a_maze_ing 0.1.0

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data/.gitignore ADDED
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+ /.bundle/
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+ /.yardoc
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+ /Gemfile.lock
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+ /_yardoc/
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+ /coverage/
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+ /doc/
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+ /pkg/
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+ /spec/reports/
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+ /tmp/
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+
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+ # rspec failure tracking
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+ .rspec_status
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+ .gem
data/.rspec ADDED
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+ --format documentation
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+ --color
data/.travis.yml ADDED
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+ sudo: false
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+ language: ruby
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+ rvm:
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+ - 2.4.1
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+ before_install: gem install bundler -v 1.15.0
data/Gemfile ADDED
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+ source "https://rubygems.org"
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+
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+ # Specify your gem's dependencies in a_maze_ing.gemspec
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+ gemspec
data/README.md ADDED
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+ # AMazeIng
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+
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+ Welcome to your new gem! In this directory, you'll find the files you need to be able to package up your Ruby library into a gem. Put your Ruby code in the file `lib/a_maze_ing`. To experiment with that code, run `bin/console` for an interactive prompt.
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+
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+ TODO: Delete this and the text above, and describe your gem
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+
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+ ## Installation
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+
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+ Add this line to your application's Gemfile:
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+
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+ ```ruby
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+ gem 'a_maze_ing'
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+ ```
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+
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+ And then execute:
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+
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+ $ bundle
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+
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+ Or install it yourself as:
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+
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+ $ gem install a_maze_ing
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+
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+ ## Usage
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+
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+ TODO: Write usage instructions here
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+
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+ ## Development
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+
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+ After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake spec` to run the tests. You can also run `bin/console` for an interactive prompt that will allow you to experiment.
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+
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+ To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and tags, and push the `.gem` file to [rubygems.org](https://rubygems.org).
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+
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+ ## Contributing
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+
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+ Bug reports and pull requests are welcome on GitHub at https://github.com/[USERNAME]/a_maze_ing.
data/Rakefile ADDED
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+ require "bundler/gem_tasks"
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+ require "rspec/core/rake_task"
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+
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+ RSpec::Core::RakeTask.new(:spec)
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+
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+ task :default => :spec
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+ # coding: utf-8
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+ lib = File.expand_path('../lib', __FILE__)
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+ $LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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+
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+ require "a_maze_ing/version"
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+
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+ Gem::Specification.new do |spec|
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+ spec.name = "a_maze_ing"
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+ spec.version = AMazeIng::VERSION
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+ spec.authors = ["gt-cuongtran"]
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+ spec.email = ["cuong.tran.asiantech@gmail.com"]
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+
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+ spec.summary = 'maze solving game'
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+ # spec.description = %q{TODO: Write a longer description or delete this line.}
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+ # spec.homepage = "public repo URL."
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+ spec.license = "MIT"
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+
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+ # Prevent pushing this gem to RubyGems.org. To allow pushes either set the 'allowed_push_host'
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+ # to allow pushing to a single host or delete this section to allow pushing to any host.
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+ # if spec.respond_to?(:metadata)
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+ # spec.metadata["allowed_push_host"] = "TODO: Set to 'http://mygemserver.com'"
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+ # else
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+ # raise "RubyGems 2.0 or newer is required to protect against " \
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+ # "public gem pushes."
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+ # end
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+
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+ spec.files = `git ls-files -z`.split("\x0").reject do |f|
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+ f.match(%r{^(test|spec|features)/})
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+ end
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+ spec.executables = "a_maze_ing"
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+ # spec.executables = spec.files.grep(%r{^bin/}) { |f| File.basename(f) }
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+ spec.require_paths = ["lib"]
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+
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+ spec.add_development_dependency "bundler", "~> 1.15"
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+ spec.add_development_dependency "rake", "~> 10.0"
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+ spec.add_development_dependency "rspec", "~> 3.0"
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+ spec.add_runtime_dependency "gosu","~> 0.12.0"
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+ end
data/bin/a_maze_ing ADDED
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+ #!/usr/bin/env ruby
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+ require "a_maze_ing"
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+
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+ AMazeIng::GameWindow.new.show
data/bin/console ADDED
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+ #!/usr/bin/env ruby
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+
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+ require "bundler/setup"
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+ require "a_maze_ing"
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+
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+ # You can add fixtures and/or initialization code here to make experimenting
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+ # with your gem easier. You can also use a different console, if you like.
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+
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+ # (If you use this, don't forget to add pry to your Gemfile!)
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+ # require "pry"
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+ # Pry.start
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+
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+ require "irb"
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+ IRB.start(__FILE__)
data/bin/setup ADDED
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+ #!/usr/bin/env bash
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+ set -euo pipefail
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+ IFS=$'\n\t'
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+ set -vx
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+
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+ bundle install
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+
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+ # Do any other automated setup that you need to do here
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+ module AMazeIng
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+ class Cell
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+ attr_accessor :cell_index_x, :cell_index_y, :walls, :visited, :neigh_bors, :is_current
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+ def initialize(cell_index_x, cell_index_y)
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+ @cell_index_x = cell_index_x
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+ @cell_index_y = cell_index_y
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+
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+ @walls = [true, true, true, true]
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+ @visited = false
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+ @color = Color::GREEN
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+ @is_current = false
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+ end
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+
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+ def cell_index(i, j, cells_length)
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+ if i < 0 || j < 0 || i > $cols-1 || j > $rows-1
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+ return cells_length
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+ else
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+ return i + j * $cols
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+ end
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+ end
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+
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+ def check_neigh_bors(cells)
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+ @neigh_bors = Array.new
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+
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+ top = cells[cell_index(cell_index_x, cell_index_y - 1, cells.length)]
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+ right = cells[cell_index(cell_index_x + 1, cell_index_y, cells.length)]
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+ bottom = cells[cell_index(cell_index_x, cell_index_y + 1, cells.length)]
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+ left = cells[cell_index(cell_index_x - 1, cell_index_y, cells.length)]
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+
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+ if top
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+ if !top.visited
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+ @neigh_bors.push(top);
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+ end
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+ end
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+
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+ if right
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+ if !right.visited
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+ @neigh_bors.push(right);
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+ end
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+ end
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+
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+ if bottom
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+ if !bottom.visited
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+ @neigh_bors.push(bottom);
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+ end
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+ end
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+
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+ if left
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+ if !left.visited
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+ @neigh_bors.push(left);
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+ end
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+ end
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+
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+ if @neigh_bors.length > 0
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+ max = @neigh_bors.length - 1
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+ random_index = rand(0..max)
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+ return @neigh_bors[random_index]
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+ else
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+ return nil
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+ end
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+ end
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+
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+ def draw(cell_size, color)
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+ x = @cell_index_x * cell_size
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+ y = @cell_index_y * cell_size
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+
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+ if @walls[0]
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+ draw_line x, y, color,
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+ x + cell_size, y, color
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+ end
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+
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+ if @walls[1]
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+ draw_line x + cell_size, y, color,
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+ x + cell_size, y + cell_size, color
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+ end
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+
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+ if @walls[2]
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+ draw_line x + cell_size, y + cell_size, color,
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+ x, y + cell_size, color
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+ end
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+
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+ if @walls[3]
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+ draw_line x, y + cell_size, color,
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+ x, y, color
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+ end
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+ end
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+ end
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+ end
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+ #!/usr/bin/env ruby
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+ # credits to: http://en.wikipedia.org/wiki/Maze_generation_algorithm
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+ require 'gosu'
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+ include Gosu
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+
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+ module AMazeIng
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+ class GameWindow < Window
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+ $dimension = 550
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+ $rows = $cols = 11
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+
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+ until $dimension/$cols % 3 == 0
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+ $dimension -= 1
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+ end
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+
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+ $cell_size = $dimension/$cols
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+ $speed_per_tick = $cell_size/3
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+ $player_size = 0.5 * $cell_size
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+
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+ $cells = Array.new
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+
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+ def initialize
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+ super $dimension + 100, $dimension, false
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+ self.caption = "Maze"
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+ generate_maze
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+ end
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+
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+ def generate_maze
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+ $cells = Array.new
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+ @stack = Array.new
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+ @player = Player.new
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+ # @player.set_position(0,0)
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+
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+ $cell_size = $dimension/$cols
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+ $player_size = 0.5 * $cell_size
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+
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+ $rows.times do |row_index|
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+ $cols.times do |col_index|
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+ cell = Cell.new(col_index, row_index)
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+ $cells.push(cell)
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+ end
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+ end
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+
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+ $cells[0].visited = true
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+ @current_cell = $cells[0]
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+ # @current_cell.is_current = true
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+ @stack.push(@current_cell)
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+
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+ while @stack.length > 0 do
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+ next_cell = @current_cell.check_neigh_bors($cells)
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+ if next_cell
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+ remove_walls(@current_cell, next_cell)
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+ next_cell.visited = true
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+ @stack.push(@current_cell)
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+ # @current_cell.is_current = true
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+ @current_cell = next_cell
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+ elsif @stack.length > 0
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+ # @stack[-1].is_current = false
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+ @current_cell = @stack.pop
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+ end
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+ end
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+ end
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+
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+ def remove_walls(current_cell, next_cell)
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+ magic_number = next_cell.cell_index_x - current_cell.cell_index_x
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+ if magic_number == 1
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+ # next cell is on the right
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+ current_cell.walls[1] = next_cell.walls[3] = false
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+ elsif magic_number == -1
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+ # next cell is on the left
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+ current_cell.walls[3] = next_cell.walls[1] = false
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+ elsif magic_number == 0
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+ # next cell is either on top or bottom
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+ magic_number = next_cell.cell_index_y - current_cell.cell_index_y
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+ if magic_number == 1
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+ #next cell is bottom
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+ current_cell.walls[2] = next_cell.walls[0] = false
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+ elsif magic_number ==-1
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+ #next cell is on top
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+ current_cell.walls[0] = next_cell.walls[2] = false
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+ end
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+ end
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+ end
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+
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+ def draw_target(cell)
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+ cell_index_x = cell.cell_index_x
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+ cell_index_y = cell.cell_index_y
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+ x = (cell_index_x * $cell_size) + $cell_size/2 - $player_size/2
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+ y = (cell_index_y * $cell_size) + $cell_size/2 - $player_size/2
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+ draw_quad x, y, Color::GREEN,
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+ x+$player_size, y, Color::GREEN,
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+ x+$player_size, y+$player_size, Color::GREEN,
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+ x, y+$player_size, Color::GREEN
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+ end
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+
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+ def check_for_finish
96
+ if @player.cell_index_x == $cells[-1].cell_index_x && @player.cell_index_y == $cells[-1].cell_index_y
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+ puts 'finished'
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+ $rows += 3
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+ $cols += 3
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+ generate_maze
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+ end
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+ end
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+
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+
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+
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+ def update
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+
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+ end
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+
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+ def draw
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+
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+ $cells.each do |cell|
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+ if cell.visited
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+ cell.draw($cell_size, Color::BLUE)
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+ else
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+ cell.draw($cell_size, Color::GREEN)
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+ end
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+ end
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+ @player.draw
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+ @player.move
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+ draw_target($cells[-1])
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+ end
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+
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+ # def check_for_path(ignore_path)
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+ # path = nil
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+ # $cells[@player.cell_index_x + @player.cell_index_y * $cols].walls.each_with_index do |wall, i|
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+ # if !wall and i != ignore_path
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+ # if path == nil
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+ # path = i
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+ # else
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+ # path = nil
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+ # break
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+ # end
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+ # end
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+ # end
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+ # return path
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+ # end
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+
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+ def button_down(id)
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+ if id == Gosu::KB_LEFT
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+ if !$cells[@player.cell_index_x + @player.cell_index_y * $cols].walls[3]
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+
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+ @player.path = 3
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+ @player.cell_index_x -= 1
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+ @player.set_target
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+ @player.is_moving = true
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+ # @player.move_left
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+ # check_for_finish
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+ end
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+ end
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+
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+ if id == Gosu::KB_RIGHT
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+ if !$cells[@player.cell_index_x + @player.cell_index_y * $cols].walls[1]
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+
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+ @player.path = 1
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+ @player.cell_index_x += 1
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+ @player.set_target
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+ @player.is_moving = true
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+ # @player.move_right
160
+ # check_for_finish
161
+ end
162
+ end
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+
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+ if id == Gosu::KB_UP
165
+ if !$cells[@player.cell_index_x + @player.cell_index_y * $cols].walls[0]
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+
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+ @player.path = 0
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+ @player.cell_index_y -= 1
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+ @player.set_target
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+ @player.is_moving = true
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+ # @player.move_up
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+ # check_for_finish
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+ end
174
+ end
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+
176
+ if id == Gosu::KB_DOWN
177
+ if !$cells[@player.cell_index_x + @player.cell_index_y * $cols].walls[2]
178
+
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+ @player.path = 2
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+ @player.cell_index_y += 1
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+ @player.set_target
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+ @player.is_moving = true
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+ # @player.move_down
184
+ # check_for_finish
185
+ end
186
+ end
187
+
188
+ if id == Gosu::KB_ESCAPE
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+ close
190
+ else
191
+ super
192
+ end
193
+ end
194
+ end
195
+ end
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+ module AMazeIng
2
+ class Player
3
+ attr_accessor :cell_index_x, :cell_index_y, :color, :target_x, :target_y, :is_moving, :path
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+ def initialize
5
+ @color = Color::RED
6
+ @cell_index_x = @cell_index_y = 0
7
+ @is_moving = false
8
+ @path = nil
9
+ set_target
10
+ @x = @target_x
11
+ @y = @target_y
12
+ end
13
+
14
+ def set_target
15
+ @target_x = (@cell_index_x * $cell_size) + $cell_size/2 - $player_size/2
16
+ @target_y = (@cell_index_y * $cell_size) + $cell_size/2 - $player_size/2
17
+ end
18
+
19
+ def check_for_path(ignored_path)
20
+ path = nil
21
+ $cells[@cell_index_x + @cell_index_y * $cols].walls.each_with_index do |wall, i|
22
+ if !wall and i != ignored_path
23
+ if path == nil
24
+ path = i
25
+ else
26
+ path = nil
27
+ break
28
+ end
29
+ end
30
+ end
31
+ return path
32
+ end
33
+
34
+ def move
35
+ if @is_moving
36
+ if @x == @target_x && @y == @target_y
37
+ # check for available path,
38
+ # and ignore the the opposite of the LAST path
39
+ # cuz you don't wanna go back where you just left
40
+ @path = check_for_path(@path == 0 ? 2:
41
+ @path == 1 ? 3:
42
+ @path == 2 ? 0: 1)
43
+ if @path != nil
44
+ # set new player's cell index depend on "current @path"
45
+ if @path == 0
46
+ @cell_index_y -= 1
47
+ elsif @path == 1
48
+ @cell_index_x += 1
49
+ elsif @path == 2
50
+ @cell_index_y += 1
51
+ else
52
+ @cell_index_x -= 1
53
+ end
54
+ set_target
55
+ else
56
+
57
+ # no "available" @path found player stop moving
58
+ @is_moving = false
59
+ end
60
+ else
61
+
62
+ # target's position is different than curent position,
63
+ # move to the target
64
+ if @x < @target_x
65
+ @x += $speed_per_tick
66
+ elsif @x > @target_x
67
+ @x -= $speed_per_tick
68
+ end
69
+
70
+ if @y < @target_y
71
+ @y += $speed_per_tick
72
+ elsif @y > @target_y
73
+ @y -= $speed_per_tick
74
+ end
75
+
76
+ end
77
+ end
78
+ end
79
+
80
+ def draw
81
+ draw_quad @x, @y, @color,
82
+ @x+$player_size, @y, @color,
83
+ @x+$player_size, @y+$player_size, @color,
84
+ @x, @y+$player_size, @color
85
+ end
86
+ end
87
+ end
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1
+ module AMazeIng
2
+ VERSION = "0.1.0"
3
+ end
data/lib/a_maze_ing.rb ADDED
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1
+ require "a_maze_ing/version"
2
+ require "a_maze_ing/cell"
3
+ require "a_maze_ing/player"
4
+ require "a_maze_ing/maze"
metadata ADDED
@@ -0,0 +1,116 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: a_maze_ing
3
+ version: !ruby/object:Gem::Version
4
+ version: 0.1.0
5
+ platform: ruby
6
+ authors:
7
+ - gt-cuongtran
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2017-06-19 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: bundler
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - "~>"
18
+ - !ruby/object:Gem::Version
19
+ version: '1.15'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - "~>"
25
+ - !ruby/object:Gem::Version
26
+ version: '1.15'
27
+ - !ruby/object:Gem::Dependency
28
+ name: rake
29
+ requirement: !ruby/object:Gem::Requirement
30
+ requirements:
31
+ - - "~>"
32
+ - !ruby/object:Gem::Version
33
+ version: '10.0'
34
+ type: :development
35
+ prerelease: false
36
+ version_requirements: !ruby/object:Gem::Requirement
37
+ requirements:
38
+ - - "~>"
39
+ - !ruby/object:Gem::Version
40
+ version: '10.0'
41
+ - !ruby/object:Gem::Dependency
42
+ name: rspec
43
+ requirement: !ruby/object:Gem::Requirement
44
+ requirements:
45
+ - - "~>"
46
+ - !ruby/object:Gem::Version
47
+ version: '3.0'
48
+ type: :development
49
+ prerelease: false
50
+ version_requirements: !ruby/object:Gem::Requirement
51
+ requirements:
52
+ - - "~>"
53
+ - !ruby/object:Gem::Version
54
+ version: '3.0'
55
+ - !ruby/object:Gem::Dependency
56
+ name: gosu
57
+ requirement: !ruby/object:Gem::Requirement
58
+ requirements:
59
+ - - "~>"
60
+ - !ruby/object:Gem::Version
61
+ version: 0.12.0
62
+ type: :runtime
63
+ prerelease: false
64
+ version_requirements: !ruby/object:Gem::Requirement
65
+ requirements:
66
+ - - "~>"
67
+ - !ruby/object:Gem::Version
68
+ version: 0.12.0
69
+ description:
70
+ email:
71
+ - cuong.tran.asiantech@gmail.com
72
+ executables:
73
+ - a_maze_ing
74
+ extensions: []
75
+ extra_rdoc_files: []
76
+ files:
77
+ - ".gitignore"
78
+ - ".rspec"
79
+ - ".travis.yml"
80
+ - Gemfile
81
+ - README.md
82
+ - Rakefile
83
+ - a_maze_ing.gemspec
84
+ - bin/a_maze_ing
85
+ - bin/console
86
+ - bin/setup
87
+ - lib/a_maze_ing.rb
88
+ - lib/a_maze_ing/cell.rb
89
+ - lib/a_maze_ing/maze.rb
90
+ - lib/a_maze_ing/player.rb
91
+ - lib/a_maze_ing/version.rb
92
+ homepage:
93
+ licenses:
94
+ - MIT
95
+ metadata: {}
96
+ post_install_message:
97
+ rdoc_options: []
98
+ require_paths:
99
+ - lib
100
+ required_ruby_version: !ruby/object:Gem::Requirement
101
+ requirements:
102
+ - - ">="
103
+ - !ruby/object:Gem::Version
104
+ version: '0'
105
+ required_rubygems_version: !ruby/object:Gem::Requirement
106
+ requirements:
107
+ - - ">="
108
+ - !ruby/object:Gem::Version
109
+ version: '0'
110
+ requirements: []
111
+ rubyforge_project:
112
+ rubygems_version: 2.6.11
113
+ signing_key:
114
+ specification_version: 4
115
+ summary: maze solving game
116
+ test_files: []