and the number of <playerCards> sections is determined by the
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+ game being player. For example, heads-up games will have two sections, 3 player ring games will have
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+ 3 sections, and so on. Each <playerCard> section will either be an empty string, indicating that the
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+ player does not know what those cards are, or a number of <card> strings determined by the game. A
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+ <card> is simply two characters, one for the rank and one for the suit. The <boardCards> description
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+ will also have a number of sections, one for each round, up to the current round as indicated by the
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+ <betting>. The number of <cards> in each section is fixed, and determined by the game. Note that if it
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+ ever becomes desirable to play a game with board cards in the first round, the protocol should probably
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+ be changed again to add a separator between the hole cards and board cards.
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+ A valid <betting> string consists of a sequence of valid actions for successive acting players. Calling is
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+ always valid. Folding is only valid if the acting player would need to add money to the pot to call. To
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+ describe raises, it is worth making a distinction between raising by and raising to. Unless this
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+ document specifically mention otherwise, when it speaks of a raise size, it is talking about a raise to a
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+ value, using the term to mean the total number of chips the player will have put into the pot, including
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+ chips added in previous rounds. In contrast, raising by a value is adding that number of chips to the pot
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+ after calling the current bet.
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+ A raise is valid if a) it raises by at least one chip, b) the player has sufficient money in their stack to
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+ raise to the value, and c) the raise would put the player all-in (they have spent all their chips) or the
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+ amount they are raising by is at least as large as the big blind and the raise-by amount for any other
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+ raise in the round. This description properly handles some odd cases where some players may be all-
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+ in. Informally, at the beginning of a round a player may bet as low as the big blind, and each
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+ subsequent raise must increase the bet by at least as much as the last raise. In limit betting games, there
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+ may also be a limit on the number of raises in a round, and any raise action over this limit is not valid.
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+ An active player is one that has not folded, and is not all-in. Label the players from 0 to N-1, where N
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+ is the number of players in the game. After an action by player p, the next acting player is p' for the
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+ minimum d>0 such that p' is active and p' =(p+d) modulo N. That is, the next player around the table
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+ who has at least two valid actions. The first player in a round is specified by the game.
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+ A betting round ends when all active players remaining have either called, or were the player which
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+ initiated the current bet. The game is over if the all betting rounds have finished, or if there are not at
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+ least two active players left in the game. If all players but one have folded, the remaining player wins
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+ the entire pot, and does not show other players their cards. Otherwise, the game has ended in a
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+ showdown and all non-folding players show everyone their cards.
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+ Values in a showdown are determined by the rank of a players best hand, constructed from their hole
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+ cards and the public board cards. Folding players have a lower rank than any non-folding player.
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+ Every pot of money is split evenly between all participating players with the highest rank. There is a
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+ separate pot for every distinct amount j of money spent by a player (whether they fold or not), and a
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+ player is participating in the pot if they spent at least that much money (again, whether they fold or
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+ not.) The size of the pot is equal to the number of participating players multiplied by (j - the size of the
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+ next smallest amount spent by a player).
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+ Changes from Version 1
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+ There a number of changes from the first version of the protocol. Ring games are now documented.
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+ No-limit games no longer give a value for a call, and there are no blinds in the string. The question of
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+ whether all-in players got to act was previously left unspecified, and different implementations had
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+ different behaviour. Folding is no longer allowed if the player could have called for free. Finally, this
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+ updated description also covers the protocol for no-limit ring games, in the event that this game is
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+ added to the competition.
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+ It is also strongly suggested to the chair that on a failed responses from a client, whether the message
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+ was malformed, the action was invalid, or the player did not respond in time, the entire match should
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+ be ended. If the problem can not be fixed easily by a very short interaction with the team, the program
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+ should be disqualified. The previous choice of having the player call in some cases, or fold all
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+ remaining hands led to some situations where the results of the competition depended on the chair's
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+ decision on exactly how to handle incorrect behaviour. Teams with buggy programs also took up large
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+ amounts of the chair's time. As long as players are given sufficient time for testing, using the exact
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+ same code used for the competition, it is not unreasonable to expect players to be able to run without
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+ producing error messages or warnings.
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+ Examples
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+ The rest of this document is examples of messages to and from a client in various games. Messages
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+ from the server are prefaced with S->. Responses from the client are prefaced with <-C.
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+ Two player limit Texas Hold'em
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+ S-> MATCHSTATE:0:0::TdAs|
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+ S-> MATCHSTATE:0:0:r:TdAs|
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+ <-C MATCHSTATE:0:0:r:TdAs|:r
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+ S-> MATCHSTATE:0:0:rr:TdAs|
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+ S-> MATCHSTATE:0:0:rrc/:TdAs|/2c8c3h
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+ <-C MATCHSTATE:0:0:rrc/:TdAs|/2c8c3h:r
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+ S-> MATCHSTATE:0:0:rrc/r:TdAs|/2c8c3h
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+ S-> MATCHSTATE:0:0:rrc/rc/:TdAs|/2c8c3h/9c
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+ <-C MATCHSTATE:0:0:rrc/rc/:TdAs|/2c8c3h/9c:c
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+ S-> MATCHSTATE:0:0:rrc/rc/c:TdAs|/2c8c3h/9c
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+ S-> MATCHSTATE:0:0:rrc/rc/cr:TdAs|/2c8c3h/9c
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+ <-C MATCHSTATE:0:0:rrc/rc/cr:TdAs|/2c8c3h/9c:c
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+ S-> MATCHSTATE:0:0:rrc/rc/crc/:TdAs|/2c8c3h/9c/Kh
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+ <-C MATCHSTATE:0:0:rrc/rc/crc/:TdAs|/2c8c3h/9c/Kh:c
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+ S-> MATCHSTATE:0:0:rrc/rc/crc/c:TdAs|/2c8c3h/9c/Kh
153
+ S-> MATCHSTATE:0:0:rrc/rc/crc/cr:TdAs|/2c8c3h/9c/Kh
154
+ <-C MATCHSTATE:0:0:rrc/rc/crc/cr:TdAs|/2c8c3h/9c/Kh:c
155
+ S-> MATCHSTATE:0:0:rrc/rc/crc/crc:TdAs|8hTc/2c8c3h/9c/Kh
156
+ S-> MATCHSTATE:1:1::|Qd7c
157
+ <-C MATCHSTATE:1:1::|Qd7c:r
158
+ S-> MATCHSTATE:1:1:r:|Qd7c
159
+ S-> MATCHSTATE:1:1:rr:|Qd7c
160
+ <-C MATCHSTATE:1:1:rr:|Qd7c:c
161
+ S-> MATCHSTATE:1:1:rrc/:|Qd7c/2h8h5c
162
+ S-> MATCHSTATE:1:1:rrc/r:|Qd7c/2h8h5c
163
+ <-C MATCHSTATE:1:1:rrc/r:|Qd7c/2h8h5c:c
164
+ S-> MATCHSTATE:1:1:rrc/rc/:|Qd7c/2h8h5c/Th
165
+ S-> MATCHSTATE:1:1:rrc/rc/r:|Qd7c/2h8h5c/Th
166
+ <-C MATCHSTATE:1:1:rrc/rc/r:|Qd7c/2h8h5c/Th:f
167
+ S-> MATCHSTATE:1:1:rrc/rc/rf:|Qd7c/2h8h5c/Th
168
+ S-> MATCHSTATE:0:2::9d7s|
169
+ S-> MATCHSTATE:0:2:r:9d7s|
170
+ <-C MATCHSTATE:0:2:r:9d7s|:c
171
+ S-> MATCHSTATE:0:2:rc/:9d7s|/5d2cJc
172
+ <-C MATCHSTATE:0:2:rc/:9d7s|/5d2cJc:c
173
+ S-> MATCHSTATE:0:2:rc/c:9d7s|/5d2cJc
174
+ S-> MATCHSTATE:0:2:rc/cc/:9d7s|/5d2cJc/3d
175
+ <-C MATCHSTATE:0:2:rc/cc/:9d7s|/5d2cJc/3d:c
176
+ S-> MATCHSTATE:0:2:rc/cc/c:9d7s|/5d2cJc/3d
177
+ S-> MATCHSTATE:0:2:rc/cc/cr:9d7s|/5d2cJc/3d
178
+ <-C MATCHSTATE:0:2:rc/cc/cr:9d7s|/5d2cJc/3d:f
179
+ S-> MATCHSTATE:0:2:rc/cc/crf:9d7s|/5d2cJc/3d
180
+ Two player no-limit Texas Hold'em
181
+ S-> MATCHSTATE:0:30::9s8h|
182
+ S-> MATCHSTATE:0:30:c:9s8h|
183
+ <-C MATCHSTATE:0:30:c:9s8h|:c
184
+ S-> MATCHSTATE:0:30:cc/:9s8h|/8c8d5c
185
+ <-C MATCHSTATE:0:30:cc/:9s8h|/8c8d5c:r250
186
+ S-> MATCHSTATE:0:30:cc/r250:9s8h|/8c8d5c
187
+ S-> MATCHSTATE:0:30:cc/r250c/:9s8h|/8c8d5c/6s
188
+ <-C MATCHSTATE:0:30:cc/r250c/:9s8h|/8c8d5c/6s:r500
189
+ S-> MATCHSTATE:0:30:cc/r250c/r500:9s8h|/8c8d5c/6s
190
+ S-> MATCHSTATE:0:30:cc/r250c/r500c/:9s8h|/8c8d5c/6s/2d
191
+ <-C MATCHSTATE:0:30:cc/r250c/r500c/:9s8h|/8c8d5c/6s/2d:r1250
192
+ S-> MATCHSTATE:0:30:cc/r250c/r500c/r1250:9s8h|/8c8d5c/6s/2d
193
+ S-> MATCHSTATE:0:30:cc/r250c/r500c/r1250c:9s8h|9c6h/8c8d5c/6s/2d
194
+ S-> MATCHSTATE:1:31::|JdTc
195
+ <-C MATCHSTATE:1:31::|JdTc:r300
196
+ S-> MATCHSTATE:1:31:r300:|JdTc
197
+ S-> MATCHSTATE:1:31:r300r900:|JdTc
198
+ <-C MATCHSTATE:1:31:r300r900:|JdTc:c
199
+ S-> MATCHSTATE:1:31:r300r900c/:|JdTc/6dJc9c
200
+ S-> MATCHSTATE:1:31:r300r900c/r1800:|JdTc/6dJc9c
201
+ <-C MATCHSTATE:1:31:r300r900c/r1800:|JdTc/6dJc9c:r3600
202
+ S-> MATCHSTATE:1:31:r300r900c/r1800r3600:|JdTc/6dJc9c
203
+ S-> MATCHSTATE:1:31:r300r900c/r1800r3600r9000:|JdTc/6dJc9c
204
+ <-C MATCHSTATE:1:31:r300r900c/r1800r3600r9000:|JdTc/6dJc9c:c
205
+ S-> MATCHSTATE:1:31:r300r900c/r1800r3600r9000c/:|JdTc/6dJc9c/Kh
206
+ S-> MATCHSTATE:1:31:r300r900c/r1800r3600r9000c/r20000:|JdTc/6dJc9c/Kh
207
+ <-C MATCHSTATE:1:31:r300r900c/r1800r3600r9000c/r20000:|JdTc/6dJc9c/Kh:c
208
+ S-> MATCHSTATE:1:31:r300r900c/r1800r3600r9000c/r20000c/:KsJs|JdTc/6dJc9c/Kh/Qc
209
+ Three player limit Texas Hold'em
210
+ S-> MATCHSTATE:2:55::||AsTs
211
+ <-C MATCHSTATE:2:55::||AsTs:r
212
+ S-> MATCHSTATE:2:55:r:||AsTs
213
+ S-> MATCHSTATE:2:55:rc:||AsTs
214
+ S-> MATCHSTATE:2:55:rcc/:||AsTs/4cJh8h
215
+ S-> MATCHSTATE:2:55:rcc/r:||AsTs/4cJh8h
216
+ S-> MATCHSTATE:2:55:rcc/rf:||AsTs/4cJh8h
217
+ <-C MATCHSTATE:2:55:rcc/rf:||AsTs/4cJh8h:c
218
+ S-> MATCHSTATE:2:55:rcc/rfc/:||AsTs/4cJh8h/Kd
219
+ S-> MATCHSTATE:2:55:rcc/rfc/r:||AsTs/4cJh8h/Kd
220
+ <-C MATCHSTATE:2:55:rcc/rfc/r:||AsTs/4cJh8h/Kd:c
221
+ S-> MATCHSTATE:2:55:rcc/rfc/rc/:||AsTs/4cJh8h/Kd/8c
222
+ S-> MATCHSTATE:2:55:rcc/rfc/rc/r:||AsTs/4cJh8h/Kd/8c
223
+ <-C MATCHSTATE:2:55:rcc/rfc/rc/r:||AsTs/4cJh8h/Kd/8c:f
224
+ S-> MATCHSTATE:2:55:rcc/rfc/rc/rf:||AsTs/4cJh8h/Kd/8c
225
+ S-> MATCHSTATE:0:90::Ad6h||
226
+ S-> MATCHSTATE:0:90:c:Ad6h||
227
+ <-C MATCHSTATE:0:90:c:Ad6h||:r
228
+ S-> MATCHSTATE:0:90:cr:Ad6h||
229
+ S-> MATCHSTATE:0:90:crf:Ad6h||
230
+ S-> MATCHSTATE:0:90:crfc/:Ad6h||/TsKd7h
231
+ <-C MATCHSTATE:0:90:crfc/:Ad6h||/TsKd7h:r
232
+ S-> MATCHSTATE:0:90:crfc/r:Ad6h||/TsKd7h
233
+ S-> MATCHSTATE:0:90:crfc/rc/:Ad6h||/TsKd7h/Kh
234
+ <-C MATCHSTATE:0:90:crfc/rc/:Ad6h||/TsKd7h/Kh:r
235
+ S-> MATCHSTATE:0:90:crfc/rc/r:Ad6h||/TsKd7h/Kh
236
+ S-> MATCHSTATE:0:90:crfc/rc/rc/:Ad6h||/TsKd7h/Kh/6d
237
+ <-C MATCHSTATE:0:90:crfc/rc/rc/:Ad6h||/TsKd7h/Kh/6d:r
238
+ S-> MATCHSTATE:0:90:crfc/rc/rc/r:Ad6h||/TsKd7h/Kh/6d
239
+ S-> MATCHSTATE:0:90:crfc/rc/rc/rc:Ad6h||Td2h/TsKd7h/Kh/6d
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: acpc_dealer
3
3
  version: !ruby/object:Gem::Version
4
- version: 2.0.0
4
+ version: 2.0.1
5
5
  platform: ruby
6
6
  authors:
7
7
  - Dustin Morrill
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2013-06-07 00:00:00.000000000 Z
11
+ date: 2013-08-01 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: clive
@@ -131,141 +131,52 @@ extensions:
131
131
  - ext/hand_evaluator/extconf.rb
132
132
  extra_rdoc_files: []
133
133
  files:
134
+ - lib/hand_evaluator.so
135
+ - lib/acpc_dealer.rb
134
136
  - lib/acpc_dealer/dealer_runner.rb
135
137
  - lib/acpc_dealer/version.rb
136
- - lib/acpc_dealer.rb
137
- - lib/hand_evaluator.so
138
- - ext/hand_evaluator/extconf.rb
139
138
  - ext/hand_evaluator/hand_evaluator.c
139
+ - ext/hand_evaluator/extconf.rb
140
140
  - acpc_dealer.gemspec
141
141
  - Rakefile
142
142
  - README.md
143
143
  - spec/dealer_runner_spec.rb
144
144
  - spec/support/spec_helper.rb
145
145
  - spec/connection_information_spec.rb
146
- - spec/coverage/index.html
147
- - spec/coverage/assets/0.7.1/application.js
148
- - spec/coverage/assets/0.7.1/magnify.png
149
- - spec/coverage/assets/0.7.1/favicon_yellow.png
150
- - spec/coverage/assets/0.7.1/application.css
151
- - spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_55_fbf9ee_1x400.png
152
- - spec/coverage/assets/0.7.1/smoothness/images/ui-icons_222222_256x240.png
153
- - spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_75_dadada_1x400.png
154
- - spec/coverage/assets/0.7.1/smoothness/images/ui-icons_888888_256x240.png
155
- - spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_95_fef1ec_1x400.png
156
- - spec/coverage/assets/0.7.1/smoothness/images/ui-icons_2e83ff_256x240.png
157
- - spec/coverage/assets/0.7.1/smoothness/images/ui-icons_cd0a0a_256x240.png
158
- - spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_65_ffffff_1x400.png
159
- - spec/coverage/assets/0.7.1/smoothness/images/ui-bg_flat_75_ffffff_40x100.png
160
- - spec/coverage/assets/0.7.1/smoothness/images/ui-icons_454545_256x240.png
161
- - spec/coverage/assets/0.7.1/smoothness/images/ui-bg_highlight-soft_75_cccccc_1x100.png
162
- - spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_75_e6e6e6_1x400.png
163
- - spec/coverage/assets/0.7.1/smoothness/images/ui-bg_flat_0_aaaaaa_40x100.png
164
- - spec/coverage/assets/0.7.1/fancybox/fancy_title_right.png
165
- - spec/coverage/assets/0.7.1/fancybox/fancybox-x.png
166
- - spec/coverage/assets/0.7.1/fancybox/fancy_shadow_ne.png
167
- - spec/coverage/assets/0.7.1/fancybox/fancybox.png
168
- - spec/coverage/assets/0.7.1/fancybox/fancy_title_over.png
169
- - spec/coverage/assets/0.7.1/fancybox/fancy_shadow_nw.png
170
- - spec/coverage/assets/0.7.1/fancybox/fancy_loading.png
171
- - spec/coverage/assets/0.7.1/fancybox/fancy_shadow_sw.png
172
- - spec/coverage/assets/0.7.1/fancybox/fancy_nav_right.png
173
- - spec/coverage/assets/0.7.1/fancybox/fancy_nav_left.png
174
- - spec/coverage/assets/0.7.1/fancybox/fancybox-y.png
175
- - spec/coverage/assets/0.7.1/fancybox/fancy_shadow_se.png
176
- - spec/coverage/assets/0.7.1/fancybox/fancy_shadow_s.png
177
- - spec/coverage/assets/0.7.1/fancybox/fancy_shadow_e.png
178
- - spec/coverage/assets/0.7.1/fancybox/fancy_close.png
179
- - spec/coverage/assets/0.7.1/fancybox/fancy_shadow_n.png
180
- - spec/coverage/assets/0.7.1/fancybox/blank.gif
181
- - spec/coverage/assets/0.7.1/fancybox/fancy_title_left.png
182
- - spec/coverage/assets/0.7.1/fancybox/fancy_title_main.png
183
- - spec/coverage/assets/0.7.1/fancybox/fancy_shadow_w.png
184
- - spec/coverage/assets/0.7.1/favicon_green.png
185
- - spec/coverage/assets/0.7.1/favicon_red.png
186
- - spec/coverage/assets/0.7.1/loading.gif
187
- - spec/coverage/assets/0.5.3/highlight.pack.js
188
- - spec/coverage/assets/0.5.3/app.js
189
- - spec/coverage/assets/0.5.3/magnify.png
190
- - spec/coverage/assets/0.5.3/favicon_yellow.png
191
- - spec/coverage/assets/0.5.3/jquery.timeago.js
192
- - spec/coverage/assets/0.5.3/jquery.url.js
193
- - spec/coverage/assets/0.5.3/jquery.dataTables.min.js
194
- - spec/coverage/assets/0.5.3/jquery-1.6.2.min.js
195
- - spec/coverage/assets/0.5.3/smoothness/images/ui-bg_glass_55_fbf9ee_1x400.png
196
- - spec/coverage/assets/0.5.3/smoothness/images/ui-icons_222222_256x240.png
197
- - spec/coverage/assets/0.5.3/smoothness/images/ui-bg_glass_75_dadada_1x400.png
198
- - spec/coverage/assets/0.5.3/smoothness/images/ui-icons_888888_256x240.png
199
- - spec/coverage/assets/0.5.3/smoothness/images/ui-bg_glass_95_fef1ec_1x400.png
200
- - spec/coverage/assets/0.5.3/smoothness/images/ui-icons_2e83ff_256x240.png
201
- - spec/coverage/assets/0.5.3/smoothness/images/ui-icons_cd0a0a_256x240.png
202
- - spec/coverage/assets/0.5.3/smoothness/images/ui-bg_glass_65_ffffff_1x400.png
203
- - spec/coverage/assets/0.5.3/smoothness/images/ui-bg_flat_75_ffffff_40x100.png
204
- - spec/coverage/assets/0.5.3/smoothness/images/ui-icons_454545_256x240.png
205
- - spec/coverage/assets/0.5.3/smoothness/images/ui-bg_highlight-soft_75_cccccc_1x100.png
206
- - spec/coverage/assets/0.5.3/smoothness/images/ui-bg_glass_75_e6e6e6_1x400.png
207
- - spec/coverage/assets/0.5.3/smoothness/images/ui-bg_flat_0_aaaaaa_40x100.png
208
- - spec/coverage/assets/0.5.3/smoothness/jquery-ui-1.8.4.custom.css
209
- - spec/coverage/assets/0.5.3/fancybox/fancy_title_right.png
210
- - spec/coverage/assets/0.5.3/fancybox/fancybox-x.png
211
- - spec/coverage/assets/0.5.3/fancybox/fancy_shadow_ne.png
212
- - spec/coverage/assets/0.5.3/fancybox/fancybox.png
213
- - spec/coverage/assets/0.5.3/fancybox/fancy_title_over.png
214
- - spec/coverage/assets/0.5.3/fancybox/fancy_shadow_nw.png
215
- - spec/coverage/assets/0.5.3/fancybox/fancy_loading.png
216
- - spec/coverage/assets/0.5.3/fancybox/fancy_shadow_sw.png
217
- - spec/coverage/assets/0.5.3/fancybox/fancy_nav_right.png
218
- - spec/coverage/assets/0.5.3/fancybox/fancy_nav_left.png
219
- - spec/coverage/assets/0.5.3/fancybox/fancybox-y.png
220
- - spec/coverage/assets/0.5.3/fancybox/fancy_shadow_se.png
221
- - spec/coverage/assets/0.5.3/fancybox/fancy_shadow_s.png
222
- - spec/coverage/assets/0.5.3/fancybox/fancy_shadow_e.png
223
- - spec/coverage/assets/0.5.3/fancybox/fancy_close.png
224
- - spec/coverage/assets/0.5.3/fancybox/fancy_shadow_n.png
225
- - spec/coverage/assets/0.5.3/fancybox/jquery.fancybox-1.3.1.css
226
- - spec/coverage/assets/0.5.3/fancybox/blank.gif
227
- - spec/coverage/assets/0.5.3/fancybox/fancy_title_left.png
228
- - spec/coverage/assets/0.5.3/fancybox/jquery.fancybox-1.3.1.pack.js
229
- - spec/coverage/assets/0.5.3/fancybox/fancy_title_main.png
230
- - spec/coverage/assets/0.5.3/fancybox/fancy_shadow_w.png
231
- - spec/coverage/assets/0.5.3/favicon_green.png
232
- - spec/coverage/assets/0.5.3/favicon_red.png
233
- - spec/coverage/assets/0.5.3/stylesheet.css
234
- - spec/coverage/assets/0.5.3/highlight.css
235
- - spec/coverage/assets/0.5.3/loading.gif
236
- - vendor/project_acpc_server/rng.c
237
- - vendor/project_acpc_server/README.submission
238
- - vendor/project_acpc_server/example_player.nolimit.2p.sh
239
- - vendor/project_acpc_server/example_player.limit.2p.sh
240
- - vendor/project_acpc_server/acpc_play_match.pl
241
- - vendor/project_acpc_server/holdem.limit.2p.reverse_blinds.game
242
- - vendor/project_acpc_server/bm_server.config
146
+ - vendor/project_acpc_server/evalHandTables
147
+ - vendor/project_acpc_server/bm_widget
243
148
  - vendor/project_acpc_server/example_player.limit.3p.sh
149
+ - vendor/project_acpc_server/game.c
150
+ - vendor/project_acpc_server/example_player.c
151
+ - vendor/project_acpc_server/rng.c
152
+ - vendor/project_acpc_server/LICENCE
244
153
  - vendor/project_acpc_server/bm_widget.c
245
154
  - vendor/project_acpc_server/protocol.odt
246
155
  - vendor/project_acpc_server/rng.h
247
- - vendor/project_acpc_server/play_match.pl
248
- - vendor/project_acpc_server/protocol.pdf
249
- - vendor/project_acpc_server/example_player.c
250
- - vendor/project_acpc_server/game.h
156
+ - vendor/project_acpc_server/Makefile
251
157
  - vendor/project_acpc_server/example_player
252
- - vendor/project_acpc_server/validate_submission.pl
253
- - vendor/project_acpc_server/bm_widget
254
- - vendor/project_acpc_server/dealer
255
- - vendor/project_acpc_server/game.c
256
- - vendor/project_acpc_server/holdem.nolimit.2p.reverse_blinds.game
257
158
  - vendor/project_acpc_server/net.c
258
159
  - vendor/project_acpc_server/net.h
259
- - vendor/project_acpc_server/evalHandTables
260
- - vendor/project_acpc_server/bm_server.c
261
- - vendor/project_acpc_server/LICENCE
262
- - vendor/project_acpc_server/dealer.c
263
- - vendor/project_acpc_server/bm_server
160
+ - vendor/project_acpc_server/protocol.md
161
+ - vendor/project_acpc_server/protocol.pdf
264
162
  - vendor/project_acpc_server/holdem.nolimit.3p.game
265
- - vendor/project_acpc_server/Makefile
266
163
  - vendor/project_acpc_server/example_player.nolimit.3p.sh
164
+ - vendor/project_acpc_server/acpc_play_match.pl
165
+ - vendor/project_acpc_server/holdem.nolimit.2p.reverse_blinds.game
166
+ - vendor/project_acpc_server/play_match.pl
167
+ - vendor/project_acpc_server/dealer.c
168
+ - vendor/project_acpc_server/bm_server.config
169
+ - vendor/project_acpc_server/example_player.limit.2p.sh
267
170
  - vendor/project_acpc_server/README
171
+ - vendor/project_acpc_server/bm_server
172
+ - vendor/project_acpc_server/holdem.limit.2p.reverse_blinds.game
268
173
  - vendor/project_acpc_server/holdem.limit.3p.game
174
+ - vendor/project_acpc_server/example_player.nolimit.2p.sh
175
+ - vendor/project_acpc_server/game.h
176
+ - vendor/project_acpc_server/dealer
177
+ - vendor/project_acpc_server/validate_submission.pl
178
+ - vendor/project_acpc_server/bm_server.c
179
+ - vendor/project_acpc_server/README.submission
269
180
  - bin/acpc_dealer
270
181
  homepage: https://github.com/dmorrill10/acpc_dealer
271
182
  licenses: []
@@ -286,7 +197,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
286
197
  version: '0'
287
198
  requirements: []
288
199
  rubyforge_project:
289
- rubygems_version: 2.0.0.rc.2
200
+ rubygems_version: 2.0.3
290
201
  signing_key:
291
202
  specification_version: 4
292
203
  summary: Ruby interface to the Annual Computer Poker Competition's dealer program.
@@ -294,93 +205,4 @@ test_files:
294
205
  - spec/dealer_runner_spec.rb
295
206
  - spec/support/spec_helper.rb
296
207
  - spec/connection_information_spec.rb
297
- - spec/coverage/index.html
298
- - spec/coverage/assets/0.7.1/application.js
299
- - spec/coverage/assets/0.7.1/magnify.png
300
- - spec/coverage/assets/0.7.1/favicon_yellow.png
301
- - spec/coverage/assets/0.7.1/application.css
302
- - spec/coverage/assets/0.7.1/smoothness/images/ui-bg_glass_55_fbf9ee_1x400.png
303
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