a_maze_ing 0.3.0 → 0.4.0
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/README.md +19 -4
- data/a_maze_ing.gemspec +2 -3
- data/images/multiplayer.jpg +0 -0
- data/lib/a_maze_ing/cli.rb +9 -11
- data/lib/a_maze_ing/game_window.rb +153 -0
- data/lib/a_maze_ing/infor.rb +86 -8
- data/lib/a_maze_ing/maze.rb +3 -102
- data/lib/a_maze_ing/player.rb +21 -14
- data/lib/a_maze_ing/version.rb +1 -1
- data/lib/a_maze_ing.rb +2 -1
- metadata +6 -18
- /data/images/{cover.jpg → classic.jpg} +0 -0
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
---
|
2
2
|
SHA1:
|
3
|
-
metadata.gz:
|
4
|
-
data.tar.gz:
|
3
|
+
metadata.gz: 7391d4bf4b8f310472a2f81b01986bb1b4ba20aa
|
4
|
+
data.tar.gz: 65c1d69c552717d4f9781341f30b3e9221951df9
|
5
5
|
SHA512:
|
6
|
-
metadata.gz:
|
7
|
-
data.tar.gz:
|
6
|
+
metadata.gz: 729b9aea9602cbba76e667f4e28825a65d29c2caf1f1155519f8e1c18ebbbd0c8d08746a5b7df109c295b7bd23452ccfa2bf531dcbfd3ab71658aaf17c93f60b
|
7
|
+
data.tar.gz: a7af82ca54fde9040cad68e5f8da9b3fe0d0144bab6c5497c9dba732e60ee950545532f099ad8c08f8b1165cc3556c8557c50a0c3608a5941fd49923a015a9fe
|
data/README.md
CHANGED
@@ -2,12 +2,16 @@
|
|
2
2
|
|
3
3
|
This is a small video game about maze, create on Gosu library. You need to find the way to specific point in the maze to win the game
|
4
4
|
|
5
|
-
|
5
|
+
Classic mode | Multiplayer mode
|
6
|
+
:-------------------------:|:-------------------------:
|
7
|
+
![](./images/classic.jpg?raw=true) | ![](./images/multiplayer.jpg?raw=true)
|
6
8
|
|
7
9
|
## Requirements
|
8
10
|
|
9
11
|
This gem needs [Gosu](https://www.libgosu.org/) installed on your machine in order to render graphics
|
10
12
|
|
13
|
+
To install, follow the constructions in [Gosu's documentation](https://github.com/gosu/gosu/wiki) on Github
|
14
|
+
|
11
15
|
## Installation
|
12
16
|
|
13
17
|
Add this line to your application's Gemfile:
|
@@ -26,14 +30,25 @@ Or install it yourself as:
|
|
26
30
|
|
27
31
|
## Usage
|
28
32
|
|
29
|
-
After install AMazeIng run following command
|
30
|
-
|
33
|
+
After install AMazeIng you can quickly run the game in classic mode by excecute the following command:
|
34
|
+
|
31
35
|
$ a_maze_ing
|
32
36
|
|
37
|
+
or
|
38
|
+
|
39
|
+
$ a_maze_ing classic
|
40
|
+
|
41
|
+
To play in multiplayer mode run the following command:
|
42
|
+
|
43
|
+
$ a_maze_ing multiplayer
|
44
|
+
|
45
|
+
Global Options:
|
46
|
+
|
47
|
+
--fullscreen (-f) will run the game in full screen mode
|
48
|
+
|
33
49
|
## Features Todo List
|
34
50
|
|
35
51
|
* Menu screen
|
36
|
-
* Multiplayer mode - two player race to the target
|
37
52
|
* Custom mode - custom difficulty
|
38
53
|
* Enemy mode - Race to the target before get hit by the enemies
|
39
54
|
|
data/a_maze_ing.gemspec
CHANGED
@@ -11,8 +11,7 @@ Gem::Specification.new do |spec|
|
|
11
11
|
spec.email = ["tranhuu.phucuong@gmail.com"]
|
12
12
|
|
13
13
|
spec.summary = %q{Maze solving game design on Gosu library}
|
14
|
-
spec.description = %q{A fun and easy to play
|
15
|
-
Maze randomly generate with difficulty increase evey level}
|
14
|
+
spec.description = %q{A maze game that is fun and easy to play, available for 2 player with 2D graphics render by Gosu library.}
|
16
15
|
spec.homepage = "https://github.com/at-cuongtran/a_maze_ing"
|
17
16
|
spec.license = "MIT"
|
18
17
|
|
@@ -36,6 +35,6 @@ Gem::Specification.new do |spec|
|
|
36
35
|
spec.add_development_dependency "bundler", "~> 1.15"
|
37
36
|
spec.add_development_dependency "rake", "~> 10.0"
|
38
37
|
spec.add_development_dependency "rspec", "~> 3.0"
|
39
|
-
spec.add_runtime_dependency "gosu","~> 0.12.0"
|
38
|
+
# spec.add_runtime_dependency "gosu","~> 0.12.0"
|
40
39
|
spec.add_runtime_dependency "commander", "~> 4.4.3"
|
41
40
|
end
|
Binary file
|
data/lib/a_maze_ing/cli.rb
CHANGED
@@ -24,20 +24,18 @@ module AMazeIng
|
|
24
24
|
c.syntax = 'a_maze_ing classic [options]'
|
25
25
|
c.description = 'Classic mode, difficulty increase with level'
|
26
26
|
c.action do
|
27
|
-
|
27
|
+
AMazeIng::GameWindow.new(@full_screen,1).show
|
28
28
|
end
|
29
29
|
end
|
30
|
-
# command :bar do |c|
|
31
|
-
# c.syntax = 'foobar bar [options]'
|
32
|
-
# c.description = 'Display bar with optional prefix and suffix'
|
33
|
-
# c.option '-p', '--prefix STRING', String, 'Adds a prefix to bar'
|
34
|
-
# c.option '-s', '--suffix STRING', String, 'Adds a suffix to bar'
|
35
|
-
# c.action do |args, options|
|
36
|
-
# options.default :prefix => '(', :suffix => ')'
|
37
|
-
# say "#{options.prefix}bar#{options.suffix}"
|
38
|
-
# end
|
39
|
-
# end
|
40
30
|
|
31
|
+
command :multiplayer do |c|
|
32
|
+
c.syntax = 'a_maze_ing multiplayer [options]'
|
33
|
+
c.description = 'Multiplayer mode, two player race to the target, player 2 use W/S/A/D key to move up/down/left/right'
|
34
|
+
c.action do
|
35
|
+
AMazeIng::GameWindow.new(@full_screen,2).show
|
36
|
+
end
|
37
|
+
end
|
38
|
+
|
41
39
|
run!
|
42
40
|
end
|
43
41
|
|
@@ -0,0 +1,153 @@
|
|
1
|
+
#!/usr/bin/env ruby
|
2
|
+
# credits to: http://en.wikipedia.org/wiki/Maze_generation_algorithm
|
3
|
+
|
4
|
+
require 'gosu'
|
5
|
+
include Gosu
|
6
|
+
require "observer"
|
7
|
+
|
8
|
+
module AMazeIng
|
9
|
+
DIMENSION = 700
|
10
|
+
SIDE_BAR = 180
|
11
|
+
|
12
|
+
class GameWindow < Window
|
13
|
+
$rows = $cols = 10
|
14
|
+
def initialize(full_screen, game_mode)
|
15
|
+
@game_mode = game_mode
|
16
|
+
super DIMENSION + SIDE_BAR, DIMENSION, full_screen, 1
|
17
|
+
self.caption = "Maze"
|
18
|
+
|
19
|
+
new_round
|
20
|
+
if @game_mode == 1
|
21
|
+
@infor = Infor.new
|
22
|
+
elsif @game_mode == 2
|
23
|
+
@infor = Infor.new(Color::RED, Color::YELLOW)
|
24
|
+
end
|
25
|
+
|
26
|
+
end
|
27
|
+
|
28
|
+
def new_round
|
29
|
+
@maze = Maze.new
|
30
|
+
@maze.generate_maze
|
31
|
+
if @game_mode == 1
|
32
|
+
@player = Player.new(1, 0, Color::RED)
|
33
|
+
elsif @game_mode == 2
|
34
|
+
@player = Player.new(1, 0, Color::RED)
|
35
|
+
@player_2 = Player.new(0, 1, Color::YELLOW)
|
36
|
+
end
|
37
|
+
end
|
38
|
+
|
39
|
+
def draw_target(cell)
|
40
|
+
cell_index_x = cell.cell_index_x
|
41
|
+
cell_index_y = cell.cell_index_y
|
42
|
+
x = (cell_index_x * $cell_size) + $cell_size/2 - $player_size/2
|
43
|
+
y = (cell_index_y * $cell_size) + $cell_size/2 - $player_size/2
|
44
|
+
draw_quad x, y, Color::GREEN,
|
45
|
+
x+$player_size, y, Color::GREEN,
|
46
|
+
x+$player_size, y+$player_size, Color::GREEN,
|
47
|
+
x, y+$player_size, Color::GREEN
|
48
|
+
end
|
49
|
+
|
50
|
+
def check_for_finish(player)
|
51
|
+
if player.cell_index_x == $cells[-1].cell_index_x && player.cell_index_y == $cells[-1].cell_index_y
|
52
|
+
$rows += 2
|
53
|
+
$cols += 2
|
54
|
+
new_round
|
55
|
+
@infor.level += 1
|
56
|
+
return true
|
57
|
+
else
|
58
|
+
return false
|
59
|
+
end
|
60
|
+
end
|
61
|
+
|
62
|
+
def update
|
63
|
+
|
64
|
+
if @game_mode == 1
|
65
|
+
check_for_finish(@player)
|
66
|
+
@player.move
|
67
|
+
end
|
68
|
+
|
69
|
+
if @game_mode == 2
|
70
|
+
if check_for_finish(@player)
|
71
|
+
@infor.player_1_point += 1
|
72
|
+
end
|
73
|
+
@player.move
|
74
|
+
if check_for_finish(@player_2)
|
75
|
+
@infor.player_2_point += 1
|
76
|
+
end
|
77
|
+
@player_2.move
|
78
|
+
end
|
79
|
+
@infor.update
|
80
|
+
end
|
81
|
+
|
82
|
+
def draw
|
83
|
+
$cells.each do |cell|
|
84
|
+
if cell.visited
|
85
|
+
cell.draw($cell_size, Color::BLUE)
|
86
|
+
else
|
87
|
+
cell.draw($cell_size, Color::GREEN)
|
88
|
+
end
|
89
|
+
end
|
90
|
+
@player.draw
|
91
|
+
@player_2.draw if @game_mode == 2
|
92
|
+
@infor.draw
|
93
|
+
draw_target($cells[-1])
|
94
|
+
end
|
95
|
+
|
96
|
+
# check weather the direction player want to go to available or not
|
97
|
+
# if available, set new status for player
|
98
|
+
def check_available_move(path, player)
|
99
|
+
if !$cells[player.cell_index_x + player.cell_index_y * $cols].walls[path]
|
100
|
+
|
101
|
+
player.set_status(path)
|
102
|
+
player.is_moving = true
|
103
|
+
end
|
104
|
+
end
|
105
|
+
|
106
|
+
def button_down(id)
|
107
|
+
if id == Gosu::KB_LEFT
|
108
|
+
check_available_move(3, @player)
|
109
|
+
end
|
110
|
+
|
111
|
+
if id == Gosu::KB_RIGHT
|
112
|
+
check_available_move(1, @player)
|
113
|
+
end
|
114
|
+
|
115
|
+
if id == Gosu::KB_UP
|
116
|
+
check_available_move(0, @player)
|
117
|
+
end
|
118
|
+
|
119
|
+
if id == Gosu::KB_DOWN
|
120
|
+
check_available_move(2, @player)
|
121
|
+
end
|
122
|
+
|
123
|
+
# control keys for player 2
|
124
|
+
if @game_mode == 2
|
125
|
+
|
126
|
+
if id == Gosu::KB_A
|
127
|
+
check_available_move(3, @player_2)
|
128
|
+
end
|
129
|
+
|
130
|
+
if id == Gosu::KB_D
|
131
|
+
check_available_move(1, @player_2)
|
132
|
+
end
|
133
|
+
|
134
|
+
if id == Gosu::KB_W
|
135
|
+
check_available_move(0, @player_2)
|
136
|
+
end
|
137
|
+
|
138
|
+
if id == Gosu::KB_S
|
139
|
+
check_available_move(2, @player_2)
|
140
|
+
end
|
141
|
+
|
142
|
+
end
|
143
|
+
|
144
|
+
if id == Gosu::KB_ESCAPE
|
145
|
+
close
|
146
|
+
else
|
147
|
+
super
|
148
|
+
end
|
149
|
+
end
|
150
|
+
|
151
|
+
|
152
|
+
end
|
153
|
+
end
|
data/lib/a_maze_ing/infor.rb
CHANGED
@@ -1,21 +1,99 @@
|
|
1
1
|
module AMazeIng
|
2
2
|
class Infor
|
3
|
-
attr_accessor :level
|
4
|
-
def initialize
|
5
|
-
@
|
6
|
-
@
|
3
|
+
attr_accessor :level, :player_1_point, :player_2_point
|
4
|
+
def initialize(*player_color)
|
5
|
+
@player_color = player_color
|
6
|
+
if @player_color.length == 2
|
7
|
+
@initial_block = lambda {
|
8
|
+
@player_1_color = player_color[0]
|
9
|
+
@player_2_color = player_color[1]
|
10
|
+
|
11
|
+
@level = 1
|
12
|
+
@level_image = Gosu::Image.from_text @level.to_s, 36
|
13
|
+
@label = 'LEVEL'
|
14
|
+
@label_image = Gosu::Image.from_text @label, 40
|
15
|
+
|
16
|
+
@x = center_x(@label_image.width)
|
17
|
+
@y_1 = 210
|
18
|
+
@y_2 = 290
|
19
|
+
|
20
|
+
@player_1_point = 0
|
21
|
+
@player_2_point = 0
|
7
22
|
|
8
|
-
|
23
|
+
@player_1_point_image = Gosu::Image.from_text @player_1_point.to_s, 36
|
24
|
+
@player_2_point_image = Gosu::Image.from_text @player_2_point.to_s, 36
|
25
|
+
}
|
26
|
+
@update_block = lambda {
|
27
|
+
@level_image = Gosu::Image.from_text @level.to_s, 36
|
28
|
+
@player_1_point_image = Gosu::Image.from_text @player_1_point.to_s, 36
|
29
|
+
@player_2_point_image = Gosu::Image.from_text @player_2_point.to_s, 36
|
30
|
+
}
|
31
|
+
@draw_block = lambda {
|
32
|
+
@label_image.draw(center_x(@label_image.width), 80, 1)
|
33
|
+
@level_image.draw(center_x(@level_image.width), 130, 1)
|
34
|
+
|
35
|
+
draw_quad @x, @y_1, @player_1_color,
|
36
|
+
@x+30, @y_1, @player_1_color,
|
37
|
+
@x+30, @y_1+30, @player_1_color,
|
38
|
+
@x, @y_1+30, @player_1_color
|
39
|
+
|
40
|
+
draw_quad @x, @y_2, @player_2_color,
|
41
|
+
@x+30, @y_2, @player_2_color,
|
42
|
+
@x+30, @y_2+30, @player_2_color,
|
43
|
+
@x, @y_2+30, @player_2_color
|
44
|
+
|
45
|
+
@player_1_point_image.draw(@x + 60, @y_1, 1)
|
46
|
+
@player_2_point_image.draw(@x + 60, @y_2, 1)
|
47
|
+
}
|
48
|
+
end
|
49
|
+
|
50
|
+
if @player_color.length == 0
|
51
|
+
@initial_block = lambda {
|
52
|
+
@level = 1
|
53
|
+
@label = 'LEVEL'
|
54
|
+
@label_image = Gosu::Image.from_text @label, 40
|
55
|
+
}
|
56
|
+
@update_block = lambda {
|
57
|
+
@level_image = Gosu::Image.from_text @level.to_s, 36
|
58
|
+
}
|
59
|
+
@draw_block = lambda {
|
60
|
+
@label_image.draw(center_x(@label_image.width), 80, 1)
|
61
|
+
@level_image.draw(center_x(@level_image.width), 130, 1)
|
62
|
+
}
|
63
|
+
end
|
64
|
+
@initial_block.call
|
9
65
|
end
|
10
66
|
|
11
67
|
def center_x(width)
|
12
68
|
return $dimension + SIDE_BAR/2 - width/2
|
13
69
|
end
|
14
70
|
|
71
|
+
def update
|
72
|
+
@update_block.call
|
73
|
+
# @level_image = Gosu::Image.from_text @level.to_s, 36
|
74
|
+
# @player_1_point_image = Gosu::Image.from_text @player_1_point.to_s, 36
|
75
|
+
# @player_2_point_image = Gosu::Image.from_text @player_2_point.to_s, 36
|
76
|
+
end
|
77
|
+
|
15
78
|
def draw
|
16
|
-
@
|
17
|
-
@label_image.draw(center_x(@label_image.width), 80, 1)
|
18
|
-
@level_image.draw(center_x(@level_image.width), 130, 1)
|
79
|
+
@draw_block.call
|
80
|
+
# @label_image.draw(center_x(@label_image.width), 80, 1)
|
81
|
+
# @level_image.draw(center_x(@level_image.width), 130, 1)
|
82
|
+
|
83
|
+
# draw_quad @x, @y_1, @player_1_color,
|
84
|
+
# @x+30, @y_1, @player_1_color,
|
85
|
+
# @x+30, @y_1+30, @player_1_color,
|
86
|
+
# @x, @y_1+30, @player_1_color
|
87
|
+
|
88
|
+
# draw_quad @x, @y_2, @player_2_color,
|
89
|
+
# @x+30, @y_2, @player_2_color,
|
90
|
+
# @x+30, @y_2+30, @player_2_color,
|
91
|
+
# @x, @y_2+30, @player_2_color
|
92
|
+
|
93
|
+
# @player_1_point_image.draw(@x + 60, @y_1, 1)
|
94
|
+
# @player_1_point_image.draw(@x + 60, @y_2, 1)
|
95
|
+
|
96
|
+
|
19
97
|
end
|
20
98
|
end
|
21
99
|
end
|
data/lib/a_maze_ing/maze.rb
CHANGED
@@ -1,19 +1,5 @@
|
|
1
|
-
#!/usr/bin/env ruby
|
2
|
-
# credits to: http://en.wikipedia.org/wiki/Maze_generation_algorithm
|
3
|
-
require 'gosu'
|
4
|
-
include Gosu
|
5
|
-
|
6
1
|
module AMazeIng
|
7
|
-
|
8
|
-
SIDE_BAR = 180
|
9
|
-
class GameWindow < Window
|
10
|
-
$rows = $cols = 10
|
11
|
-
def initialize(full_screen)
|
12
|
-
super DIMENSION + SIDE_BAR, DIMENSION, full_screen, 1
|
13
|
-
self.caption = "Maze"
|
14
|
-
generate_maze
|
15
|
-
@infor = Infor.new
|
16
|
-
end
|
2
|
+
class Maze
|
17
3
|
|
18
4
|
def check_dimension
|
19
5
|
until $dimension/$cols % 4 == 0
|
@@ -30,7 +16,7 @@ module AMazeIng
|
|
30
16
|
|
31
17
|
$cells = Array.new
|
32
18
|
@stack = Array.new
|
33
|
-
|
19
|
+
|
34
20
|
|
35
21
|
$rows.times do |row_index|
|
36
22
|
$cols.times do |col_index|
|
@@ -80,90 +66,5 @@ module AMazeIng
|
|
80
66
|
end
|
81
67
|
end
|
82
68
|
|
83
|
-
def draw_target(cell)
|
84
|
-
cell_index_x = cell.cell_index_x
|
85
|
-
cell_index_y = cell.cell_index_y
|
86
|
-
x = (cell_index_x * $cell_size) + $cell_size/2 - $player_size/2
|
87
|
-
y = (cell_index_y * $cell_size) + $cell_size/2 - $player_size/2
|
88
|
-
draw_quad x, y, Color::GREEN,
|
89
|
-
x+$player_size, y, Color::GREEN,
|
90
|
-
x+$player_size, y+$player_size, Color::GREEN,
|
91
|
-
x, y+$player_size, Color::GREEN
|
92
|
-
end
|
93
|
-
|
94
|
-
def check_for_finish
|
95
|
-
if @player.cell_index_x == $cells[-1].cell_index_x && @player.cell_index_y == $cells[-1].cell_index_y
|
96
|
-
$rows += 2
|
97
|
-
$cols += 2
|
98
|
-
generate_maze
|
99
|
-
@infor.level += 1
|
100
|
-
end
|
101
|
-
end
|
102
|
-
|
103
|
-
def update
|
104
|
-
check_for_finish
|
105
|
-
end
|
106
|
-
|
107
|
-
def draw
|
108
|
-
$cells.each do |cell|
|
109
|
-
if cell.visited
|
110
|
-
cell.draw($cell_size, Color::BLUE)
|
111
|
-
else
|
112
|
-
cell.draw($cell_size, Color::GREEN)
|
113
|
-
end
|
114
|
-
end
|
115
|
-
@player.draw
|
116
|
-
@player.move
|
117
|
-
@infor.draw
|
118
|
-
draw_target($cells[-1])
|
119
|
-
end
|
120
|
-
|
121
|
-
def button_down(id)
|
122
|
-
if id == Gosu::KB_LEFT
|
123
|
-
if !$cells[@player.cell_index_x + @player.cell_index_y * $cols].walls[3]
|
124
|
-
|
125
|
-
@player.path = 3
|
126
|
-
@player.cell_index_x -= 1
|
127
|
-
@player.set_target
|
128
|
-
@player.is_moving = true
|
129
|
-
end
|
130
|
-
end
|
131
|
-
|
132
|
-
if id == Gosu::KB_RIGHT
|
133
|
-
if !$cells[@player.cell_index_x + @player.cell_index_y * $cols].walls[1]
|
134
|
-
|
135
|
-
@player.path = 1
|
136
|
-
@player.cell_index_x += 1
|
137
|
-
@player.set_target
|
138
|
-
@player.is_moving = true
|
139
|
-
end
|
140
|
-
end
|
141
|
-
|
142
|
-
if id == Gosu::KB_UP
|
143
|
-
if !$cells[@player.cell_index_x + @player.cell_index_y * $cols].walls[0]
|
144
|
-
|
145
|
-
@player.path = 0
|
146
|
-
@player.cell_index_y -= 1
|
147
|
-
@player.set_target
|
148
|
-
@player.is_moving = true
|
149
|
-
end
|
150
|
-
end
|
151
|
-
|
152
|
-
if id == Gosu::KB_DOWN
|
153
|
-
if !$cells[@player.cell_index_x + @player.cell_index_y * $cols].walls[2]
|
154
|
-
|
155
|
-
@player.path = 2
|
156
|
-
@player.cell_index_y += 1
|
157
|
-
@player.set_target
|
158
|
-
@player.is_moving = true
|
159
|
-
end
|
160
|
-
end
|
161
|
-
|
162
|
-
if id == Gosu::KB_ESCAPE
|
163
|
-
close
|
164
|
-
else
|
165
|
-
super
|
166
|
-
end
|
167
|
-
end
|
168
69
|
end
|
169
|
-
end
|
70
|
+
end
|
data/lib/a_maze_ing/player.rb
CHANGED
@@ -1,9 +1,10 @@
|
|
1
1
|
module AMazeIng
|
2
2
|
class Player
|
3
|
-
attr_accessor :cell_index_x, :cell_index_y, :
|
4
|
-
def initialize
|
5
|
-
@color =
|
6
|
-
@cell_index_x =
|
3
|
+
attr_accessor :cell_index_x, :cell_index_y, :target_x, :target_y, :is_moving, :path
|
4
|
+
def initialize(cell_index_x, cell_index_y, color)
|
5
|
+
@color = color
|
6
|
+
@cell_index_x = cell_index_x
|
7
|
+
@cell_index_y = cell_index_y
|
7
8
|
@is_moving = false
|
8
9
|
@path = nil
|
9
10
|
set_target
|
@@ -31,6 +32,20 @@ module AMazeIng
|
|
31
32
|
return path
|
32
33
|
end
|
33
34
|
|
35
|
+
def set_status(path)
|
36
|
+
@path = path
|
37
|
+
if @path == 0
|
38
|
+
@cell_index_y -= 1
|
39
|
+
elsif @path == 1
|
40
|
+
@cell_index_x += 1
|
41
|
+
elsif @path == 2
|
42
|
+
@cell_index_y += 1
|
43
|
+
else
|
44
|
+
@cell_index_x -= 1
|
45
|
+
end
|
46
|
+
set_target
|
47
|
+
end
|
48
|
+
|
34
49
|
def move
|
35
50
|
if @is_moving
|
36
51
|
if @x == @target_x && @y == @target_y
|
@@ -42,19 +57,11 @@ module AMazeIng
|
|
42
57
|
@path == 2 ? 0: 1)
|
43
58
|
if @path != nil
|
44
59
|
# set new player's cell index depend on "current @path"
|
45
|
-
|
46
|
-
@cell_index_y -= 1
|
47
|
-
elsif @path == 1
|
48
|
-
@cell_index_x += 1
|
49
|
-
elsif @path == 2
|
50
|
-
@cell_index_y += 1
|
51
|
-
else
|
52
|
-
@cell_index_x -= 1
|
53
|
-
end
|
60
|
+
set_status(@path)
|
54
61
|
set_target
|
55
62
|
else
|
56
63
|
|
57
|
-
# no "available"
|
64
|
+
# no "available" path found, player stop moving
|
58
65
|
@is_moving = false
|
59
66
|
end
|
60
67
|
else
|
data/lib/a_maze_ing/version.rb
CHANGED
data/lib/a_maze_ing.rb
CHANGED
metadata
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: a_maze_ing
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.
|
4
|
+
version: 0.4.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- at-cuongtran
|
@@ -52,20 +52,6 @@ dependencies:
|
|
52
52
|
- - "~>"
|
53
53
|
- !ruby/object:Gem::Version
|
54
54
|
version: '3.0'
|
55
|
-
- !ruby/object:Gem::Dependency
|
56
|
-
name: gosu
|
57
|
-
requirement: !ruby/object:Gem::Requirement
|
58
|
-
requirements:
|
59
|
-
- - "~>"
|
60
|
-
- !ruby/object:Gem::Version
|
61
|
-
version: 0.12.0
|
62
|
-
type: :runtime
|
63
|
-
prerelease: false
|
64
|
-
version_requirements: !ruby/object:Gem::Requirement
|
65
|
-
requirements:
|
66
|
-
- - "~>"
|
67
|
-
- !ruby/object:Gem::Version
|
68
|
-
version: 0.12.0
|
69
55
|
- !ruby/object:Gem::Dependency
|
70
56
|
name: commander
|
71
57
|
requirement: !ruby/object:Gem::Requirement
|
@@ -80,8 +66,8 @@ dependencies:
|
|
80
66
|
- - "~>"
|
81
67
|
- !ruby/object:Gem::Version
|
82
68
|
version: 4.4.3
|
83
|
-
description:
|
84
|
-
|
69
|
+
description: A maze game that is fun and easy to play, available for 2 player with
|
70
|
+
2D graphics render by Gosu library.
|
85
71
|
email:
|
86
72
|
- tranhuu.phucuong@gmail.com
|
87
73
|
executables:
|
@@ -99,11 +85,13 @@ files:
|
|
99
85
|
- bin/a_maze_ing
|
100
86
|
- bin/console
|
101
87
|
- bin/setup
|
102
|
-
- images/
|
88
|
+
- images/classic.jpg
|
89
|
+
- images/multiplayer.jpg
|
103
90
|
- lib/a_maze_ing.rb
|
104
91
|
- lib/a_maze_ing/cell.rb
|
105
92
|
- lib/a_maze_ing/cli.rb
|
106
93
|
- lib/a_maze_ing/configuration.rb
|
94
|
+
- lib/a_maze_ing/game_window.rb
|
107
95
|
- lib/a_maze_ing/infor.rb
|
108
96
|
- lib/a_maze_ing/maze.rb
|
109
97
|
- lib/a_maze_ing/player.rb
|
File without changes
|