StudioGame 1.0.0

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data/LICENSE ADDED
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+ Copyright (C) 2013 Robert Warner Walsh, Jr.
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+
data/README ADDED
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+ Example gemset from Pragmatic Studio.
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+ require_relative '../lib/studio_game/game'
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ knuckleheads.load_players(ARGV.shift || File.join(File.dirname(__FILE__),"players.csv"))
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+ knuckleheads.add_player(StudioGame::ClumsyPlayer.new("klutz",104));
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+ knuckleheads.add_player(StudioGame::BerserkPlayer.new("berserker",50));
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ rounds = gets.chomp.downcase
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+
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+ case rounds
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+ when /^\d+$/
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+ knuckleheads.play(rounds.to_i)
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores(ARGV.shift || "high_scores.txt")
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+ module StudioGame
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+
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative("player")
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+
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+ module StudioGame
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+
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+ class BerserkPlayer < StudioGame::Player
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+
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+ def initialize(name, health=100)
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+ @w00tcount = 0
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+ super(name,health)
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+ end
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+
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+ def berserk?
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+ @w00tcount > 5
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+ end
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+
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+ def w00t
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+ @w00tcount += 1
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+ super
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+
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+ end
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+ require_relative "player"
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+
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+ module StudioGame
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+
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+ class ClumsyPlayer < Player
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+
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+ def found_treasure(treasure)
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+ super(Treasure.new(treasure.name, treasure.points/2.0))
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+ end
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+
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+ end
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+
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require_relative "auditable"
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+
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+ module StudioGame
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+
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ die = Die.new
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+ puts die.roll
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+ puts die.roll
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+ puts die.roll
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+
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+ class Game
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+
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+ attr_accessor :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(a_player)
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+ @players.push(a_player)
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+ end
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+
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+ def play(round)
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+ puts "There are #{@players.size} players in #{@title}: "
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+
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each { |t| puts "A #{t[:name]} is worth #{t[:points]}" }
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+ puts
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+
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+ round.times do |n|
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+ puts "Round #{n+1}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ puts
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+ end
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+ end
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+
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+ def print_high_score(file=STDOUT)
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+ file.puts "\n#{@title} High Scores:"
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+ @players.sort.each do |p|
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+ fn = p.name.ljust(20, ".")
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+ file.puts "#{fn} #{p.score}"
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+ end
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+ end
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+
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+
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+ def print_stats
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+ puts "\n#{@title} Statistics:"
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+ strongs, weaks = @players.partition { |p| p.strong? }
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+ puts "\n#{strongs.size} strong players:"
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+ strongs.each {|p| puts "#{p.name} (#{p.health})" }
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+ puts
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+ puts "#{weaks.size} weak players:"
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+ weaks.each {|p| puts "#{p.name} (#{p.health})" }
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+ puts
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+
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+ print_high_score
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+
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+ @players.each do |p|
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+ puts "\n#{p.name}'s point totals:"
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+ p.each_found_treasure { |t| puts "#{t.points} total #{t.name} points" }
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+ puts "#{p.points} grand total points"
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+ end
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+ end
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+
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+ def load_players(filename)
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+ File.readlines(filename).each do |line|
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+ name, health = line.split(",")
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+ player = Player.new(name,Integer(health))
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+ add_player(player)
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+ end
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+ end
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+
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+ def save_high_scores(filename="high_scores.txt")
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+ File.open(filename,"w") do |file|
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+ print_high_score(file)
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+ end
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+ end
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+ end
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+ end
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+ require_relative "die"
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+ require_relative "loaded_die"
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+ require_relative "player"
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+ require_relative "treasure_trove"
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+
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+ module StudioGame
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+
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ puts "#{player.name} found a #{treasure[:name]} worth #{treasure[:points]}."
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+
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+ end
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+ end
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+ end
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+ require_relative("auditable")
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+
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+ module StudioGame
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+
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+ class LoadedDie
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+ attr_reader :number
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+ include Auditable
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+
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+ end
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+
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+ module StudioGame
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+
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+ module Playable
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+ def blam
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+ @health -= 10
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+ puts "#{@name} got blammed!"
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+ end
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+
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+ def w00t
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+ @health += 15
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+ puts "#{@name} got w00ted!"
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+ end
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+
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+ def strong?
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+ @health > 100
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+ end
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+
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+ end
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+ end
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+ require_relative("treasure_trove")
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+ require_relative("playable")
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+
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+ module StudioGame
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+
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+ class Player
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+ include Playable
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+
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+ attr_accessor :name
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+ attr_reader :health
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0);
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with a health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{name} found a #{treasure.name} worth #{treasure.points}."
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+ puts "#{name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points |
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+ yield Treasure.new(name,points)
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+ end
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ end
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+
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+ module StudioGame
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+
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+ Treasure = Struct.new(:name,:points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie,5),
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+ Treasure.new(:bottle,25),
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+ Treasure.new(:hammer,50),
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+ Treasure.new(:skillet,100),
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+ Treasure.new(:broomstick,200),
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+ Treasure.new(:crowbar,400)
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+ ]
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+
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+ def self::random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+
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+ require 'studio_game/berserk_player'
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+
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+ describe StudioGame::BerserkPlayer do
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+ before do
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+ @initial_health = 50
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+ @player = StudioGame::BerserkPlayer.new("berserker", @initial_health)
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+ end
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+ @player.berserk?.should be_false
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+ end
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+ @player.berserk?.should be_true
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+ end
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ describe StudioGame::ClumsyPlayer do
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+ before do
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+ @player = StudioGame::ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = StudioGame::Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = StudioGame::Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [StudioGame::Treasure.new(:hammer, 75), StudioGame::Treasure.new(:crowbar, 200)]
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+ end
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+
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+ end
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+
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+ require 'studio_game/game'
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+
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+ describe StudioGame::Game do
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+
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+ before do
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+ @game = StudioGame::Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = StudioGame::Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "has a title" do
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+ @game.title.should == "Knuckleheads"
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+ end
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+
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+ it "w00ts the player if a high number is rolled" do
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+ StudioGame::Die.any_instance.stub(:roll).and_return(5)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health + 15*2
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+ end
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+
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+ it "skips the player if a medium number is rolled" do
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+ StudioGame::Die.any_instance.stub(:roll).and_return(3)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health
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+ end
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+
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+ it "blams the player if a low number is rolled" do
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+ StudioGame::Die.any_instance.stub(:roll).and_return(1)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health - 10*2
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = StudioGame::Game.new("Knuckleheads")
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+ player = StudioGame::Player.new("moe")
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+
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+ game.add_player(player)
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+ game.play(1)
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+
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+ player.points.should_not be_zero
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+ end
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+
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+ end
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+
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+ describe StudioGame::Player do
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+
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+ before do
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+ @initial_health = 150
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+ @player = StudioGame::Player.new("larry", @initial_health)
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+ end
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+
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+ it "has a capitalized name" do
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+ @player.name.should == "Larry"
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+ end
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+
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+ it "has an initial health" do
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+ @player.health.should == 150
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+ end
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+
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+ it "increases health by 15 when w00ted" do
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+ @player.w00t
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+
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+ @player.health.should == @initial_health + 15
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+ end
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+
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+ it "decreases health by 10 when blammed" do
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+ @player.blam
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+
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+ @player.health.should == @initial_health - 10
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+ end
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+
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+ context "created with a default health" do
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+ before do
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+ @player = StudioGame::Player.new("larry")
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+ end
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+
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+ it "has a health of 100" do
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+ @player.health.should == 100
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+ end
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+ end
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+
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+ context "with a health greater than 100" do
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+ before do
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+ @player = StudioGame::Player.new("larry", 150)
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+ end
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+
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+ it "is strong" do
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+ @player.should be_strong
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+ end
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+ end
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+
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+ context "with a health of 100 or less" do
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+ before do
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+ @player = StudioGame::Player.new("larry", 100)
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+ end
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+
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+ it "is wimpy" do
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+ @player.should_not be_strong
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+ end
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+ end
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+
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+ context "in a collection of players"do
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+ before do
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+ @player1 = StudioGame::Player.new("moe", 100)
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+ @player2 = StudioGame::Player.new("larry", 200)
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+ @player3 = StudioGame::Player.new("curly", 300)
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+ @players = [@player1, @player2, @player3]
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+ end
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+ it "is sorted by decreasing score" do
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+ @players.sort.should == [@player3, @player2, @player1]
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+ end
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+ end
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+
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+ it "computes points as the sum of all treasure points" do
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+ @player.points.should == 0
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+ @player.found_treasure(StudioGame::Treasure.new(:hammer,50))
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+ @player.points.should == 50
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+ @player.found_treasure(StudioGame::Treasure.new(:crowbar,400))
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+ @player.points.should == 450
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+ @player.found_treasure(StudioGame::Treasure.new(:hammer,50))
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+ @player.points.should == 500
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+ end
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+
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+ it "computes a score as the sum of its health and points" do
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+ @player.found_treasure(StudioGame::Treasure.new(:hammer,50))
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+ @player.found_treasure(StudioGame::Treasure.new(:hammer,50))
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+ @player.score.should == 250
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+ end
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+
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+ it "has a string representation" do
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+ @player.found_treasure(StudioGame::Treasure.new(:hammer, 50))
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+ @player.found_treasure(StudioGame::Treasure.new(:hammer, 50))
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+ @player.to_s.should == "I'm Larry with a health = 150, points = 100, and score = 250."
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+ end
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+
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+ it "yields each found treasure and its total points" do
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+ @player.found_treasure(StudioGame::Treasure.new(:skillet,100))
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+ @player.found_treasure(StudioGame::Treasure.new(:skillet,100))
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+ @player.found_treasure(StudioGame::Treasure.new(:hammer,50))
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+ @player.found_treasure(StudioGame::Treasure.new(:bottle,5))
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+ @player.found_treasure(StudioGame::Treasure.new(:bottle,5))
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+ @player.found_treasure(StudioGame::Treasure.new(:bottle,5))
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+ @player.found_treasure(StudioGame::Treasure.new(:bottle,5))
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+ @player.found_treasure(StudioGame::Treasure.new(:bottle,5))
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+ yielded.should == [
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+ StudioGame::Treasure.new(:skillet,200),
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+ StudioGame::Treasure.new(:hammer,50),
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+ StudioGame::Treasure.new(:bottle,25)
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+ ]
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+ end
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+
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+
116
+ end
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+ require 'studio_game/treasure_trove'
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+
3
+ describe StudioGame::Treasure do
4
+
5
+ before do
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+ @treasure = StudioGame::Treasure.new(:hammer, 50)
7
+ end
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+
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+ it "has a name attribute" do
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+ @treasure.name.should == :hammer
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+ end
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+
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+ it "has a points attribute" do
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+ @treasure.points.should == 50
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+ end
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+
17
+ end
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+
19
+ describe StudioGame::TreasureTrove do
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+
21
+ it "has six treasures" do
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+ StudioGame::TreasureTrove::TREASURES.size.should == 6
23
+ end
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+
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+ it "has a pie worth 5 points" do
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+ StudioGame::TreasureTrove::TREASURES[0].should == StudioGame::Treasure.new(:pie, 5)
27
+ end
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+
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+ it "has a bottle worth 25 points" do
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+ StudioGame::TreasureTrove::TREASURES[1].should == StudioGame::Treasure.new(:bottle, 25)
31
+ end
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+
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+ it "has a hammer worth 50 points" do
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+ StudioGame::TreasureTrove::TREASURES[2].should == StudioGame::Treasure.new(:hammer, 50)
35
+ end
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+
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+ it "has a skillet worth 100 points" do
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+ StudioGame::TreasureTrove::TREASURES[3].should == StudioGame::Treasure.new(:skillet, 100)
39
+ end
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+
41
+ it "has a broomstick worth 200 points" do
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+ StudioGame::TreasureTrove::TREASURES[4].should == StudioGame::Treasure.new(:broomstick, 200)
43
+ end
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+
45
+ it "has a crowbar worth 400 points" do
46
+ StudioGame::TreasureTrove::TREASURES[5].should == StudioGame::Treasure.new(:crowbar, 400)
47
+ end
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+
49
+ end
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+
metadata ADDED
@@ -0,0 +1,87 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: StudioGame
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Robert Warner Walsh, Jr.
9
+ autorequire:
10
+ bindir: bin
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+ cert_chain: []
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+ date: 2013-06-09 00:00:00.000000000 Z
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+ dependencies:
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+ - !ruby/object:Gem::Dependency
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+ name: rspec
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+ requirement: !ruby/object:Gem::Requirement
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+ none: false
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+ requirements:
19
+ - - ! '>='
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ type: :development
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
25
+ none: false
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+ requirements:
27
+ - - ! '>='
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+ - !ruby/object:Gem::Version
29
+ version: '0'
30
+ description: ! 'Example gemset from Pragmatic Studio.
31
+
32
+ '
33
+ email: robert.warner.walsh+studiogame@gmail.com
34
+ executables:
35
+ - studio_game
36
+ extensions: []
37
+ extra_rdoc_files: []
38
+ files:
39
+ - bin/studio_game
40
+ - bin/players.csv
41
+ - lib/studio_game/game.rb
42
+ - lib/studio_game/playable.rb
43
+ - lib/studio_game/auditable.rb
44
+ - lib/studio_game/die.rb
45
+ - lib/studio_game/clumsy_player.rb
46
+ - lib/studio_game/loaded_die.rb
47
+ - lib/studio_game/player.rb
48
+ - lib/studio_game/berserk_player.rb
49
+ - lib/studio_game/treasure_trove.rb
50
+ - lib/studio_game/game_turn.rb
51
+ - spec/studio_game/beserk_player_spec.rb
52
+ - spec/studio_game/clumsy_player_spec.rb
53
+ - spec/studio_game/treasure_trove_spec.rb
54
+ - spec/studio_game/player_spec.rb
55
+ - spec/studio_game/game_spec.rb
56
+ - LICENSE
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+ - README
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+ homepage: http://robertwalsh.net
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+ licenses: []
60
+ post_install_message:
61
+ rdoc_options: []
62
+ require_paths:
63
+ - lib
64
+ required_ruby_version: !ruby/object:Gem::Requirement
65
+ none: false
66
+ requirements:
67
+ - - ! '>='
68
+ - !ruby/object:Gem::Version
69
+ version: '1.9'
70
+ required_rubygems_version: !ruby/object:Gem::Requirement
71
+ none: false
72
+ requirements:
73
+ - - ! '>='
74
+ - !ruby/object:Gem::Version
75
+ version: '0'
76
+ requirements: []
77
+ rubyforge_project:
78
+ rubygems_version: 1.8.24
79
+ signing_key:
80
+ specification_version: 3
81
+ summary: Example game from Pragmatic Studio
82
+ test_files:
83
+ - spec/studio_game/beserk_player_spec.rb
84
+ - spec/studio_game/clumsy_player_spec.rb
85
+ - spec/studio_game/treasure_trove_spec.rb
86
+ - spec/studio_game/player_spec.rb
87
+ - spec/studio_game/game_spec.rb