Queen_Of_Diamonds 0.3-mswin32 → 0.4-mswin32
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- data/README +6 -6
- data/lib/Queen_Of_Diamonds.rb +20 -3
- data/lib/Queen_Of_Diamonds_no_graphics.rb +2 -2
- data/samples/blackjack.rb +428 -188
- data/samples/blackjack_no_graphics.rb +227 -0
- metadata +3 -3
data/README
CHANGED
@@ -1,6 +1,6 @@
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-
Queen Of Diamonds v0.
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+
Queen Of Diamonds v0.4
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Dirk Meijer
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-
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+
22nd April 2006
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Queen Of Diamonds is released under:
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GNU General Public License (GPL) version 3.
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@@ -11,11 +11,11 @@ Queen Of Diamonds uses the gosu library v0.62
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Queen Of Diamonds is a library that makes it easy
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to create Windows-like card games.
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-
./samples/blackjack.rb is an example
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without graphics (at the moment).
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-
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./samples/pwnage.rb is an example that does use
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+
./samples/blackjack.rb is an example that uses
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graphics.
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./samples/blackjack_no_graphics.rb is an example of a cardgame
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without graphics.
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+
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Enjoy it!
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Dirk.
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data/lib/Queen_Of_Diamonds.rb
CHANGED
@@ -1,7 +1,7 @@
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=begin
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-
name: Queen of Diamonds v0.
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+
name: Queen of Diamonds v0.4
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author: Dirk Meijer
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-
date: April
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+
date: April 22nd 2006
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description: The graphic part of the app, almost ready!
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=end
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@@ -47,6 +47,7 @@ class Table < Gosu::Window
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card.zoom_y = 1
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card.angle = 1
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card.movements=[]
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+
card.table=self
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end
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true
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end
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@@ -55,12 +56,25 @@ end
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class Card
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-
attr_accessor(:x, :y, :zoom_x, :zoom_y, :z, :angle, :front, :back, :side, :movements)
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+
attr_accessor(:x, :y, :zoom_x, :zoom_y, :z, :angle, :front, :back, :side, :movements, :table)
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attr_reader(:showing)
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def draw
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@side.draw_rot(@x, @y, @z, @angle, 0.5, 0.5, @zoom_x, @zoom_y)
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end
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+
def show
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return false if @showing and @table.visible_cards.include?(self)
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@table.visible_cards<< self
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@showing=true
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end
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def hide
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return false if !@showing and !@table.visible_cards.include?(self)
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@table.visible_cards.delete(self)
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@showing=false
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end
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def action
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@movements.each do |move|
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@movements -= [move] if move.step
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@@ -83,6 +97,7 @@ end
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class Slide
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+
attr_reader :steps, :steps_done
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def initialize(card, dest_x, dest_y, steps)
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@card=card
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@step_x=(dest_x-@card.x)/steps.to_f
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@@ -109,6 +124,7 @@ end
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class Rotation
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+
attr_reader :steps, :steps_done
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def initialize(card, dest_angle, steps)
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@card=card
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@step_angle=(dest_angle-@card.angle)/steps.to_f
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@@ -131,6 +147,7 @@ end
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class Flip
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attr_reader :steps, :steps_done
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def initialize(card, x_or_y, steps)
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@card=card
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case x_or_y
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data/samples/blackjack.rb
CHANGED
@@ -1,16 +1,13 @@
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=begin
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-
name: BlackJack v0.
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+
name: BlackJack v0.3
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author: Dirk Meijer
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-
date:
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+
date: April 22nd 2006
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description: A simple BlackJack game using the Queen of Diamonds library,
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-
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graphic part. I'm probably about half-way through.
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+
now with graphics! Enjoy!
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=end
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require "Queen_Of_Diamonds"
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#addition to the Card class, an ace can only be degraded once,
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#otherwise certain situations would keep a player (or dealer) from losing
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class Card
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attr_accessor :ace_degraded
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end
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@@ -19,20 +16,20 @@ class Hand
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def calculate_score
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score=0
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each do |card|
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-
if card.value == :A
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-
score += 11
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if card.value == :A
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score += 11
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score -= 10 if card.ace_degraded
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-
elsif (2..10).include?(card.value)
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-
score += card.value
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-
else
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-
score += 10
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elsif (2..10).include?(card.value)
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score += card.value
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else
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score += 10
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end
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end
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if score>21
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each do |card|
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-
if card.value == :A and card.ace_degraded != true
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score-=10 if score>21
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-
card.ace_degraded = true
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if score>21
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each do |card|
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if card.value == :A and card.ace_degraded != true
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score-=10 if score>21
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card.ace_degraded = true
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end
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end
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end
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@@ -41,187 +38,430 @@ class Hand
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end
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-
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class
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-
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@
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+
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class BlackJackTable < Table
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attr_accessor :status, :next_status
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+
def initialize(*args)
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super(*args)
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@title=Gosu::Font.new(self,"Times New Roman",50)
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@instruction=Gosu::Font.new(self,"Century Gothic",20)
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@money=500
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@status=:reshuffle
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end
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-
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-
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-
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-
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-
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-
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@
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@
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-
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@player_score
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-
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-
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-
puts " Blackjack!" #tell player he has a blackjack
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-
@winner=:player #player wins
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-
@money+=(@bet*1.5).to_i
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-
next #tell game to end
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def draw
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@background.draw(0,0,0)
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@title.draw_rel(@text1,320,165,0,0.5,0.5,1,1,0xff000000)
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@title.draw_rel("BlackJack v0.3",320,215,0,0.5,0.5,1,1,0xffffff00)
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@title.draw_rel(@text2,320,265,0,0.5,0.5,1,1,0xff000000)
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@title.draw_rel("Money: #{@money}",120,370,0,0.5,0.5,0.5,0.5,0xff000000)
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@title.draw_rel("Bet: #{@bet}",120,400,0,0.5,0.5,0.5,0.5,0xff000000)
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@title.draw_rel("Score: #{@player_score}",120,430,0,0.5,0.5,0.5,0.5,0xff000000)
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@title.draw_rel("Score: #{@dealer_score}",520,75,0,0.5,0.5,0.5,0.5,0xff000000)
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@visible_cards.reverse.each do |card|
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card.draw
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+
end
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case @status
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when :choose
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@instruction.draw_rel("Hit - Spacebar",140,60,0,0.5,0.5)
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@instruction.draw_rel("Stand - Escape",140,80,0,0.5,0.5)
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y=100
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if @player_hand.size==2 and ((9..11).include?(@player_score) or ([19,20].include?(@player_score) and (@player_hand[0].value==:A or @player_hand[1].value==:A))) and @money>=@bet
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@instruction.draw_rel("Double - Home",140,y,0,0.5,0.5)
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y=120
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end
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-
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-
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-
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break if option == :play
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if @player_hand.size==2 and @player_hand[0].value == @player_hand[1].value and @money>=@bet
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@instruction.draw_rel("Split - End",140,y,0,0.5,0.5)
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y+=20
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end
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-
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-
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-
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private
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-
#choose gives you four options, only the first two currently have effect
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-
def choose
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-
@turn+=1
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-
puts "---------------------------\n Hit/Stand#{"/Double" if @turn==1 and ((9..11).include?(@player_score) or ([19,20].include?(@player_score) and (@player_hand[0].value==:A or @player_hand[1].value==:A))) and @money>=@bet}#{"/Split" if @turn==1 and @player_hand[0].value == @player_hand[1].value and @money>=@bet}#{"/Surrender" if @turn==1}?" #show options
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g=gets #get string
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if g=~/^h/i #if string starts with 'h'
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return :hit #tell program to hit
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-
elsif g=~/^st/i #if string starts with 'st'
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return :dealer_move #tell program your done
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-
elsif g=~/^d/i and @turn==1 and ((9..11).include?(@player_score) or ([19,20].include?(@player_score) and (@player_hand[0].value==:A or @player_hand[1].value==:A))) and @money>=@bet #if string starts with 'd'
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-
return :double #double
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-
elsif g=~/^sp/i and @turn==1 and @player_hand[0].value == @player_hand[1].value and @money>=@bet #if string starts with 'sp'
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-
return :split #split cards
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-
elsif g=~/^su/i and @turn==1
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-
return :surrender
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-
else #if no option was chosen
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-
@turn-=1
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-
return :choose #choose again
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-
end
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-
end
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-
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107
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-
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#you get another card
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-
def hit
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-
card=@deck.stock(1) #pop a card from the deck
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-
(@player_hand+=card).sort! #add the popped card to hand
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-
@player_score=@player_hand.calculate_score
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-
puts "---------------------------\n Player's hand:",@player_hand," Score: #{@player_score}" #show your score
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-
if @player_score>21 #if the player's score > 21
|
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-
puts " Bust!" #tell the player that
|
116
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-
@winner=:dealer #dealer wins
|
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-
return :stop #tell game to end
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-
end
|
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-
if @player_hand.size==5 #if player has 5 cards
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-
puts " Five cards!" #tell player
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-
@winner=:player #player wins
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-
return :stop #tell game to end
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123
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-
end
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-
return :choose #if the game hasn't ended, tell the game you can choose again
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-
end
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-
|
127
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-
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-
#the dealers turn
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-
def dealer_move
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-
@dealer_score=0 #dealer score is nullified
|
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-
@dealer_hand=@deck.stock(2).sort #deal 2 cards
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-
@dealer_score=@dealer_hand.calculate_score
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-
puts "---------------------------\n Dealer's hand:",@dealer_hand," Score: #{@dealer_score}" #show dealer score
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-
if @dealer_score==21 #if blackjack
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-
puts " Blackjack!" #tell player
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-
@winner=:dealer #dealer wins
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-
return :stop #end the game
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138
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-
end
|
139
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-
while @dealer_score<@player_score #dealer will continue to hit himself, until his score is no longer less than player score
|
140
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-
`pause` #game will pause, so the player can see what's going on
|
141
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-
card=@deck.stock(1) #pop a card
|
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-
@dealer_hand+=card #add the card to dealer hand
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-
@dealer_score=@dealer_hand.calculate_score
|
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-
puts "---------------------------\n Dealer's hand:",@dealer_hand," Score: #{@dealer_score}" #show dealers score
|
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-
if @dealer_score>21 #if dealer score exceeds 21
|
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-
puts " Bust!" #tell player
|
147
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-
@winner=:player #player wins
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-
return :stop #end the game
|
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-
end
|
150
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-
if @dealer_hand.size==5 #if dealer holds 5 cards
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-
puts " Five cards!" #tell player
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-
@winner=:dealer #dealer wins
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-
return :stop #end game
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+
if @player_hand.size==2
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+
@instruction.draw_rel("Surrender - Delete",140,y,0,0.5,0.5)
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79
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end
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-
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-
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@
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-
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-
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-
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172
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-
|
173
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-
@player_score=@player_hand.calculate_score
|
174
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-
puts "---------------------------\n Player's hand:",@player_hand," Score: #{@player_score}" #show your score
|
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-
if @player_score>21 #if the player's score > 21
|
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puts " Bust!" #tell the player that
|
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@winner=:dealer #dealer wins
|
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-
return :stop #tell game to end
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-
end
|
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-
return :dealer_move
|
181
|
-
end
|
182
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-
|
183
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-
|
184
|
-
def split
|
185
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-
@money-=@bet
|
186
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-
hand1=@player_hand.stock(1)
|
187
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-
hand2=@player_hand.stock(1)
|
188
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-
[hand1,hand2].each do |hand|
|
189
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-
@player_hand=hand
|
190
|
-
(@player_hand+=@deck.stock(1)).sort! #you get two cards
|
191
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-
@player_score=@player_hand.calculate_score
|
192
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-
puts "---------------------------\n Player's hand:",@player_hand," Score: #{@player_score}" #show your score
|
193
|
-
option= :choose #the first option is choose
|
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-
loop do #until the game exits
|
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-
option=__send__(option) #each method will return a symbol that is a method name, which will be evaluated, when the game is supposed to end, this will be :exit
|
196
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-
break if option == :play
|
80
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+
when :split1
|
81
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+
@instruction.draw_rel("Hit - Spacebar",140,60,0,0.5,0.5)
|
82
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+
@instruction.draw_rel("Stand - Escape",140,80,0,0.5,0.5)
|
83
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+
y=100
|
84
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+
if @player_hand.size==2 and ((9..11).include?(@player_score) or ([19,20].include?(@player_score) and (@player_hand[0].value==:A or @player_hand[1].value==:A))) and @money>=@bet
|
85
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+
@instruction.draw_rel("Double - Home",140,y,0,0.5,0.5)
|
86
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+
y=120
|
87
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+
end
|
88
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+
if @player_hand.size==2
|
89
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+
@instruction.draw_rel("Surrender - Delete",140,y,0,0.5,0.5)
|
90
|
+
end
|
91
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+
when :split2
|
92
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+
@instruction.draw_rel("Hit - Spacebar",140,60,0,0.5,0.5)
|
93
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+
@instruction.draw_rel("Stand - Escape",140,80,0,0.5,0.5)
|
94
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+
y=100
|
95
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+
if @player_hand.size==2 and ((9..11).include?(@player_score) or ([19,20].include?(@player_score) and (@player_hand[0].value==:A or @player_hand[1].value==:A))) and @money>=@bet
|
96
|
+
@instruction.draw_rel("Double - Home",140,y,0,0.5,0.5)
|
97
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+
y=120
|
197
98
|
end
|
99
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+
if @player_hand.size==2
|
100
|
+
@instruction.draw_rel("Surrender - Delete",140,y,0,0.5,0.5)
|
101
|
+
end
|
102
|
+
when :bet
|
103
|
+
@instruction.draw_rel("Place your bet!",140,60,0,0.5,0.5)
|
104
|
+
@instruction.draw_rel("Use the arrow keys",140,80,0,0.5,0.5)
|
105
|
+
@instruction.draw_rel("to change the amount.",140,100,0,0.5,0.5)
|
106
|
+
@instruction.draw_rel("Press Return to confirm.",140,120,0,0.5,0.5)
|
198
107
|
end
|
199
|
-
:play
|
200
|
-
end
|
201
|
-
|
202
|
-
|
203
|
-
def surrender
|
204
|
-
@money+=(@bet*0.5).to_i
|
205
|
-
return :play
|
206
108
|
end
|
207
109
|
|
208
|
-
|
209
|
-
|
210
|
-
|
211
|
-
|
212
|
-
|
213
|
-
|
214
|
-
|
215
|
-
|
216
|
-
|
217
|
-
|
218
|
-
|
219
|
-
|
220
|
-
|
221
|
-
|
222
|
-
|
110
|
+
def update
|
111
|
+
case @status
|
112
|
+
when :bet
|
113
|
+
if button_down?(Gosu::Button::KbRight)
|
114
|
+
@bet+=1 unless @bet==@money
|
115
|
+
elsif button_down?(Gosu::Button::KbLeft)
|
116
|
+
@bet-=1 unless @bet==0
|
117
|
+
elsif button_down?(Gosu::Button::KbUp)
|
118
|
+
@bet+=10 unless @bet+10>@money
|
119
|
+
elsif button_down?(Gosu::Button::KbDown)
|
120
|
+
@bet-=10 unless @bet-10<0
|
121
|
+
elsif button_down?(Gosu::Button::KbReturn) and @bet>0 and @bet <= @money
|
122
|
+
@money-=@bet
|
123
|
+
@hand[0].z=1
|
124
|
+
@hand[1].z=2
|
125
|
+
@hand[0].new_slide(295,400,20)
|
126
|
+
@hand[1].new_slide(310,400,20)
|
127
|
+
@hand[0].new_rotation(0,20)
|
128
|
+
@hand[1].new_rotation(0,20)
|
129
|
+
@hand[0].new_flip(:y,20)
|
130
|
+
@hand[1].new_flip(:y,20)
|
131
|
+
@player_hand=@hand.stock(2)
|
132
|
+
@next_status=:choose
|
133
|
+
@status=:action
|
134
|
+
end
|
135
|
+
|
136
|
+
when :choose
|
137
|
+
if @player_score==21 and @player_hand.size==2
|
138
|
+
@money+=(@bet*1.5).to_i
|
139
|
+
@text1="BlackJack!"
|
140
|
+
@text2="You Win!"
|
141
|
+
@status=:end
|
142
|
+
elsif @player_score>21
|
143
|
+
@text1="Bust!"
|
144
|
+
@text2="You Lose!"
|
145
|
+
@status=:end
|
146
|
+
elsif @player_hand.size==5
|
147
|
+
@money+=@bet*2
|
148
|
+
@text1="5 Cards!"
|
149
|
+
@text2="You Win!"
|
150
|
+
@status=:end
|
151
|
+
end
|
152
|
+
if button_down?(Gosu::Button::KbDelete) and @player_hand.size==2
|
153
|
+
@money+=@bet/2
|
154
|
+
@bet=0
|
155
|
+
@status=:end
|
156
|
+
elsif button_down?(Gosu::Button::KbSpace)
|
157
|
+
@hand[0].z=@player_hand.size+1
|
158
|
+
@hand[0].new_slide(310+(15*(@player_hand.size-1)),400,20)
|
159
|
+
@hand[0].new_rotation(0,20)
|
160
|
+
@hand[0].new_flip(:y,20)
|
161
|
+
@player_hand+=@hand.stock(1)
|
162
|
+
@next_status=:choose
|
163
|
+
@status=:action
|
164
|
+
elsif button_down?(Gosu::Button::KbEscape)
|
165
|
+
@status=:cpu_start
|
166
|
+
elsif button_down?(Gosu::Button::KbHome) and @player_hand.size==2 and ((9..11).include?(@player_score) or ([19,20].include?(@player_score) and (@player_hand[0].value==:A or @player_hand[1].value==:A))) and @money>=@bet
|
167
|
+
@money-=@bet
|
168
|
+
@bet*=2
|
169
|
+
@hand[0].new_slide(335,400,20)
|
170
|
+
@hand[0].new_rotation(90,20)
|
171
|
+
@hand[0].new_flip(:y,20)
|
172
|
+
@hand[0].z=3
|
173
|
+
@player_hand+=@hand.stock(1)
|
174
|
+
@next_status=:cpu_start
|
175
|
+
@status=:action
|
176
|
+
elsif button_down?(Gosu::Button::KbEnd) and @player_hand.size==2 and @player_hand[0].value == @player_hand[1].value and @money>=@bet
|
177
|
+
@money-=@bet
|
178
|
+
@player_hand[1].new_slide(500,400,20)
|
179
|
+
@player_hand[1].new_flip(:x,20)
|
180
|
+
@hand[0].z=2
|
181
|
+
@hand[0].new_slide(310,400,20)
|
182
|
+
@hand[0].new_rotation(0,20)
|
183
|
+
@hand[0].new_flip(:y,20)
|
184
|
+
@split_hand1=@player_hand.stock(1)
|
185
|
+
@split_hand1[0].ace_degraded=false
|
186
|
+
@split_hand2=@player_hand.stock(1)
|
187
|
+
@split_hand2[0].ace_degraded=false
|
188
|
+
@split_hand1+=@hand.stock(1)
|
189
|
+
@player_hand=@split_hand1
|
190
|
+
@status=:action
|
191
|
+
@next_status=:split1
|
192
|
+
end
|
193
|
+
|
194
|
+
when :split1
|
195
|
+
if @player_score==21 and @player_hand.size==2
|
196
|
+
@money+=(@bet*1.5).to_i
|
197
|
+
@text1="BlackJack!"
|
198
|
+
@text2="You Win!"
|
199
|
+
@status=:split1_end
|
200
|
+
elsif @player_score>21
|
201
|
+
@text1="Bust!"
|
202
|
+
@text2="You Lose!"
|
203
|
+
@status=:split1_end
|
204
|
+
elsif @player_hand.size==5
|
205
|
+
@money+=@bet*2
|
206
|
+
@text1="5 Cards!"
|
207
|
+
@text2="You Win!"
|
208
|
+
@status=:split1_end
|
209
|
+
end
|
210
|
+
if button_down?(Gosu::Button::KbDelete) and @player_hand.size==2
|
211
|
+
@money+=@bet/2
|
212
|
+
@bet=0
|
213
|
+
@status=:split1_end
|
214
|
+
elsif button_down?(Gosu::Button::KbSpace)
|
215
|
+
@hand[0].z=@player_hand.size+1
|
216
|
+
@hand[0].new_slide(310+(15*(@player_hand.size-1)),400,20)
|
217
|
+
@hand[0].new_rotation(0,20)
|
218
|
+
@hand[0].new_flip(:y,20)
|
219
|
+
@player_hand+=@hand.stock(1)
|
220
|
+
@next_status=:split1
|
221
|
+
@status=:action
|
222
|
+
elsif button_down?(Gosu::Button::KbEscape)
|
223
|
+
@status=:split1_cpu
|
224
|
+
elsif button_down?(Gosu::Button::KbHome) and @player_hand.size==2 and ((9..11).include?(@player_score) or ([19,20].include?(@player_score) and (@player_hand[0].value==:A or @player_hand[1].value==:A))) and @money>=@bet
|
225
|
+
@money-=@bet
|
226
|
+
@bet*=2
|
227
|
+
@hand[0].new_slide(335,400,20)
|
228
|
+
@hand[0].new_rotation(90,20)
|
229
|
+
@hand[0].new_flip(:y,20)
|
230
|
+
@hand[0].z=3
|
231
|
+
@player_hand+=@hand.stock(1)
|
232
|
+
@next_status=:split1_cpu
|
233
|
+
@status=:action
|
234
|
+
end
|
235
|
+
|
236
|
+
when :split2
|
237
|
+
if @player_score==21 and @player_hand.size==2
|
238
|
+
@money+=(@bet*1.5).to_i
|
239
|
+
@text1="BlackJack!"
|
240
|
+
@text2="You Win!"
|
241
|
+
@status=:end
|
242
|
+
elsif @player_score>21
|
243
|
+
@text1="Bust!"
|
244
|
+
@text2="You Lose!"
|
245
|
+
@status=:end
|
246
|
+
elsif @player_hand.size==5
|
247
|
+
@money+=@bet*2
|
248
|
+
@text1="5 Cards!"
|
249
|
+
@text2="You Win!"
|
250
|
+
@status=:end
|
251
|
+
end
|
252
|
+
if button_down?(Gosu::Button::KbDelete) and @player_hand.size==2
|
253
|
+
@money+=@bet/2
|
254
|
+
@bet=0
|
255
|
+
@status=:end
|
256
|
+
elsif button_down?(Gosu::Button::KbSpace)
|
257
|
+
@hand[0].z=@player_hand.size+1
|
258
|
+
@hand[0].new_slide(310+(15*(@player_hand.size-1)),400,20)
|
259
|
+
@hand[0].new_rotation(0,20)
|
260
|
+
@hand[0].new_flip(:y,20)
|
261
|
+
@player_hand+=@hand.stock(1)
|
262
|
+
@next_status=:split2
|
263
|
+
@status=:action
|
264
|
+
elsif button_down?(Gosu::Button::KbEscape)
|
265
|
+
@status=:cpu_start
|
266
|
+
elsif button_down?(Gosu::Button::KbHome) and @player_hand.size==2 and ((9..11).include?(@player_score) or ([19,20].include?(@player_score) and (@player_hand[0].value==:A or @player_hand[1].value==:A))) and @money>=@bet
|
267
|
+
@money-=@bet
|
268
|
+
@bet*=2
|
269
|
+
@hand[0].new_slide(335,400,20)
|
270
|
+
@hand[0].new_rotation(90,20)
|
271
|
+
@hand[0].new_flip(:y,20)
|
272
|
+
@hand[0].z=3
|
273
|
+
@player_hand+=@hand.stock(1)
|
274
|
+
@next_status=:cpu_start
|
275
|
+
@status=:action
|
276
|
+
end
|
277
|
+
|
278
|
+
when :split1_end
|
279
|
+
@player_hand.each do |card|
|
280
|
+
card.new_slide(500,400,20)
|
281
|
+
card.new_flip(:x,20)
|
282
|
+
end
|
283
|
+
if @dealer_hand
|
284
|
+
@dealer_hand.each do |card|
|
285
|
+
card.new_slide(500,80,20)
|
286
|
+
card.new_flip(:x,20)
|
287
|
+
end
|
288
|
+
end
|
289
|
+
@split_hand1=@player_hand
|
290
|
+
@split_dealer_hand=@dealer_hand if @dealer_hand
|
291
|
+
@player_hand=@split_hand2
|
292
|
+
@player_hand[0].z=1
|
293
|
+
@player_hand[0].new_slide(295,400,20)
|
294
|
+
@player_hand[0].new_rotation(0,20)
|
295
|
+
@player_hand[0].new_flip(:y,20)
|
296
|
+
@hand[0].z=2
|
297
|
+
@hand[0].new_slide(310,400,20)
|
298
|
+
@hand[0].new_rotation(0,20)
|
299
|
+
@hand[0].new_flip(:y,20)
|
300
|
+
@player_hand+=@hand.stock(1)
|
301
|
+
@next_status=:split2
|
302
|
+
@status=:action
|
303
|
+
|
304
|
+
when :split1_cpu
|
305
|
+
@hand[0].z=1
|
306
|
+
@hand[1].z=2
|
307
|
+
@hand[0].new_slide(295,80,20)
|
308
|
+
@hand[1].new_slide(310,80,20)
|
309
|
+
@hand[0].new_rotation(0,20)
|
310
|
+
@hand[1].new_rotation(0,20)
|
311
|
+
@hand[0].new_flip(:y,20)
|
312
|
+
@hand[1].new_flip(:y,20)
|
313
|
+
@dealer_score=0
|
314
|
+
@split_dealer_hand=@hand.stock(2)
|
315
|
+
@dealer_hand=@split_dealer_hand
|
316
|
+
@next_status=:split1_cpu_play
|
317
|
+
@status=:action
|
318
|
+
|
319
|
+
when :split1_cpu_play
|
320
|
+
if @dealer_score==21 and @dealer_hand.size==2
|
321
|
+
@text1="BlackJack!"
|
322
|
+
@text2="You Lose!"
|
323
|
+
@status=:split1_end
|
324
|
+
elsif @dealer_score>21
|
325
|
+
@money+=@bet*2
|
326
|
+
@text1="Bust!"
|
327
|
+
@text2="You Win!"
|
328
|
+
@status=:split1_end
|
329
|
+
elsif @dealer_hand.size==5
|
330
|
+
@text1="5 Cards!"
|
331
|
+
@text2="You Lose!"
|
332
|
+
@status=:split1_end
|
333
|
+
elsif @dealer_score>=@player_score
|
334
|
+
@text2="You Lose!"
|
335
|
+
@status=:split1_end
|
336
|
+
else
|
337
|
+
@hand[0].z=@dealer_hand.size+1
|
338
|
+
@hand[0].new_slide(310+(15*(@dealer_hand.size-1)),80,20)
|
339
|
+
@hand[0].new_rotation(0,20)
|
340
|
+
@hand[0].new_flip(:y,20)
|
341
|
+
@dealer_hand+=@hand.stock(1)
|
342
|
+
@next_status=:split1_cpu_play
|
343
|
+
@status=:action
|
344
|
+
end
|
345
|
+
|
346
|
+
when :action
|
347
|
+
stage=0
|
348
|
+
@visible_cards.each do |card|
|
349
|
+
card.action
|
350
|
+
card.movements.each do |m|
|
351
|
+
stage+=(m.steps-m.steps_done)
|
352
|
+
end
|
353
|
+
end
|
354
|
+
if stage==0
|
355
|
+
@status=@next_status
|
356
|
+
@player_score=@player_hand.calculate_score
|
357
|
+
@dealer_score=@dealer_hand.calculate_score if @dealer_hand
|
358
|
+
end
|
359
|
+
|
360
|
+
when :cpu_start
|
361
|
+
@hand[0].z=1
|
362
|
+
@hand[1].z=2
|
363
|
+
@hand[0].new_slide(295,80,20)
|
364
|
+
@hand[1].new_slide(310,80,20)
|
365
|
+
@hand[0].new_rotation(0,20)
|
366
|
+
@hand[1].new_rotation(0,20)
|
367
|
+
@hand[0].new_flip(:y,20)
|
368
|
+
@hand[1].new_flip(:y,20)
|
369
|
+
@dealer_score=0
|
370
|
+
@dealer_hand=@hand.stock(2)
|
371
|
+
@next_status=:cpu_play
|
372
|
+
@status=:action
|
373
|
+
|
374
|
+
when :cpu_play
|
375
|
+
if @dealer_score==21 and @dealer_hand.size==2
|
376
|
+
@text1="BlackJack!"
|
377
|
+
@text2="You Lose!"
|
378
|
+
@status=:end
|
379
|
+
elsif @dealer_score>21
|
380
|
+
@money+=@bet*2
|
381
|
+
@text1="Bust!"
|
382
|
+
@text2="You Win!"
|
383
|
+
@status=:end
|
384
|
+
elsif @dealer_hand.size==5
|
385
|
+
@text1="5 Cards!"
|
386
|
+
@text2="You Lose!"
|
387
|
+
@status=:end
|
388
|
+
elsif @dealer_score>=@player_score
|
389
|
+
@text2="You Lose!"
|
390
|
+
@status=:end
|
391
|
+
else
|
392
|
+
@hand[0].z=@dealer_hand.size+1
|
393
|
+
@hand[0].new_slide(310+(15*(@dealer_hand.size-1)),80,20)
|
394
|
+
@hand[0].new_rotation(0,20)
|
395
|
+
@hand[0].new_flip(:y,20)
|
396
|
+
@dealer_hand+=@hand.stock(1)
|
397
|
+
@next_status=:cpu_play
|
398
|
+
@status=:action
|
399
|
+
end
|
400
|
+
|
401
|
+
when :end
|
402
|
+
if @player_hand
|
403
|
+
@player_hand.each do |card|
|
404
|
+
card.new_slide(50,240,40)
|
405
|
+
card.new_rotation(rand(20)-10,40)
|
406
|
+
card.new_flip(:x,40)
|
407
|
+
@hand<<card
|
408
|
+
end
|
409
|
+
end
|
410
|
+
if @dealer_hand and not @split_dealer_hand
|
411
|
+
@dealer_hand.each do |card|
|
412
|
+
card.new_slide(50,240,40)
|
413
|
+
card.new_rotation(rand(20)-10,40)
|
414
|
+
card.new_flip(:x,40)
|
415
|
+
@hand<<card
|
416
|
+
end
|
417
|
+
end
|
418
|
+
if @split_hand1
|
419
|
+
@split_hand1.each do |card|
|
420
|
+
card.new_slide(50,240,40)
|
421
|
+
card.new_rotation(rand(20)-10,40)
|
422
|
+
@hand<<card
|
423
|
+
end
|
424
|
+
end
|
425
|
+
if @split_dealer_hand
|
426
|
+
@split_dealer_hand.each do |card|
|
427
|
+
card.new_slide(50,240,40)
|
428
|
+
card.new_rotation(rand(20)-10,40)
|
429
|
+
@hand<<card
|
430
|
+
end
|
431
|
+
end
|
432
|
+
@hand.shuffle!
|
433
|
+
@text2="Game Over!" if @money==0
|
434
|
+
@next_status=:reshuffle
|
435
|
+
@status=:action
|
436
|
+
|
437
|
+
when :reshuffle
|
438
|
+
@bet=0
|
439
|
+
@hand.each do |card|
|
440
|
+
card.hide
|
441
|
+
card.side=card.back
|
442
|
+
card.z=0
|
443
|
+
card.x=50
|
444
|
+
card.y=240
|
445
|
+
card.angle=rand(20)-10
|
446
|
+
card.ace_degraded=false
|
447
|
+
card.show
|
448
|
+
end
|
449
|
+
@status=:bet
|
450
|
+
@text1=""
|
451
|
+
@text2=""
|
452
|
+
@player_hand=nil
|
453
|
+
@dealer_hand=nil
|
454
|
+
@split_hand1=nil
|
455
|
+
@split_hand2=nil
|
456
|
+
@player_score=nil
|
457
|
+
@dealer_score=nil
|
458
|
+
self.close if @money==0
|
223
459
|
end
|
224
460
|
end
|
225
461
|
end
|
226
462
|
|
227
|
-
|
463
|
+
|
464
|
+
|
465
|
+
table=BlackJackTable.new(Deck.new.shuffle,640,480,false,20,"BlackJack")
|
466
|
+
|
467
|
+
table.show
|
@@ -0,0 +1,227 @@
|
|
1
|
+
=begin
|
2
|
+
name: BlackJack v0.2
|
3
|
+
author: Dirk Meijer
|
4
|
+
date: January 31st 2006
|
5
|
+
description: A simple BlackJack game using the Queen of Diamonds library,
|
6
|
+
it uses a simple terminal window, until I have finished the
|
7
|
+
graphic part. I'm probably about half-way through.
|
8
|
+
=end
|
9
|
+
|
10
|
+
require "Queen_Of_Diamonds_no_graphics"
|
11
|
+
|
12
|
+
#addition to the Card class, an ace can only be degraded once,
|
13
|
+
#otherwise certain situations would keep a player (or dealer) from losing
|
14
|
+
class Card
|
15
|
+
attr_accessor :ace_degraded
|
16
|
+
end
|
17
|
+
|
18
|
+
class Hand
|
19
|
+
def calculate_score
|
20
|
+
score=0
|
21
|
+
each do |card|
|
22
|
+
if card.value == :A #if it's an ace
|
23
|
+
score += 11 #add 11 points
|
24
|
+
score -= 10 if card.ace_degraded
|
25
|
+
elsif (2..10).include?(card.value) #if it's a 2 upto a 10
|
26
|
+
score += card.value #add that value
|
27
|
+
else #if it's something else
|
28
|
+
score += 10 #add 10 points
|
29
|
+
end
|
30
|
+
end
|
31
|
+
if score>21 #if your hand is more than 21
|
32
|
+
each do |card| #each card
|
33
|
+
if card.value == :A and card.ace_degraded != true #if an ace hasn't been degraded yet
|
34
|
+
score-=10 if score>21 #turn 11 points from ace into 1 point if your score still > 21
|
35
|
+
card.ace_degraded = true #tell the ace that it has been degraded
|
36
|
+
end
|
37
|
+
end
|
38
|
+
end
|
39
|
+
score
|
40
|
+
end
|
41
|
+
end
|
42
|
+
|
43
|
+
|
44
|
+
#the BlackJack class, which holds all the methods required to play blackjack
|
45
|
+
class BlackJack
|
46
|
+
attr_reader :player_score, :dealer_score, :player_hand, :dealer_hand, :winner, :money, :bet
|
47
|
+
|
48
|
+
def initialize(money=50)
|
49
|
+
@money=money
|
50
|
+
end
|
51
|
+
|
52
|
+
|
53
|
+
#the play methods, call this method to start a game
|
54
|
+
def play
|
55
|
+
loop do
|
56
|
+
@deck = Deck.new.shuffle #create a new (and shuffled) deck
|
57
|
+
@player_score=0 #your score is nullified
|
58
|
+
@dealer_score=0
|
59
|
+
@turn=0
|
60
|
+
puts "---------------------------\n Money: #{@money}\n How much money would you like to bet?"
|
61
|
+
bet=gets.to_i
|
62
|
+
until (1..@money).include?(bet)
|
63
|
+
puts "---------------------------\n Money: #{@money}\n How much money would you like to bet?"
|
64
|
+
bet=gets.to_i
|
65
|
+
end
|
66
|
+
@bet=bet
|
67
|
+
@money-=@bet
|
68
|
+
@player_hand=@deck.stock(2).sort #you get two cards
|
69
|
+
@player_score=@player_hand.calculate_score
|
70
|
+
puts "---------------------------\n Player's hand:",@player_hand," Score: #{@player_score}" #show your score
|
71
|
+
if @player_score==21 #if your score = 21
|
72
|
+
puts " Blackjack!" #tell player he has a blackjack
|
73
|
+
@winner=:player #player wins
|
74
|
+
@money+=(@bet*1.5).to_i
|
75
|
+
next #tell game to end
|
76
|
+
end
|
77
|
+
option= :choose #the first option is choose
|
78
|
+
loop do #until the game exits
|
79
|
+
option=__send__(option) #each method will return a symbol that is a method name, which will be evaluated, when the game is supposed to end, this will be :exit
|
80
|
+
break if option == :play
|
81
|
+
end
|
82
|
+
end
|
83
|
+
end
|
84
|
+
|
85
|
+
private
|
86
|
+
#choose gives you four options, only the first two currently have effect
|
87
|
+
def choose
|
88
|
+
@turn+=1
|
89
|
+
puts "---------------------------\n Hit/Stand#{"/Double" if @turn==1 and ((9..11).include?(@player_score) or ([19,20].include?(@player_score) and (@player_hand[0].value==:A or @player_hand[1].value==:A))) and @money>=@bet}#{"/Split" if @turn==1 and @player_hand[0].value == @player_hand[1].value and @money>=@bet}#{"/Surrender" if @turn==1}?" #show options
|
90
|
+
g=gets #get string
|
91
|
+
if g=~/^h/i #if string starts with 'h'
|
92
|
+
return :hit #tell program to hit
|
93
|
+
elsif g=~/^st/i #if string starts with 'st'
|
94
|
+
return :dealer_move #tell program your done
|
95
|
+
elsif g=~/^d/i and @turn==1 and ((9..11).include?(@player_score) or ([19,20].include?(@player_score) and (@player_hand[0].value==:A or @player_hand[1].value==:A))) and @money>=@bet #if string starts with 'd'
|
96
|
+
return :double #double
|
97
|
+
elsif g=~/^sp/i and @turn==1 and @player_hand[0].value == @player_hand[1].value and @money>=@bet #if string starts with 'sp'
|
98
|
+
return :split #split cards
|
99
|
+
elsif g=~/^su/i and @turn==1
|
100
|
+
return :surrender
|
101
|
+
else #if no option was chosen
|
102
|
+
@turn-=1
|
103
|
+
return :choose #choose again
|
104
|
+
end
|
105
|
+
end
|
106
|
+
|
107
|
+
|
108
|
+
#you get another card
|
109
|
+
def hit
|
110
|
+
card=@deck.stock(1) #pop a card from the deck
|
111
|
+
(@player_hand+=card).sort! #add the popped card to hand
|
112
|
+
@player_score=@player_hand.calculate_score
|
113
|
+
puts "---------------------------\n Player's hand:",@player_hand," Score: #{@player_score}" #show your score
|
114
|
+
if @player_score>21 #if the player's score > 21
|
115
|
+
puts " Bust!" #tell the player that
|
116
|
+
@winner=:dealer #dealer wins
|
117
|
+
return :stop #tell game to end
|
118
|
+
end
|
119
|
+
if @player_hand.size==5 #if player has 5 cards
|
120
|
+
puts " Five cards!" #tell player
|
121
|
+
@winner=:player #player wins
|
122
|
+
return :stop #tell game to end
|
123
|
+
end
|
124
|
+
return :choose #if the game hasn't ended, tell the game you can choose again
|
125
|
+
end
|
126
|
+
|
127
|
+
|
128
|
+
#the dealers turn
|
129
|
+
def dealer_move
|
130
|
+
@dealer_score=0 #dealer score is nullified
|
131
|
+
@dealer_hand=@deck.stock(2).sort #deal 2 cards
|
132
|
+
@dealer_score=@dealer_hand.calculate_score
|
133
|
+
puts "---------------------------\n Dealer's hand:",@dealer_hand," Score: #{@dealer_score}" #show dealer score
|
134
|
+
if @dealer_score==21 #if blackjack
|
135
|
+
puts " Blackjack!" #tell player
|
136
|
+
@winner=:dealer #dealer wins
|
137
|
+
return :stop #end the game
|
138
|
+
end
|
139
|
+
while @dealer_score<@player_score #dealer will continue to hit himself, until his score is no longer less than player score
|
140
|
+
`pause` #game will pause, so the player can see what's going on
|
141
|
+
card=@deck.stock(1) #pop a card
|
142
|
+
@dealer_hand+=card #add the card to dealer hand
|
143
|
+
@dealer_score=@dealer_hand.calculate_score
|
144
|
+
puts "---------------------------\n Dealer's hand:",@dealer_hand," Score: #{@dealer_score}" #show dealers score
|
145
|
+
if @dealer_score>21 #if dealer score exceeds 21
|
146
|
+
puts " Bust!" #tell player
|
147
|
+
@winner=:player #player wins
|
148
|
+
return :stop #end the game
|
149
|
+
end
|
150
|
+
if @dealer_hand.size==5 #if dealer holds 5 cards
|
151
|
+
puts " Five cards!" #tell player
|
152
|
+
@winner=:dealer #dealer wins
|
153
|
+
return :stop #end game
|
154
|
+
end
|
155
|
+
end
|
156
|
+
@winner=:dealer #when dealer score equal or is more than player score, dealer wins
|
157
|
+
return :stop #end game
|
158
|
+
end
|
159
|
+
|
160
|
+
|
161
|
+
def double
|
162
|
+
@money-=@bet
|
163
|
+
@bet*=2
|
164
|
+
if @player_hand[0].value==:A
|
165
|
+
@player_score-=10
|
166
|
+
@player_hand[0].ace_degraded=true
|
167
|
+
elsif @player_hand[1].value==:A
|
168
|
+
@player_score-=10
|
169
|
+
@player_hand[1].ace_degraded=true
|
170
|
+
end
|
171
|
+
card=@deck.stock(1) #pop a card from the deck
|
172
|
+
(@player_hand+=card).sort! #add the popped card to hand
|
173
|
+
@player_score=@player_hand.calculate_score
|
174
|
+
puts "---------------------------\n Player's hand:",@player_hand," Score: #{@player_score}" #show your score
|
175
|
+
if @player_score>21 #if the player's score > 21
|
176
|
+
puts " Bust!" #tell the player that
|
177
|
+
@winner=:dealer #dealer wins
|
178
|
+
return :stop #tell game to end
|
179
|
+
end
|
180
|
+
return :dealer_move
|
181
|
+
end
|
182
|
+
|
183
|
+
|
184
|
+
def split
|
185
|
+
@money-=@bet
|
186
|
+
hand1=@player_hand.stock(1)
|
187
|
+
hand2=@player_hand.stock(1)
|
188
|
+
[hand1,hand2].each do |hand|
|
189
|
+
@player_hand=hand
|
190
|
+
(@player_hand+=@deck.stock(1)).sort! #you get two cards
|
191
|
+
@player_score=@player_hand.calculate_score
|
192
|
+
puts "---------------------------\n Player's hand:",@player_hand," Score: #{@player_score}" #show your score
|
193
|
+
option= :choose #the first option is choose
|
194
|
+
loop do #until the game exits
|
195
|
+
option=__send__(option) #each method will return a symbol that is a method name, which will be evaluated, when the game is supposed to end, this will be :exit
|
196
|
+
break if option == :play
|
197
|
+
end
|
198
|
+
end
|
199
|
+
:play
|
200
|
+
end
|
201
|
+
|
202
|
+
|
203
|
+
def surrender
|
204
|
+
@money+=(@bet*0.5).to_i
|
205
|
+
return :play
|
206
|
+
end
|
207
|
+
|
208
|
+
|
209
|
+
#what to do when the game ends
|
210
|
+
def stop
|
211
|
+
puts "---------------------------\n Player's score: #{@player_score}\n Dealer's score: #{@dealer_score}" #show scores
|
212
|
+
if @winner==:player #tell player who's won
|
213
|
+
puts " You win!"
|
214
|
+
@money+=@bet*2
|
215
|
+
else
|
216
|
+
puts " You lose!"
|
217
|
+
end
|
218
|
+
if @money>0
|
219
|
+
return :play
|
220
|
+
else
|
221
|
+
puts "---------------------------\n Game Over!\n No money left!\n---------------------------\n Blackjack\n Queen of Diamonds\n Dirk Meijer" #give credit to me
|
222
|
+
return :exit
|
223
|
+
end
|
224
|
+
end
|
225
|
+
end
|
226
|
+
|
227
|
+
BlackJack.new(5000).play #call the game!!
|
metadata
CHANGED
@@ -3,8 +3,8 @@ rubygems_version: 0.8.11
|
|
3
3
|
specification_version: 1
|
4
4
|
name: Queen_Of_Diamonds
|
5
5
|
version: !ruby/object:Gem::Version
|
6
|
-
version: "0.
|
7
|
-
date: 2006-04-
|
6
|
+
version: "0.4"
|
7
|
+
date: 2006-04-22 00:00:00 +02:00
|
8
8
|
summary: A library for creating Windows-like card games.
|
9
9
|
require_paths:
|
10
10
|
- lib
|
@@ -32,7 +32,6 @@ files:
|
|
32
32
|
- lib
|
33
33
|
- README
|
34
34
|
- samples
|
35
|
-
- tests
|
36
35
|
- images/back.png
|
37
36
|
- images/c10.png
|
38
37
|
- images/c2.png
|
@@ -96,6 +95,7 @@ files:
|
|
96
95
|
- lib/gosu/msvcr71.dll
|
97
96
|
- lib/gosu/unicows.dll
|
98
97
|
- samples/blackjack.rb
|
98
|
+
- samples/blackjack_no_graphics.rb
|
99
99
|
- samples/pwnage.rb
|
100
100
|
test_files: []
|
101
101
|
|