ProMotion 0.0.1
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- data/.gitignore +17 -0
- data/Gemfile +4 -0
- data/LICENSE +22 -0
- data/ProMotion.gemspec +19 -0
- data/README.md +337 -0
- data/Rakefile +2 -0
- data/lib/ProMotion.rb +5 -0
- data/lib/ProMotion/version.rb +3 -0
- metadata +55 -0
data/.gitignore
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data/Gemfile
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data/LICENSE
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Copyright (c) 2012 Jamon Holmgren
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/ProMotion.gemspec
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# -*- encoding: utf-8 -*-
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require File.expand_path('../lib/ProMotion/version', __FILE__)
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Gem::Specification.new do |gem|
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gem.authors = ["Jamon Holmgren"]
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gem.email = ["jamon@clearsightstudio.com"]
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gem.description = "ProMotion is a new way to organize RubyMotion apps."
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gem.summary = "ProMotion is a new way to organize RubyMotion apps. Instead of dealing
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with UIViewControllers and UIViews, you work with Screens. Screens are
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a logical way to think of your app."
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gem.homepage = ""
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gem.files = `git ls-files`.split($\)
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gem.executables = gem.files.grep(%r{^bin/}).map{ |f| File.basename(f) }
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gem.test_files = gem.files.grep(%r{^(test|spec|features)/})
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gem.name = "ProMotion"
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gem.require_paths = ["lib"]
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gem.version = ProMotion::VERSION
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end
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data/README.md
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# ProMotion
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**Please note: this is a proof of concept and does not yet work.**
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ProMotion is a new way to organize RubyMotion apps. Instead of dealing
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with UIViewControllers and UIViews, you work with Screens. Screens are
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a logical way to think of your app.
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Typical /app file structure:
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app
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screens
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photos
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list_photos_screen.rb
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show_photo_screen.rb
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edit_photo_screen.rb
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home_screen.rb
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settings_screen.rb
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models
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views
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app_delegate.rb
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The "views" folder contains custom view components, written in normal RubyMotion. "models" can be whatever ORM you're using.
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### What about MVC?
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I'm a big believer in MVC (I'm a Rails developer, too). I found that most of the time working in RubyMotion seems to happen
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in the ViewControllers. This pattern may be best for simpler, smaller apps.
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This is a proof of concept. I'd really appreciate feedback on it at my email address (jamon@clearsightstudio.com) or Twitter (@jamonholmgren).
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## Installation
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Add this line to your application's Gemfile:
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gem 'ProMotion'
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install ProMotion
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## Usage
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It's easy to load your first view with a navigation bar (the view is opened in a UINavigationController):
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```ruby
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# In /app/app_delegate.rb:
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class AppDelegate
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def application(application, didFinishLaunchingWithOptions:launchOptions)
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@window = HomeScreen.open_with_nav_bar
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true
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end
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end
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```
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Screens are pretty straightforward. You extend ProMotion::Screen and provide a title and an on_load method.
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```ruby
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# In /app/screens/home_screen.rb:
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class HomeScreen < ProMotion::Screen
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# Set the title for use in nav bars and other containers
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title "Home"
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# Called when this view is first "opened" and allows you to set up your view
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def on_load
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@default_image = add_image(:default_image, src: "default.png", frame: [10, 50, 100, 100])
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end
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end
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```
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In on_load, you can add images, buttons, labels, custom views to your screen.
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```ruby
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# In /app/screens/home_screen.rb:
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class HomeScreen < ProMotion::Screen
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# Set the title for use in nav bars and other containers
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title "Home"
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# Called when this view is first "opened" and allows you to set up your view
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def on_load
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# Add view items as instance vars so you can access them in other methods
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# This adds a right nav bar button. on_tap allows you to set a method to call when it's tapped.
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@right_bar_button = add_right_nav_button(label: "Save", on_tap: :save)
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# Helper function for adding a button
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@settings_button = add_button(label: "Settings", frame: [10, 10, 100, 30])
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# Helper function for adding an image
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@default_image = add_image(:default_image, src: "default.png", frame: [10, 50, 100, 100])
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# You can also add custom UIViews through the add_view method.
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@custom_view = add_view(ChatView.alloc.initWithFrame(CGRectMake(10, 300, 40, 40)))
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end
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end
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```
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View items can be bound to events (like jQuery) and run methods or run a block.
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```ruby
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# settings_pushed is executed when the button is tapped
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@settings_button = add_button(label: "Settings", frame: [10, 10, 100, 30])
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@settings_button.on(:tap, :settings_pushed)
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# This demonstrates a block
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@settings_button.on(:tap) do
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# Do something
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end
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# This button passes in arguments to the method when it's tapped
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@edit_button = add_button(label: "Edit", frame: [10, 10, 100, 30])
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@edit_button.on(:tap, :edit_pushed, id: 4)
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```
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To open other screens, just call their "open" method:
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```ruby
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def settings_button_tapped
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SettingsScreen.open
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end
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```
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You can pass in arguments to those screens if they have accessors:
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```ruby
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# /app/screens/settings_screen.rb
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class SettingsScreen < ProMotion::Screen
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attr_accessor :user_type
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def on_load
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if self.user_type == "Admin"
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# Stuff
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end
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end
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# ...
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end
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# /app/screens/home_screen.rb
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class HomeScreen < ProMotion::Screen
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# ...
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def settings_button_tapped
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SettingsScreen.open(user_type: "Admin")
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end
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end
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```
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When you're done with a screen, just close it:
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```ruby
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def save_and_close
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if @model.save
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self.close
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end
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end
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```
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If you want to pass arguments back to the previous screen, go for it.
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```ruby
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class SettingsScreen < ProMotion::Screen
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# ...
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def save_and_close
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self.close(saved_changes: true)
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end
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end
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class MainScreen < ProMotion::Screen
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# ...
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def on_return(args = {})
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if args[:saved_changes]
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self.reload_something
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end
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end
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end
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```
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You can create sectioned table screens easily.
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```ruby
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class HomeScreen < ProMotion::Screen
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title "Home"
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# Defaults to :normal. :plain_table, :grouped_table are options.
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screen_type :grouped_table
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def on_load
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# No need to set anything up, really
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end
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# If you define your screen_type as some sort of table, this gets called to get the data.
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# You can also refresh the table data manually by calling `self.reload_table_data`
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def table_data
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# You can create a new table section here and add cells to it like so:
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@account_section = add_section(label: "Your Account")
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@account_section.add_cell(title: "Edit Profile", action: :edit_profile, arguments: { account_id: @account.id })
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@account_section.add_cell(title: "Log Out", action: :log_out)
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# Or just pass back an array with everything defined and we'll build it for you:
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[{
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title: "Your Account",
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cells: [
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{ title: "Edit Profile", action: :edit_profile },
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{ title: "Log Out", action: :log_out },
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{ title: "Notification Settings", action: :notification_settings }
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]
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}, {
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title: "App Stuff",
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cells: [
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{ title: "About", action: :show_about },
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{ title: "Feedback", action: :show_feedback }
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]
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}]
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end
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end
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```
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Here's a full demo of a screen:
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```ruby
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# In /app/screens/home_screen.rb:
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class HomeScreen < ProMotion::Screen
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# Accessors allow screens to set parameters when opening this screen
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attr_accessor :foo
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# Set the title for use in nav bars and other containers
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title "Home"
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# Defaults to :normal. :plain_table, :grouped_table are options.
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screen_type :plain_table
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# Called when this view is first "opened" and allows you to set up your view
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def on_load
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# Add view items as instance vars so you can access them in other methods
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# This adds a right nav bar button. on_tap allows you to set a method to call when it's tapped.
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@right_bar_button = add_right_nav_button(label: "Save", on_tap: :save)
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# Helper function for adding a button
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@settings_button = add_button(label: "Settings", frame: [10, 10, 100, 30])
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# View items can be bound to events (like jQuery) and run methods or run a block.
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@settings_button.on(:tap, :settings_pushed)
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@settings_button.on(:tapHold) do
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# Do something
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end
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# Helper function for adding an image
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@default_image = add_image(:default_image, src: "default.png", frame: [10, 50, 100, 100])
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+
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# This button passes in arguments to the method when it's tapped
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@edit_button = add_button(label: "Edit", frame: [10, 10, 100, 30])
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@edit_button.on(:tap, :edit_pushed, id: 4)
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# You can also add custom UIViews through the add_view method.
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@custom_view = add_view(ChatView.alloc.initWithFrame(CGRectMake(10, 300, 40, 40)))
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end
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# If you define your screen_type as some sort of table, this gets called to get the data.
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# You can also refresh the table data manually by calling `self.reload_table_data`
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def table_data
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# You can create a new table section here and add cells to it like so:
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@account_section = add_section(label: "Your Account")
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@account_section.add_cell(title: "Edit Profile", action: :edit_profile, arguments: { account_id: @account.id })
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@account_section.add_cell(title: "Log Out", action: :log_out)
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# Or just pass back an array with everything defined and we'll build it for you:
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[{
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title: "Your Account",
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cells: [
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{ title: "Edit Profile", action: :edit_profile },
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{ title: "Log Out", action: :log_out },
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{ title: "Notification Settings", action: :notification_settings }
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]
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}, {
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title: "App Stuff",
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cells: [
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{ title: "About", action: :show_about },
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{ title: "Feedback", action: :show_feedback }
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]
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}]
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end
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# Custom method, invoked when tapping something with this as the action
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def save
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# Assuming some sort of ORM, like ParseModel
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@my_model.save
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# When you want to close the current view (usually in a navigation controller), just run this.
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self.close
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# You can also pass back arguments to the previous view as you close.
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# If the previous screen has an `on_return` method, this will be passed into that method
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self.close(did_stuff: true)
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end
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# This is called any time a screen "above" this screen is closed. args = {} is required.
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def on_return(args = {})
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if args[:did_stuff]
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# Refresh?
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end
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end
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# Custom method
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def settings_pushed
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# Just open a settings screen
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SettingsScreen.open
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end
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def close_pushed
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self.close
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end
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# Custom method with passed in arguments
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def edit_pushed(args)
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# Open a screen and set some of its attributes
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EditScreen.open(id: args[:id])
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end
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end
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```
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## Contributing
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1. Fork it
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Added some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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+
5. Create new Pull Request
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data/Rakefile
ADDED
data/lib/ProMotion.rb
ADDED
metadata
ADDED
@@ -0,0 +1,55 @@
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1
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+
--- !ruby/object:Gem::Specification
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2
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+
name: ProMotion
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3
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+
version: !ruby/object:Gem::Version
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4
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+
version: 0.0.1
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5
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+
prerelease:
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6
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+
platform: ruby
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7
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+
authors:
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8
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+
- Jamon Holmgren
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9
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+
autorequire:
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10
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+
bindir: bin
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11
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+
cert_chain: []
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12
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+
date: 2012-08-30 00:00:00.000000000 Z
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13
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+
dependencies: []
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14
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+
description: ProMotion is a new way to organize RubyMotion apps.
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15
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+
email:
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16
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- jamon@clearsightstudio.com
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17
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+
executables: []
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18
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+
extensions: []
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19
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+
extra_rdoc_files: []
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20
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+
files:
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21
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+
- .gitignore
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22
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+
- Gemfile
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23
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+
- LICENSE
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24
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+
- ProMotion.gemspec
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25
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+
- README.md
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26
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+
- Rakefile
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27
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+
- lib/ProMotion.rb
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28
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+
- lib/ProMotion/version.rb
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29
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+
homepage: ''
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30
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+
licenses: []
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31
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+
post_install_message:
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32
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+
rdoc_options: []
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33
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+
require_paths:
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34
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+
- lib
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35
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+
required_ruby_version: !ruby/object:Gem::Requirement
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36
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+
none: false
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37
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+
requirements:
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38
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+
- - ! '>='
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39
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+
- !ruby/object:Gem::Version
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40
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+
version: '0'
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41
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+
required_rubygems_version: !ruby/object:Gem::Requirement
|
42
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+
none: false
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43
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+
requirements:
|
44
|
+
- - ! '>='
|
45
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+
- !ruby/object:Gem::Version
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46
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+
version: '0'
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47
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+
requirements: []
|
48
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+
rubyforge_project:
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49
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+
rubygems_version: 1.8.24
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50
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+
signing_key:
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51
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+
specification_version: 3
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52
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+
summary: ProMotion is a new way to organize RubyMotion apps. Instead of dealing with
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53
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+
UIViewControllers and UIViews, you work with Screens. Screens are a logical way
|
54
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+
to think of your app.
|
55
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+
test_files: []
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