RSokoban 0.73 → 0.74
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- data/NEWS +16 -1
- data/README.rdoc +25 -8
- data/Rakefile +51 -0
- data/TODO +19 -41
- data/VERSION +1 -1
- data/bin/rsokoban +1 -3
- data/lib/rsokoban.rb +2 -0
- data/lib/rsokoban/exception.rb +4 -0
- data/lib/rsokoban/extensions.rb +26 -0
- data/lib/rsokoban/game.rb +161 -41
- data/lib/rsokoban/level.rb +54 -37
- data/lib/rsokoban/level_loader.rb +34 -11
- data/lib/rsokoban/move_recorder.rb +14 -2
- data/lib/rsokoban/move_result.rb +37 -0
- data/lib/rsokoban/ui/base_ui.rb +0 -3
- data/lib/rsokoban/ui/console.rb +2 -2
- data/lib/rsokoban/ui/curses_console.rb +0 -2
- data/lib/rsokoban/ui/player_action.rb +2 -2
- data/lib/rsokoban/ui/tk_box.rb +21 -0
- data/lib/rsokoban/ui/tk_dialogs.rb +240 -0
- data/lib/rsokoban/ui/tk_ui.rb +170 -269
- data/test/tc_extensions.rb +26 -0
- data/test/tc_game.rb +28 -0
- data/test/tc_level.rb +187 -112
- data/test/tc_level_loader.rb +12 -17
- data/test/tc_move_recorder.rb +41 -7
- data/test/tc_move_result.rb +45 -0
- data/test/test.rb +3 -0
- data/test/ui/tc_console.rb +3 -1
- metadata +10 -3
- data/RSokoban-0.73.gem +0 -0
data/NEWS
CHANGED
@@ -1,4 +1,19 @@
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-
version 0.
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+
version 0.74 2011-01-31
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* New: redo feature (only available with Tk GUI)
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* Tk GUI
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+ add a 'next level' feature
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+ undo shortcut change to Ctrl+Z
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+ view description of a level set in the 'load set' dialog box
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+ minor improvements in dialog boxes
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* Fix
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+ bug#1
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+ bug#2
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version 0.73 2011-01-27
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* New: undo
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data/README.rdoc
CHANGED
@@ -4,32 +4,35 @@ RSokoban is a clone of the famous {Sokoban}[http://en.wikipedia.org/wiki/Sokoban
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I wrote this program just to improve my skills in Ruby.
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*Features*
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*
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*
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*
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* Graphical user interface with Tk
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* Two console user interfaces (curses and straight text mode)
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* 200+ levels
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* Undo/redo
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* Use xsb file format to load sets of levels
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Enjoy the game.
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== Documentation
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Players can look at {the wiki}[https://github.com/lkdjiin/RSokoban/wiki].
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Developpers can look at Level, Game and TkUI.
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== Dependancies
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Ruby >= 1.8.7
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== Installing RSokoban
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Installing via RubyGem is easy doing in one command:
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== Installing RSokoban
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-
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*First method*
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To install RSokoban from the source, go to the RSokoban folder and build the gem:
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gem build rsokoban.gemspec
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Then install it :
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Then install it (maybe you have to be root):
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gem install RSokoban-x-xx.gem
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@@ -37,11 +40,25 @@ Now start playing :
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rsokoban
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If you prefer using rake to build and install:
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rake build
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rake install
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*Second method*
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Or install via RubyGem in one command (you need ruby 1.9 or higher).
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Note that I don't certify you will get the latest release:
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gem install RSokoban
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*Third method*
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Or you can play without installing it. Go to the RSokoban/bin folder and type:
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./rsokoban
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+
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== Questions and/or Comments
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Feel free to email {Xavier Nayrac}[mailto:xavier.nayrac@gmail.com]
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with any questions.
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data/Rakefile
ADDED
@@ -0,0 +1,51 @@
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desc 'Unit tests'
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task :default => :unit
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# Running RSokoban with the different (G)UIs
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desc 'Run RSokoban with Tk GUI'
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task :tk do
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exec "./bin/rsokoban --tk"
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end
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desc 'Run RSokoban with curses UI'
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task :curses do
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exec "./bin/rsokoban --curses"
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end
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# Aliases to rake curses
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task :curse => :curses
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task :curs => :curses
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task :cur => :curses
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desc 'Run RSokoban in straight text mode'
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task :portable do
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exec "./bin/rsokoban --portable"
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end
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# Build & Install RSokoban
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desc 'Build the gem'
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task :build do
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exec "gem build rsokoban.gemspec"
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end
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desc 'Install the gem (maybe you have to be root)'
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task :install do
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require 'rake'
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f = FileList['RSokoban*gem'].to_a
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exec "gem install #{f.first}"
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end
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# Testing RSokoban
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desc 'Unit tests'
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task :unit do
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Dir.chdir 'test'
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exec "./test.rb"
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end
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# Documentation
|
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desc 'Generate yard documentation'
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task :doc do
|
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exec 'yardoc --title "RSokoban Documentation" - NEWS COPYING VERSION'
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end
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data/TODO
CHANGED
@@ -1,41 +1,19 @@
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-
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-
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save & reload
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-
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multi player
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-
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save score
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-
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don't restrict map size
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-
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solver (plugin ?)
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-
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format fichier niveau xml (.slc)
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-
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--windows ?
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-
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--kde ?
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-
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--fxruby ?
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-
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mouse support
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-
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-
i18n
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* tk: use one image for rendering, not an array (if possible ?)
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* don't restrict map size
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* gnome GUI (gtk only to be windows compatible ?)
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* give a try to rubygame ?
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* skining
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+ load skin
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+ several size of tiles or resizing ?)
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* Console UI should provide a way to know names of sets
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9
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* save a game
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* reload a saved game
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* multi player support
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* save score
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* scoring moves and pushes
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* level preview
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* solver (plugin ?)
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* format fichier niveau xml (.slc)
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* other GUI(s) ?
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* mouse support
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* i18n
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data/VERSION
CHANGED
@@ -1 +1 @@
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1
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-
0.
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1
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+
0.74
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data/bin/rsokoban
CHANGED
data/lib/rsokoban.rb
CHANGED
@@ -1,3 +1,4 @@
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1
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require "rsokoban/extensions"
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require "rsokoban/level"
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require "rsokoban/level_loader"
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require "rsokoban/exception"
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@@ -12,6 +13,7 @@ require "rsokoban/raw_level"
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require "rsokoban/ui"
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require "rsokoban/move_recorder"
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require "rsokoban/map"
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require "rsokoban/move_result"
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# I am the main module of the game.
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module RSokoban
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data/lib/rsokoban/exception.rb
CHANGED
@@ -8,4 +8,8 @@ module RSokoban
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# Used by {MoveRecorder}. Raise me if one try to undo when there is no move left.
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class EmptyMoveQueueError < StandardError
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end
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+
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# Used by {MoveRecorder}. Raise me if one try to redo when there is nothing to redo.
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class EmptyRedoError < StandardError
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end
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end
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@@ -0,0 +1,26 @@
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class String
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# In xsb files, an information line start with a semi-colon.
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# I remove it, remove leading and trailing spaces and inject a newline to the end.
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# @example
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# > a = "; hello world ! \n"
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# > a.get_xsb_info_line
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# => "hello world !\n"
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# @since 0.74
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# @see #get_xsb_info_line_chomp
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def get_xsb_info_line
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self.get_xsb_info_line_chomp + "\n"
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end
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# In xsb files, an information line start with a semi-colon.
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# I remove it and also remove leading and trailing spaces.
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# @example
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# > a = "; hello world ! \n"
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# > a.get_xsb_info_line_chomp
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# => "hello world !"
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# @since 0.74
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# @see #get_xsb_info_line
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def get_xsb_info_line_chomp
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self.sub(/;/, '').strip
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end
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end
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data/lib/rsokoban/game.rb
CHANGED
@@ -1,12 +1,17 @@
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module RSokoban
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# I
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# I manage the game.
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class Game
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# @return [Fixnum]
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# @since 0.74
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attr_reader :level_number
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# Construct a new game that you can later run.
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# @param [:curses|:portable|:tk] ui_as_symbol the user interface for the game
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-
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-
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# @param [String] setname only used during testing
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def initialize ui_as_symbol, setname = 'microban.xsb'
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@ui_as_symbol = ui_as_symbol
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@level_loader = LevelLoader.new setname
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@level_number = 1
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case ui_as_symbol
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when :curses
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@@ -17,12 +22,28 @@ module RSokoban
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@ui = UI::Console.new
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when :tk
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require "rsokoban/ui/tk_ui"
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-
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require "rsokoban/ui/tk_box"
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require "rsokoban/ui/tk_dialogs"
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@gui = UI::TkUI.new self
|
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28
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end
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29
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end
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#
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# Start the game loop.
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#
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# For GUI game (like Tk), the tool kit provide its own event-loop. In that case, I simply
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# call this event-loop via the run() method (for example see {RSokoban::UI::TkUI#run}.
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#
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# For UI game (like Curses) which are text based, Game provide the loop.
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25
37
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def run
|
38
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if [:curses, :portable].include?(@ui_as_symbol)
|
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ui_mainloop
|
40
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else
|
41
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@gui.run
|
42
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+
end
|
43
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end
|
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+
|
45
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# I am the game loop for UIs.
|
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def ui_mainloop
|
26
47
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player_action = start_level
|
27
48
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loop do
|
28
49
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if player_action.level_number?
|
@@ -45,40 +66,151 @@ module RSokoban
|
|
45
66
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result = @level.undo
|
46
67
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end
|
47
68
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|
48
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-
|
49
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-
|
50
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-
|
69
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+
if result[:status] == :win
|
70
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player_action = @ui.get_action(:type=>:win, :map=>@level.map, :move=>result[:move_number])
|
71
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+
elsif result[:status] == :ok
|
72
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player_action = @ui.get_action(:type=>:display, :map=>@level.map, :move=>result[:move_number])
|
51
73
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else
|
52
|
-
|
53
|
-
player_action = @ui.get_action(:type=>:display, :map=>@level.map, :move=>result[move_index..-1])
|
54
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-
else
|
55
|
-
player_action = @ui.get_action(:type=>:display, :map=>@level.map, :error=>result)
|
56
|
-
end
|
74
|
+
player_action = @ui.get_action(:type=>:display, :map=>@level.map, :error=>result[:message])
|
57
75
|
end
|
58
76
|
end
|
77
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+
true
|
59
78
|
end
|
60
79
|
|
61
|
-
|
80
|
+
# @return [Fixnum]
|
81
|
+
# @since 0.74
|
82
|
+
# @see Level#width
|
83
|
+
def level_width
|
84
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+
@level.width
|
85
|
+
end
|
86
|
+
|
87
|
+
# @return [Fixnum]
|
88
|
+
# @since 0.74
|
89
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+
# @see Level#height
|
90
|
+
def level_height
|
91
|
+
@level.height
|
92
|
+
end
|
93
|
+
|
94
|
+
# @return [String]
|
95
|
+
# @since 0.74
|
96
|
+
# @see Level#title
|
97
|
+
def level_title
|
98
|
+
@level.title
|
99
|
+
end
|
100
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+
|
101
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+
# Get current map of the game
|
102
|
+
# @return [Map]
|
103
|
+
# @since 0.74
|
104
|
+
def map
|
105
|
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@level.map
|
106
|
+
end
|
107
|
+
|
108
|
+
# Get x coordinate of the man
|
109
|
+
# @return [Fixnum]
|
110
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+
# @since 0.74
|
111
|
+
def man_x
|
112
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+
@level.man.x
|
113
|
+
end
|
114
|
+
|
115
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+
# Get y coordinate of the man
|
116
|
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# @return [Fixnum]
|
117
|
+
# @since 0.74
|
118
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+
def man_y
|
119
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+
@level.man.y
|
120
|
+
end
|
121
|
+
|
122
|
+
# Get result of the move
|
123
|
+
# @param [:up|:down|:right|:left] direction
|
124
|
+
# @return [Object]
|
125
|
+
# @since 0.74
|
126
|
+
def move direction
|
127
|
+
@level.move direction
|
128
|
+
end
|
129
|
+
|
130
|
+
# Get current move number
|
131
|
+
# @return [Fixnum]
|
132
|
+
# @since 0.74
|
133
|
+
def move_number
|
134
|
+
@level.move_number
|
135
|
+
end
|
136
|
+
|
137
|
+
# Get result of undo last move
|
138
|
+
# @return [MoveResult]
|
139
|
+
# @since 0.74
|
140
|
+
def undo
|
141
|
+
@level.undo
|
142
|
+
end
|
143
|
+
|
144
|
+
# Get result of redo last undone move
|
145
|
+
# @return [MoveResult]
|
146
|
+
# @since 0.74
|
147
|
+
def redo
|
148
|
+
@level.redo
|
149
|
+
end
|
150
|
+
|
151
|
+
# Get title of the current set
|
152
|
+
# @return [String]
|
153
|
+
# @since 0.74
|
154
|
+
def set_title
|
155
|
+
@level_loader.title
|
156
|
+
end
|
157
|
+
|
158
|
+
# Get numbers of level from the current set
|
159
|
+
# @return [Fixnum]
|
160
|
+
# @since 0.74
|
161
|
+
def set_size
|
162
|
+
@level_loader.size
|
163
|
+
end
|
164
|
+
|
165
|
+
# Start a level, according to some instance members.
|
166
|
+
# @return [PlayerAction|nil] the user's action for console window
|
167
|
+
# interface, or nil for GUI.
|
168
|
+
def start_level
|
169
|
+
begin
|
170
|
+
@level = @level_loader.level(@level_number)
|
171
|
+
if @ui
|
172
|
+
@ui.get_action(:type=>:start, :map=>@level.map, :title=>@level.title, :set=>@level_loader.title,
|
173
|
+
:number=>@level_number, :total=>@level_loader.size)
|
174
|
+
end
|
175
|
+
rescue LevelNumberTooHighError
|
176
|
+
if @ui
|
177
|
+
@ui.get_action(:type=>:end_of_set, :map=>Map.new)
|
178
|
+
else
|
179
|
+
raise LevelNumberTooHighError
|
180
|
+
end
|
181
|
+
end
|
182
|
+
end
|
62
183
|
|
63
184
|
# Load and start the next level of the set
|
64
|
-
# @return [
|
185
|
+
# @return [PlayerAction|nil] the user's action for console window
|
186
|
+
# interface, or nil for GUI.
|
65
187
|
def next_level
|
66
188
|
@level_number += 1
|
67
189
|
start_level
|
68
190
|
end
|
69
191
|
|
70
|
-
#
|
71
|
-
# @
|
72
|
-
|
192
|
+
# Load a level from the current set.
|
193
|
+
# @param [Fixnum] num the number of the set (base 1)
|
194
|
+
# @return [PlayerAction|nil] the user's action for console window
|
195
|
+
# interface, or nil for GUI.
|
196
|
+
def load_level num
|
197
|
+
@level_number = num
|
198
|
+
start_level
|
199
|
+
end
|
200
|
+
|
201
|
+
# Restart from level 1.
|
202
|
+
# @return [PlayerAction|nil] the user's action for console window
|
203
|
+
# interface, or nil for GUI.
|
204
|
+
def restart_set
|
205
|
+
@level_number = 1
|
73
206
|
start_level
|
74
207
|
end
|
75
208
|
|
76
209
|
# Load a new set of levels and start its first level.
|
77
210
|
# @param [String] setname the name of the set (with .xsb extension)
|
78
|
-
# @return [
|
211
|
+
# @return [PlayerAction|nil] the user's action for console window
|
212
|
+
# interface, or nil for GUI.
|
79
213
|
def load_a_new_set setname
|
80
|
-
title = nil
|
81
|
-
error = nil
|
82
214
|
begin
|
83
215
|
@level_loader = LevelLoader.new setname
|
84
216
|
@level_number = 1
|
@@ -87,32 +219,20 @@ module RSokoban
|
|
87
219
|
rescue NoFileError
|
88
220
|
error = "Error, no such file : #{setname}"
|
89
221
|
end
|
90
|
-
@ui
|
91
|
-
|
222
|
+
if @ui
|
223
|
+
@ui.get_action(:type=>:start, :map=>@level.map, :title=>title, :error=>error, :set=>@level_loader.title,
|
224
|
+
:number=>@level_number, :total=>@level_loader.size)
|
225
|
+
end
|
92
226
|
end
|
93
227
|
|
94
|
-
|
95
|
-
# @param [Fixnum] num the number of the set (base 1)
|
96
|
-
# @return [Object] the user's {action}[Console#get_action]
|
97
|
-
def load_level num
|
98
|
-
@level_number = num
|
99
|
-
start_level
|
100
|
-
end
|
228
|
+
private
|
101
229
|
|
102
|
-
#
|
230
|
+
# Restart the current level
|
103
231
|
# @return [Object] the user's {action}[Console#get_action]
|
104
|
-
def
|
105
|
-
|
106
|
-
@level = @level_loader.level(@level_number)
|
107
|
-
@ui.get_action(:type=>:start, :map=>@level.map, :title=>@level.title, :set=>@level_loader.set.title,
|
108
|
-
:number=>@level_number, :total=>@level_loader.set.size)
|
109
|
-
rescue LevelNumberTooHighError
|
110
|
-
@ui.get_action(:type=>:end_of_set, :map=>Map.new)
|
111
|
-
end
|
232
|
+
def try_again
|
233
|
+
start_level
|
112
234
|
end
|
113
235
|
|
114
236
|
end
|
115
237
|
|
116
|
-
|
117
|
-
|
118
238
|
end
|