MN_studio_game 1.0.0

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data/LICENSE ADDED
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+ Copyright (c) 2012 The Pragmatic Studio
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ - You may not use this Software in other training contexts.
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+
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+ - The above copyright notice and this permission notice shall be
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+ included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
data/README ADDED
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+ This gem will play rounds of a made up game that will w00t or blam players.
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+ The default players are listed in the bin/players.csv file.
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+ You can use your own players by specifying a csv listings of the names and health of each player.
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+ Example:
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+ Thomas,100
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+ Michael,110
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+ Judi,105
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+
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+ Then to use the file for execution, simply type in studio_game <path to file here>
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+
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+ Many thanks to the folks at Pragmatic Studios for their help in assisting me with this gems creation.
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+ If you want to create a gem similar to this you can visit Pragmatic Studios and sign up for one of their classes.
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+ This is an example application used in The Pragmatic Studio's
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+ Ruby Programming course, as described at
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+
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+ http://pragmaticstudio.com
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+
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+ This code is Copyright 2014 Michael Nickey and The Pragmatic Studio.
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+
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+ See the LICENSE file.
data/bin/players.csv ADDED
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+ Moe,100
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+ Larry,100
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+ Curly,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ game = StudioGame::Game.new("Knuckleheads")
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ game.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ game.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ game.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ game.play(answer.to_i)
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+ when 'quit', 'exit'
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+ game.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ game.save_high_scores
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+ module StudioGame
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+ module Auditable
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+
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+
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+ # or use the ternary operator:
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+ # berserk? ? w00t : super
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points/2.0)
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+ super(damaged_treasure)
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ die = Die.new
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+ puts die.roll
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+ puts die.roll
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+ puts die.roll
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+ end
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+
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+ attr_accessor :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(a_player)
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+ @players.push(a_player)
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}: "
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+
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ end
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def print_stats
54
+ puts "\n#{@title} Statistics:"
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+
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+ strong_players, wimpy_players = @players.partition { |player| player.strong? }
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+
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+ puts "\n#{strong_players.size} strong players:"
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+ strong_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{wimpy_players.size} wimpy players:"
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+ wimpy_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found"
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
87
+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
90
+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ # die = LoadedDie.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ if __FILE__ == $0
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+ player = Player.new("curly", 125)
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+ GameTurn.take_turn(player)
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1,1,2,5,6,6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def strong?
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+ health > 100
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+ end
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+
18
+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :name
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+ attr_accessor :health
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+
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+ def initialize(name, health=100)
12
+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
15
+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
23
+ end
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+
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+ def found_treasure(treasure)
26
+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
28
+ end
29
+
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+ def each_found_treasure
31
+ @found_treasures.each do |name, points|
32
+ next_treasure = Treasure.new(name, points)
33
+ yield next_treasure
34
+ end
35
+ end
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+
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+ def <=>(other)
38
+ other.score <=> score
39
+ end
40
+
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+ def to_s
42
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
43
+ end
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+
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+ def self.from_csv(string)
46
+ name, health = string.split(',')
47
+ Player.new(name, Integer(health))
48
+ end
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+
50
+ end
51
+ end
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+
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+ if __FILE__ == $0
54
+ player = Player.new("moe")
55
+ puts player.name
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+ puts player.health
57
+ player.w00t
58
+ puts player.health
59
+ player.blam
60
+ puts player.health
61
+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
12
+ ]
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+
14
+ def self.random
15
+ TREASURES.sample
16
+ end
17
+ end
18
+ end
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+ require '../../lib/studio_game/berserk_player'
2
+ require '../../spec/studio_game/spec_helper'
3
+
4
+ module StudioGame
5
+ describe BerserkPlayer do
6
+ before do
7
+ @initial_health = 50
8
+ @player = BerserkPlayer.new("berserker", @initial_health)
9
+ end
10
+
11
+ it "does not go berserk when w00ted up to 5 times" do
12
+ 1.upto(5) { @player.w00t }
13
+
14
+ @player.berserk?.should be_falsey
15
+ end
16
+
17
+ it "goes berserk when w00ted more than 5 times" do
18
+ 1.upto(6) { @player.w00t }
19
+
20
+ @player.berserk?.should be_truthy
21
+ end
22
+
23
+ it "gets w00ted instead of blammed when it's gone berserk" do
24
+ 1.upto(6) { @player.w00t }
25
+ 1.upto(2) { @player.blam }
26
+
27
+ @player.health.should == @initial_health + (8 * 15)
28
+ end
29
+ end
30
+ end
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+ require '../../lib/studio_game/clumsy_player'
2
+ require '../../spec/studio_game/spec_helper'
3
+
4
+ module StudioGame
5
+ describe ClumsyPlayer do
6
+ before do
7
+ @player = ClumsyPlayer.new("klutz")
8
+ end
9
+
10
+ it "only gets half the point value for each treasure" do
11
+ @player.points.should == 0
12
+
13
+ hammer = Treasure.new(:hammer, 50)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+ @player.found_treasure(hammer)
17
+
18
+ @player.points.should == 75
19
+
20
+ crowbar = Treasure.new(:crowbar, 400)
21
+ @player.found_treasure(crowbar)
22
+
23
+ @player.points.should == 275
24
+
25
+ yielded = []
26
+ @player.each_found_treasure do |treasure|
27
+ yielded << treasure
28
+ end
29
+
30
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
31
+ end
32
+ end
33
+ end
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+ require '../../lib/studio_game/game'
2
+ require '../../spec/studio_game/spec_helper'
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+
4
+ module StudioGame
5
+ describe Game do
6
+ before do
7
+ @game = Game.new("Knuckleheads")
8
+
9
+ @initial_health = 100
10
+ @player = Player.new("moe", @initial_health)
11
+
12
+ @game.add_player(@player)
13
+ end
14
+
15
+ it "has a title" do
16
+ @game.title.should == "Knuckleheads"
17
+ end
18
+
19
+ it "w00ts the player if a high number is rolled" do
20
+ Die.any_instance.stub(:roll).and_return(5)
21
+
22
+ @game.play(2)
23
+
24
+ @player.health.should == @initial_health + (15 * 2)
25
+ end
26
+
27
+ it "skips the player if a medium number is rolled" do
28
+ Die.any_instance.stub(:roll).and_return(3)
29
+
30
+ @game.play(2)
31
+
32
+ @player.health.should == @initial_health
33
+ end
34
+
35
+ it "blams the player if a low number is rolled" do
36
+ Die.any_instance.stub(:roll).and_return(1)
37
+
38
+ @game.play(2)
39
+
40
+ @player.health.should == @initial_health - (10 * 2)
41
+ end
42
+
43
+ it "assigns a treasure for points during a player's turn" do
44
+ game = Game.new("Knuckleheads")
45
+ player = Player.new("moe")
46
+
47
+ game.add_player(player)
48
+
49
+ game.play(1)
50
+
51
+ player.points.should_not be_zero
52
+ end
53
+
54
+ it "computes total points as the sum of all player points" do
55
+ game = Game.new("Knuckleheads")
56
+
57
+ player1 = Player.new("moe")
58
+ player2 = Player.new("larry")
59
+
60
+ game.add_player(player1)
61
+ game.add_player(player2)
62
+
63
+ player1.found_treasure(Treasure.new(:hammer, 50))
64
+ player1.found_treasure(Treasure.new(:hammer, 50))
65
+ player2.found_treasure(Treasure.new(:crowbar, 400))
66
+
67
+ game.total_points.should == 500
68
+ end
69
+ end
70
+ end
@@ -0,0 +1,134 @@
1
+ require '../../lib/studio_game/player'
2
+ require '../../spec/studio_game/spec_helper'
3
+
4
+ module StudioGame
5
+ describe Player do
6
+ before do
7
+ @initial_health = 150
8
+ @player = Player.new("larry", @initial_health)
9
+ end
10
+
11
+ it "has a capitalized name" do
12
+ @player.name.should == "Larry"
13
+ end
14
+
15
+ it "has an initial health" do
16
+ @player.health.should == 150
17
+ end
18
+
19
+ it "has a string representation" do
20
+ @player.found_treasure(Treasure.new(:hammer, 50))
21
+ @player.found_treasure(Treasure.new(:hammer, 50))
22
+
23
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
24
+ end
25
+
26
+ it "increases health by 15 when w00ted" do
27
+ @player.w00t
28
+
29
+ @player.health.should == @initial_health + 15
30
+ end
31
+
32
+ it "decreases health by 10 when blammed" do
33
+ @player.blam
34
+
35
+ @player.health.should == @initial_health - 10
36
+ end
37
+
38
+ context "created with a default health" do
39
+ before do
40
+ @player = Player.new("larry")
41
+ end
42
+
43
+ it "has a health of 100" do
44
+ @player.health.should == 100
45
+ end
46
+ end
47
+
48
+ context "with a health greater than 100" do
49
+ before do
50
+ @player = Player.new("larry", 150)
51
+ end
52
+
53
+ it "is strong" do
54
+ @player.should be_strong
55
+ end
56
+ end
57
+
58
+ context "with a health of 100 or less" do
59
+ before do
60
+ @player = Player.new("larry", 100)
61
+ end
62
+
63
+ it "is wimpy" do
64
+ @player.should_not be_strong
65
+ end
66
+ end
67
+
68
+ context "in a collection of players" do
69
+ before do
70
+ @player1 = Player.new("moe", 100)
71
+ @player2 = Player.new("larry", 200)
72
+ @player3 = Player.new("curly", 300)
73
+
74
+ @players = [@player1, @player2, @player3]
75
+ end
76
+
77
+ it "is sorted by decreasing score" do
78
+ @players.sort.should == [@player3, @player2, @player1]
79
+ end
80
+ end
81
+
82
+ it "computes a score as the sum of its health and points" do
83
+ @player.found_treasure(Treasure.new(:hammer, 50))
84
+ @player.found_treasure(Treasure.new(:hammer, 50))
85
+
86
+ @player.score.should == 250
87
+ end
88
+
89
+ it "computes points as the sum of all treasure points" do
90
+ @player.points.should == 0
91
+
92
+ @player.found_treasure(Treasure.new(:hammer, 50))
93
+
94
+ @player.points.should == 50
95
+
96
+ @player.found_treasure(Treasure.new(:crowbar, 400))
97
+
98
+ @player.points.should == 450
99
+
100
+ @player.found_treasure(Treasure.new(:hammer, 50))
101
+
102
+ @player.points.should == 500
103
+ end
104
+
105
+ it "yields each found treasure and its total points" do
106
+ @player.found_treasure(Treasure.new(:skillet, 100))
107
+ @player.found_treasure(Treasure.new(:skillet, 100))
108
+ @player.found_treasure(Treasure.new(:hammer, 50))
109
+ @player.found_treasure(Treasure.new(:bottle, 5))
110
+ @player.found_treasure(Treasure.new(:bottle, 5))
111
+ @player.found_treasure(Treasure.new(:bottle, 5))
112
+ @player.found_treasure(Treasure.new(:bottle, 5))
113
+ @player.found_treasure(Treasure.new(:bottle, 5))
114
+
115
+ yielded = []
116
+ @player.each_found_treasure do |treasure|
117
+ yielded << treasure
118
+ end
119
+
120
+ yielded.should == [
121
+ Treasure.new(:skillet, 200),
122
+ Treasure.new(:hammer, 50),
123
+ Treasure.new(:bottle, 25)
124
+ ]
125
+ end
126
+
127
+ it "can be created from a CSV string" do
128
+ player = Player.from_csv("larry,150")
129
+
130
+ player.name.should == "Larry"
131
+ player.health.should == 150
132
+ end
133
+ end
134
+ end
@@ -0,0 +1,8 @@
1
+ RSpec.configure do |config|
2
+ config.expect_with :rspec do |c|
3
+ c.syntax = [:should, :expect]
4
+ end
5
+ config.mock_with :rspec do |c|
6
+ c.syntax = [:should, :expect]
7
+ end
8
+ end
@@ -0,0 +1,54 @@
1
+ require '../../lib/studio_game/treasure_trove'
2
+ require '../../spec/studio_game/spec_helper'
3
+
4
+ module StudioGame
5
+ describe Treasure do
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+ end
18
+
19
+ describe TreasureTrove do
20
+ it "has six treasures" do
21
+ TreasureTrove::TREASURES.size.should == 6
22
+ end
23
+
24
+ it "has a pie worth 5 points" do
25
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
26
+ end
27
+
28
+ it "has a bottle worth 25 points" do
29
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
30
+ end
31
+
32
+ it "has a hammer worth 50 points" do
33
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
34
+ end
35
+
36
+ it "has a skillet worth 100 points" do
37
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
38
+ end
39
+
40
+ it "has a broomstick worth 200 points" do
41
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
42
+ end
43
+
44
+ it "has a crowbar worth 400 points" do
45
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
46
+ end
47
+
48
+ it "returns a random treasure" do
49
+ treasure = TreasureTrove.random
50
+
51
+ TreasureTrove::TREASURES.should include(treasure)
52
+ end
53
+ end
54
+ end
metadata ADDED
@@ -0,0 +1,103 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: MN_studio_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Michael Nickey with assistance from The Pragmatic Studio
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2014-08-03 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: |-
28
+ This gem will play rounds of a made up game that will w00t or blam players.
29
+ The default players are listed in the bin/players.csv file.
30
+ You can use your own players by specifying a csv listings of the names and health of each player.
31
+ Example:
32
+ Thomas,100
33
+ Michael,110
34
+ Judi,105
35
+
36
+ Then to use the file for execution, simply type in studio_game <path to file here>
37
+
38
+ Many thanks to the folks at Pragmatic Studios for their help in assisting me with this gems creation.
39
+ If you want to create a gem similar to this you can visit Pragmatic Studios and sign up for one of their classes.
40
+ This is an example application used in The Pragmatic Studio's
41
+ Ruby Programming course, as described at
42
+
43
+ http://pragmaticstudio.com
44
+
45
+ This code is Copyright 2014 Michael Nickey and The Pragmatic Studio.
46
+
47
+ See the LICENSE file.
48
+ email: mnickey@mnickey.com
49
+ executables:
50
+ - studio_game
51
+ extensions: []
52
+ extra_rdoc_files: []
53
+ files:
54
+ - bin/players.csv
55
+ - bin/studio_game
56
+ - lib/studio_game/auditable.rb
57
+ - lib/studio_game/berserk_player.rb
58
+ - lib/studio_game/clumsy_player.rb
59
+ - lib/studio_game/die.rb
60
+ - lib/studio_game/game.rb
61
+ - lib/studio_game/game_turn.rb
62
+ - lib/studio_game/loaded_die.rb
63
+ - lib/studio_game/playable.rb
64
+ - lib/studio_game/player.rb
65
+ - lib/studio_game/treasure_trove.rb
66
+ - spec/studio_game/berserk_player_spec.rb
67
+ - spec/studio_game/clumsy_player_spec.rb
68
+ - spec/studio_game/game_spec.rb
69
+ - spec/studio_game/player_spec.rb
70
+ - spec/studio_game/spec_helper.rb
71
+ - spec/studio_game/treasure_trove_spec.rb
72
+ - LICENSE
73
+ - README
74
+ homepage: http://portfolio.mnickey.com
75
+ licenses: []
76
+ metadata: {}
77
+ post_install_message:
78
+ rdoc_options: []
79
+ require_paths:
80
+ - lib
81
+ required_ruby_version: !ruby/object:Gem::Requirement
82
+ requirements:
83
+ - - '>='
84
+ - !ruby/object:Gem::Version
85
+ version: '1.9'
86
+ required_rubygems_version: !ruby/object:Gem::Requirement
87
+ requirements:
88
+ - - '>='
89
+ - !ruby/object:Gem::Version
90
+ version: '0'
91
+ requirements: []
92
+ rubyforge_project:
93
+ rubygems_version: 2.0.14
94
+ signing_key:
95
+ specification_version: 4
96
+ summary: A fun, and entirely random, text-based game
97
+ test_files:
98
+ - spec/studio_game/berserk_player_spec.rb
99
+ - spec/studio_game/clumsy_player_spec.rb
100
+ - spec/studio_game/game_spec.rb
101
+ - spec/studio_game/player_spec.rb
102
+ - spec/studio_game/spec_helper.rb
103
+ - spec/studio_game/treasure_trove_spec.rb