StudioGame 1.0.0
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- data/LICENSE +8 -0
- data/README +1 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +27 -0
- data/lib/studio_game/auditable.rb +8 -0
- data/lib/studio_game/berserk_player.rb +38 -0
- data/lib/studio_game/clumsy_player.rb +30 -0
- data/lib/studio_game/die.rb +27 -0
- data/lib/studio_game/game.rb +85 -0
- data/lib/studio_game/game_turn.rb +26 -0
- data/lib/studio_game/loaded_die.rb +17 -0
- data/lib/studio_game/playable.rb +20 -0
- data/lib/studio_game/player.rb +58 -0
- data/lib/studio_game/treasure_trove.rb +20 -0
- data/spec/studio_game/beserk_player_spec.rb +22 -0
- data/spec/studio_game/clumsy_player_spec.rb +32 -0
- data/spec/studio_game/game_spec.rb +52 -0
- data/spec/studio_game/player_spec.rb +116 -0
- data/spec/studio_game/treasure_trove_spec.rb +50 -0
- metadata +87 -0
data/LICENSE
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Copyright (C) 2013 Robert Warner Walsh, Jr.
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README
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Example gemset from Pragmatic Studio.
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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require_relative '../lib/studio_game/game'
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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knuckleheads.load_players(ARGV.shift || File.join(File.dirname(__FILE__),"players.csv"))
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knuckleheads.add_player(StudioGame::ClumsyPlayer.new("klutz",104));
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knuckleheads.add_player(StudioGame::BerserkPlayer.new("berserker",50));
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loop do
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puts "\nHow many game rounds? ('quit' to exit)"
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rounds = gets.chomp.downcase
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case rounds
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when /^\d+$/
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knuckleheads.play(rounds.to_i)
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when 'quit', 'exit'
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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knuckleheads.save_high_scores(ARGV.shift || "high_scores.txt")
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require_relative("player")
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module StudioGame
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class BerserkPlayer < StudioGame::Player
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def initialize(name, health=100)
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@w00tcount = 0
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super(name,health)
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end
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def berserk?
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@w00tcount > 5
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end
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def w00t
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@w00tcount += 1
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super
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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end
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require_relative "player"
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module StudioGame
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class ClumsyPlayer < Player
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def found_treasure(treasure)
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super(Treasure.new(treasure.name, treasure.points/2.0))
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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require_relative "auditable"
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module StudioGame
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class Die
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include Auditable
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attr_reader :number
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def initialize
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roll
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end
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def roll
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@number = rand(1..6)
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audit
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@number
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end
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end
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if __FILE__ == $0
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die = Die.new
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puts die.roll
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puts die.roll
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puts die.roll
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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attr_accessor :title
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def initialize(title)
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@title = title
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@players = []
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end
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def add_player(a_player)
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@players.push(a_player)
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end
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def play(round)
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puts "There are #{@players.size} players in #{@title}: "
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@players.each do |player|
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puts player
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each { |t| puts "A #{t[:name]} is worth #{t[:points]}" }
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puts
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round.times do |n|
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puts "Round #{n+1}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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puts player
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end
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puts
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end
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end
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def print_high_score(file=STDOUT)
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file.puts "\n#{@title} High Scores:"
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@players.sort.each do |p|
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fn = p.name.ljust(20, ".")
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file.puts "#{fn} #{p.score}"
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end
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end
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def print_stats
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puts "\n#{@title} Statistics:"
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strongs, weaks = @players.partition { |p| p.strong? }
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puts "\n#{strongs.size} strong players:"
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strongs.each {|p| puts "#{p.name} (#{p.health})" }
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puts
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puts "#{weaks.size} weak players:"
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weaks.each {|p| puts "#{p.name} (#{p.health})" }
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puts
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print_high_score
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@players.each do |p|
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puts "\n#{p.name}'s point totals:"
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p.each_found_treasure { |t| puts "#{t.points} total #{t.name} points" }
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puts "#{p.points} grand total points"
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end
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end
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def load_players(filename)
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File.readlines(filename).each do |line|
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name, health = line.split(",")
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player = Player.new(name,Integer(health))
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add_player(player)
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end
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end
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def save_high_scores(filename="high_scores.txt")
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File.open(filename,"w") do |file|
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print_high_score(file)
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end
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end
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end
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end
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require_relative "die"
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require_relative "loaded_die"
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require_relative "player"
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require_relative "treasure_trove"
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped."
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else
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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puts "#{player.name} found a #{treasure[:name]} worth #{treasure[:points]}."
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end
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end
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end
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require_relative("treasure_trove")
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require_relative("playable")
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module StudioGame
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class Player
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include Playable
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attr_accessor :name
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attr_reader :health
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0);
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end
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def to_s
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"I'm #{@name} with a health = #{@health}, points = #{points}, and score = #{score}."
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end
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def score
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@health + points
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end
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def <=>(other)
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other.score <=> score
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{name} found a #{treasure.name} worth #{treasure.points}."
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puts "#{name}'s treasures: #{@found_treasures}"
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def each_found_treasure
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@found_treasures.each do |name, points |
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yield Treasure.new(name,points)
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end
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end
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end
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if __FILE__ == $0
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player = Player.new("moe")
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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end
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module StudioGame
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Treasure = Struct.new(:name,:points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie,5),
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Treasure.new(:bottle,25),
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Treasure.new(:hammer,50),
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Treasure.new(:skillet,100),
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Treasure.new(:broomstick,200),
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Treasure.new(:crowbar,400)
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]
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def self::random
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TREASURES.sample
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end
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end
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end
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require 'studio_game/berserk_player'
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describe StudioGame::BerserkPlayer do
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before do
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@initial_health = 50
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@player = StudioGame::BerserkPlayer.new("berserker", @initial_health)
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end
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it "does not go berserk when w00ted up to 5 times" do
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1.upto(5) { @player.w00t }
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@player.berserk?.should be_false
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end
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it "goes berserk when w00ted more than 5 times" do
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1.upto(6) { @player.w00t }
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@player.berserk?.should be_true
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end
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it "gets w00ted instead of blammed when it's gone berserk" do
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1.upto(6) { @player.w00t }
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1.upto(2) { @player.blam }
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@player.health.should == @initial_health + (8 * 15)
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end
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end
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require 'studio_game/clumsy_player'
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describe StudioGame::ClumsyPlayer do
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before do
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@player = StudioGame::ClumsyPlayer.new("klutz")
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end
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it "only gets half the point value for each treasure" do
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@player.points.should == 0
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hammer = StudioGame::Treasure.new(:hammer, 50)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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@player.points.should == 75
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crowbar = StudioGame::Treasure.new(:crowbar, 400)
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@player.found_treasure(crowbar)
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@player.points.should == 275
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yielded = []
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@player.each_found_treasure do |treasure|
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yielded << treasure
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end
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yielded.should == [StudioGame::Treasure.new(:hammer, 75), StudioGame::Treasure.new(:crowbar, 200)]
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end
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end
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require 'studio_game/game'
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describe StudioGame::Game do
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+
before do
|
6
|
+
@game = StudioGame::Game.new("Knuckleheads")
|
7
|
+
|
8
|
+
@initial_health = 100
|
9
|
+
@player = StudioGame::Player.new("moe", @initial_health)
|
10
|
+
|
11
|
+
@game.add_player(@player)
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a title" do
|
15
|
+
@game.title.should == "Knuckleheads"
|
16
|
+
end
|
17
|
+
|
18
|
+
it "w00ts the player if a high number is rolled" do
|
19
|
+
StudioGame::Die.any_instance.stub(:roll).and_return(5)
|
20
|
+
|
21
|
+
@game.play(2)
|
22
|
+
|
23
|
+
@player.health.should == @initial_health + 15*2
|
24
|
+
end
|
25
|
+
|
26
|
+
it "skips the player if a medium number is rolled" do
|
27
|
+
StudioGame::Die.any_instance.stub(:roll).and_return(3)
|
28
|
+
|
29
|
+
@game.play(2)
|
30
|
+
|
31
|
+
@player.health.should == @initial_health
|
32
|
+
end
|
33
|
+
|
34
|
+
it "blams the player if a low number is rolled" do
|
35
|
+
StudioGame::Die.any_instance.stub(:roll).and_return(1)
|
36
|
+
|
37
|
+
@game.play(2)
|
38
|
+
|
39
|
+
@player.health.should == @initial_health - 10*2
|
40
|
+
end
|
41
|
+
|
42
|
+
it "assigns a treasure for points during a player's turn" do
|
43
|
+
game = StudioGame::Game.new("Knuckleheads")
|
44
|
+
player = StudioGame::Player.new("moe")
|
45
|
+
|
46
|
+
game.add_player(player)
|
47
|
+
game.play(1)
|
48
|
+
|
49
|
+
player.points.should_not be_zero
|
50
|
+
end
|
51
|
+
|
52
|
+
end
|
@@ -0,0 +1,116 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
describe StudioGame::Player do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@initial_health = 150
|
8
|
+
@player = StudioGame::Player.new("larry", @initial_health)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "has a capitalized name" do
|
12
|
+
@player.name.should == "Larry"
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has an initial health" do
|
16
|
+
@player.health.should == 150
|
17
|
+
end
|
18
|
+
|
19
|
+
it "increases health by 15 when w00ted" do
|
20
|
+
@player.w00t
|
21
|
+
|
22
|
+
@player.health.should == @initial_health + 15
|
23
|
+
end
|
24
|
+
|
25
|
+
it "decreases health by 10 when blammed" do
|
26
|
+
@player.blam
|
27
|
+
|
28
|
+
@player.health.should == @initial_health - 10
|
29
|
+
end
|
30
|
+
|
31
|
+
context "created with a default health" do
|
32
|
+
before do
|
33
|
+
@player = StudioGame::Player.new("larry")
|
34
|
+
end
|
35
|
+
|
36
|
+
it "has a health of 100" do
|
37
|
+
@player.health.should == 100
|
38
|
+
end
|
39
|
+
end
|
40
|
+
|
41
|
+
context "with a health greater than 100" do
|
42
|
+
before do
|
43
|
+
@player = StudioGame::Player.new("larry", 150)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "is strong" do
|
47
|
+
@player.should be_strong
|
48
|
+
end
|
49
|
+
end
|
50
|
+
|
51
|
+
context "with a health of 100 or less" do
|
52
|
+
before do
|
53
|
+
@player = StudioGame::Player.new("larry", 100)
|
54
|
+
end
|
55
|
+
|
56
|
+
it "is wimpy" do
|
57
|
+
@player.should_not be_strong
|
58
|
+
end
|
59
|
+
end
|
60
|
+
|
61
|
+
context "in a collection of players"do
|
62
|
+
before do
|
63
|
+
@player1 = StudioGame::Player.new("moe", 100)
|
64
|
+
@player2 = StudioGame::Player.new("larry", 200)
|
65
|
+
@player3 = StudioGame::Player.new("curly", 300)
|
66
|
+
@players = [@player1, @player2, @player3]
|
67
|
+
end
|
68
|
+
it "is sorted by decreasing score" do
|
69
|
+
@players.sort.should == [@player3, @player2, @player1]
|
70
|
+
end
|
71
|
+
end
|
72
|
+
|
73
|
+
it "computes points as the sum of all treasure points" do
|
74
|
+
@player.points.should == 0
|
75
|
+
@player.found_treasure(StudioGame::Treasure.new(:hammer,50))
|
76
|
+
@player.points.should == 50
|
77
|
+
@player.found_treasure(StudioGame::Treasure.new(:crowbar,400))
|
78
|
+
@player.points.should == 450
|
79
|
+
@player.found_treasure(StudioGame::Treasure.new(:hammer,50))
|
80
|
+
@player.points.should == 500
|
81
|
+
end
|
82
|
+
|
83
|
+
it "computes a score as the sum of its health and points" do
|
84
|
+
@player.found_treasure(StudioGame::Treasure.new(:hammer,50))
|
85
|
+
@player.found_treasure(StudioGame::Treasure.new(:hammer,50))
|
86
|
+
@player.score.should == 250
|
87
|
+
end
|
88
|
+
|
89
|
+
it "has a string representation" do
|
90
|
+
@player.found_treasure(StudioGame::Treasure.new(:hammer, 50))
|
91
|
+
@player.found_treasure(StudioGame::Treasure.new(:hammer, 50))
|
92
|
+
@player.to_s.should == "I'm Larry with a health = 150, points = 100, and score = 250."
|
93
|
+
end
|
94
|
+
|
95
|
+
it "yields each found treasure and its total points" do
|
96
|
+
@player.found_treasure(StudioGame::Treasure.new(:skillet,100))
|
97
|
+
@player.found_treasure(StudioGame::Treasure.new(:skillet,100))
|
98
|
+
@player.found_treasure(StudioGame::Treasure.new(:hammer,50))
|
99
|
+
@player.found_treasure(StudioGame::Treasure.new(:bottle,5))
|
100
|
+
@player.found_treasure(StudioGame::Treasure.new(:bottle,5))
|
101
|
+
@player.found_treasure(StudioGame::Treasure.new(:bottle,5))
|
102
|
+
@player.found_treasure(StudioGame::Treasure.new(:bottle,5))
|
103
|
+
@player.found_treasure(StudioGame::Treasure.new(:bottle,5))
|
104
|
+
yielded = []
|
105
|
+
@player.each_found_treasure do |treasure|
|
106
|
+
yielded << treasure
|
107
|
+
end
|
108
|
+
yielded.should == [
|
109
|
+
StudioGame::Treasure.new(:skillet,200),
|
110
|
+
StudioGame::Treasure.new(:hammer,50),
|
111
|
+
StudioGame::Treasure.new(:bottle,25)
|
112
|
+
]
|
113
|
+
end
|
114
|
+
|
115
|
+
|
116
|
+
end
|
@@ -0,0 +1,50 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
describe StudioGame::Treasure do
|
4
|
+
|
5
|
+
before do
|
6
|
+
@treasure = StudioGame::Treasure.new(:hammer, 50)
|
7
|
+
end
|
8
|
+
|
9
|
+
it "has a name attribute" do
|
10
|
+
@treasure.name.should == :hammer
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a points attribute" do
|
14
|
+
@treasure.points.should == 50
|
15
|
+
end
|
16
|
+
|
17
|
+
end
|
18
|
+
|
19
|
+
describe StudioGame::TreasureTrove do
|
20
|
+
|
21
|
+
it "has six treasures" do
|
22
|
+
StudioGame::TreasureTrove::TREASURES.size.should == 6
|
23
|
+
end
|
24
|
+
|
25
|
+
it "has a pie worth 5 points" do
|
26
|
+
StudioGame::TreasureTrove::TREASURES[0].should == StudioGame::Treasure.new(:pie, 5)
|
27
|
+
end
|
28
|
+
|
29
|
+
it "has a bottle worth 25 points" do
|
30
|
+
StudioGame::TreasureTrove::TREASURES[1].should == StudioGame::Treasure.new(:bottle, 25)
|
31
|
+
end
|
32
|
+
|
33
|
+
it "has a hammer worth 50 points" do
|
34
|
+
StudioGame::TreasureTrove::TREASURES[2].should == StudioGame::Treasure.new(:hammer, 50)
|
35
|
+
end
|
36
|
+
|
37
|
+
it "has a skillet worth 100 points" do
|
38
|
+
StudioGame::TreasureTrove::TREASURES[3].should == StudioGame::Treasure.new(:skillet, 100)
|
39
|
+
end
|
40
|
+
|
41
|
+
it "has a broomstick worth 200 points" do
|
42
|
+
StudioGame::TreasureTrove::TREASURES[4].should == StudioGame::Treasure.new(:broomstick, 200)
|
43
|
+
end
|
44
|
+
|
45
|
+
it "has a crowbar worth 400 points" do
|
46
|
+
StudioGame::TreasureTrove::TREASURES[5].should == StudioGame::Treasure.new(:crowbar, 400)
|
47
|
+
end
|
48
|
+
|
49
|
+
end
|
50
|
+
|
metadata
ADDED
@@ -0,0 +1,87 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: StudioGame
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- Robert Warner Walsh, Jr.
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2013-06-09 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: rspec
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
17
|
+
none: false
|
18
|
+
requirements:
|
19
|
+
- - ! '>='
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: '0'
|
22
|
+
type: :development
|
23
|
+
prerelease: false
|
24
|
+
version_requirements: !ruby/object:Gem::Requirement
|
25
|
+
none: false
|
26
|
+
requirements:
|
27
|
+
- - ! '>='
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '0'
|
30
|
+
description: ! 'Example gemset from Pragmatic Studio.
|
31
|
+
|
32
|
+
'
|
33
|
+
email: robert.warner.walsh+studiogame@gmail.com
|
34
|
+
executables:
|
35
|
+
- studio_game
|
36
|
+
extensions: []
|
37
|
+
extra_rdoc_files: []
|
38
|
+
files:
|
39
|
+
- bin/studio_game
|
40
|
+
- bin/players.csv
|
41
|
+
- lib/studio_game/game.rb
|
42
|
+
- lib/studio_game/playable.rb
|
43
|
+
- lib/studio_game/auditable.rb
|
44
|
+
- lib/studio_game/die.rb
|
45
|
+
- lib/studio_game/clumsy_player.rb
|
46
|
+
- lib/studio_game/loaded_die.rb
|
47
|
+
- lib/studio_game/player.rb
|
48
|
+
- lib/studio_game/berserk_player.rb
|
49
|
+
- lib/studio_game/treasure_trove.rb
|
50
|
+
- lib/studio_game/game_turn.rb
|
51
|
+
- spec/studio_game/beserk_player_spec.rb
|
52
|
+
- spec/studio_game/clumsy_player_spec.rb
|
53
|
+
- spec/studio_game/treasure_trove_spec.rb
|
54
|
+
- spec/studio_game/player_spec.rb
|
55
|
+
- spec/studio_game/game_spec.rb
|
56
|
+
- LICENSE
|
57
|
+
- README
|
58
|
+
homepage: http://robertwalsh.net
|
59
|
+
licenses: []
|
60
|
+
post_install_message:
|
61
|
+
rdoc_options: []
|
62
|
+
require_paths:
|
63
|
+
- lib
|
64
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
65
|
+
none: false
|
66
|
+
requirements:
|
67
|
+
- - ! '>='
|
68
|
+
- !ruby/object:Gem::Version
|
69
|
+
version: '1.9'
|
70
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
71
|
+
none: false
|
72
|
+
requirements:
|
73
|
+
- - ! '>='
|
74
|
+
- !ruby/object:Gem::Version
|
75
|
+
version: '0'
|
76
|
+
requirements: []
|
77
|
+
rubyforge_project:
|
78
|
+
rubygems_version: 1.8.24
|
79
|
+
signing_key:
|
80
|
+
specification_version: 3
|
81
|
+
summary: Example game from Pragmatic Studio
|
82
|
+
test_files:
|
83
|
+
- spec/studio_game/beserk_player_spec.rb
|
84
|
+
- spec/studio_game/clumsy_player_spec.rb
|
85
|
+
- spec/studio_game/treasure_trove_spec.rb
|
86
|
+
- spec/studio_game/player_spec.rb
|
87
|
+
- spec/studio_game/game_spec.rb
|