abro_studio_game 1.0.0

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+ ---
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+ SHA256:
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+ metadata.gz: 8b519bcebdc231b54105e1807e5ce85a7989c78a4b3c5bd125efd8bd9ee2c007
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+ data.tar.gz: ea9fee0336b14aa3a81cd746e9ad78ff9391b2460b4b4febbbce21f07371f8e9
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+ SHA512:
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+ metadata.gz: c9c3fdcec88511f3f54aae1d572b8dc795bbf2891e93c932375d68857495a0160cffd51087549e740bbf340c8db91c4176e2f3140eaae80a02e19f55f46f8d55
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+ data.tar.gz: 1ab2ae4978b67458dcd5999154be8c78d9a241be8a1d6f6ed24baf48144674468ac2afb9b2399e1833b9f34d04127f60df8ad60ab7ca9639fa045b29de27d790
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+ Copyright (c) 2019 Angel Breaux
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
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+ My name is Angel and this is my studio game.
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+ You enter in player names, you enter how many rounds you want to play, and then you are able to find treasures and see your total health and score at the end.
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+ Alvin,100
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+ Simon,60
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+ Theo,125
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ # player1 = Player.new("moe")
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+ # player2 = Player.new("larry", 60)
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+ # player3 = Player.new("curly", 125)
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+ player4 = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ player5 = StudioGame::BerserkPlayer.new("berserker", 50)
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+ #knuckleheads.load_players(ARGV.shift || "players.csv")
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+ # knuckleheads.add_player(player1)
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+ # knuckleheads.add_player(player2)
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+ # knuckleheads.add_player(player3)
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+ knuckleheads.add_player(player4)
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+ knuckleheads.add_player(player5)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' or 'exit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit' or 'exit'."
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+ module StudioGame
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+ module Auditable
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+
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+ attr_reader :number
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+
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+ def audit
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+ puts "Rolled a #{number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100, w00ted_times=0)
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+ super(name, health)
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+ @w00ted_times = w00ted_times
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+ end
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+
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+ def berserk?
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+ @w00ted_times > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00ted_times += 1
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+ if berserk?
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+ puts "#{@player_name} is berserk!"
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+ end
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t()
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+ else
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+ super
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ end
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+ require_relative 'player'
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ def found_treasure(treasure)
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+ clumsy_points = treasure.points/2
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+ # @found_treasures[treasure.name] += clumsy_points
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+ # puts "#{@player_name} found a #{treasure.name} worth #{clumsy_points} points."
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+ # puts "#{@player_name}'s treasures: #{@found_treasures}"
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+ clumsy_treasure = Treasure.new(treasure.name, clumsy_points)
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+ super(clumsy_treasure)
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require_relative 'auditable'
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+ module StudioGame
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+ class Die
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+ attr_reader :number
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+ include Auditable
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require 'pry'
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+
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+ module StudioGame
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+ class Game
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+
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(p_name)
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+ @players << p_name
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}."
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+ puts @players
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each { |treasure| puts "A #{treasure.name} is worth #{treasure.points} points." }
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+
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+ 1.upto(rounds) do |count|
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+ puts "\nRound #{count}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ end
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+ end
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+ end
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+
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+ def print_stats
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+ puts "\n#{title}'s Stats:"
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+
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+ @players.sort.each do |player|
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+ puts "\n#{player.player_name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points."
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+ end
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+ puts "#{player.points} grand total points."
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+ end
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+
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+ strong, weak = @players.partition {|player| player.strong?}
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+
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+ puts "\nStrong:"
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+ # strong.each {|player| print_name_and_health(player)}
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+ # puts strong
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+ if (strong)
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+ print_name_and_health(strong)
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+ end
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+
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+ puts "\nWeak:"
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+ # weak.each {|player| print_name_and_health(player)}
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+ # puts weak
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+ if (weak)
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+ print_name_and_health(weak)
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+ end
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+ # binding.pry
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+ #sorted_players = @players.sort {|p1, p2| p2.health <=> p1.health}
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+ puts "\n#{title} High Scores:"
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+ #@players.sort.each {|player| puts player.player_name.ljust(10,'.') + "#{player.score}"}
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+ @players.sort.each {|player| puts high_score_entry(player)}
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+ #weak.each {|player| print_name_and_health(player)}
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+
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+ end
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+
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+ def print_name_and_health(player)
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+ player.sort.each {|player| puts player.player_name.ljust(20,'.') + "#{player.health}"}
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+ end
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+
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+ #stuck here. I do not know why it is not saving the name.
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+ #whenever I run it says @player_name=nil
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+
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+ def load_players(file_name)
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+ File.readlines(file_name).each do |line|
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+ # name, health = line.split(',')
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+ # new_player = Player.new(name, health.to_i)
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+ # add_player(new_player)
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def save_high_scores(file_name="high_scores.txt")
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+ File.open(file_name, "w") do |file|
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+ @players.sort.each do |player|
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+ # formatted_name = player.player_name.ljust(20, '.')
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+ # file.puts "#{formatted_name} #{player.score}"
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.player_name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'player'
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+ require_relative 'loaded_die'
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ number_rolled = die.roll
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+
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+ case number_rolled
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.player_name} was skipped"
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ #puts "#{player.player_name} found a #{treasure.name} worth #{treasure.points} points."
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+ module StudioGame
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+ class LoadedDie
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+ attr_reader :number
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+ include Auditable
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def blam
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+ puts "#{@player_name} got blammed!"
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+ self.health -= 10
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+ end
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+
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+ def w00t
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+ puts "#{@player_name} got w00ted!"
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+ self.health += 15
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+ end
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+
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+ def strong?
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+ health > 100
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+
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+ class Player
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+
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+ include Playable
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+ attr_accessor :player_name, :health
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+
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+
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+ def initialize(player_name, health=100)
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+ @player_name = player_name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def to_s
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+ "I'm #{@player_name} with health = #{@health}, points = #{points()}, and score = #{score()}."
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+ end
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+
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+ def score
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+ #@player_name.length + @health
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+ @health + points()
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+ end
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+
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+ def player_name=(new_name)
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+ self.player_name = new_name.capitalize!
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+ end
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+
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+ def <=>(other_player)
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+ other_player.score <=> score() && other_player.score <=> score()
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{player_name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{player_name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0,:+)
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+
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+ def self.from_csv(line)
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+ name, health = line.split(',')
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+ Player.new(name, Integer(health))
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.player_name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ expect(@player).not_to be_berserk
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+
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+ # or if using Rspec 3.0:
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+ # @player.berserk?.should be_falsey
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ expect(@player).to be_berserk
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+
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+ # or if using Rspec 3.0:
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+ # @player.berserk?.should be_truthy
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ expect(@player.health).to eq(@initial_health + (8 * 15))
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ expect(@player.points).to eq(0)
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ expect(@player.points).to eq(75)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ expect(@player.points).to eq(275)
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
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+ end
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+
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+ end
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+ end
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+ require "studio_game/game"
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+ module StudioGame
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+ describe Game do
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+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "w00ts the player if a high number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
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+ @game.play(2)
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+ expect(@player.health).to eq(@initial_health + (15*2))
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+ end
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+
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+ it "skips player if a medium number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
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+ @game.play(2)
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+ expect(@player.health).to eq(@initial_health)
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+ end
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+
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+ it "blams a player if a low number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
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+ @game.play(2)
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+ expect(@player.health).to eq(@initial_health - (10*2))
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ expect(player.points).not_to be_zero
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+ end
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+ end
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+ end
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+ require "studio_game/player"
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+ require 'studio_game/treasure_trove'
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+ module StudioGame
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+ describe Player do
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+ before do
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+ @initial_health = 150
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+ @player = Player.new("larry", @initial_health)
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+ end
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+
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+ it "has a capitalized name" do
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+ #player.player_name.should == "Larry"
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+ expect(@player.player_name).to eq("Larry")
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+ end
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+
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+ it "has an initial health" do
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+ expect(@player.health).to eq(@initial_health)
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+ end
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+
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+ it "has a string representation" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ expect(@player.to_s).to eq("I'm Larry with health = 150, points = 100, and score = 250.")
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+ end
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+
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+ it "computes a score as the sum of its health and points" do
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+ #expect(@player.score).to eq(@player.health + @player.player_name.length)
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ expect(@player.score).to eq(250)
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+ end
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+
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+ it "increases health by 15 when w00ted" do
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+ expect(@player.w00t).to eq(@initial_health + 15)
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+ end
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+
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+ it "decreases health by 10 when blammed" do
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+ expect(@player.blam).to eq(@initial_health - 10)
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+ end
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+
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+ context "with a health greater than 100" do
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+ before do
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+ @player = Player.new("larry", 150)
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+ end
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+ it "is a strong player" do
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+ expect(@player).to be_strong
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+ end
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+ end
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+
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+ context "with a health less than 100" do
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+ before do
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+ @player = Player.new("larry", 100)
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+ end
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+ it "is a strong player" do
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+ expect(@player).not_to be_strong
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+ end
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+ end
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+
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+ context "in a collection of players" do
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+ before do
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+ @player1 = Player.new("moe", 100)
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+ @player2 = Player.new("larry", 200)
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+ @player3 = Player.new("curly", 300)
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+
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+ @players = [@player1, @player2, @player3]
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+ end
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+
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+ it "is sorted by decreasing score" do
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+ expect(@players.sort).to eq([@player3, @player2, @player1])
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+ end
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+ end
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+
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+ it "computes points as the sum of all treasure points" do
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+ expect(@player.points).to eq(0)
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ expect(@player.points).to eq(50)
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+
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+ @player.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ expect(@player.points).to eq(450)
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ expect(@player.points).to eq(500)
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+ end
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+
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+ it "yields each found treasure and its total points" do
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
94
+ @player.found_treasure(Treasure.new(:bottle, 5))
95
+ @player.found_treasure(Treasure.new(:bottle, 5))
96
+ @player.found_treasure(Treasure.new(:bottle, 5))
97
+ @player.found_treasure(Treasure.new(:bottle, 5))
98
+ @player.found_treasure(Treasure.new(:bottle, 5))
99
+
100
+ yielded = []
101
+ @player.each_found_treasure do |treasure|
102
+ yielded << treasure
103
+ end
104
+
105
+ expect(yielded).to eq([
106
+ Treasure.new(:skillet, 200),
107
+ Treasure.new(:hammer, 50),
108
+ Treasure.new(:bottle, 25)
109
+ ])
110
+ end
111
+
112
+ it "can be created from a CSV string" do
113
+ player = Player.from_csv("larry,150")
114
+
115
+ expect(player.player_name).to eq("Larry")
116
+ expect(player.health).to eq(150)
117
+ end
118
+ end
119
+ end
@@ -0,0 +1,56 @@
1
+ require 'studio_game/treasure_trove'
2
+ module StudioGame
3
+ describe Treasure do
4
+
5
+ before do
6
+ @treasure = Treasure.new(:hammer, 50)
7
+ end
8
+
9
+ it "has a name attribute" do
10
+ expect(@treasure.name).to eq(:hammer)
11
+ end
12
+
13
+ it "has a points attribute" do
14
+ expect(@treasure.points).to eq(50)
15
+ end
16
+
17
+ end
18
+
19
+ describe TreasureTrove do
20
+
21
+ it "has six treasures" do
22
+ expect(TreasureTrove::TREASURES.size).to eq(6)
23
+ end
24
+
25
+ it "has a pie worth 5 points" do
26
+ expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
27
+ end
28
+
29
+ it "has a bottle worth 25 points" do
30
+ expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
31
+ end
32
+
33
+ it "has a hammer worth 50 points" do
34
+ expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
35
+ end
36
+
37
+ it "has a skillet worth 100 points" do
38
+ expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
39
+ end
40
+ it "has a broomstick worth 200 points" do
41
+ expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
42
+ end
43
+
44
+ it "has a crowbar worth 400 points" do
45
+ expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
46
+ end
47
+
48
+ it "returns a random treasure" do
49
+ treasure = TreasureTrove.random
50
+
51
+ expect(TreasureTrove::TREASURES).to include(treasure)
52
+
53
+ end
54
+
55
+ end
56
+ end
metadata ADDED
@@ -0,0 +1,89 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: abro_studio_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Angel Breaux
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2019-07-26 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: 2.8.0
20
+ - - "~>"
21
+ - !ruby/object:Gem::Version
22
+ version: '2.8'
23
+ type: :development
24
+ prerelease: false
25
+ version_requirements: !ruby/object:Gem::Requirement
26
+ requirements:
27
+ - - ">="
28
+ - !ruby/object:Gem::Version
29
+ version: 2.8.0
30
+ - - "~>"
31
+ - !ruby/object:Gem::Version
32
+ version: '2.8'
33
+ description: |-
34
+ My name is Angel and this is my studio game.
35
+ You enter in player names, you enter how many rounds you want to play, and then you are able to find treasures and see your total health and score at the end.
36
+ email: ''
37
+ executables:
38
+ - studio_game
39
+ extensions: []
40
+ extra_rdoc_files: []
41
+ files:
42
+ - LICENSE.txt
43
+ - README.md
44
+ - bin/players.csv
45
+ - bin/studio_game
46
+ - lib/studio_game/auditable.rb
47
+ - lib/studio_game/berserk_player.rb
48
+ - lib/studio_game/clumsy_player.rb
49
+ - lib/studio_game/die.rb
50
+ - lib/studio_game/game.rb
51
+ - lib/studio_game/game_turn.rb
52
+ - lib/studio_game/loaded_die.rb
53
+ - lib/studio_game/playable.rb
54
+ - lib/studio_game/player.rb
55
+ - lib/studio_game/treasure_trove.rb
56
+ - spec/studio_game/berserk_player_spec.rb
57
+ - spec/studio_game/clumsy_player_spec.rb
58
+ - spec/studio_game/game_spec.rb
59
+ - spec/studio_game/player_spec.rb
60
+ - spec/studio_game/treasure_trove_spec.rb
61
+ homepage: ''
62
+ licenses:
63
+ - MIT
64
+ metadata: {}
65
+ post_install_message:
66
+ rdoc_options: []
67
+ require_paths:
68
+ - lib
69
+ required_ruby_version: !ruby/object:Gem::Requirement
70
+ requirements:
71
+ - - ">="
72
+ - !ruby/object:Gem::Version
73
+ version: '1.9'
74
+ required_rubygems_version: !ruby/object:Gem::Requirement
75
+ requirements:
76
+ - - ">="
77
+ - !ruby/object:Gem::Version
78
+ version: '0'
79
+ requirements: []
80
+ rubygems_version: 3.0.1
81
+ signing_key:
82
+ specification_version: 4
83
+ summary: Plays and strengthens or weakens the players.
84
+ test_files:
85
+ - spec/studio_game/clumsy_player_spec.rb
86
+ - spec/studio_game/treasure_trove_spec.rb
87
+ - spec/studio_game/berserk_player_spec.rb
88
+ - spec/studio_game/player_spec.rb
89
+ - spec/studio_game/game_spec.rb