StudioGameYungSonEdition 2.2.2
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- checksums.yaml +7 -0
- data/LICENSE +6 -0
- data/README +10 -0
- data/bin/others.csv +3 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +31 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +32 -0
- data/lib/studio_game/clumsy_player.rb +10 -0
- data/lib/studio_game/die.rb +17 -0
- data/lib/studio_game/game.rb +97 -0
- data/lib/studio_game/game_turn.rb +22 -0
- data/lib/studio_game/loaded_die.rb +15 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +55 -0
- data/lib/studio_game/treasure_trove.rb +18 -0
- data/spec/studio_game/berserk_player_spec.rb +38 -0
- data/spec/studio_game/clumsy_player_spec.rb +33 -0
- data/spec/studio_game/game_spec.rb +32 -0
- data/spec/studio_game/player_spec.rb +113 -0
- data/spec/studio_game/treasure_trove_spec.rb +56 -0
- metadata +93 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: b54a0e68c36bf419287ed104dbeb4e9a4e587db4
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data.tar.gz: 20090e00d56ca1e3db66d57039e581812101ca64
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SHA512:
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metadata.gz: 63b1190efd762616e7e2ed6d13b1d2ce4da409f33b1b5b3489fa678b7330517518a1a172c00d67471d15ee7aad2d3ebf919c302e2fc06a4dcd38128a66a4fdd5
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data.tar.gz: 9a17e608787018901bc42083d011bf3a9efc13de4b1907ce123ab1dd7c43a86e6451108e45e88d7e28acb0ffb74de98cd4c24bbe359e97bf2a69ac05f46fe01a
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data/LICENSE
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Oliver Cheng 2014
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README
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Welcome to the StudioGame
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Run studio_game.rb via ruby with optional player.csv files.
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> ruby studio_game.rb others.csv (for example)
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Then choose # of rounds
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and watch your players get blammed (bad), w00ted (good) and see what treasures they find.
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Cheers.
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Oliver Cheng, 2014
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data/bin/others.csv
ADDED
data/bin/players.csv
ADDED
data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/player'
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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knuckleheads = StudioGame::Game.new("KNUCKLEHEADS")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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klutz = StudioGame::ClumsyPlayer.new("SonSoftman", 105)
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knuckleheads.add_player(klutz)
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berserker = StudioGame::BerserkPlayer.new("YungCrazy", 50)
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knuckleheads.add_player(berserker)
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loop do
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puts "How many rounds, hm?"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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knuckleheads.save_high_scores
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when 'quit', 'exit'
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knuckleheads.print_stats
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break
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else
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puts "Stop screwing around, enter a number or 'quit!'"
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end
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end
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name,health)
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@w00t_count = 0;
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{name} is berserk!" if berserk?
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end
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def blam
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if berserk?
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w00t
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puts "#{name} got blammed but he liked it."
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else
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super
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end
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end
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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def initialize(title)
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@title = title.capitalize
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@players = []
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end
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def add_player(player)
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@players.push(player)
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end
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def pop_players
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@players.pop
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end
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def print_final(player)
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puts "#{player.name}: #{player.health}"
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end
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def print_stats
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puts
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puts "#{@title} Statistics:"
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puts
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@strong_players = @players.select { |playa| playa.strong? }
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@wimpy_players = @players.reject { |playa| playa.strong? }
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puts "#{@strong_players.size} strong players:"
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@strong_players.each do |playa|
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print_final(playa)
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end
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puts
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puts "#{@wimpy_players.size} weak players:"
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@wimpy_players.each do |playa|
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print_final(playa)
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end
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puts
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puts "#{@title} Point Totals:"
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@players.sort!
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@players.each do |playa|
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puts "#{playa.name.ljust(15, '.')} #{playa.points}"
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playa.each_found_treasure do |treasure|
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puts "#{treasure.name} .... #{treasure.points}"
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end
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puts
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end
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end
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attr_reader :title
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def play(rounds)
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puts "Welcome to #{@title}!"
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puts "There are 6 treasures to be found:"
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treasures = TreasureTrove::TREASURES
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points!"
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end
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puts "There are #{@players.size} players in #{@title}. We will play #{rounds} rounds:"
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puts
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@players.each do |player|
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puts player
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end
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1.upto(rounds) do |round|
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puts
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puts "----ROUND #{round} ------"
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@players.each do |player|
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GameTurn.take_turn(player)
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puts player
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end
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end
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print_stats
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end
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def load_players(from_file)
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File.readlines(from_file).each do |line|
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name, health = line.split(',')
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yungplayer = Player.new(name,health.to_i)
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add_player(yungplayer)
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end
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end
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def save_high_scores(to_file="high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title} high scores:"
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@players.sort!
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@players.each do |playa|
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file.puts "#{playa.name.ljust(15, '.')} #{playa.points}"
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end
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end
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end
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#attr_reader :players
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'loaded_die'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} is spared this time."
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else
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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end
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def <=> (other)
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other.score <=> score
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def score
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@health + points
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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end
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def each_found_treasure
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@found_treasures.each do |name,points|
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yield Treasure.new(name,points)
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end
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end
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attr_accessor :name
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attr_reader :health
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end
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end
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if __FILE__ == $0
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player = Player.new("moe")
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie,5),
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Treasure.new(:bottle,25),
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Treasure.new(:hammer,50),
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Treasure.new(:skillet,100),
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Treasure.new(:broomstick,200),
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Treasure.new(:crowbar,400)
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]
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def self.random
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TREASURES.sample
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end
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end
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end
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require 'studio_game/berserk_player'
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module StudioGame
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describe BerserkPlayer do
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before do
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$stdout = StringIO.new
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@initial_health = 50
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@player = BerserkPlayer.new("berserker", @initial_health)
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end
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it "does not go berserk when w00ted up to 5 times" do
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1.upto(5) { @player.w00t }
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@player.berserk?.should be_false
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# or if using Rspec 3.0:
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# @player.berserk?.should be_falsey
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end
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|
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it "goes berserk when w00ted more than 5 times" do
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1.upto(6) { @player.w00t }
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@player.berserk?.should be_true
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|
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# or if using Rspec 3.0:
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# @player.berserk?.should be_truthy
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end
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29
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|
30
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it "gets w00ted instead of blammed when it's gone berserk" do
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1.upto(6) { @player.w00t }
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1.upto(2) { @player.blam }
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|
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@player.health.should == @initial_health + (8 * 15)
|
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end
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|
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end
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end
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require 'studio_game/clumsy_player'
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|
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module StudioGame
|
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describe ClumsyPlayer do
|
5
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before do
|
6
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$stdout = StringIO.new
|
7
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@player = ClumsyPlayer.new("klutz")
|
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end
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9
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|
10
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it "only gets half the point value for each treasure" do
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@player.points.should == 0
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|
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hammer = Treasure.new(:hammer, 50)
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@player.found_treasure(hammer)
|
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@player.found_treasure(hammer)
|
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@player.found_treasure(hammer)
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|
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@player.points.should == 75
|
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|
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crowbar = Treasure.new(:crowbar, 400)
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@player.found_treasure(crowbar)
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|
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@player.points.should == 275
|
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|
25
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yielded = []
|
26
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@player.each_found_treasure do |treasure|
|
27
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yielded << treasure
|
28
|
+
end
|
29
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+
|
30
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yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
31
|
+
end
|
32
|
+
end
|
33
|
+
end
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require 'studio_game/game'
|
2
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|
3
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module StudioGame
|
4
|
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describe Game do
|
5
|
+
|
6
|
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before do
|
7
|
+
$stdout = StringIO.new
|
8
|
+
@game = Game.new("Knuckleheads")
|
9
|
+
|
10
|
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@initial_health = 100
|
11
|
+
@player = Player.new("moe", @initial_health)
|
12
|
+
|
13
|
+
@game.add_player(@player)
|
14
|
+
end
|
15
|
+
it "w00ts when high rollin" do
|
16
|
+
Die.any_instance.stub(:roll).and_return(6)
|
17
|
+
@game.play(3)
|
18
|
+
@player.health.should == @initial_health + (15 * 3)
|
19
|
+
end
|
20
|
+
it "nothing when med rollin" do
|
21
|
+
Die.any_instance.stub(:roll).and_return(3)
|
22
|
+
@game.play(3)
|
23
|
+
@player.health.should == @initial_health
|
24
|
+
end
|
25
|
+
|
26
|
+
it "blam on low rolls" do
|
27
|
+
Die.any_instance.stub(:roll).and_return(1)
|
28
|
+
@game.play(3)
|
29
|
+
@player.health.should == @initial_health - (10 * 3)
|
30
|
+
end
|
31
|
+
end
|
32
|
+
end
|
@@ -0,0 +1,113 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
|
5
|
+
module StudioGame
|
6
|
+
|
7
|
+
describe Player do
|
8
|
+
|
9
|
+
before do
|
10
|
+
$stdout = StringIO.new
|
11
|
+
end
|
12
|
+
|
13
|
+
context "mans are good" do
|
14
|
+
before do
|
15
|
+
@player = Player.new("larry", 150)
|
16
|
+
end
|
17
|
+
it "is capted" do
|
18
|
+
@player.name.should == "Larry"
|
19
|
+
end
|
20
|
+
|
21
|
+
it "is healthed good" do
|
22
|
+
@player.health.should == 150
|
23
|
+
end
|
24
|
+
it "is blamming good" do
|
25
|
+
@player.blam
|
26
|
+
@player.health.should == 140
|
27
|
+
end
|
28
|
+
it "is wooting good" do
|
29
|
+
@player.w00t
|
30
|
+
@player.health.should == 165
|
31
|
+
end
|
32
|
+
it "has a string representation" do
|
33
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
34
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
35
|
+
|
36
|
+
@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
|
37
|
+
end
|
38
|
+
|
39
|
+
it "computes points as the sum of all treasure points" do
|
40
|
+
@player.points.should == 0
|
41
|
+
|
42
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
43
|
+
|
44
|
+
@player.points.should == 50
|
45
|
+
|
46
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
47
|
+
|
48
|
+
@player.points.should == 450
|
49
|
+
|
50
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
51
|
+
|
52
|
+
@player.points.should == 500
|
53
|
+
end
|
54
|
+
it "yields each found treasure and its total points" do
|
55
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
56
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
57
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
58
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
59
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
60
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
61
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
62
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
63
|
+
|
64
|
+
yielded = []
|
65
|
+
@player.each_found_treasure do |treasure|
|
66
|
+
yielded << treasure
|
67
|
+
end
|
68
|
+
|
69
|
+
yielded.should == [
|
70
|
+
Treasure.new(:skillet, 200),
|
71
|
+
Treasure.new(:hammer, 50),
|
72
|
+
Treasure.new(:bottle, 25)
|
73
|
+
]
|
74
|
+
end
|
75
|
+
|
76
|
+
end
|
77
|
+
|
78
|
+
context "with a health greater than 100" do
|
79
|
+
before do
|
80
|
+
@player = Player.new("larry", 150)
|
81
|
+
end
|
82
|
+
|
83
|
+
it "is strong" do
|
84
|
+
@player.should be_strong
|
85
|
+
end
|
86
|
+
end
|
87
|
+
|
88
|
+
context "with a health of 100 or less" do
|
89
|
+
before do
|
90
|
+
@player = Player.new("larry", 100)
|
91
|
+
end
|
92
|
+
|
93
|
+
it "is wimpy" do
|
94
|
+
@player.should_not be_strong
|
95
|
+
end
|
96
|
+
end
|
97
|
+
# examples go here
|
98
|
+
|
99
|
+
context "in a collection of players" do
|
100
|
+
before do
|
101
|
+
@player1 = Player.new("moe", 100)
|
102
|
+
@player2 = Player.new("larry", 200)
|
103
|
+
@player3 = Player.new("curly", 300)
|
104
|
+
|
105
|
+
@players = [@player1, @player2, @player3]
|
106
|
+
end
|
107
|
+
|
108
|
+
it "is sorted by decreasing score" do
|
109
|
+
@players.sort.should == [@player3, @player2, @player1]
|
110
|
+
end
|
111
|
+
end
|
112
|
+
end
|
113
|
+
end
|
@@ -0,0 +1,56 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
it "returns a random treasure" do
|
50
|
+
treasure = TreasureTrove.random
|
51
|
+
TreasureTrove::TREASURES.should include(treasure)
|
52
|
+
# or use alternate expectation syntax:
|
53
|
+
# expect(TreasureTrove::TREASURES).to include(treasure)
|
54
|
+
end
|
55
|
+
end
|
56
|
+
end
|
metadata
ADDED
@@ -0,0 +1,93 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: StudioGameYungSonEdition
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 2.2.2
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- OllyCheng
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2014-09-04 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ">="
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ">="
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: |
|
28
|
+
Welcome to the StudioGame
|
29
|
+
|
30
|
+
Run studio_game.rb via ruby with optional player.csv files.
|
31
|
+
> ruby studio_game.rb others.csv (for example)
|
32
|
+
|
33
|
+
Then choose # of rounds
|
34
|
+
and watch your players get blammed (bad), w00ted (good) and see what treasures they find.
|
35
|
+
|
36
|
+
Cheers.
|
37
|
+
Oliver Cheng, 2014
|
38
|
+
email: oliver.cheng@ribose.com
|
39
|
+
executables:
|
40
|
+
- studio_game
|
41
|
+
extensions: []
|
42
|
+
extra_rdoc_files: []
|
43
|
+
files:
|
44
|
+
- LICENSE
|
45
|
+
- README
|
46
|
+
- bin/others.csv
|
47
|
+
- bin/players.csv
|
48
|
+
- bin/studio_game
|
49
|
+
- lib/studio_game/auditable.rb
|
50
|
+
- lib/studio_game/berserk_player.rb
|
51
|
+
- lib/studio_game/clumsy_player.rb
|
52
|
+
- lib/studio_game/die.rb
|
53
|
+
- lib/studio_game/game.rb
|
54
|
+
- lib/studio_game/game_turn.rb
|
55
|
+
- lib/studio_game/loaded_die.rb
|
56
|
+
- lib/studio_game/playable.rb
|
57
|
+
- lib/studio_game/player.rb
|
58
|
+
- lib/studio_game/treasure_trove.rb
|
59
|
+
- spec/studio_game/berserk_player_spec.rb
|
60
|
+
- spec/studio_game/clumsy_player_spec.rb
|
61
|
+
- spec/studio_game/game_spec.rb
|
62
|
+
- spec/studio_game/player_spec.rb
|
63
|
+
- spec/studio_game/treasure_trove_spec.rb
|
64
|
+
homepage: http://www.noohomepage.com/ohwell.html
|
65
|
+
licenses:
|
66
|
+
- MIT
|
67
|
+
metadata: {}
|
68
|
+
post_install_message:
|
69
|
+
rdoc_options: []
|
70
|
+
require_paths:
|
71
|
+
- lib
|
72
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
73
|
+
requirements:
|
74
|
+
- - ">="
|
75
|
+
- !ruby/object:Gem::Version
|
76
|
+
version: '1.9'
|
77
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
78
|
+
requirements:
|
79
|
+
- - ">="
|
80
|
+
- !ruby/object:Gem::Version
|
81
|
+
version: '0'
|
82
|
+
requirements: []
|
83
|
+
rubyforge_project:
|
84
|
+
rubygems_version: 2.2.2
|
85
|
+
signing_key:
|
86
|
+
specification_version: 4
|
87
|
+
summary: A fun game of... something
|
88
|
+
test_files:
|
89
|
+
- spec/studio_game/berserk_player_spec.rb
|
90
|
+
- spec/studio_game/clumsy_player_spec.rb
|
91
|
+
- spec/studio_game/game_spec.rb
|
92
|
+
- spec/studio_game/player_spec.rb
|
93
|
+
- spec/studio_game/treasure_trove_spec.rb
|