TicTacToe_Col 0.1.1
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +7 -0
- data/bin/console +14 -0
- data/bin/setup +8 -0
- data/lib/TicTacToe_Col.rb +51 -0
- data/lib/TicTacToe_Col/version.rb +3 -0
- data/lib/ttt.rb +218 -0
- metadata +113 -0
checksums.yaml
ADDED
@@ -0,0 +1,7 @@
|
|
1
|
+
---
|
2
|
+
SHA256:
|
3
|
+
metadata.gz: d5f2f075fb77caab2b7cd0a4160376167e7872cc24ae15401cf75f6565a5bc7c
|
4
|
+
data.tar.gz: aef712de7cff41405978cb7eaeb2ec9c82ee35123238f953a2996353547c529c
|
5
|
+
SHA512:
|
6
|
+
metadata.gz: 2958a6faa2366a6d1458f7658bf2728abf25a872de50e938a1a8e76894a4c6afbcab442edfed798828274e1aa1c6dd9d1ce886211b2b3be5e27666bf629ef279
|
7
|
+
data.tar.gz: 13e6aa31bc6b4cf71102ac39574222df84f25e34759bf8c8d8764242f4bdeb556963874746f6a2f9ac0987b0596e444488dd3ebbf0e9ed3d487a28baf003596c
|
data/bin/console
ADDED
@@ -0,0 +1,14 @@
|
|
1
|
+
#!/usr/bin/env ruby
|
2
|
+
|
3
|
+
require "bundler/setup"
|
4
|
+
require "TicTacToe_Col"
|
5
|
+
|
6
|
+
# You can add fixtures and/or initialization code here to make experimenting
|
7
|
+
# with your gem easier. You can also use a different console, if you like.
|
8
|
+
|
9
|
+
# (If you use this, don't forget to add pry to your Gemfile!)
|
10
|
+
# require "pry"
|
11
|
+
# Pry.start
|
12
|
+
|
13
|
+
require "irb"
|
14
|
+
IRB.start(__FILE__)
|
data/bin/setup
ADDED
@@ -0,0 +1,51 @@
|
|
1
|
+
require "TicTacToe_Col/version"
|
2
|
+
require 'colorize'
|
3
|
+
require 'ttt'
|
4
|
+
|
5
|
+
module TicTacToeCol
|
6
|
+
@@ttt = TicTacToe.new
|
7
|
+
def start
|
8
|
+
loop do
|
9
|
+
puts " ------------- MENU ------------- ".cyan
|
10
|
+
puts "| [1] Play Tic Tac Toe |".cyan
|
11
|
+
puts "| [2] Exit |".cyan
|
12
|
+
puts " -------------------------------- ".cyan
|
13
|
+
first_menu = gets.chomp.to_i
|
14
|
+
case first_menu
|
15
|
+
when 1
|
16
|
+
default_player = 1
|
17
|
+
@@ttt.start_game(default_player)
|
18
|
+
player = @@ttt.turns
|
19
|
+
loop do
|
20
|
+
puts "-------------------------------------- ".cyan
|
21
|
+
puts "| Do you want to start a new game? |".cyan
|
22
|
+
puts "| [1] Continue |".cyan
|
23
|
+
puts "| [2] Show Scoreboard |".cyan
|
24
|
+
puts "| [3] Return to first menu |".cyan
|
25
|
+
puts "-------------------------------------- ".cyan
|
26
|
+
second_menu = gets.chomp.to_i
|
27
|
+
case second_menu
|
28
|
+
when 1
|
29
|
+
@@ttt.start_game(player)
|
30
|
+
player = @@ttt.turns
|
31
|
+
when 2
|
32
|
+
@@ttt.check_winners
|
33
|
+
when 3
|
34
|
+
break
|
35
|
+
else
|
36
|
+
puts "Choose a valid element".red
|
37
|
+
end
|
38
|
+
end
|
39
|
+
when 2
|
40
|
+
break
|
41
|
+
else
|
42
|
+
puts "Choose a valid element".red
|
43
|
+
end
|
44
|
+
end
|
45
|
+
end
|
46
|
+
end
|
47
|
+
|
48
|
+
class Main
|
49
|
+
include TicTacToeCol
|
50
|
+
end
|
51
|
+
# Main.new.start
|
data/lib/ttt.rb
ADDED
@@ -0,0 +1,218 @@
|
|
1
|
+
require 'matrix'
|
2
|
+
require 'colorize'
|
3
|
+
class TicTacToe
|
4
|
+
def initialize()
|
5
|
+
@winners = []
|
6
|
+
end
|
7
|
+
#Start the game
|
8
|
+
def start_game(player)
|
9
|
+
@player_a_count = 0
|
10
|
+
@player_b_count = 0
|
11
|
+
print "\nCreate Board, What length do you want?: ".cyan
|
12
|
+
board_length = gets.chomp.to_i
|
13
|
+
if board_length.nil? || board_length == 0
|
14
|
+
puts "Invalid element, try again"
|
15
|
+
start_game(player)
|
16
|
+
end
|
17
|
+
board = Array.new(board_length){|i| Array.new(board_length){|j| board_length*i+j+1 } }
|
18
|
+
board_size = board_length * board_length
|
19
|
+
puts "Board created!!!... \n".green
|
20
|
+
display_board(board,board_length)
|
21
|
+
play(board, board_size, board_length,player)
|
22
|
+
end
|
23
|
+
#Show the game board
|
24
|
+
def display_board(board, length)
|
25
|
+
count_jump = 0
|
26
|
+
count_position = 0
|
27
|
+
board.each do |x|
|
28
|
+
x.each do |y|
|
29
|
+
count_position += 1
|
30
|
+
if count_position % length == 0
|
31
|
+
count_jump += 1
|
32
|
+
print y == "X" || y == "O" ? " #{add_space(y)}#{y} \n".white : " #{add_space(y)}#{y} \n".magenta
|
33
|
+
draw_lines(length) if count_jump < length
|
34
|
+
puts
|
35
|
+
else
|
36
|
+
print y == "X" || y == "O" ? " #{add_space(y)}#{y} ".white : " #{add_space(y)}#{y} ".magenta
|
37
|
+
print "|".magenta
|
38
|
+
end
|
39
|
+
end
|
40
|
+
end
|
41
|
+
end
|
42
|
+
#Add space to the element depending on the number, if the number is one digit it will add a space
|
43
|
+
def add_space(value)
|
44
|
+
if value.to_i <= 9 || value.to_s == "X" || value.to_s == "O"
|
45
|
+
print " "
|
46
|
+
end
|
47
|
+
end
|
48
|
+
#Help to display_board to draw the board to be symmetrical
|
49
|
+
def draw_lines(length)
|
50
|
+
if length == 3
|
51
|
+
14.times { print "-".magenta }
|
52
|
+
else
|
53
|
+
lines = (length - 3) * 5
|
54
|
+
(14 + lines).times { print "-".magenta }
|
55
|
+
end
|
56
|
+
end
|
57
|
+
#Logic of the game where the player's turn is valided
|
58
|
+
def play(board, board_size, board_length, player)
|
59
|
+
puts "The game has started".green
|
60
|
+
index = player.to_i
|
61
|
+
if player.to_i == 1
|
62
|
+
board_size += 1
|
63
|
+
end
|
64
|
+
while index < board_size
|
65
|
+
if index.odd?
|
66
|
+
print "\nPlayer A -- Pick a number: ".cyan
|
67
|
+
value = gets.chomp
|
68
|
+
puts
|
69
|
+
player_a = player_a(board, value)
|
70
|
+
display_board(board, board_length.to_i)
|
71
|
+
sign = "X"
|
72
|
+
@player_a_count += 1
|
73
|
+
if winner(board, sign, board_length)
|
74
|
+
puts "PLAYER A - Congratulations!!! You are the winner\n".green
|
75
|
+
@winners << "X"
|
76
|
+
@player_a_count = 0
|
77
|
+
break
|
78
|
+
end
|
79
|
+
unless player_a
|
80
|
+
puts "Invalid number, please try again".red
|
81
|
+
index -= 1
|
82
|
+
@player_a_count -= 1
|
83
|
+
end
|
84
|
+
puts "In Draw!!!".green if (index + 1) == board_size
|
85
|
+
@winners << "In Draw"
|
86
|
+
else
|
87
|
+
print "\nPlayer B -- Pick a number: ".cyan
|
88
|
+
value = gets.chomp
|
89
|
+
puts
|
90
|
+
player_b = player_b(board, value)
|
91
|
+
display_board(board, board_length.to_i)
|
92
|
+
sign = "O"
|
93
|
+
@player_b_count += 1
|
94
|
+
if winner(board, sign, board_length)
|
95
|
+
puts "PLAYER B - Congratulations!!! You are the winner\n".green
|
96
|
+
@winners << "O"
|
97
|
+
@player_b_count = 0
|
98
|
+
break
|
99
|
+
end
|
100
|
+
unless player_b
|
101
|
+
puts "Invalid number, please try again".red
|
102
|
+
index -= 1
|
103
|
+
@player_b_count -= 1
|
104
|
+
end
|
105
|
+
puts "In Draw!!!".green if (index + 1) == board_size
|
106
|
+
end
|
107
|
+
index += 1
|
108
|
+
end
|
109
|
+
end
|
110
|
+
#Insert an "X" in the cell chosen by the player "player_a"
|
111
|
+
def player_a(board, value)
|
112
|
+
board.each.with_index do |row, i|
|
113
|
+
row.each.with_index do |cell, j|
|
114
|
+
if board[i][j]==value.to_i
|
115
|
+
board[i][j] = "X"
|
116
|
+
return true
|
117
|
+
break
|
118
|
+
end
|
119
|
+
end
|
120
|
+
end
|
121
|
+
return false
|
122
|
+
end
|
123
|
+
#Insert an "O" in the cell chosen by the player "player_b"
|
124
|
+
def player_b(board, value)
|
125
|
+
board.each.with_index do |row, i|
|
126
|
+
row.each.with_index do |cell, j|
|
127
|
+
if board[i][j] == value.to_i
|
128
|
+
board[i][j] = "O"
|
129
|
+
return true
|
130
|
+
break
|
131
|
+
end
|
132
|
+
end
|
133
|
+
end
|
134
|
+
return false
|
135
|
+
end
|
136
|
+
#Check on the board if the player won in any of the rows
|
137
|
+
def winner_row(board, value, length)
|
138
|
+
m_board = Matrix[*board]
|
139
|
+
i = 0
|
140
|
+
while i < length.to_i
|
141
|
+
winner = m_board.row(i).all? {|v| v == value}
|
142
|
+
if winner
|
143
|
+
return true
|
144
|
+
break
|
145
|
+
end
|
146
|
+
i += 1
|
147
|
+
end
|
148
|
+
end
|
149
|
+
#Check on the board if the player won in any of the columns
|
150
|
+
def winner_column(board, value, length)
|
151
|
+
m_board = Matrix[*board]
|
152
|
+
i = 0
|
153
|
+
while i < length.to_i
|
154
|
+
winner = m_board.column(i).all? {|v| v == value}
|
155
|
+
if winner
|
156
|
+
return true
|
157
|
+
break
|
158
|
+
end
|
159
|
+
i += 1
|
160
|
+
end
|
161
|
+
end
|
162
|
+
#check on the board if the player won on the main diagonal
|
163
|
+
def winner_diagonal(board, value, length)
|
164
|
+
m_board = Matrix[*board]
|
165
|
+
count = 0
|
166
|
+
m_board.each_with_index do |e, row, col|
|
167
|
+
if row == col
|
168
|
+
if e == value
|
169
|
+
count += 1
|
170
|
+
end
|
171
|
+
end
|
172
|
+
end
|
173
|
+
return true if count == length.to_i
|
174
|
+
end
|
175
|
+
#check on the board if the player won the reverse diagonal
|
176
|
+
def winner_diagonal_inverse(board, value, length)
|
177
|
+
m_board = Matrix[*board]
|
178
|
+
count = 0
|
179
|
+
m_board.square? && (0...m_board.row_size).each do |i|
|
180
|
+
if m_board[i, m_board.row_size - 1 - i] == value
|
181
|
+
count += 1
|
182
|
+
if count == length.to_i
|
183
|
+
return true
|
184
|
+
break
|
185
|
+
end
|
186
|
+
end
|
187
|
+
end
|
188
|
+
end
|
189
|
+
#returns true if there is a winner
|
190
|
+
def winner(board, value, length)
|
191
|
+
if winner_row(board, value, length) || winner_column(board, value, length) || winner_diagonal(board, value, length) || winner_diagonal_inverse(board, value, length)== true
|
192
|
+
return true
|
193
|
+
end
|
194
|
+
end
|
195
|
+
#Shows how many times a player has won
|
196
|
+
def check_winners
|
197
|
+
winner_x = @winners.count('X')
|
198
|
+
winner_o = @winners.count('O')
|
199
|
+
puts "X has won #{winner_x} times"
|
200
|
+
puts "O has won #{winner_o} times"
|
201
|
+
end
|
202
|
+
#Shows the player that will start the next game
|
203
|
+
def turns
|
204
|
+
player_a = @player_a_count; # 1
|
205
|
+
player_b = @player_b_count; # 0
|
206
|
+
if player_a == 0
|
207
|
+
return 0
|
208
|
+
elsif player_b == 0
|
209
|
+
return 1
|
210
|
+
else
|
211
|
+
if player_a < player_b
|
212
|
+
return 1
|
213
|
+
else
|
214
|
+
return 0
|
215
|
+
end
|
216
|
+
end
|
217
|
+
end
|
218
|
+
end
|
metadata
ADDED
@@ -0,0 +1,113 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: TicTacToe_Col
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.1.1
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Ismael Villavicencio
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2018-04-30 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: bundler
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - "~>"
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '1.16'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - "~>"
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '1.16'
|
27
|
+
- !ruby/object:Gem::Dependency
|
28
|
+
name: rake
|
29
|
+
requirement: !ruby/object:Gem::Requirement
|
30
|
+
requirements:
|
31
|
+
- - "~>"
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: '10.0'
|
34
|
+
type: :development
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: !ruby/object:Gem::Requirement
|
37
|
+
requirements:
|
38
|
+
- - "~>"
|
39
|
+
- !ruby/object:Gem::Version
|
40
|
+
version: '10.0'
|
41
|
+
- !ruby/object:Gem::Dependency
|
42
|
+
name: matrix
|
43
|
+
requirement: !ruby/object:Gem::Requirement
|
44
|
+
requirements:
|
45
|
+
- - "~>"
|
46
|
+
- !ruby/object:Gem::Version
|
47
|
+
version: 0.0.1
|
48
|
+
type: :development
|
49
|
+
prerelease: false
|
50
|
+
version_requirements: !ruby/object:Gem::Requirement
|
51
|
+
requirements:
|
52
|
+
- - "~>"
|
53
|
+
- !ruby/object:Gem::Version
|
54
|
+
version: 0.0.1
|
55
|
+
- !ruby/object:Gem::Dependency
|
56
|
+
name: colorize
|
57
|
+
requirement: !ruby/object:Gem::Requirement
|
58
|
+
requirements:
|
59
|
+
- - "~>"
|
60
|
+
- !ruby/object:Gem::Version
|
61
|
+
version: 0.8.1
|
62
|
+
type: :development
|
63
|
+
prerelease: false
|
64
|
+
version_requirements: !ruby/object:Gem::Requirement
|
65
|
+
requirements:
|
66
|
+
- - "~>"
|
67
|
+
- !ruby/object:Gem::Version
|
68
|
+
version: 0.8.1
|
69
|
+
description: Two players represented with X and O, first time the game is played,
|
70
|
+
X starts. Each player alternate turns to put a mark in the board on any available
|
71
|
+
slot. The game ends when either one of the players matches three marks in a horizontal,
|
72
|
+
vertical or diagonal row or there are no more moves available, once the game finishes,
|
73
|
+
players are asked if they want to play again. If they do, the player who lost the
|
74
|
+
previous match starts. In case of a draw, the player who did the second-to-last
|
75
|
+
movement starts
|
76
|
+
email:
|
77
|
+
- villavicencioismael@gmail.com
|
78
|
+
executables:
|
79
|
+
- console
|
80
|
+
- setup
|
81
|
+
extensions: []
|
82
|
+
extra_rdoc_files: []
|
83
|
+
files:
|
84
|
+
- bin/console
|
85
|
+
- bin/setup
|
86
|
+
- lib/TicTacToe_Col.rb
|
87
|
+
- lib/TicTacToe_Col/version.rb
|
88
|
+
- lib/ttt.rb
|
89
|
+
homepage: https://github.com/IsmaelVillavicencio/TicTacToe_Col
|
90
|
+
licenses:
|
91
|
+
- MIT
|
92
|
+
metadata: {}
|
93
|
+
post_install_message:
|
94
|
+
rdoc_options: []
|
95
|
+
require_paths:
|
96
|
+
- lib
|
97
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
98
|
+
requirements:
|
99
|
+
- - ">="
|
100
|
+
- !ruby/object:Gem::Version
|
101
|
+
version: '0'
|
102
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
103
|
+
requirements:
|
104
|
+
- - ">="
|
105
|
+
- !ruby/object:Gem::Version
|
106
|
+
version: '0'
|
107
|
+
requirements: []
|
108
|
+
rubyforge_project:
|
109
|
+
rubygems_version: 2.7.6
|
110
|
+
signing_key:
|
111
|
+
specification_version: 4
|
112
|
+
summary: Tic Tac Toe is an awesome gem.
|
113
|
+
test_files: []
|