a_maze_ing 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/.gitignore +13 -0
- data/.rspec +2 -0
- data/.travis.yml +5 -0
- data/Gemfile +4 -0
- data/README.md +35 -0
- data/Rakefile +6 -0
- data/a_maze_ing.gemspec +38 -0
- data/bin/a_maze_ing +4 -0
- data/bin/console +14 -0
- data/bin/setup +8 -0
- data/lib/a_maze_ing/cell.rb +88 -0
- data/lib/a_maze_ing/maze.rb +195 -0
- data/lib/a_maze_ing/player.rb +87 -0
- data/lib/a_maze_ing/version.rb +3 -0
- data/lib/a_maze_ing.rb +4 -0
- metadata +116 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 967c7e20d3d8dc4f3f9071b12a11576d824e488b
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data.tar.gz: 887fd304827234b2b2a6bd74361e31747270bdf5
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SHA512:
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metadata.gz: 960780d275a4ad4c9fa2f7472d91d894c1fd801200cae33816d08df429754df8bce792e327edf49d53dc1374b256473b0e34945a51f1aa287004cebbf35a636b
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data.tar.gz: b3cf5c3fb1ad45b2adf04b0858f6a1081bf1b1d0f84f5077f9bde75512c20555e59874be0fd6cfffe752aa5b4bff87e2df5d4148c656b6836ae9bf1753ca9345
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data/.gitignore
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data/.rspec
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data/.travis.yml
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data/Gemfile
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data/README.md
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# AMazeIng
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Welcome to your new gem! In this directory, you'll find the files you need to be able to package up your Ruby library into a gem. Put your Ruby code in the file `lib/a_maze_ing`. To experiment with that code, run `bin/console` for an interactive prompt.
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TODO: Delete this and the text above, and describe your gem
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## Installation
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Add this line to your application's Gemfile:
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```ruby
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gem 'a_maze_ing'
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```
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install a_maze_ing
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## Usage
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TODO: Write usage instructions here
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## Development
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After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake spec` to run the tests. You can also run `bin/console` for an interactive prompt that will allow you to experiment.
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To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and tags, and push the `.gem` file to [rubygems.org](https://rubygems.org).
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## Contributing
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Bug reports and pull requests are welcome on GitHub at https://github.com/[USERNAME]/a_maze_ing.
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data/Rakefile
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data/a_maze_ing.gemspec
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# coding: utf-8
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lib = File.expand_path('../lib', __FILE__)
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$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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require "a_maze_ing/version"
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Gem::Specification.new do |spec|
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spec.name = "a_maze_ing"
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spec.version = AMazeIng::VERSION
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spec.authors = ["gt-cuongtran"]
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spec.email = ["cuong.tran.asiantech@gmail.com"]
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spec.summary = 'maze solving game'
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# spec.description = %q{TODO: Write a longer description or delete this line.}
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# spec.homepage = "public repo URL."
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spec.license = "MIT"
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# Prevent pushing this gem to RubyGems.org. To allow pushes either set the 'allowed_push_host'
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# to allow pushing to a single host or delete this section to allow pushing to any host.
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# if spec.respond_to?(:metadata)
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# spec.metadata["allowed_push_host"] = "TODO: Set to 'http://mygemserver.com'"
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# else
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# raise "RubyGems 2.0 or newer is required to protect against " \
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# "public gem pushes."
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# end
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spec.files = `git ls-files -z`.split("\x0").reject do |f|
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f.match(%r{^(test|spec|features)/})
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end
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spec.executables = "a_maze_ing"
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# spec.executables = spec.files.grep(%r{^bin/}) { |f| File.basename(f) }
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spec.require_paths = ["lib"]
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spec.add_development_dependency "bundler", "~> 1.15"
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spec.add_development_dependency "rake", "~> 10.0"
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spec.add_development_dependency "rspec", "~> 3.0"
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spec.add_runtime_dependency "gosu","~> 0.12.0"
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end
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data/bin/a_maze_ing
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data/bin/console
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#!/usr/bin/env ruby
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require "bundler/setup"
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require "a_maze_ing"
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# You can add fixtures and/or initialization code here to make experimenting
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# with your gem easier. You can also use a different console, if you like.
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# (If you use this, don't forget to add pry to your Gemfile!)
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# require "pry"
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# Pry.start
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require "irb"
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IRB.start(__FILE__)
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data/bin/setup
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module AMazeIng
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class Cell
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attr_accessor :cell_index_x, :cell_index_y, :walls, :visited, :neigh_bors, :is_current
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def initialize(cell_index_x, cell_index_y)
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@cell_index_x = cell_index_x
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@cell_index_y = cell_index_y
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@walls = [true, true, true, true]
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@visited = false
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@color = Color::GREEN
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@is_current = false
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end
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def cell_index(i, j, cells_length)
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if i < 0 || j < 0 || i > $cols-1 || j > $rows-1
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return cells_length
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else
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return i + j * $cols
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end
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end
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def check_neigh_bors(cells)
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@neigh_bors = Array.new
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top = cells[cell_index(cell_index_x, cell_index_y - 1, cells.length)]
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right = cells[cell_index(cell_index_x + 1, cell_index_y, cells.length)]
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bottom = cells[cell_index(cell_index_x, cell_index_y + 1, cells.length)]
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left = cells[cell_index(cell_index_x - 1, cell_index_y, cells.length)]
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if top
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if !top.visited
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@neigh_bors.push(top);
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end
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end
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if right
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if !right.visited
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@neigh_bors.push(right);
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end
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end
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if bottom
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if !bottom.visited
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@neigh_bors.push(bottom);
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end
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end
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if left
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if !left.visited
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@neigh_bors.push(left);
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end
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end
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if @neigh_bors.length > 0
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max = @neigh_bors.length - 1
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random_index = rand(0..max)
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return @neigh_bors[random_index]
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else
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return nil
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end
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end
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def draw(cell_size, color)
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x = @cell_index_x * cell_size
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y = @cell_index_y * cell_size
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if @walls[0]
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draw_line x, y, color,
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x + cell_size, y, color
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end
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if @walls[1]
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draw_line x + cell_size, y, color,
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x + cell_size, y + cell_size, color
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end
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if @walls[2]
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draw_line x + cell_size, y + cell_size, color,
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x, y + cell_size, color
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end
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if @walls[3]
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draw_line x, y + cell_size, color,
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x, y, color
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end
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end
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end
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end
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#!/usr/bin/env ruby
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# credits to: http://en.wikipedia.org/wiki/Maze_generation_algorithm
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require 'gosu'
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include Gosu
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module AMazeIng
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class GameWindow < Window
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$dimension = 550
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$rows = $cols = 11
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until $dimension/$cols % 3 == 0
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$dimension -= 1
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end
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$cell_size = $dimension/$cols
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$speed_per_tick = $cell_size/3
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$player_size = 0.5 * $cell_size
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$cells = Array.new
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def initialize
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super $dimension + 100, $dimension, false
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self.caption = "Maze"
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generate_maze
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end
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def generate_maze
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$cells = Array.new
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@stack = Array.new
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@player = Player.new
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# @player.set_position(0,0)
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$cell_size = $dimension/$cols
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$player_size = 0.5 * $cell_size
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$rows.times do |row_index|
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$cols.times do |col_index|
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cell = Cell.new(col_index, row_index)
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$cells.push(cell)
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end
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end
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$cells[0].visited = true
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@current_cell = $cells[0]
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# @current_cell.is_current = true
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@stack.push(@current_cell)
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while @stack.length > 0 do
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next_cell = @current_cell.check_neigh_bors($cells)
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if next_cell
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remove_walls(@current_cell, next_cell)
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next_cell.visited = true
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@stack.push(@current_cell)
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# @current_cell.is_current = true
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@current_cell = next_cell
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elsif @stack.length > 0
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# @stack[-1].is_current = false
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@current_cell = @stack.pop
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end
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end
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end
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def remove_walls(current_cell, next_cell)
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magic_number = next_cell.cell_index_x - current_cell.cell_index_x
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if magic_number == 1
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# next cell is on the right
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current_cell.walls[1] = next_cell.walls[3] = false
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elsif magic_number == -1
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# next cell is on the left
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current_cell.walls[3] = next_cell.walls[1] = false
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elsif magic_number == 0
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# next cell is either on top or bottom
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magic_number = next_cell.cell_index_y - current_cell.cell_index_y
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if magic_number == 1
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#next cell is bottom
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current_cell.walls[2] = next_cell.walls[0] = false
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elsif magic_number ==-1
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#next cell is on top
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current_cell.walls[0] = next_cell.walls[2] = false
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end
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end
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end
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def draw_target(cell)
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cell_index_x = cell.cell_index_x
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cell_index_y = cell.cell_index_y
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x = (cell_index_x * $cell_size) + $cell_size/2 - $player_size/2
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y = (cell_index_y * $cell_size) + $cell_size/2 - $player_size/2
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draw_quad x, y, Color::GREEN,
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x+$player_size, y, Color::GREEN,
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x+$player_size, y+$player_size, Color::GREEN,
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x, y+$player_size, Color::GREEN
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end
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def check_for_finish
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if @player.cell_index_x == $cells[-1].cell_index_x && @player.cell_index_y == $cells[-1].cell_index_y
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puts 'finished'
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$rows += 3
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$cols += 3
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generate_maze
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end
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end
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def update
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end
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def draw
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$cells.each do |cell|
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if cell.visited
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cell.draw($cell_size, Color::BLUE)
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else
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cell.draw($cell_size, Color::GREEN)
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end
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end
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@player.draw
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@player.move
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draw_target($cells[-1])
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end
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# def check_for_path(ignore_path)
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# path = nil
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# $cells[@player.cell_index_x + @player.cell_index_y * $cols].walls.each_with_index do |wall, i|
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# if !wall and i != ignore_path
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# if path == nil
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# path = i
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# else
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# path = nil
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# break
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# end
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# end
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# end
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# return path
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# end
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def button_down(id)
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if id == Gosu::KB_LEFT
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if !$cells[@player.cell_index_x + @player.cell_index_y * $cols].walls[3]
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@player.path = 3
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@player.cell_index_x -= 1
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@player.set_target
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@player.is_moving = true
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# @player.move_left
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# check_for_finish
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end
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end
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if id == Gosu::KB_RIGHT
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if !$cells[@player.cell_index_x + @player.cell_index_y * $cols].walls[1]
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@player.path = 1
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@player.cell_index_x += 1
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@player.set_target
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@player.is_moving = true
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# @player.move_right
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# check_for_finish
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end
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end
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if id == Gosu::KB_UP
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if !$cells[@player.cell_index_x + @player.cell_index_y * $cols].walls[0]
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@player.path = 0
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@player.cell_index_y -= 1
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@player.set_target
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+
@player.is_moving = true
|
171
|
+
# @player.move_up
|
172
|
+
# check_for_finish
|
173
|
+
end
|
174
|
+
end
|
175
|
+
|
176
|
+
if id == Gosu::KB_DOWN
|
177
|
+
if !$cells[@player.cell_index_x + @player.cell_index_y * $cols].walls[2]
|
178
|
+
|
179
|
+
@player.path = 2
|
180
|
+
@player.cell_index_y += 1
|
181
|
+
@player.set_target
|
182
|
+
@player.is_moving = true
|
183
|
+
# @player.move_down
|
184
|
+
# check_for_finish
|
185
|
+
end
|
186
|
+
end
|
187
|
+
|
188
|
+
if id == Gosu::KB_ESCAPE
|
189
|
+
close
|
190
|
+
else
|
191
|
+
super
|
192
|
+
end
|
193
|
+
end
|
194
|
+
end
|
195
|
+
end
|
@@ -0,0 +1,87 @@
|
|
1
|
+
module AMazeIng
|
2
|
+
class Player
|
3
|
+
attr_accessor :cell_index_x, :cell_index_y, :color, :target_x, :target_y, :is_moving, :path
|
4
|
+
def initialize
|
5
|
+
@color = Color::RED
|
6
|
+
@cell_index_x = @cell_index_y = 0
|
7
|
+
@is_moving = false
|
8
|
+
@path = nil
|
9
|
+
set_target
|
10
|
+
@x = @target_x
|
11
|
+
@y = @target_y
|
12
|
+
end
|
13
|
+
|
14
|
+
def set_target
|
15
|
+
@target_x = (@cell_index_x * $cell_size) + $cell_size/2 - $player_size/2
|
16
|
+
@target_y = (@cell_index_y * $cell_size) + $cell_size/2 - $player_size/2
|
17
|
+
end
|
18
|
+
|
19
|
+
def check_for_path(ignored_path)
|
20
|
+
path = nil
|
21
|
+
$cells[@cell_index_x + @cell_index_y * $cols].walls.each_with_index do |wall, i|
|
22
|
+
if !wall and i != ignored_path
|
23
|
+
if path == nil
|
24
|
+
path = i
|
25
|
+
else
|
26
|
+
path = nil
|
27
|
+
break
|
28
|
+
end
|
29
|
+
end
|
30
|
+
end
|
31
|
+
return path
|
32
|
+
end
|
33
|
+
|
34
|
+
def move
|
35
|
+
if @is_moving
|
36
|
+
if @x == @target_x && @y == @target_y
|
37
|
+
# check for available path,
|
38
|
+
# and ignore the the opposite of the LAST path
|
39
|
+
# cuz you don't wanna go back where you just left
|
40
|
+
@path = check_for_path(@path == 0 ? 2:
|
41
|
+
@path == 1 ? 3:
|
42
|
+
@path == 2 ? 0: 1)
|
43
|
+
if @path != nil
|
44
|
+
# set new player's cell index depend on "current @path"
|
45
|
+
if @path == 0
|
46
|
+
@cell_index_y -= 1
|
47
|
+
elsif @path == 1
|
48
|
+
@cell_index_x += 1
|
49
|
+
elsif @path == 2
|
50
|
+
@cell_index_y += 1
|
51
|
+
else
|
52
|
+
@cell_index_x -= 1
|
53
|
+
end
|
54
|
+
set_target
|
55
|
+
else
|
56
|
+
|
57
|
+
# no "available" @path found player stop moving
|
58
|
+
@is_moving = false
|
59
|
+
end
|
60
|
+
else
|
61
|
+
|
62
|
+
# target's position is different than curent position,
|
63
|
+
# move to the target
|
64
|
+
if @x < @target_x
|
65
|
+
@x += $speed_per_tick
|
66
|
+
elsif @x > @target_x
|
67
|
+
@x -= $speed_per_tick
|
68
|
+
end
|
69
|
+
|
70
|
+
if @y < @target_y
|
71
|
+
@y += $speed_per_tick
|
72
|
+
elsif @y > @target_y
|
73
|
+
@y -= $speed_per_tick
|
74
|
+
end
|
75
|
+
|
76
|
+
end
|
77
|
+
end
|
78
|
+
end
|
79
|
+
|
80
|
+
def draw
|
81
|
+
draw_quad @x, @y, @color,
|
82
|
+
@x+$player_size, @y, @color,
|
83
|
+
@x+$player_size, @y+$player_size, @color,
|
84
|
+
@x, @y+$player_size, @color
|
85
|
+
end
|
86
|
+
end
|
87
|
+
end
|
data/lib/a_maze_ing.rb
ADDED
metadata
ADDED
@@ -0,0 +1,116 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: a_maze_ing
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.1.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- gt-cuongtran
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2017-06-19 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: bundler
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - "~>"
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '1.15'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - "~>"
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '1.15'
|
27
|
+
- !ruby/object:Gem::Dependency
|
28
|
+
name: rake
|
29
|
+
requirement: !ruby/object:Gem::Requirement
|
30
|
+
requirements:
|
31
|
+
- - "~>"
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: '10.0'
|
34
|
+
type: :development
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: !ruby/object:Gem::Requirement
|
37
|
+
requirements:
|
38
|
+
- - "~>"
|
39
|
+
- !ruby/object:Gem::Version
|
40
|
+
version: '10.0'
|
41
|
+
- !ruby/object:Gem::Dependency
|
42
|
+
name: rspec
|
43
|
+
requirement: !ruby/object:Gem::Requirement
|
44
|
+
requirements:
|
45
|
+
- - "~>"
|
46
|
+
- !ruby/object:Gem::Version
|
47
|
+
version: '3.0'
|
48
|
+
type: :development
|
49
|
+
prerelease: false
|
50
|
+
version_requirements: !ruby/object:Gem::Requirement
|
51
|
+
requirements:
|
52
|
+
- - "~>"
|
53
|
+
- !ruby/object:Gem::Version
|
54
|
+
version: '3.0'
|
55
|
+
- !ruby/object:Gem::Dependency
|
56
|
+
name: gosu
|
57
|
+
requirement: !ruby/object:Gem::Requirement
|
58
|
+
requirements:
|
59
|
+
- - "~>"
|
60
|
+
- !ruby/object:Gem::Version
|
61
|
+
version: 0.12.0
|
62
|
+
type: :runtime
|
63
|
+
prerelease: false
|
64
|
+
version_requirements: !ruby/object:Gem::Requirement
|
65
|
+
requirements:
|
66
|
+
- - "~>"
|
67
|
+
- !ruby/object:Gem::Version
|
68
|
+
version: 0.12.0
|
69
|
+
description:
|
70
|
+
email:
|
71
|
+
- cuong.tran.asiantech@gmail.com
|
72
|
+
executables:
|
73
|
+
- a_maze_ing
|
74
|
+
extensions: []
|
75
|
+
extra_rdoc_files: []
|
76
|
+
files:
|
77
|
+
- ".gitignore"
|
78
|
+
- ".rspec"
|
79
|
+
- ".travis.yml"
|
80
|
+
- Gemfile
|
81
|
+
- README.md
|
82
|
+
- Rakefile
|
83
|
+
- a_maze_ing.gemspec
|
84
|
+
- bin/a_maze_ing
|
85
|
+
- bin/console
|
86
|
+
- bin/setup
|
87
|
+
- lib/a_maze_ing.rb
|
88
|
+
- lib/a_maze_ing/cell.rb
|
89
|
+
- lib/a_maze_ing/maze.rb
|
90
|
+
- lib/a_maze_ing/player.rb
|
91
|
+
- lib/a_maze_ing/version.rb
|
92
|
+
homepage:
|
93
|
+
licenses:
|
94
|
+
- MIT
|
95
|
+
metadata: {}
|
96
|
+
post_install_message:
|
97
|
+
rdoc_options: []
|
98
|
+
require_paths:
|
99
|
+
- lib
|
100
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
101
|
+
requirements:
|
102
|
+
- - ">="
|
103
|
+
- !ruby/object:Gem::Version
|
104
|
+
version: '0'
|
105
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
106
|
+
requirements:
|
107
|
+
- - ">="
|
108
|
+
- !ruby/object:Gem::Version
|
109
|
+
version: '0'
|
110
|
+
requirements: []
|
111
|
+
rubyforge_project:
|
112
|
+
rubygems_version: 2.6.11
|
113
|
+
signing_key:
|
114
|
+
specification_version: 4
|
115
|
+
summary: maze solving game
|
116
|
+
test_files: []
|