a_maze_ing 0.5.1 → 0.5.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +3 -1
- data/lib/a_maze_ing/game_window.rb +73 -45
- data/lib/a_maze_ing/infor.rb +26 -38
- data/lib/a_maze_ing/version.rb +1 -1
- metadata +1 -1
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
---
|
2
2
|
SHA1:
|
3
|
-
metadata.gz:
|
4
|
-
data.tar.gz:
|
3
|
+
metadata.gz: 358455708afc8984eb3c53cd4a2379ff01163ad6
|
4
|
+
data.tar.gz: 787780722056a3509e45ac5cdea12ab500048310
|
5
5
|
SHA512:
|
6
|
-
metadata.gz:
|
7
|
-
data.tar.gz:
|
6
|
+
metadata.gz: 051fbc907631bd8fa8320d595347d1fd80e09aab014cb088fdd68073b112043dfc771efe33bfe86b5c5d467641adba2fa5cf456cdaee3dd3d5570d6f19d7f7fc
|
7
|
+
data.tar.gz: 3c5570b4297e01c6e05990287235be693cca65bcf14f1b1c895b678ce06e753931c0a3418bed5b6d7e20050ac6b80a36c9cc7abe64db174b69e6044f3e25355b
|
data/README.md
CHANGED
@@ -8,7 +8,9 @@ Classic mode | Multiplayer mode
|
|
8
8
|
|
9
9
|
Annoying Friend mode | Time Hunter mode
|
10
10
|
:-------------------------:|:-------------------------:
|
11
|
-
 |
|
11
|
+
 | Comming soon, I'm working on it
|
12
|
+
|
13
|
+
|
12
14
|
|
13
15
|
## Requirements
|
14
16
|
|
@@ -8,21 +8,84 @@ require "observer"
|
|
8
8
|
module AMazeIng
|
9
9
|
DIMENSION = 700
|
10
10
|
SIDE_BAR = 180
|
11
|
-
|
11
|
+
PLAYER_COLOR_PRIMARY = Color::GREEN
|
12
|
+
PLAYER_COLOR_SECONDARY = Color::AQUA
|
13
|
+
PLAYER_COLOR_ANGRY = Color::RED
|
12
14
|
class GameWindow < Window
|
13
15
|
$rows = $cols = 10
|
14
16
|
def initialize(full_screen, game_mode)
|
15
17
|
@game_mode = game_mode
|
16
|
-
super DIMENSION + SIDE_BAR, DIMENSION, full_screen,
|
18
|
+
super DIMENSION + SIDE_BAR, DIMENSION, full_screen, 30
|
17
19
|
self.caption = "Maze"
|
18
20
|
|
21
|
+
#---------------------------------------------------------------------------------#
|
22
|
+
# create code block (update, player_draw and new_player) for different game mode #
|
23
|
+
#---------------------------------------------------------------------------------#
|
24
|
+
if @game_mode == 1
|
25
|
+
@update_lambda = lambda {
|
26
|
+
check_for_finish(@player)
|
27
|
+
@player.move
|
28
|
+
}
|
29
|
+
@player_draw_lambda = lambda {
|
30
|
+
@player.draw
|
31
|
+
}
|
32
|
+
@new_player_lambda = lambda {
|
33
|
+
@player = Player.new(1, 0, PLAYER_COLOR_PRIMARY)
|
34
|
+
}
|
35
|
+
elsif @game_mode == 2
|
36
|
+
@update_lambda = lambda {
|
37
|
+
|
38
|
+
if check_for_finish(@player)
|
39
|
+
@infor.player_1_point += 1
|
40
|
+
end
|
41
|
+
@player.move
|
42
|
+
if check_for_finish(@player_2)
|
43
|
+
@infor.player_2_point += 1
|
44
|
+
end
|
45
|
+
@player_2.move
|
46
|
+
|
47
|
+
}
|
48
|
+
@player_draw_lambda = lambda {
|
49
|
+
@player.draw
|
50
|
+
@player_2.draw
|
51
|
+
}
|
52
|
+
@new_player_lambda = lambda {
|
53
|
+
@player = Player.new(1, 0, PLAYER_COLOR_PRIMARY)
|
54
|
+
@player_2 = Player.new(0, 1, PLAYER_COLOR_SECONDARY)
|
55
|
+
}
|
56
|
+
elsif @game_mode == 3
|
57
|
+
@update_lambda = lambda {
|
58
|
+
|
59
|
+
if check_for_finish(@player)
|
60
|
+
@infor.player_1_point += 1
|
61
|
+
end
|
62
|
+
@player.move
|
63
|
+
if check_for_collision(@player, @player_2)
|
64
|
+
@infor.player_2_point += 1
|
65
|
+
end
|
66
|
+
@player_2.move
|
67
|
+
|
68
|
+
}
|
69
|
+
@player_draw_lambda = lambda {
|
70
|
+
@player.draw
|
71
|
+
@player_2.draw
|
72
|
+
}
|
73
|
+
@new_player_lambda = lambda {
|
74
|
+
@player = Player.new(1, 0, PLAYER_COLOR_PRIMARY)
|
75
|
+
@player_2 = Player.new($cols-1, 0, PLAYER_COLOR_ANGRY)
|
76
|
+
}
|
77
|
+
end
|
78
|
+
#-------------------------#
|
79
|
+
# end create code block #
|
80
|
+
#-------------------------#
|
81
|
+
|
19
82
|
new_round
|
20
83
|
if @game_mode == 1
|
21
84
|
@infor = Infor.new
|
22
85
|
elsif @game_mode == 2
|
23
|
-
@infor = Infor.new(
|
86
|
+
@infor = Infor.new(PLAYER_COLOR_PRIMARY, PLAYER_COLOR_SECONDARY)
|
24
87
|
elsif @game_mode == 3
|
25
|
-
@infor = Infor.new(
|
88
|
+
@infor = Infor.new(PLAYER_COLOR_PRIMARY, PLAYER_COLOR_ANGRY)
|
26
89
|
end
|
27
90
|
|
28
91
|
end
|
@@ -32,16 +95,7 @@ module AMazeIng
|
|
32
95
|
$cols += 2
|
33
96
|
@maze = Maze.new
|
34
97
|
@maze.generate_maze
|
35
|
-
|
36
|
-
@player = Player.new(1, 0, Color::GREEN)
|
37
|
-
elsif @game_mode == 2
|
38
|
-
@player = Player.new(1, 0, Color::GREEN)
|
39
|
-
@player_2 = Player.new(0, 1, Color::AQUA)
|
40
|
-
elsif @game_mode == 3
|
41
|
-
@player = Player.new(1, 0, Color::GREEN)
|
42
|
-
@player_2 = Player.new($cols-1, 0, Color::RED)
|
43
|
-
end
|
44
|
-
|
98
|
+
@new_player_lambda.call
|
45
99
|
end
|
46
100
|
|
47
101
|
def draw_target(cell)
|
@@ -56,7 +110,7 @@ module AMazeIng
|
|
56
110
|
end
|
57
111
|
|
58
112
|
def check_for_finish(player)
|
59
|
-
if player.cell_index_x == $cells[-1].cell_index_x
|
113
|
+
if player.cell_index_x == $cells[-1].cell_index_x and player.cell_index_y == $cells[-1].cell_index_y
|
60
114
|
new_round
|
61
115
|
@infor.level += 1
|
62
116
|
return true
|
@@ -76,43 +130,19 @@ module AMazeIng
|
|
76
130
|
end
|
77
131
|
|
78
132
|
def update
|
79
|
-
|
80
|
-
if @game_mode == 1
|
81
|
-
check_for_finish(@player)
|
82
|
-
@player.move
|
83
|
-
elsif @game_mode == 2
|
84
|
-
if check_for_finish(@player)
|
85
|
-
@infor.player_1_point += 1
|
86
|
-
end
|
87
|
-
@player.move
|
88
|
-
if check_for_finish(@player_2)
|
89
|
-
@infor.player_2_point += 1
|
90
|
-
end
|
91
|
-
@player_2.move
|
92
|
-
elsif @game_mode == 3
|
93
|
-
if check_for_finish(@player)
|
94
|
-
@infor.player_1_point += 1
|
95
|
-
end
|
96
|
-
@player.move
|
97
|
-
if check_for_collision(@player, @player_2)
|
98
|
-
@infor.player_2_point += 1
|
99
|
-
end
|
100
|
-
@player_2.move
|
101
|
-
end
|
102
|
-
|
133
|
+
@update_lambda.call
|
103
134
|
@infor.update
|
104
|
-
|
135
|
+
end
|
105
136
|
|
106
137
|
def draw
|
107
138
|
$cells.each do |cell|
|
108
139
|
if cell.visited
|
109
140
|
cell.draw($cell_size, Color::BLUE)
|
110
141
|
else
|
111
|
-
cell.draw($cell_size,
|
142
|
+
cell.draw($cell_size, PLAYER_COLOR_PRIMARY)
|
112
143
|
end
|
113
144
|
end
|
114
|
-
@
|
115
|
-
@player_2.draw if @game_mode == 2 or @game_mode == 3
|
145
|
+
@player_draw_lambda.call
|
116
146
|
@infor.draw
|
117
147
|
draw_target($cells[-1])
|
118
148
|
end
|
@@ -171,7 +201,5 @@ module AMazeIng
|
|
171
201
|
super
|
172
202
|
end
|
173
203
|
end
|
174
|
-
|
175
|
-
|
176
204
|
end
|
177
205
|
end
|
data/lib/a_maze_ing/infor.rb
CHANGED
@@ -3,8 +3,13 @@ module AMazeIng
|
|
3
3
|
attr_accessor :level, :player_1_point, :player_2_point
|
4
4
|
def initialize(*player_color)
|
5
5
|
@player_color = player_color
|
6
|
+
|
7
|
+
|
8
|
+
#---------------------------------------------------------------------------------#
|
9
|
+
# create code block (initial, update and draw) for different game mode #
|
10
|
+
#---------------------------------------------------------------------------------#
|
6
11
|
if @player_color.length == 2
|
7
|
-
@
|
12
|
+
@initial_lambda = lambda {
|
8
13
|
@player_1_color = player_color[0]
|
9
14
|
@player_2_color = player_color[1]
|
10
15
|
|
@@ -13,7 +18,7 @@ module AMazeIng
|
|
13
18
|
@label = 'LEVEL'
|
14
19
|
@label_image = Gosu::Image.from_text @label, 40
|
15
20
|
|
16
|
-
@x =
|
21
|
+
@x = center_by_x(@label_image.width)
|
17
22
|
@y_1 = 210
|
18
23
|
@y_2 = 290
|
19
24
|
|
@@ -23,14 +28,14 @@ module AMazeIng
|
|
23
28
|
@player_1_point_image = Gosu::Image.from_text @player_1_point.to_s, 36
|
24
29
|
@player_2_point_image = Gosu::Image.from_text @player_2_point.to_s, 36
|
25
30
|
}
|
26
|
-
@
|
31
|
+
@update_lambda = lambda {
|
27
32
|
@level_image = Gosu::Image.from_text @level.to_s, 36
|
28
33
|
@player_1_point_image = Gosu::Image.from_text @player_1_point.to_s, 36
|
29
34
|
@player_2_point_image = Gosu::Image.from_text @player_2_point.to_s, 36
|
30
35
|
}
|
31
|
-
@
|
32
|
-
@label_image.draw(
|
33
|
-
@level_image.draw(
|
36
|
+
@draw_lambda = lambda {
|
37
|
+
@label_image.draw(center_by_x(@label_image.width), 80, 1)
|
38
|
+
@level_image.draw(center_by_x(@level_image.width), 130, 1)
|
34
39
|
|
35
40
|
draw_quad @x, @y_1, @player_1_color,
|
36
41
|
@x+30, @y_1, @player_1_color,
|
@@ -45,55 +50,38 @@ module AMazeIng
|
|
45
50
|
@player_1_point_image.draw(@x + 60, @y_1, 1)
|
46
51
|
@player_2_point_image.draw(@x + 60, @y_2, 1)
|
47
52
|
}
|
48
|
-
|
49
|
-
|
50
|
-
if @player_color.length == 0
|
51
|
-
@initial_block = lambda {
|
53
|
+
elsif @player_color.length == 0
|
54
|
+
@initial_lambda = lambda {
|
52
55
|
@level = 1
|
53
56
|
@label = 'LEVEL'
|
54
57
|
@label_image = Gosu::Image.from_text @label, 40
|
55
58
|
}
|
56
|
-
@
|
59
|
+
@update_lambda = lambda {
|
57
60
|
@level_image = Gosu::Image.from_text @level.to_s, 36
|
58
61
|
}
|
59
|
-
@
|
60
|
-
@label_image.draw(
|
61
|
-
@level_image.draw(
|
62
|
+
@draw_lambda = lambda {
|
63
|
+
@label_image.draw(center_by_x(@label_image.width), 80, 1)
|
64
|
+
@level_image.draw(center_by_x(@level_image.width), 130, 1)
|
62
65
|
}
|
63
66
|
end
|
64
|
-
|
67
|
+
#-------------------------#
|
68
|
+
# end create code block #
|
69
|
+
#-------------------------#
|
70
|
+
|
71
|
+
|
72
|
+
@initial_lambda.call
|
65
73
|
end
|
66
74
|
|
67
|
-
def
|
75
|
+
def center_by_x(width)
|
68
76
|
return $dimension + SIDE_BAR/2 - width/2
|
69
77
|
end
|
70
78
|
|
71
79
|
def update
|
72
|
-
@
|
73
|
-
# @level_image = Gosu::Image.from_text @level.to_s, 36
|
74
|
-
# @player_1_point_image = Gosu::Image.from_text @player_1_point.to_s, 36
|
75
|
-
# @player_2_point_image = Gosu::Image.from_text @player_2_point.to_s, 36
|
80
|
+
@update_lambda.call
|
76
81
|
end
|
77
82
|
|
78
83
|
def draw
|
79
|
-
@
|
80
|
-
# @label_image.draw(center_x(@label_image.width), 80, 1)
|
81
|
-
# @level_image.draw(center_x(@level_image.width), 130, 1)
|
82
|
-
|
83
|
-
# draw_quad @x, @y_1, @player_1_color,
|
84
|
-
# @x+30, @y_1, @player_1_color,
|
85
|
-
# @x+30, @y_1+30, @player_1_color,
|
86
|
-
# @x, @y_1+30, @player_1_color
|
87
|
-
|
88
|
-
# draw_quad @x, @y_2, @player_2_color,
|
89
|
-
# @x+30, @y_2, @player_2_color,
|
90
|
-
# @x+30, @y_2+30, @player_2_color,
|
91
|
-
# @x, @y_2+30, @player_2_color
|
92
|
-
|
93
|
-
# @player_1_point_image.draw(@x + 60, @y_1, 1)
|
94
|
-
# @player_1_point_image.draw(@x + 60, @y_2, 1)
|
95
|
-
|
96
|
-
|
84
|
+
@draw_lambda.call
|
97
85
|
end
|
98
86
|
end
|
99
87
|
end
|
data/lib/a_maze_ing/version.rb
CHANGED