GameGrid 0.9.5.2.8 → 0.9.5.3.8

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@@ -1,8 +1,819 @@
1
- #!/usr/bin/env ruby
2
- if (ARGV[0].index("update")!=nil) then
3
- `gem install GameGrid` or %x(gem install GameGrid)
1
+ #=============================GameGrid, an in-console game===========================#
2
+
3
+
4
+ #DEVELOPERS: The Console Object
5
+
6
+ $console={
7
+ :log=>"Console/Log:",
8
+ :errors=>"Error Log:"
9
+ }
10
+ #Console Functions
11
+ def log(msg)
12
+ $console[:log]+=Time.now.to_s+": "+msg;
13
+ end
14
+ def error(msg, errorType=StandardError)
15
+ log("ERROR - "+msg+" ET: "+errortype.name)
16
+ $console[:errors]+="\n"+msg;
17
+ raise errorType, msg
18
+ end
19
+ def errorA(msg)
20
+ error(msg,ArgumentError)
21
+ end
22
+ def checkA(arg,expclass)
23
+ errorA("Argument '#{arg}' is not a #{exptype}.") unless arg.is_a?( expclass);
24
+ log("Checking arguments using checkA method... input:#{arg} expected type:#{expclass}")
25
+ end
26
+ # Now using Begin/Rescue commands to fix IP issues
27
+ $platsur="cp";
28
+ begin
29
+ if ($platsur==="cp") then
30
+ require 'socket'
31
+ $ip_gateway=Socket::getaddrinfo(Socket.gethostname,"echo",Socket::AF_INET)
32
+ $ip_socket=$ip_gateway[0]
33
+ $ip=$ip_socket[3]
34
+ elsif ($platsur.index("browser")!=nil) then
35
+ $ip="192.168.1.1" #< This is your router ip, always
36
+ else
37
+ $ip="64.233.187.99" #< This is one of Google's IP Pool
38
+ end
39
+ #Track the client OS
40
+ def onWindows?
41
+ (/cygwin|mswin|mingw|bccwin|wince|emx/ =~ RUBY_PLATFORM) != nil
42
+ end
43
+
44
+ def onMac?
45
+ (/darwin/ =~ RUBY_PLATFORM) != nil
46
+ end
47
+
48
+ def onUnix?
49
+ !onWindows?
50
+ end
51
+
52
+ def onLinux?
53
+ onUnix? and not onMac?
54
+ end
55
+
56
+ def onOtherOS?
57
+ !onWindows?&&!onMac?&&!onLinux?&&!onUnix?
58
+ end
59
+
60
+ def getplatform
61
+ plat="other"
62
+ plat="windows" if onWindows?;
63
+ plat="mac" if onMac?;
64
+ #plat="unix" if onUnix?;
65
+ plat="linux" if onLinux?
66
+ plat="unix" if plat==="other"&&onUnix?
67
+ return plat
68
+ end
69
+
70
+ def getplat
71
+ return [getplatform, ENV["_system_version"]]
72
+ end
73
+ #Now we ignorantly :D scrape the client's username
74
+ #but the scrape will fail if they are not in
75
+ # command line, so we will use begin/rescue to
76
+ #resolve errors:
77
+ def scrape_username
78
+ un=ENV["USER"] if onUnix?;
79
+ un=ENV["USERNAME"] if onWindows?||!onUnix?;
80
+ un="Great One" if un===nil||un.index("root")!=nil;
81
+
82
+ return un
83
+
84
+ end
85
+
86
+ #===== Variable Declarations ===
87
+ #GG Code Variables
88
+ $client_info={
89
+ :platform=>getplat(),
90
+ :ip=>"192.168.1.1",
91
+ :username=>scrape_username,
92
+ :syshash=>ENV
93
+ }
94
+ $begsurvdone=false;
95
+ def beginning_survey
96
+ puts "\n\n\n\n Hey "+scrape_username+", I see you have properly installed GameGrid! Don't just leave the GameGrid folder in "+ENV["PWD"]+"(downloads), why don't you move it to your Apps folder in /Applications or "+ENV["HOME"]+" for better access? Also, why don't you take this itty-bitty, 3-question survey before you start the game? Remember, we are testing for bugs, and this would really help. When the survey is finished, it will formulate some lettered code. Copy that and email it to tt2d [at] icloud [dot] com. Ready? The survey has begun!"
97
+ puts "\n Where did you learn about GameGrid? (aka. Google Search, GitHub, flyer, friend told me, etc)"
98
+ answer1=gets.chomp
99
+ puts "\n From where did you install GameGrid? (aka. GitHub, I locally had it, friend sent the files in an email, download site, etc)"
100
+ answer2=gets.chomp
101
+ puts "\n What out of these 5 categories do you describe yourself as: developer, gamer, tester, kid, parent? (you can type anything else if these don't suit you)"
102
+ answer3=gets.chomp
103
+
104
+
105
+ arr=[answer1,rand(99999999999),answer2,rand(99999999999),answer3,rand(999999999),rand(12112121),"-/fhih983293820-",$ip]
106
+ arrs=arr.to_s
107
+ puts "Thank you! See the code below? Copy that and email it to tt2d [at] icloud [dot] com. Thanks so much! To start playing, type play."; begsurvdone=true;
108
+ return arrs
109
+ end
110
+ $githubaddr="http://www.github.com/Adihaya/GameGrid/?ref=learnstreet.com/scratchpad/ruby?ggplay";
111
+ $modechoices={ :player=>0, :developer=>1, :administrator=>2 }
112
+ $mode=$modechoices[:developer]
113
+
114
+ $client_info[:ip]=$ip;
115
+ rescue LoadError
116
+ $platsur="browser (error)";
117
+ log("RESCUED ERROR: IP Pooling (Socket:getaddrinfo): platform communicated as 'cp' but detected as browser")
118
+ retry
119
+ end
120
+
121
+ # Important Variables
122
+ $lives=5; $energy=100; $altitude=10;
123
+ $tutorialon=true;
124
+ $dimension=1; $sector=1;
125
+ #System Constants
126
+ $cursession=1; $playid=rand(9^5);
127
+ $credits="Game created completely by Adihaya. Help in testing comes from VasantVR.\n See out GitHub address for all our GameGrid code:\n'"+$githubaddr+"'"
128
+
129
+ #A Point is an area on the gamegrid
130
+ class Point
131
+ #Attributes of your point
132
+ attr_accessor :x, :y, :object, :gtype
133
+ attr_reader :id, :ground
134
+
135
+ #Ifdo: What might happen if you do <action>?
136
+ def ifdo(action)
137
+ actionlist=["fall","jump","swim","sit"]
138
+ resultsperType={
139
+ "rocksolid"=>['You will lose 1/2 lives, lose 8 altitude', 'You will lose 5 energy, gain 3 altitude', 'Not possible','You will lose 4 altitude, lose 2 energy'],
140
+ "softy"=>['You will lose 8 altitude','You will lose 5 energy, gain 3 altitude', 'Not possible', 'You will lose 4 altitude, lose 1 1/2 energy'],
141
+ "dangerous"=>['You will lose 3 1/2 lives, lose 8 altitude', 'You will lose 10 energy, gain 3 altitude', 'You will lose 4 1/2 lives','You will lose 4 altitude, lose 2 1/2 lives']
142
+ }
143
+ if (resultsperType.include?(@gtype)===false) then
144
+ raise "Ground Type does not comply"
145
+ end
146
+ myresults=resultsperType[@gtype]
147
+ if (actionlist.include?(action)===false) then
148
+ raise "Action type does not comply"
149
+ end
150
+ ordernum=actionlist.index(action)
151
+ result=myresults[ordernum]
152
+ log(self.to_s+": .ifdo function called, result='"+result+"'")
153
+ return result
154
+ end
155
+
156
+ #SetGType: What type of ground am I standing on?
157
+ def setGType
158
+ case @ground;
159
+ when "asphalt", "rock", "concrete", "wood"
160
+ @gtype="rocksolid"
161
+ when "carpet", "bed", "mat"
162
+ @gtype="softy"
163
+ when "lava", "magma", "fire", "spikes", "poison"
164
+ @gtype="dangerous"
165
+ end
166
+ return @gtype;
167
+ end
168
+
169
+ #Result: Do (action) for me.
170
+ def result(action)
171
+ actionlist=["fall","jump","swim","sit"]
172
+ resultsperType={
173
+ "rocksolid"=>['$lives-=0.5; $altitude-=8', '$energy-=5; $altitude+=3', '','$altitude-=4; $energy-=2'],
174
+ "softy"=>['$altitude-=8','$energy-=5; $altitude+=3', '', '$altitude-=4, $energy-=1.5;'],
175
+ "dangerous"=>['$lives-=3.5; $altitude-=8', '$energy-=10; $altitude+=3', '$lives-=4.5','$altitude-=4; $lives-=2.5']
176
+ }
177
+ if (resultsperType.include?(@gtype)===false) then
178
+ raise "Ground Type does not comply"
179
+ end
180
+ myresults=resultsperType[@gtype]
181
+ if (actionlist.include?(action)===false) then
182
+ raise "Action type does not comply"
183
+ end
184
+ ordernum=actionlist.index(action)
185
+ result=myresults[ordernum]
186
+ puts ifdo(action)
187
+ eval(result)
188
+ end
189
+ #Ground=: Set the ground to any ground area (aka. rock)
190
+ def ground=(target)
191
+ @ground=target
192
+ setGType()
193
+ end
194
+
195
+ #Initialize: Set the required variables in the beginning of time
196
+ def initialize(x,y,ground,object=nil)
197
+ @id=rand(999999999)
198
+ @x=x
199
+ @y=y
200
+ @ground=ground
201
+ if object!=nil then
202
+ @object=object
203
+ else
204
+ @object=nil
205
+ end
206
+ obj=object
207
+ if (obj===nil) then
208
+ obj=" no objects"
209
+ end
210
+ setGType();
211
+ puts "Point created at #{@x}, #{@y}, on #{@ground}, with"+obj
212
+ end
213
+ def getloc
214
+ return 'hi'
215
+ end
216
+
217
+ #This: Basic info about this point
218
+ def this
219
+ if (@object===nil) then
220
+ return 'at '+@x.to_s+', '+@y.to_s+', on '+@ground+', with no objects found.'
221
+ else
222
+ return 'at '+@x.to_s+', '+@y.to_s+', on '+@ground+', with a '+@object+' found on the ground.'
223
+ end
224
+ end
225
+ end
226
+
227
+ class Grid
228
+ attr_accessor :points, :center, :origin, :xmin, :xmax, :ymin, :ymax, :area, :xdif, :ydif, :ground; attr_reader :id, :visualizer
229
+ @id=rand()
230
+ def [](x,y)
231
+ xypair=[x,y]
232
+ return @points[xypair]
233
+ end
234
+ def []=(x,y,to) #Make sure to actually syntax like this: [x,y]=to
235
+ xypair=[x,y]
236
+ @points[xypair]=to;
237
+ end
238
+ def update
239
+ @area=(@xmax-@xmin+1)*(@ymax-@ymin+1)
240
+ @xdif=(@xmax-@xmin+1);@ydif=(@ymax-@ymin+1)
241
+ end
242
+ def updpoints(gr=@ground)
243
+ puts "Updating points on grid...\n GRID UPDATE NOTICE: You are using updpoints, the latest version of the official Grid Point Updater!"
244
+ update()
245
+ begin
246
+ keepsetting1=true; xnum=@xmin; ynum=@ymin; xmax=@xmax; ymax=@ymax; xnumy=@xmin;
247
+ while (keepsetting1===true) do
248
+
249
+ ynumy=@ymin;
250
+ keepsetting2=true;
251
+ while (keepsetting2===true) do
252
+ curpoint=Point.new(xnum,ynumy,gr);
253
+ pair=[xnum,ynumy]
254
+ @points[pair]=curpoint
255
+ ynumy+=1
256
+ if (ynumy>ymax)
257
+ keepsetting2=false; break;
258
+ end
259
+ end
260
+ xnum+=1
261
+ if (xnum>xmax)
262
+ keepsetting1=false; break;
263
+ end
264
+ end
265
+ if (@area===@points.length) then; log("Grid:updpoints:success"); else; error("Grid:updpoints:failed grid.area='#{@area}', grid.points.length='#{@points.length}', area!=points.length",IndexError); end
266
+ rescue IndexError
267
+ @area=@points.length
268
+ retry
269
+ end
270
+
271
+ end
272
+ def initialize(xmin,xmax,ymin,ymax,origin=[0,0],center=[0,0],ground="asphalt")
273
+ begin
274
+ xmax-=1; ymax-=1;
275
+ @id=rand()
276
+ @xmin=xmin;@xmax=xmax;@ymin=ymin;@ymax=ymax;
277
+ @area=(@xmax-@xmin+1)*(@ymax-@ymin+1)
278
+ @xdif=(@xmax-@xmin+1);@ydif=(@ymax-@ymin+1)
279
+ @origin=origin
280
+ @center=center
281
+ @points={};
282
+ @ground=ground
283
+ @visualizer="run visualize method on this grid to set visualizer"; @oldvisualizers=[]
284
+ updpoints()
285
+ rescue
286
+ xmin=0,xmax=0,ymin=0,ymax=0,ground="asphalt"
287
+ retry
288
+ end
289
+ puts "Initialized Grid."
290
+ end
291
+ def visualize(point=nil)
292
+ puts "Converting Point elements to Arrays..."
293
+ plotmarks=point if point.class===Array;
294
+ plotmarks=[point.x,point,y] if point.class===Point;
295
+ xdif=@xdif; ydif=@ydif
296
+ xline="|"+" o "*xdif+"|\n"
297
+ yplnum=@ymax+1; full = " "+"___"*(xdif)+"\n"
298
+ while(yplnum>@ymin)
299
+ curd=""
300
+ curd=" " if (yplnum<10&&yplnum>(-1))
301
+ full+=(yplnum.to_s+curd+xline); yplnum-=1;
302
+ break if (yplnum<=@ymin);
303
+ end
304
+ #full=xline*ydif
305
+ xplotters = " "; xplnum=@xmin+1; xplotters=" " if @xmin<0;
306
+ puts "Measuring plot size... Calculating Areas..."
307
+ while(xplnum<=@xmax+2)
308
+ curd,curd2=" "; curd=" ".to_s if xplnum<0;
309
+ xplotters+=curd.to_s+xplnum.to_s+curd2.to_s;
310
+ xplnum+=1
311
+ break if xplnum>=@xmax+2;
312
+ end
313
+ puts "Processing visualization..."
314
+ full+=" "+"___"*(xdif)+"\n";full+=xplotters
315
+ @visualizer=full; @oldvisualizers.push(full)
316
+ puts full
317
+ end
318
+
319
+ end
320
+
321
+ $battle = {
322
+ 'target'=>:knee,
323
+ 'opponent'=>{'name'=>:bandit,
324
+ 'lives'=>3,
325
+ 'energy'=>50,
326
+ 'active'=>true,
327
+ 'weapon'=>:stick,
328
+ 'weakpoint'=>:knee},
329
+ 'type'=>:closed_combat
330
+ }
331
+
332
+ $plugins={
333
+ "GG Installer"=>"GG Plugins/install.rb"
334
+ }
335
+
336
+ #Create Directories
337
+ def makedir(path)
338
+ create_dirs=true
339
+ begin
340
+ if create_dirs===true then
341
+ require "fileutils"
342
+
343
+
344
+ FileUtils.mkdir_p(path) unless File.exists?(path)
345
+ end
346
+ rescue LoadError
347
+ puts "Error: access denied";create_dirs=false; retry
4
348
  end
349
+ end
350
+ file_main=true;begin
351
+ #if (file_main===true) then
352
+ #makedir("~/.gg_internals/")
353
+ # Create a new file for GG and write to it
354
+ #File.open('~/.gg_internals/main.rb', 'w') do |f2|
355
+ # # use "\n" for two lines of text
356
+ #f2.puts "scores=[0]"
357
+ #end
358
+ #File.open('~/.gg_internals/welcome.html', 'w') do |f2|
359
+ # use "\n" for two lines of text
360
+ # f2.puts "<!DOCTYPE html><html><body>Hello, we see that you've now visited GameGrid Internals. This file 'welcome.html' was stored in '~/.gg-internals/', the official folder of GameGrid gadgets, tools, and internal algorithms. Feel free to mess around with everything, but be slightly cautious about what you do. Take a look around! <br><br>Thanks, The GG Team</body></html>"
361
+ #end
362
+ #end
363
+ rescue
364
+ file_main=false
365
+ puts "...."; retry;
366
+ end
367
+
5
368
 
6
- puts "Loading up the game....."
7
- require "GameGrid"; puts "100% loaded..."
8
- play()
369
+
370
+
371
+ #Create $loc, the point you are standing on (current location)
372
+ $loc=Point.new(1,1,'asphalt'); puts "^ $loc creation".center(50)
373
+ #Create $grid, the local point grid
374
+ puts "Creating $grid...".center(50); puts "===Grid Point Initialization===".center(50)
375
+ $grid=Grid.new(0,10,0,10)
376
+ # ============= Commands ========
377
+ $minusamt=2; $eminusamt=3;
378
+ def attack(targ)
379
+ error("target needs to be Symbol (:target)",ArgumentError) if targ.class!= Symbol;
380
+ $battle['target']=targ
381
+ targets=[:knee,:hands,:lhand,:rhand,:rleg,:lleg,:eyes,:mouth,:nose,:face,:head,:lap,:thighs,:stomach,:tummy,:neck]
382
+ if targ==$battle['opponent']['weakpoint'] then
383
+ $battle['opponent']['lives']-=$eminusamt;
384
+ else
385
+ $battle['opponent']['lives']-=$minusamt;
386
+ end
387
+ puts "Attacked the #{$battle['opponent']['name'].to_s}'s #{targ.to_s}!"
388
+
389
+ end
390
+ $dead=false;
391
+ def checkdeads
392
+ if ($lives<=0) then; $dead=true; end;
393
+ end
394
+ def evoke(magic)
395
+ magic=magic.to_s
396
+ if (magic.index('whitemagic')!=nil) then
397
+ $lives+=2;
398
+ end
399
+ if (magic.index('greenmagic_levitate')!=nil) then
400
+ $altitude+=5;
401
+ end
402
+ puts "Magic evoked."
403
+ end
404
+ def webhost!
405
+ puts "Your host Internet Protocol Address (IP) is: \n"+$ip;
406
+ end
407
+ def combine(*material)
408
+ hash={'use'=>'craft', 'combined'=>true, 'material'=>material, 'id'=>rand(9999999999999)}
409
+ puts hash
410
+ end
411
+ def craft(formation, combination)
412
+ combination['material'].map!(&:to_s); formation=formation.to_s
413
+ fullmapper={
414
+ 'sword'=>{ ["cotton", "iron", "water"]=>":rust_sword" },
415
+ 'umbrella'=>{ ["iron","plastic","steel"]=>":reinforced_metallic_umbrella"}
416
+ }
417
+ materials=combination['material'].sort;
418
+ shmapper=fullmapper[formation.to_s]
419
+ wnum=0; trud=false;
420
+ tool=shmapper[materials];
421
+ puts "\nCrafting...\n\n Here is your tool:\n"
422
+ puts tool
423
+ end
424
+ $weapon_choices=[:stone_sword, :rust_sword, :iron_sword, :blackmagic_sword, :whitemagic_sword, :yinyang_sword, :diamond_sword, :stone_ax, :rust_ax, :iron_ax, :diamond_ax, :fists, :firebreath, :hyperbeam, :powerbeam];
425
+ $weapon= :fists;
426
+ #Walk: walk around the grid
427
+ def walk(up,right)
428
+ $loc.x+=up
429
+ $loc.y+=right
430
+ puts "Walked #{up} points up, and #{right} points to the right. Standing on #{$loc.x}, #{$loc.y}. Location: #{$loc.this}"
431
+ end
432
+ fell=false;
433
+
434
+ #Fall: fall down onto the ground (ouch)
435
+ def fall()
436
+ $loc.result("fall")
437
+ fell=true;
438
+ puts "\n"
439
+ end
440
+
441
+ #Lives!: access the lives variable
442
+ def lives!
443
+ puts $lives;
444
+ end
445
+
446
+ #Energy!: access the energy variable
447
+ def energy!
448
+ puts $energy
449
+ end
450
+ #Altitude!: access the altitude variable
451
+ def altitude!
452
+ puts $altitude
453
+ end
454
+ $tutorialcomp=false;
455
+
456
+
457
+ #SystemConstant Access commands
458
+ def credits?
459
+ puts $credits
460
+ end
461
+ def log?
462
+ puts $console[:log]
463
+ end
464
+ def errors?
465
+ puts $console[:errors]
466
+ end
467
+ def getconsole?
468
+ puts $console
469
+ end
470
+
471
+ def email_to_name(email)
472
+ name = email[/[^@]+/]
473
+ name.split(".").map {|n| n.capitalize }.join(" ")
474
+ end
475
+
476
+ #============== END Commands =====
477
+ #Play: start the game tutorial
478
+ def tutorial
479
+ if ($tutorialon===true) then
480
+ $loc.x=1; $loc.y=1; # Reset current loc
481
+ puts "Hello, my friend "+$client_info[:username]+", I've been waiting to show you this very cool computer video game called GameGrid. The weird part is, you don't see anything, you just type commands and stuff! Here, why don't we begin the tutorial.\n\n\n"
482
+ puts "GameGrid - Official Tutorial!".center(75);
483
+ puts "Welcome to GameGrid, the in-console game. You are currently standing on something called a Point. You are standing "+$loc.this
484
+ puts "Points are locations on the gamegrid. You can also move around by executing commands. Why don't you try typing walk(1,0) ?"
485
+ command=gets
486
+ eval(command)
487
+ if $loc.x===2 then
488
+ p1over=true;puts "\n Congrats! Did you see that? You moved up on the GameGrid, by 1 point. Using the walk(up,right) command lets your player abstractly walk the grid.";
489
+ else
490
+ p1over=false; return "Are you sure you typed walk(1,0) exactly? I don't think so. Remember to type EXACTLY what is shown. Type tutorial to retry the tutorial.";
491
+ end
492
+
493
+ if (p1over===true) then
494
+ fell=false;
495
+ $loc.ground="asphalt"
496
+ puts "Okay, now let's talk about the ground. The ground you currently stand on, is asphalt. You might be thinking, asphalt's just fine. But try this: type command fall() and watch the results."
497
+ $lives=5; $altitude=10; $energy=100;
498
+ command=gets
499
+ eval(command)
500
+ p2over=false;
501
+ p2over=true if ($lives===4.5&&$altitude===2);
502
+ end
503
+
504
+ if (p2over===true) then
505
+ puts "Excellent! You really know what you're doing."
506
+ puts "Okay, you know how to walk and fall. You might think you already know how to do everything. But in this game... in this dimension.... "
507
+ puts "You... Are... BLIND"
508
+ puts "\n No, I mean it. In GameGrid, you conquer with a disadvantage: you can't see. You have to do actions like walking, by commanding you're loyal servant (his life is to help you with your blindness). "
509
+ puts "But... the goal of this journey... the reason you're playing here... is to overcome this disadvantage. To do so, you must capture The Royal Eyes from the evil Zuki. When you do so, you can see, better than anyone else (and win the game). But... we're not there yet. So let's get started, with more commands! (Ugh, this is boring, you might be thinking, but it'll help you lots)"
510
+ puts "\n Okay, lets learn about some important variables in your life. To access important variables, you attach a ! sign after it's name. One of the important variables, is lives. This is how many lives you have left. You start out with 5, and can have 5 as a maximum. To access this variable, you have to command lives! . More important variables include energy and altitude. Energy is how much energy you have in you. Activities (commands) like jumping, use up energy. You start with and have a max of 100 energy. Altitude is how high your head is from the ground. Sounds boring, but knowing the altitude helps in battles. To command for energy and altitude, you command energy!, and altitude!. Why don't you try commanding for one of these important variables?"
511
+ command=gets.chomp+""
512
+ eval(command); p3over=false;
513
+ if (command.index("!")!=nil) then
514
+ p3over=true;
515
+ puts "\n\nYay! You did it! Typing commands for variables like the one you typed: "+command+" helps in the future."
516
+ end
517
+ end
518
+ if (p3over===true) then
519
+ puts "\n\n\n Now let's learn about some (a bit boring) stuff. Lets learn about system constants. These constants are system-specified. One of them is called credits. Credits are not very important to you, but they tell you who helped create GameGrid. Credits can be accessed via the credits? command. Commands that end with the ? sign are system constants. Another system constant is log and errors. The log shows system developer operations, errors shows errors that occured in the system. Logs are accessed with the log? command, errors with the errors? command. Why don't you check out the credits, by typing credits? below:\n"
520
+ command=gets.chomp; p4over=false;
521
+ eval(command)
522
+ p4over=true if command.index('credits?')!=nil;
523
+ puts "Are you sure you typed 'credits?' exactly? Don't type for an other system variable like log?, as we wanted you to type for the credits variable. Type tutorial to retry." if p4over===false;
524
+ end
525
+ if (p4over===true) then
526
+ puts "Okay, one last, very critical thing before something awesome and fun: $loc and $grid. These 2 commands are very powerful. They are called 'codejectors' or CJ's. The $loc command outputs a CJ classified as a Point, which is an area on the GameGrid. It represents your current location. The $grid command outputs a CJ, classified as a Grid. It is the actual GameGrid, with tens to thousands of associated points. When you command for these CJs, they will show you some code. You may not understand it, but that doesn't matter. You have to utilitize the 'methods' on these CodeJectors. Methods are ways to uncover info, or do a function. The $loc.this function shows you info about where you're at. $loc.x and $loc.y show you your coordinates. If you command this: $grid[x,y] and replace x and y with valid coordinate numbers, it will show you a CJ for the point on that coordinated area.\n\nWhy don't you type $grid.points, just to see the code (code means, basically your computer's native language) on that CJ that stores the grid's points?"
527
+ command=gets
528
+ if (command.index("$grid.points")!=nil) then
529
+ puts $grid.points
530
+ puts "Great job! See all that code? It may seem weird to you, but trust me, once you learn a code language like Ruby or JavaScript, you'll see how simple and effective it is. Let's move on to new stuff, man!"
531
+ else; return "I don't think you commanded for $grid.points. Try again.";
532
+ end
533
+
534
+
535
+ puts "\n\nYou're a fast learner! But the most important thing we need to learn: battles. Let's begin our battle tutorial. \n\n Pretend you're walking on the street, and you see a bandit with his weak weapon: a stick. It's time for you to learn how to battle. Your weapon currently: kitchen knife. Okay, before you get noticed, jab him on the knee. Type 'attack(:knee)'."
536
+ command=gets; p5_1over=false;
537
+ if(command.index("attack")!=nil&&command.index(":")!=nil) then
538
+ p5_1over=true
539
+ else
540
+ return "Oh no! We couldn't parse (understand) your command. The bandit noticed you and hit you in the eye. You immediately fainted. Please try the tutorial again."
541
+ end
542
+ end
543
+
544
+ if (p5_1over===true) then
545
+ puts "Good job! He immediately fell down, and started examining his wound on his #{$battle[:target]}. Oh, no! He noticed you! He drops his weapon in awe. Quick! Get his weapon! Type pickup(:weapon) to grab his beating stick."
546
+ command=gets; p5_2over=false;
547
+ if (command.index("pickup")!=nil&&command.index(":weapon")!=nil) then
548
+ p5_2over=true;
549
+ else; return "Oh no! We couldn't parse (understand) your command. The bandit caught you and hit you in the eye. You immediately fainted. Please try the tutorial again."
550
+ end
551
+ end
552
+ if (p5_2over===true) then
553
+ $tutorialon=false; $tutorialcomp=true;
554
+ log("Tutorial completed.")
555
+ puts "Awesome! Now your neighbors have called the police. The job has been done. You know how to walk, jump, attack, get variables, and much more. Your first mission is done. Now get ready for some more awesomeness. The SpyForce have hired you! You now go by the secretive name, Agent X, and you must keep your real identity, "+scrape_username+", away from the public. Congratulations! You have successfully completed the tutorial.\n\n NOTICE: Hey "+scrape_username+", I haven't seen you in a while, so I might not remember your name right. Why don't you type your name or email, so I can recognize you right? (if you don't want to, type quit)"
556
+ nm=gets.chomp
557
+ return "Good job on finishing that tutorial!" if nm.index("quit")!=nil;
558
+ ENV['USER']=email_to_name(nm);
559
+ ENV['USERNAME']=email_to_name(nm);
560
+ puts "Hey, thanks "+ENV['USER']+", for reminding me of yourself! Continue doing awesome on GameGrid! Congrats for swiftly finishing up that tutorial!!!"
561
+ else; return "Oh no! We couldn't parse (understand) your command. The bandit caught you and hit you in the eye. You immediately fainted. Please try the tutorial again.";
562
+ end
563
+ if ($tutorialon===false) then
564
+ puts "DEVProto"
565
+ log("Tutorial access denied: $tutorialon=false")
566
+
567
+ end
568
+ end
569
+ if ($tutorialon===false) then
570
+ puts "DEVProto"
571
+ log("Tutorial access denied: $tutorialon=false")
572
+
573
+ end
574
+ end
575
+
576
+ $loadedplugin=''
577
+
578
+
579
+ #Play: start playing GameGrid!
580
+ def play
581
+ #Check if tutorial is completed.
582
+ if ($tutorialcomp!=true) then; return "Please complete the tutorial by typing tutorial and hitting enter, before you start the game. To start the tutorial, type 'tutorial' and hit the enter/return key."; end;
583
+
584
+ #Sector -1 is a Developer testing sector.
585
+ if ($sector==-1)
586
+ puts "Welcome, to the Developer Plugin Test sector, referred to as Sector -1. Use this sector to access loaded plugins, easily. DO NOT use Sector 0, for any uses, unless you are an administrator of GameGrid. Thank you. The loaded plugin is processing... When done loading, your most recently installed plugin will activate...\n\n"
587
+ eval($loadedplugin)
588
+ end
589
+ if ($dimension==1) then
590
+ #==== D1, S1====#
591
+ if ($sector==1) then
592
+ puts "Hello, and welcome to GameGrid! We see you've completed the tutorial nicely, so we're letting you into Dimension I (or D1). The first dimension, is a new world to you. It's exactly where you'll begin your search for The Royal Eyes. They are your token to achieving a huge advantage, and unlocking Dimension II (D2). There are a few new variables you should master: $dimension, shows your current dimension,, $sector, shows your current sector. You don't really need a tutorial to practice those, so we're movin' on!\n\n"
593
+ puts "It looks like you're feeling thirsty. You see a water fountain, next to a stone wall. There's a guard, protecting that fountain. He's on Zuki (the villain)'s army. It's best to battle him, and go to that fountain. Let's do this. Come on, "+ENV['USER']+"!"
594
+ $loc.x=1; $loc.y=1;
595
+ #Battle Setup
596
+ $battle = {
597
+ 'target'=>:knee,
598
+ 'opponent'=>{'name'=>:guard,
599
+ 'lives'=>4,
600
+ 'energy'=>75,
601
+ 'active'=>true,
602
+ 'weapon'=>:stone_sword,
603
+ 'weakpoint'=>:face},
604
+ 'type'=>:close_combat
605
+ }
606
+ puts "\n\n Okay, we need to slowly approach him from the sides. When you do an attack while you weren't noticed, it has slightly greater effects. So make sure to walk, only up to 2 steps at a time, or else, he'll hear us. The guard stands at 4,2. Let's get him! But go slow. Remember how to walk? Start walking!"
607
+ while($loc.x!=4||$loc.y!=2)
608
+ command=gets; eval(command);
609
+ break if $loc.x==4&&$loc.y==2
610
+ end
611
+ if ($loc.x==4&&$loc.y==2)
612
+ puts "Good! Now let's punch him with our fists. He has 4 lives, 75 energy, and a stone sword. Just telling you, his weak point is his face. Remember how to use the attack command? Go for it!"
613
+ command=gets; eval command
614
+ if $battle['opponent']['lives']<3 then
615
+ puts "He lost "+(4-$battle['opponent']['lives']).to_s+" lives! He immediately ell to the ground, bruised by your punch. But he's still undefeated! We better get him back, again. Start the attack!"
616
+ command=gets; eval command;
617
+ if $battle['opponent']['lives']<1 then
618
+ puts "Awesome! He's defeated, and we can stock up on water! Right now, you have 80 energy. But let's take a drink! *gulp* *gulp* You now have 100 energy. Cool! Let's move on to Sector 2."
619
+ $sector=2;
620
+ puts "Welcome to Sector 2, of the first dimension."
621
+ end
622
+ end
623
+ end
624
+ end
625
+ #D1, S2
626
+ if ($sector==2) then
627
+ puts "Hello! You're currently in Sector 2, of Dimension 1. That grey, metallic factory over there pumps white magic, a special kind of magical substanced used to heal, or restore. But sadly, th factory owner sold it to the horrible Zuki. He plans to use white magic, to make himself invincible! You better put a stop sign to this business. When you go in, there'll be 3 guards waiting to kill you. These are not normal guards. When they want to attack, they float in the air, and twist and combine into one huge, one-eyed snake with all their power combined! The only way to defeat them, is to use a better weapon. Here, is a stone ax. It's not very powerful, but it's certainly better than your fists! Now go beat the juice outta them!"
628
+ $weapon= :stone_ax;
629
+ puts "type 'enter' to enter the factory"; ifenteredfac=false;
630
+ entered=gets; if (entered.index("e")!=nil) then; ifenteredfac=true; end;
631
+ if (ifenteredfac==true) then
632
+ puts "*you enter through the door*\n\n You see 3 men.\n\nBOOOM!!! The 3 men fly up in the air, and merge into a one-eyed, huge snake. It's killing time. Remember, think logically. You're battling a gigantic snake with one eye. What would be it's weakpoint? Engage the attack! Use the attack command. Remember, think logically. The snake can regenerate itself. But if you think logically, and hit it's weakpoint, it'll immediately collapse. Go!"
633
+ command=gets;
634
+ notquite= "Good hit! But the snake immediately regenerated it's health! Remember, think logically. What would be a huge, merged, one-eyed snake's weakpoint? Keep attacking!"
635
+ while(command.index(":eye")==nil)
636
+ puts "Good hit! But the snake immediately regenerated it's health! Remember, think logically. What would be a huge, merged, one-eyed snake's weakpoint? Keep attacking!"
637
+ command=gets
638
+ if (command.index(":eye")!=nil) then; break; end;
639
+ end
640
+
641
+ if (command.index(":eye")!=nil) then
642
+ puts "Awesome! Good job, thinking logically. The snake's eye gradually closed, and the snake burnt to ashes. Now, we need to stop this factory. Let's attack that circuit board, over there. Type attack(:circuitboard) to do so!"; facdestroyedd=false;
643
+ command=gets; if command.index(":circuitboard")!=nil then; facdestroyedd=true; else; puts "Oh no! You mistyped! The computer broke down. Type play to restart Sector 2, and use the answers you know to get back, and oh, remember to type correctly! :D"; end;
644
+ if (facdestroyedd==true) then
645
+ puts "Way to go! The circuits exploded, and the factory closed down. I put some white magic in your pockets, just in case. We can now get to Sector 3. Good job!"
646
+ $sector=3;
647
+ end
648
+ end
649
+ end
650
+ end
651
+ #D1, S3
652
+ if ($sector==3) then
653
+ $weapon=:stone_ax;
654
+ puts "Hello, and welcome to Sector 3. You are currently in a vast desert, it seems. But see that boulder over there? Behind that huge rock, is a 10-foot tall soldier. Many of our soldiers couldn't defeat such a large man. He's defense is very easy to overtake, but his attacks are powerful blows. First, let's get a better weapon. Look, over there! Someone seems to have forgotten their iron sword! Pick it up, using pickup(:iron_sword) command!"
655
+ command=gets; $weapon=:iron_sword if (command.index("pickup")!=nil&&command.index(":iron_sword")!=nil);
656
+ if ($weapon==:iron_sword) then
657
+ puts "Iron swords are much more powerful than stone axes. But more than attack power, we need defense. What about we use the white magic we stored? Here's a new command for you, called evoke. The evoke command activates the power of magic. For white magic, we call it like this: evoke(:whitemagic). This will help you in battle, when you only have 1 or 1/2 lives left. Let's take him by surprise at first. He's probably asleep right now. Go get him! Oh, and his weakpoint is his neck, as he fractured it very bad. But he's so tall, we can't even reach his neck! Wait, I have an idea! I'll teach you another evoke command: evoke(:greenmagic_levitate). It's long, but worth it. It'll raise your altitude! Use it now, to prepare:"; $altitude=10;
658
+ command=gets;
659
+ $altitude=15 if command.index("greenmagic_levitate")!=nil;
660
+ if ($altitude>14) then
661
+ $loc.x=6; $loc.y=2
662
+ puts "You're floating at altitude "+$altitude.to_s+"! Good, now let's get him well. He has 7 lives, and an iron sword, too. But don't worry, we'll defeat him. Use the evoke command on white magic to heal yourself. Let's do this! Let's creep up on him while he naps. Walk to 3,3, cause that's where he is. You are currently standing at 6,2. You need to walk to 3,3. Go! "
663
+ while($loc.x!=3||$loc.y!=3)
664
+ command=gets; eval(command);
665
+ break if $loc.x==3&&$loc.y==3
666
+ end
667
+ if ($loc.x==3&&$loc.y==3) then
668
+ #Battle Setup
669
+ $battle = {
670
+ 'target'=>:knee,
671
+ 'opponent'=>{'name'=>:soldier,
672
+ 'lives'=>7,
673
+ 'energy'=>75,
674
+ 'active'=>false,
675
+ 'weapon'=>:iron_sword,
676
+ 'weakpoint'=>:neck},
677
+ 'type'=>:close_combat
678
+ }
679
+ puts "Okay, good. So there he is. His sleeping pouch is like 15 feet long, so it can fit him! OK, first, let's sneak up a small attack on him. Remember, his weakpoint is his fractured neck. Go!"; $lives==5;
680
+ command=gets;
681
+ eval(command);
682
+ if $battle['opponent']['lives']<7 then
683
+ puts "YAWWWN! The giant soldier is waking up! Quick, get another hit on him!"
684
+ command=gets;
685
+ eval(command);
686
+ if $battle['opponent']['lives']<5 then
687
+ $lives-=3;
688
+ puts "URRRGH! The giant soldier is ready to attack! WHAP! Oh no, he whapped you in the face! His hits are VERY hard. You just lost 3 lives, and only have 2!!! Okay, you can either attack him back, or heal yourself magically, by evoking white magic. Go!"; #$lives-=3;
689
+ command=gets; eval(command)
690
+
691
+ puts "Good! The opponent still stands strong. He gets his fists ready for another whapping! Quick, do something! Either, you can heal yourself, with white magic, or attack him! What do you choose? Do it!"; command=gets; eval(command)
692
+ if ($battle["opponent"]["lives"]<=0) then
693
+ puts "Boom! The soldier slid to the ground, as his eyes closed, and his movement decreased. We did it! Let's move up to Sector 4."; $sector=4; return "Let's have some fun, cause we just entered the 4th Sector! Type play to start the 4th Sector!"; end
694
+ puts "Good job! You have #{$lives} lives, and the opponent has #{$battle['opponent']['lives']} lives. But the battle hasn't finished yet! Let's go and show him what we can do! Cause we are—WHAP! HE whapped you AGAIN!"; $lives-=3;
695
+ checkdeads();
696
+ return "OWW! Oh, that's not good. You died! Those hits were hard. Wait just a sec, I'll fix up your bruises. WHOOSH! There you go, all nice and healthy! Now go get that fiant dude again! Type play to retry that battle! " if dead==true;
697
+ puts "Okay, even though you only have #{lives} lives, I know we can still overtake him. You can either heal or attack, but I reccommend attacking, as your opponent has only a few lives, left. Go!"
698
+ command=gets; eval(command)
699
+ if ($battle["opponent"]["lives"]<=0) then; $sector=4;
700
+ puts "Boom! The soldier slid to the ground, as his eyes closed, and his movement decreased. We did it! Let's move up to Sector 4."; return "Let's have some fun, cause we just entered the 4th Sector! Type play to advance to Sector 4!"
701
+ else
702
+ puts "Oh no! I see that the opponent is preparing a SUPERBLAST! We should have attacked those times, instead of healing! BOOOOM!!!!!!!"; $lives==0; checkdeads();
703
+ return "OWW! Oh, that's not good. You died! Those hits were hard. Wait just a sec, I'll fix up your bruises. WHOOSH! There you go, all nice and healthy! Now go get that giant dude again! Type play to retry that battle! Oh, and try not to keep attacking or keep healing all the time!" if $dead==true;
704
+
705
+ end
706
+ end
707
+ end
708
+ end
709
+ end
710
+
711
+ end
712
+
713
+ end
714
+ #D1, S4
715
+ if ($sector==4) then
716
+ puts "You look tired, fromm battling all those badguys! So I registered you in Crafting Class, a class, where they teach you the art of crafting. Crafting is a fundamental way to create Tools out of Substances. Let's learn how to craft!\n\nOkay, first, crafting is 60% Logic, 25% Background Knowledge, and 15% Randomness. So you need to think of substances that, when combined, create the tool you are looking for. Today, we will build a rust sword, which is very similar to the iron sword, but has a bit more advantages. Technically, when crafting, nobody will help you, but today, I will assist you while crafting. Before skipping to the next paragraph, think of the core materials needed for the rust sword!\n\nOkay, so you might have thought of rust, and cotton which is used to make the part where you hold the sword. These are still not correct! When crafting, we need to keep breaking down the substances as much as possible. So we break down rust, into...... iron and water! So iron, water, and cotton make the rust sword! But, we need to structure this out, so we don't end up crafting a rusty nail in a cotton bag! How do we do that? By using formations! Formations are the key structure behind your tool. The formation of a rust sword, would be the 'sword' formation. In the next paragraph, we'll get into the method of crafting.\n\nTo craft, you use the combine and craft commands. First, we need to combine all 3 fundamental elements. Type combine(:water, :iron, :cotton) in any order:\n\n"
717
+ command=gets; eval(command)
718
+ if (command.index(":water")!=nil&&command.index(":iron")!=nil&&command.index(":cotton")!=nil&&command.index("combine")!=nil) then
719
+ puts "\n\nDid you see that weird stuff it gave off? Looks weird, but it is key to crafting. So copy that stuff above (select it with cursor, then CTRL+C or COMMAND+C) for crafting's sake. Now, lets actually craft it! Remember, the formation is :sword. So start typing craft(:sword, and then stop typing. Now paste all that weird stuff you just copied (CTRL+V or COMMAND+V). After pasting, type an ending bracket ) to finish it off. Hit enter, to see if it worked!"
720
+ command=gets; eval(command)
721
+ if (command.index('material')!=nil) then
722
+ puts "Congrats! You crafted your first sword. I'll let you keep that rust sword for future battles. Let's go to Sector 5!\n\n"; sector=5;
723
+ else; puts "Oh no, that's not correct. Command play to try again."; end;
724
+ end
725
+ end
726
+ #D1, S5
727
+ if ($sector==5) then
728
+ puts "Hi, and welcome to the 5th Sector. See that man over there, surrounded by bodyguards, soldiers, and a 15-people army? That's Yuni, Zuki's close brother. Yuni is very greedy, and is very talented at the art of trickery and technology. He guards the tunnel into the 2nd Dimension, where Zuki resides. We need to get through him. And a battle is waiting to happen. But don't think about swords and axes. His duels are in knowledge, because he has something called Bing, which lets him find answers to all questions. He'll ask a question, you'll need to type the answer. If you answer all 3 questions correct, he will let you pass into the portal. But don't worry, cause you have something called Google, at your side. Open www.google.com and search for answers. 1 question is also multiple choice, and you must type the letter of your answer. Get Google ready! Type anything and press enter to begin."
729
+ typeanything=gets; yqn=1; wrongsentence="Yuni:' THAT'S WRONG! HA! HA! ' What a mean guy. Just type play and hit enter, to retry."
730
+ if (yqn==1) then
731
+ puts "Yuni: What is the meaning of 'endemic'? Type the letter of your answer:"
732
+ puts "\n\n[a]: characteristic of or prevalent in a particular field, area, or environment"
733
+ puts "\n[b]:a virus like the flu, which gets passed around easily"
734
+ puts "\n[c]:a local population of organisms of the same kind, especially one in which the genetic mix is similar throughout the group"
735
+ answer=gets.chomp.to_s;
736
+ yqn=2 if answer=="a";
737
+ return wrongsentence if answer!="a";
738
+ end
739
+ if (yqn==2) then
740
+ puts "\n\nYuni: What is a group of kangaroos called?"
741
+ answer=gets.chomp.to_s;
742
+ yqn=3 if answer=="mob"||answer=="herd"||answer=="troop";
743
+ return wrongsentence if answer!="mob"&&answer!="herd"&&answer&&"troop";
744
+ end
745
+ if (yqn==3) then
746
+ puts "\n\nYuni: What is the popular video sharing website, based and founded in November 2004?";
747
+ answer=gets.chomp.to_s;
748
+ yqn=4 if answer.index("vimeo")!=nil||answer.index("Vimeo")!=nil;
749
+ return wrongsentence if answer.index("vimeo")==nil&&answer.index("Vimeo")==nil;
750
+ end
751
+ if (yqn==4) then
752
+ puts "\n\n\nYuni: Arrrgh. You got throught me this time. **steps aside**\n\n"+scrape_username+", there's your portal to Dimension 2!! Let's hop in! WHOOOOOSH\n\n"; $dimension=2; $sector=1;
753
+ end
754
+ end
755
+ end
756
+ if ($dimension==2) then
757
+ if ($sector==1) then
758
+ puts "\nWelcome to Dimension 2. Although, you won't really feel welcome, cause I can summarize my thoughts like this: What a vast, dangerous garbage dump. It's like an entire world-wide landfill, set on fire! Dimension 2 is not where you'd want to be. But we're here, because the Zuki army lies in here, and we're here to defeat them. So we practically have no real choice. Oh well. We're currently a bit far from the area in which Zuki and his army resides in. And right now, it's raining lava. Good thing is, we're under our umbrella. But the umbrella's cracking! We need to craft a metallic umbrella! Go and craft an metal umbrella. Umbrella handles are made out of plastic, and the top must be iron and steel. Go craft, before we walk in a magma shower! Start combining elements, first: "
759
+ command=gets; eval command;
760
+ puts "Now copy what you got above, and craft it now, with the umbrella formation:"
761
+ command=gets; eval command;
762
+ if (command.index("id")!=nil&&command.index("umbrella")!=nil) then
763
+ puts "Whew, good! That was easy. Let's go to Sector 2!\n\n"; $sector=2;
764
+ end
765
+ end
766
+ if ($sector==2) then
767
+ puts "\n\nYou thought Dimension 2 was easy, cause Sector 1 was. But no, Dimension 2 is the opposite of heaven. Welcome to Sector 2 of the 2nd Dimension, although it's unwelcoming."
768
+ end
769
+ end
770
+ end
771
+ beginning_survey() unless $begsurvdone===true;
772
+
773
+ #PLUGINS
774
+ $useplugindata=true; #$ccellar='';
775
+ begin
776
+ if ($useplugindata) then
777
+ $plgvaldb='';
778
+ File.open("plgvaldb.rb", "r").each_line do |line|
779
+ $plgvaldb+=line
780
+ end
781
+ #rescue SyntaxError
782
+
783
+ $plgvaldb=eval($plgvaldb)
784
+ module Plugin
785
+ def self.new(rubycode, name="Plugin.new")
786
+ $plgvaldb[name.to_s]=rubycode.to_s
787
+ hasher={name.to_s=>rubycode.to_s}
788
+ puts "To install only locally, use Plugin.install(#{name}).\n To push to GameGrid servers, so the public can install your plugin, send an email with your Plugin name and Plugin code to tt2d [at] icloud [dot] com. \nTo see the output of your plugin, use self.load with an argument equal to this hash: \n"
789
+ return hasher
790
+ end
791
+ def self.load(hasher)
792
+ error("Argument must be a hash, formulated by Plugin.load(code,name) function",ArgumentError) if hasher.class!=Hash;
793
+ eval(hasher.values[0])
794
+ end
795
+ def self.loadAll(*pk)
796
+ loadnum=0
797
+ while (loadnum<pk.length)
798
+ self.load(pk[loadnum])
799
+ loadnum+=1;
800
+ end
801
+ end
802
+ def self.install(id)
803
+ puts "Tracking plugin ID..."
804
+ id=id.to_s
805
+ raker=$plgvaldb[id]
806
+ $loadedplugin=raker.to_s
807
+ puts "Your plugin, #{id} has been loaded. To run this plugin, you can either type $sector=-1; play if you have completed the tutorial, or you can type Plugin.run() to run the plugin, even if the tutorial was not done. Thank you."
808
+ end
809
+ def self.run()
810
+ raise "No plugin loaded yet", LoadError if ($loadedplugin=='');
811
+ eval($loadedplugin);
812
+ end
813
+ #eval($ccellar)
814
+ end
815
+ end
816
+ rescue
817
+ $useplugindata=false; log("Plugin content disable due to error rescuer"); retry
818
+ end
819
+