Studio_game_KAS 1.01
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- data/LICENSE +0 -0
- data/README +0 -0
- data/bin/high_scores.txt +7 -0
- data/bin/playerbank.cvs +4 -0
- data/bin/special_hi_play.cvs +3 -0
- data/bin/studio_game +35 -0
- data/lib/high_scores.txt +6 -0
- data/lib/studio_game/auditable.rb +9 -0
- data/lib/studio_game/berserk_player.rb +37 -0
- data/lib/studio_game/clumsy_player.rb +38 -0
- data/lib/studio_game/die.rb +21 -0
- data/lib/studio_game/game.rb +94 -0
- data/lib/studio_game/game_turn.rb +28 -0
- data/lib/studio_game/input_players.rb +0 -0
- data/lib/studio_game/iterator.rb +127 -0
- data/lib/studio_game/loaded_die.rb +17 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +82 -0
- data/lib/studio_game/swagbag.rb +68 -0
- data/spec/studio_game/berserk_player_spec.rb +31 -0
- data/spec/studio_game/clumsy_player_spec.rb +33 -0
- data/spec/studio_game/game_spec.rb +46 -0
- data/spec/studio_game/player_spec.rb +29 -0
- metadata +88 -0
data/LICENSE
ADDED
File without changes
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data/README
ADDED
File without changes
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data/bin/high_scores.txt
ADDED
data/bin/playerbank.cvs
ADDED
data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game.rb'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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knuckleheads = StudioGame::Game.new("Cheap THrills")
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default_player_file =
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File.join(File.dirname(__FILE__),'playerbank.cvs' )
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knuckleheads.load_players(ARGV.shift || default_player_file)
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klutz = StudioGame::ClumsyPlayer.new "Klutz", 105
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knuckleheads.add_player(klutz)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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knuckleheads.add_player(berserker)
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loop do
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puts "\nHow many turns?('quit' to exit)"
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input = gets.chomp.downcase
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case input
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when /^\d+$/
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knuckleheads.play(input.to_i)
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when input = 'quit','exit'
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knuckleheads.print_status
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break
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else
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puts "please enter a numer or 'quit'"
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end
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end
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knuckleheads.print_status.sort
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knuckleheads.save_high_scores
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data/lib/high_scores.txt
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00ted
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super
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@w00t_count +=1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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if berserk?
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w00ted
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else
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super
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00ted }
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2.times { berserker.blam }
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puts berserker.health
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end
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize (name, health=100, boost_factor=1)
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super(name,health)
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@boost_factor = boost_factor
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end
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def found_treasure(treasure)
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damaged_treasure = Swag.new(treasure.name, treasure.points / 2)
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super(damaged_treasure)
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end
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def w00ted
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@boost_factor.times {super}
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Swag.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Swag.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'swagbag'
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require_relative 'game_turn'
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require 'csv'
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module StudioGame
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class Game
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attr_reader :game
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def initialize game
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@game = game
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@players = []
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end
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def add_player a_player
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@players.push(a_player)
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end
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def load_players(from_file)
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File.foreach(from_file) do |line|
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add_player(Player.from_csv(line))
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end
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end
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def play (turn)
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puts "There are #{@players.size} players in #{@game}:\n"
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puts @players.sort
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swag = SwagBag::SWAGS
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puts " \n THere are #{swag.size} pieces of Swag here."
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swag.each do |swag|
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puts "#{swag.name} has #{swag.points} value"
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end
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# figure out how to add up all the points for swag box
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1.upto(turn) do |count|
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puts "\nTurn number #{count}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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treat = SwagBag.random
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puts "#{player.name} got a #{treat.name} worth $#{treat.points}"
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# puts player
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end
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end
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end
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def total_points
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@players.reduce(0) { |sum, player| sum + player.points}
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end
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def high_score_entry(player)
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formatted_name = player.name.ljust(20, '.')
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"#{player.name},total #{player.points} "
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end
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def print_status
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weak, strong = @players.partition { |player| player.strong?}
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puts "\nWeak:"
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puts weak.sort
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puts "\nStrong:"
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puts strong.sort
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puts "\n$#{total_points} of swag."
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sorted_players = @players.sort
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puts "\n#{@title} High Scores:"
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@players.sort.each do |player|
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puts high_score_entry(player)
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end
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def save_high_scores(to_file = "high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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puts "\n#{@game} High Score Winner: "
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sorted_players.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points."
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end
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end
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end
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end
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require_relative 'die'
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require_relative 'player'
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require_relative 'loaded_die'
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module StudioGame
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module GameTurn
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def self.take_turn player
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@player = player
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die = LoadedDie.new
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case die.roll
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when 1..2
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player.blam
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puts "#{@player}"
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when 3..4
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puts "#{@player} was skipped"
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else
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player.w00ted
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puts "#{@player}"
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end
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treasure = SwagBag.random
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player.found_treasure(treasure)
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end
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end
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end
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File without changes
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#
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# def palindrome?(string)
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# 1 = 1 + 1
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# end
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#
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# puts palindrome?("dsfgfdg")
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# def
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#
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# def five_times
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# 1.upto(2) do |count|
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# yield (count)
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# end
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# end
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#
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# def n_times(number)
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# 1.upto(number) do |count|
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# yield count
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# end
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# end
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#
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#
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# # five_times do |n|
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# # puts "#{n} situps"
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# # puts "#{n} pushups"
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# # puts "#{n} chinups"
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# # end
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#
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# n_times(2) do |n|
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# puts "#{n} new situps"
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# puts "#{n} pushups"
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# puts "#{n} chinups"
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# end
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#
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# def simple
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# puts 'Here comes the code block!'
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# yield
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# puts 'There was the code block!'
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# end
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#
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# simple { puts 'This called with a yield' }
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#
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# class Talker
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#
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# def talk
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# @x = 2
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# puts " x is #{@x} wtf"
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# end
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# end
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# t = Talker.new
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# t.talk
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# t.ancestors
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#
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# puts t
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# t.acestors
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# class Best
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# puts " trying something"
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# end
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#
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# x = Best.new
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#
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# puts x
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# class C
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# def talk
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# puts " HI !"
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# end
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# end
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#
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# class C
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# puts " hi!"
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# end
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#
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87
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# class C
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# puts self
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# end
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#
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# obj = Object.new
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# class << obj
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# self
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# end
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#
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# puts obj
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#
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#
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#
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100
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# class Person
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# attr_accessor :name
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# end
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#
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# d = Person.new
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105
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# d.name = " Daren"
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# @name = " Bill"
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# puts d.name
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# d.instance_eval { puts @name }
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#
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110
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# def palindrome
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111
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# puts "tring"
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112
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# yield
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113
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# end
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114
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|
115
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# str1 = "A man, a plan, a canal -- Panama"
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#
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# str1.palindrome?("A man, a plan, a canal -- Panama")
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|
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|
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|
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@@ -0,0 +1,82 @@
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1
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require_relative 'game_turn'
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3
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require_relative 'swagbag'
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4
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require_relative 'playable'
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5
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|
6
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|
7
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module StudioGame
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8
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|
9
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class Player
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10
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include Playable
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attr_accessor :name,:score,:health
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attr_reader
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14
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def initialize name ,health=50,score =0
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# def initialize name ,health = rand(180...300) ,score = 0
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@name = name.capitalize
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@health = health
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@score = score
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@found_treasure = Hash.new(0)
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end
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# I had to create instance variables( @name , @health) to pass variables
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# to the status method inside this player class
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24
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25
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def to_s # player status
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26
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"#{@name}'s current score = #{score}"
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27
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end
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28
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|
29
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def say_hello
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30
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"I'm #{@name.capitalize} with a health of #{@health}"
|
31
|
+
end
|
32
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+
|
33
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def <=>(the_other)
|
34
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the_other.score <=> score
|
35
|
+
end
|
36
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+
|
37
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def points
|
38
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@found_treasure.values.reduce(0,:+)
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39
|
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end
|
40
|
+
|
41
|
+
def score
|
42
|
+
points + @health
|
43
|
+
end
|
44
|
+
|
45
|
+
def found_treasure(treasure)
|
46
|
+
@found_treasure[treasure.name] += treasure.points
|
47
|
+
puts "#{@name} got #{treasure.name} worth #{treasure.points}."
|
48
|
+
end
|
49
|
+
|
50
|
+
# puts "#{@name}'s swag: #{@found_treasure}"
|
51
|
+
# treasure = SwagBag.random
|
52
|
+
# player.found_treasure(treasure)
|
53
|
+
|
54
|
+
# def each_found_treasure
|
55
|
+
# @found_treasures.each do |name, points|
|
56
|
+
# yield Treasure.new(name, points)
|
57
|
+
# end
|
58
|
+
|
59
|
+
def each_found_treasure
|
60
|
+
@found_treasure.each do |name, points|
|
61
|
+
treasure = Swag.new(name, points)
|
62
|
+
yield treasure
|
63
|
+
end
|
64
|
+
end
|
65
|
+
|
66
|
+
def self.from_csv(string)
|
67
|
+
name, health = string.split(',')
|
68
|
+
new(name, Integer(health))
|
69
|
+
end
|
70
|
+
end
|
71
|
+
|
72
|
+
if __FILE__ == $0
|
73
|
+
player = Player.new("moe")
|
74
|
+
puts player.name
|
75
|
+
puts player.health
|
76
|
+
player.w00ted
|
77
|
+
puts player.health
|
78
|
+
player.blam
|
79
|
+
puts player.health
|
80
|
+
# puts player.found_treasure(treasure)
|
81
|
+
end
|
82
|
+
end
|
@@ -0,0 +1,68 @@
|
|
1
|
+
module StudioGame
|
2
|
+
# A Struct is a collection of attributes and saves us
|
3
|
+
# from having to write a class
|
4
|
+
Swag = Struct.new :name, :points
|
5
|
+
|
6
|
+
module SwagBag
|
7
|
+
SWAGS = [
|
8
|
+
Swag.new(:tshirt, 10),
|
9
|
+
Swag.new(:watch, 100),
|
10
|
+
Swag.new(:keyboard, 50),
|
11
|
+
Swag.new(:juices, 20)
|
12
|
+
# Swag.new(:hammer, 20)
|
13
|
+
# Swag.new(:crowbar, 20)
|
14
|
+
]
|
15
|
+
|
16
|
+
def self.random
|
17
|
+
SWAGS.sample
|
18
|
+
# this returns a single sample from the Array
|
19
|
+
end
|
20
|
+
end
|
21
|
+
|
22
|
+
|
23
|
+
if __FILE__ == $0
|
24
|
+
puts SwagBag::SWAGS
|
25
|
+
|
26
|
+
swag = SwagBag.random
|
27
|
+
|
28
|
+
# swag = SWAG.sample
|
29
|
+
puts"enjoy a #{swag.name} you greedy bastard, it's worth $#{swag.points}"
|
30
|
+
|
31
|
+
end
|
32
|
+
end
|
33
|
+
# This below was just to prove that symbols can be created
|
34
|
+
# using structs eliminating the need to create a class
|
35
|
+
# specifically for this purpose.
|
36
|
+
|
37
|
+
# equipment = Swag.new('T-shirt', 20)
|
38
|
+
# puts equipment
|
39
|
+
# puts equipment.name
|
40
|
+
# puts equipment.points
|
41
|
+
#
|
42
|
+
# money = Swag.new '$5000.00', 5000
|
43
|
+
# puts money
|
44
|
+
# puts money.name
|
45
|
+
# puts money.points
|
46
|
+
|
47
|
+
|
48
|
+
|
49
|
+
# 1.upto(5) do |p|
|
50
|
+
#
|
51
|
+
# puts "kjhkj #{p}"
|
52
|
+
# puts "jill#{p}"
|
53
|
+
# puts "kill#{p}"
|
54
|
+
# end
|
55
|
+
|
56
|
+
# class Snack
|
57
|
+
# attr_reader :name, :carbs
|
58
|
+
#
|
59
|
+
# def initialize(name, carbs = 0)
|
60
|
+
#
|
61
|
+
# @name = name
|
62
|
+
# @carbs = carbs
|
63
|
+
# end
|
64
|
+
# def to_s # player status
|
65
|
+
# "#{@name}, #{@carbs} "
|
66
|
+
# end
|
67
|
+
# end
|
68
|
+
|
@@ -0,0 +1,31 @@
|
|
1
|
+
module StudioGame
|
2
|
+
|
3
|
+
require 'studio_game/berserk_player'
|
4
|
+
|
5
|
+
describe BerserkPlayer do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@initial_health = 50
|
9
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
10
|
+
end
|
11
|
+
|
12
|
+
it "does not go berserk when w00ted up to 5 times" do
|
13
|
+
1.upto(5) { @player.w00ted }
|
14
|
+
|
15
|
+
@player.berserk?.should be_false
|
16
|
+
end
|
17
|
+
|
18
|
+
it "goes berserk when w00ted more than 5 times" do
|
19
|
+
1.upto(6) { @player.w00ted }
|
20
|
+
|
21
|
+
@player.berserk?.should be_true
|
22
|
+
end
|
23
|
+
|
24
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
25
|
+
1.upto(6) { @player.w00ted }
|
26
|
+
1.upto(2) { @player.blam }
|
27
|
+
puts @initial_health
|
28
|
+
@player.health.should == @initial_health + (8 * 15)
|
29
|
+
end
|
30
|
+
end
|
31
|
+
end
|
@@ -0,0 +1,33 @@
|
|
1
|
+
module StudioGame
|
2
|
+
|
3
|
+
require 'studio_game/clumsy_player'
|
4
|
+
|
5
|
+
describe ClumsyPlayer do
|
6
|
+
before do
|
7
|
+
@player = ClumsyPlayer.new("klutz")
|
8
|
+
end
|
9
|
+
|
10
|
+
it "only gets half the point value for each treasure" do
|
11
|
+
@player.points.should == 0
|
12
|
+
|
13
|
+
hammer = Swag.new(:hammer, 50)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
@player.found_treasure(hammer)
|
17
|
+
|
18
|
+
@player.points.should == 75
|
19
|
+
|
20
|
+
crowbar = Swag.new(:crowbar, 400)
|
21
|
+
@player.found_treasure(crowbar)
|
22
|
+
|
23
|
+
@player.points.should == 275
|
24
|
+
|
25
|
+
yielded = []
|
26
|
+
@player.each_found_treasure do |treasure|
|
27
|
+
yielded << treasure
|
28
|
+
end
|
29
|
+
|
30
|
+
yielded.should == [Swag.new(:hammer, 75), Swag.new(:crowbar, 200)]
|
31
|
+
end
|
32
|
+
end
|
33
|
+
end
|
@@ -0,0 +1,46 @@
|
|
1
|
+
module StudioGame
|
2
|
+
|
3
|
+
require 'studio_game/game'
|
4
|
+
# require 'player'
|
5
|
+
|
6
|
+
describe Game do
|
7
|
+
|
8
|
+
before do
|
9
|
+
@game = Game.new("GAME_01_S0N")
|
10
|
+
|
11
|
+
@initial_health = 50
|
12
|
+
@player = Player.new("SMoo", @initial_health)
|
13
|
+
|
14
|
+
@game.add_player(@player)
|
15
|
+
end
|
16
|
+
|
17
|
+
it "when it rolls high" do
|
18
|
+
Die.any_instance.stub(:roll).and_return(6)
|
19
|
+
|
20
|
+
@game.play(1)
|
21
|
+
@player.health.should == @initial_health + 5
|
22
|
+
end
|
23
|
+
|
24
|
+
it "skips the player when it rolls a medium number" do
|
25
|
+
Die.any_instance.stub(:roll).and_return(3)
|
26
|
+
|
27
|
+
@game.play(1)
|
28
|
+
@player.health.should == @initial_health
|
29
|
+
end
|
30
|
+
|
31
|
+
|
32
|
+
it "when it rolls a low number" do
|
33
|
+
Die.any_instance.stub(:roll).and_return(2)
|
34
|
+
|
35
|
+
@game.play(1)
|
36
|
+
@player.health.should == @initial_health - 10
|
37
|
+
end
|
38
|
+
#
|
39
|
+
# it "when it rolls low" do
|
40
|
+
# Die.any_instance.stub(:roll).and_return(3)
|
41
|
+
#
|
42
|
+
# @game.play
|
43
|
+
# @player.health.should == (@initial_health - 5)
|
44
|
+
# end
|
45
|
+
end
|
46
|
+
end
|
@@ -0,0 +1,29 @@
|
|
1
|
+
module StudioGame
|
2
|
+
|
3
|
+
require 'studio_game/player'
|
4
|
+
|
5
|
+
describe Player do
|
6
|
+
|
7
|
+
context "with a health greater than 100 " do
|
8
|
+
before do
|
9
|
+
@player = Player.new("Moe", 150)
|
10
|
+
end
|
11
|
+
|
12
|
+
it "is strong" do
|
13
|
+
@player.should be_strong
|
14
|
+
end
|
15
|
+
|
16
|
+
context "with a health of 100" do
|
17
|
+
before do
|
18
|
+
@player = Player.new("Snow", 80)
|
19
|
+
end
|
20
|
+
|
21
|
+
it " is an average joe" do
|
22
|
+
@player.should_not be_strong
|
23
|
+
end
|
24
|
+
end
|
25
|
+
end
|
26
|
+
end
|
27
|
+
end
|
28
|
+
|
29
|
+
|
metadata
ADDED
@@ -0,0 +1,88 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: Studio_game_KAS
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: '1.01'
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- KAS
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2012-06-24 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: rspec
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
17
|
+
none: false
|
18
|
+
requirements:
|
19
|
+
- - ! '>='
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: '0'
|
22
|
+
type: :development
|
23
|
+
prerelease: false
|
24
|
+
version_requirements: !ruby/object:Gem::Requirement
|
25
|
+
none: false
|
26
|
+
requirements:
|
27
|
+
- - ! '>='
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '0'
|
30
|
+
description: ''
|
31
|
+
email: dek1dek@gmail.com
|
32
|
+
executables:
|
33
|
+
- studio_game
|
34
|
+
extensions: []
|
35
|
+
extra_rdoc_files: []
|
36
|
+
files:
|
37
|
+
- bin/high_scores.txt
|
38
|
+
- bin/playerbank.cvs
|
39
|
+
- bin/special_hi_play.cvs
|
40
|
+
- bin/studio_game
|
41
|
+
- lib/high_scores.txt
|
42
|
+
- lib/studio_game/auditable.rb
|
43
|
+
- lib/studio_game/berserk_player.rb
|
44
|
+
- lib/studio_game/clumsy_player.rb
|
45
|
+
- lib/studio_game/die.rb
|
46
|
+
- lib/studio_game/game.rb
|
47
|
+
- lib/studio_game/game_turn.rb
|
48
|
+
- lib/studio_game/input_players.rb
|
49
|
+
- lib/studio_game/iterator.rb
|
50
|
+
- lib/studio_game/loaded_die.rb
|
51
|
+
- lib/studio_game/playable.rb
|
52
|
+
- lib/studio_game/player.rb
|
53
|
+
- lib/studio_game/swagbag.rb
|
54
|
+
- spec/studio_game/berserk_player_spec.rb
|
55
|
+
- spec/studio_game/clumsy_player_spec.rb
|
56
|
+
- spec/studio_game/game_spec.rb
|
57
|
+
- spec/studio_game/player_spec.rb
|
58
|
+
- LICENSE
|
59
|
+
- README
|
60
|
+
homepage: ''
|
61
|
+
licenses: []
|
62
|
+
post_install_message:
|
63
|
+
rdoc_options: []
|
64
|
+
require_paths:
|
65
|
+
- lib
|
66
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
67
|
+
none: false
|
68
|
+
requirements:
|
69
|
+
- - ! '>='
|
70
|
+
- !ruby/object:Gem::Version
|
71
|
+
version: '1.9'
|
72
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
73
|
+
none: false
|
74
|
+
requirements:
|
75
|
+
- - ! '>='
|
76
|
+
- !ruby/object:Gem::Version
|
77
|
+
version: '0'
|
78
|
+
requirements: []
|
79
|
+
rubyforge_project:
|
80
|
+
rubygems_version: 1.8.24
|
81
|
+
signing_key:
|
82
|
+
specification_version: 3
|
83
|
+
summary: first pure Ruby tutorial
|
84
|
+
test_files:
|
85
|
+
- spec/studio_game/berserk_player_spec.rb
|
86
|
+
- spec/studio_game/clumsy_player_spec.rb
|
87
|
+
- spec/studio_game/game_spec.rb
|
88
|
+
- spec/studio_game/player_spec.rb
|