Berserker 1.0.0

Sign up to get free protection for your applications and to get access to all the features.
@@ -0,0 +1,7 @@
1
+ ---
2
+ SHA1:
3
+ metadata.gz: bc120fa38d401f98ccea0c77c9063ac018b4e0a1
4
+ data.tar.gz: a564128f6b318b67e3a2f13bc689810142c64090
5
+ SHA512:
6
+ metadata.gz: 4199c43d0ac323d572b85c88ada2bafc755f01c159c8fd336c83eebad212f5a4267bfee0a13a867386beb57cbb80e923a52ab897727ae74978b98fe92f1f2572
7
+ data.tar.gz: c714346494947c1f25358d37927e494057cd5176ba49e68c733fbc6307d25824670b8a54f03d654905aa44584786a641dac228bdebf0b4faf8692f72f744bf35
data/LICENSE ADDED
@@ -0,0 +1,21 @@
1
+ Copyright (c) 2012 The Pragmatic Studio
2
+
3
+ Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ of this software and associated documentation files (the "Software"), to deal
5
+ in the Software without restriction, including without limitation the rights
6
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ copies of the Software, and to permit persons to whom the Software is
8
+ furnished to do so, subject to the following conditions:
9
+
10
+ - You may not use this Software in other training contexts.
11
+
12
+ - The above copyright notice and this permission notice shall be
13
+ included in all copies or substantial portions of the Software.
14
+
15
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21
+ THE SOFTWARE.
data/README ADDED
@@ -0,0 +1,7 @@
1
+ Run 'flicks' to start the game.
2
+ This is an example application used in The Pragmatic Studio's
3
+ Ruby Programming course, as described at
4
+
5
+ http://pragmaticstudio.com
6
+
7
+ This code is Copyright 2012 The Pragmatic Studio. See the LICENSE file.
@@ -0,0 +1,31 @@
1
+ #!/usr/bin/env ruby
2
+
3
+ require_relative '../lib/berserker/game'
4
+ require_relative '../lib/berserker/clumsy_player'
5
+ require_relative '../lib/berserker/berserk_player'
6
+
7
+ game = Berserker::Game.new("Knuckleheads")
8
+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
9
+ game.load_players(ARGV.shift || default_player_file)
10
+
11
+ klutz = Berserker::ClumsyPlayer.new("klutz", 105)
12
+ game.add_player(klutz)
13
+
14
+ berserker = Berserker::BerserkPlayer.new("berserker", 50)
15
+ game.add_player(berserker)
16
+
17
+ loop do
18
+ puts "\nHow many rounds of Berserker would you like to play? ('quit' to exit)"
19
+ answer = gets.chomp.downcase
20
+ case answer
21
+ when /^\d+$/
22
+ game.play(answer.to_i)
23
+ when 'quit', 'exit'
24
+ game.print_stats
25
+ break
26
+ else
27
+ puts "\nPlease enter a number or 'quit'"
28
+ end
29
+ end
30
+
31
+ game.save_high_scores
@@ -0,0 +1,6 @@
1
+ Knuckleheads High Scores:
2
+ Berserker........... 960
3
+ Alvin............... 540
4
+ Klutz............... 467.5
5
+ Theo................ 310
6
+ Simon............... 225
@@ -0,0 +1,3 @@
1
+ moe,40
2
+ larry,60
3
+ curly,125
@@ -0,0 +1,3 @@
1
+ Alvin,100
2
+ Simon,60
3
+ Theo,125
@@ -0,0 +1,15 @@
1
+ require_relative 'auditable'
2
+
3
+ module Berserker
4
+ class Die
5
+ include Auditable
6
+
7
+ attr_reader :number
8
+
9
+ def roll
10
+ @number = rand(1..6)
11
+ audit
12
+ @number
13
+ end
14
+ end
15
+ end
@@ -0,0 +1,7 @@
1
+ module Berserker
2
+ module Auditable
3
+ def audit
4
+ puts "Rolled a #{self.number} (#{self.class})"
5
+ end
6
+ end
7
+ end
@@ -0,0 +1,31 @@
1
+ module Berserker
2
+ require_relative 'player'
3
+
4
+ class BerserkPlayer < Player
5
+ def initialize(name, health=100)
6
+ super(name, health)
7
+ @w00t_count = 0
8
+ end
9
+
10
+ def berserk?
11
+ @w00t_count > 5
12
+ end
13
+
14
+ def w00t
15
+ super
16
+ @w00t_count +=1
17
+ puts "#{@name} is berserk!" if berserk?
18
+ end
19
+
20
+ def blam
21
+ berserk? ? w00t : super #ternary operator
22
+ end
23
+ end
24
+
25
+ if __FILE__ == $0
26
+ berserker = BerserkPlayer.new("berserker", 50)
27
+ 6.times { berserker.w00t }
28
+ 2.times { berserker.blam }
29
+ puts berserker.health
30
+ end
31
+ end
@@ -0,0 +1,27 @@
1
+ require_relative 'player'
2
+
3
+ module Berserker
4
+ class ClumsyPlayer < Player
5
+ def found_treasure(treasure)
6
+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
7
+ super(damaged_treasure)
8
+ end
9
+ end
10
+
11
+ if __FILE__ == $0
12
+ clumsy = ClumsyPlayer.new("klutz")
13
+
14
+ hammer = Treasure.new(:hammer, 50)
15
+ clumsy.found_treasure(hammer)
16
+ clumsy.found_treasure(hammer)
17
+ clumsy.found_treasure(hammer)
18
+
19
+ crowbar = Treasure.new(:crowbar, 400)
20
+ clumsy.found_treasure(crowbar)
21
+
22
+ clumsy.each_found_treasure do |treasure|
23
+ puts "#{treasure.points} total #{treasure.name} points"
24
+ end
25
+ puts "#{clumsy.points} grand total points"
26
+ end
27
+ end
@@ -0,0 +1,98 @@
1
+ require_relative 'player'
2
+ require_relative 'game_turn'
3
+ require_relative 'treasure_trove'
4
+
5
+ module Berserker
6
+ class Game
7
+
8
+ attr_accessor :title
9
+
10
+ def initialize(title)
11
+ @title = title
12
+ @players = []
13
+ end
14
+
15
+ def add_player(a_player)
16
+ @players.push(a_player)
17
+ end
18
+
19
+ def play(rounds)
20
+ puts "There are #{@players.size} players in #{@title}: "
21
+
22
+ @players.each do |player|
23
+ puts player
24
+ end
25
+
26
+ treasures = TreasureTrove::TREASURES
27
+ puts "\nThere are #{treasures.size} treasures to be found:"
28
+ treasures.each do |treasure|
29
+ puts "A #{treasure.name} is worth #{treasure.points} points"
30
+ end
31
+
32
+ 1.upto(rounds) do |round|
33
+ puts "\nRound #{round}:"
34
+ @players.each do |player|
35
+ GameTurn.take_turn(player)
36
+ end
37
+ end
38
+ end
39
+
40
+ def print_name_and_health(player)
41
+ puts "#{player.name} (#{player.health})"
42
+ end
43
+
44
+ def high_score_entry(player)
45
+ formatted_name = player.name.ljust(20, '.')
46
+ "#{formatted_name} #{player.score}"
47
+ end
48
+
49
+ def total_points
50
+ @players.reduce(0) { |sum, player| sum + player.points }
51
+ end
52
+
53
+ def print_stats
54
+ puts "\n#{@title} Statistics:"
55
+
56
+ strong_players, wimpy_players = @players.partition { |player| player.strong? }
57
+
58
+ puts "\n#{strong_players.size} strong players:"
59
+ strong_players.each do |player|
60
+ print_name_and_health(player)
61
+ end
62
+
63
+ puts "\n#{wimpy_players.size} wimpy players:"
64
+ wimpy_players.each do |player|
65
+ print_name_and_health(player)
66
+ end
67
+
68
+ puts "\n#{total_points} total points from treasures found"
69
+ @players.each do |player|
70
+ puts "\n#{player.name}'s point totals:"
71
+ player.each_found_treasure do |treasure|
72
+ puts "#{treasure.points} total #{treasure.name} points"
73
+ end
74
+ puts "#{player.points} grand total points"
75
+ end
76
+
77
+ puts "\n#{@title} High Scores:"
78
+ @players.sort.each do |player|
79
+ puts high_score_entry(player)
80
+ end
81
+ end
82
+
83
+ def load_players(from_file)
84
+ File.readlines(from_file).each do |line|
85
+ add_player(Player.from_csv(line))
86
+ end
87
+ end
88
+
89
+ def save_high_scores(to_file="high_scores.txt")
90
+ File.open(to_file, "w") do |file|
91
+ file.puts "#{@title} High Scores:"
92
+ @players.sort.each do |player|
93
+ file.puts high_score_entry(player)
94
+ end
95
+ end
96
+ end
97
+ end
98
+ end
@@ -0,0 +1,28 @@
1
+ require_relative 'player'
2
+ require_relative 'die'
3
+ require_relative 'loaded_die'
4
+ require_relative 'treasure_trove'
5
+
6
+ module Berserker
7
+ module GameTurn
8
+ def self.take_turn(player)
9
+ die = Die.new
10
+ case die.roll
11
+ when 1..2
12
+ player.blam
13
+ when 3..4
14
+ puts "#{player.name} was skipped."
15
+ else
16
+ player.w00t
17
+ end
18
+
19
+ treasure = TreasureTrove.random
20
+ player.found_treasure(treasure)
21
+ end
22
+ end
23
+ end
24
+
25
+ if __FILE__ == $0
26
+ player = Berserker::Player.new("curly", 125)
27
+ Berserker::GameTurn.take_turn(player)
28
+ end
@@ -0,0 +1,16 @@
1
+ require_relative 'auditable'
2
+
3
+ module Berserker
4
+ class LoadedDie
5
+ include Auditable
6
+
7
+ attr_reader :number
8
+
9
+ def roll
10
+ numbers = [1, 1, 2, 5, 6, 6]
11
+ @number = numbers.sample
12
+ audit
13
+ @number
14
+ end
15
+ end
16
+ end
@@ -0,0 +1,17 @@
1
+ module Berserker
2
+ module Playable
3
+ def w00t
4
+ self.health += 15
5
+ puts "#{name} got w00ted!"
6
+ end
7
+
8
+ def blam
9
+ self.health -= 10
10
+ puts "#{name} got blammed!"
11
+ end
12
+
13
+ def strong?
14
+ health > 100
15
+ end
16
+ end
17
+ end
@@ -0,0 +1,60 @@
1
+ require_relative 'treasure_trove'
2
+ require_relative 'playable'
3
+
4
+ module Berserker
5
+ class Player
6
+ include Playable
7
+
8
+ attr_accessor :name, :health
9
+
10
+ def initialize(name, health=100)
11
+ @name = name.capitalize
12
+ @health = health
13
+ @found_treasures = Hash.new(0)
14
+ end
15
+
16
+ def each_found_treasure
17
+ @found_treasures.each do |name, points|
18
+ yield Treasure.new(name, points)
19
+ end
20
+ end
21
+
22
+ def found_treasure(treasure)
23
+ @found_treasures[treasure.name] += treasure.points
24
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
25
+ puts "#{@name}'s treasures: #{@found_treasures}"
26
+ end
27
+
28
+ def points
29
+ @found_treasures.values.reduce(0, :+)
30
+ end
31
+
32
+ def to_s
33
+ "I'm #{@name} with a health of #{@health}, points = #{points}, and score = #{score}."
34
+ end
35
+
36
+ def score
37
+ @health + points
38
+ end
39
+
40
+ def <=>(other)
41
+ other.score <=> score
42
+ end
43
+
44
+ def self.from_csv(string)
45
+ name, health = string.split(',')
46
+ Player.new(name, Integer(health))
47
+ end
48
+ end
49
+
50
+
51
+ if __FILE__ == $0
52
+ player = Player.new("moe")
53
+ puts player.name
54
+ puts player.health
55
+ player.w00t
56
+ puts player.health
57
+ player.blam
58
+ puts player.health
59
+ end
60
+ end
@@ -0,0 +1,20 @@
1
+ module Berserker
2
+ Treasure = Struct.new(:name, :points)
3
+
4
+ module TreasureTrove
5
+
6
+ TREASURES = [
7
+ Treasure.new(:pie, 5),
8
+ Treasure.new(:bottle, 25),
9
+ Treasure.new(:hammer, 50),
10
+ Treasure.new(:skillet, 100),
11
+ Treasure.new(:broomstick, 200),
12
+ Treasure.new(:crowbar, 400)
13
+ ]
14
+
15
+ def self.random
16
+ TREASURES.sample
17
+ end
18
+
19
+ end
20
+ end
@@ -0,0 +1,36 @@
1
+ require 'berserker/berserk_player'
2
+
3
+ module Berserker
4
+ describe BerserkPlayer do
5
+
6
+ before do
7
+ @initial_health = 50
8
+ @player = BerserkPlayer.new("berserker", @initial_health)
9
+ end
10
+
11
+ it "does not go berserk when w00ted up to 5 times" do
12
+ 1.upto(5) { @player.w00t }
13
+
14
+ expect(@player.berserk?).to be_falsey
15
+
16
+ # or if using Rspec 3.0:
17
+ # @player.berserk?.should be_falsey
18
+ end
19
+
20
+ it "goes berserk when w00ted more than 5 times" do
21
+ 1.upto(6) { @player.w00t }
22
+
23
+ expect(@player.berserk?).to be_truthy
24
+
25
+ # or if using Rspec 3.0:
26
+ # @player.berserk?.should be_truthy
27
+ end
28
+
29
+ it "gets w00ted instead of blammed when it's gone berserk" do
30
+ 1.upto(6) { @player.w00t }
31
+ 1.upto(2) { @player.blam }
32
+
33
+ expect(@player.health).to eq(@initial_health + (8 * 15))
34
+ end
35
+ end
36
+ end
@@ -0,0 +1,32 @@
1
+ require 'berserker/clumsy_player'
2
+
3
+ module Berserker
4
+ describe ClumsyPlayer do
5
+ before do
6
+ @player = ClumsyPlayer.new("klutz")
7
+ end
8
+
9
+ it "only gets half the point value for each treasure" do
10
+ expect(@player.points).to eq(0)
11
+
12
+ hammer = Treasure.new(:hammer, 50)
13
+ @player.found_treasure(hammer)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+
17
+ expect(@player.points).to eq(75)
18
+
19
+ crowbar = Treasure.new(:crowbar, 400)
20
+ @player.found_treasure(crowbar)
21
+
22
+ expect(@player.points).to eq(275)
23
+
24
+ yielded = []
25
+ @player.each_found_treasure do |treasure|
26
+ yielded << treasure
27
+ end
28
+
29
+ expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
30
+ end
31
+ end
32
+ end
@@ -0,0 +1,80 @@
1
+ require 'berserker/game'
2
+
3
+ module Berserker
4
+ describe Game do
5
+
6
+ before do
7
+ @game = Game.new("Knuckleheads")
8
+
9
+ @initial_health = 100
10
+ @player = Player.new("moe", @initial_health)
11
+
12
+ @game.add_player(@player)
13
+ end
14
+
15
+ it "has a title" do
16
+ expect(@game.title).to eq("Knuckleheads")
17
+ end
18
+
19
+ it "w00ts the player if a high number is rolled" do
20
+ allow_any_instance_of(Die).to receive_messages(:roll => 5)
21
+
22
+ @game.play(2)
23
+
24
+ expect(@player.health).to eq(@initial_health + (15 * 2))
25
+ end
26
+
27
+ it "skips the player if a medium number is rolled" do
28
+ allow_any_instance_of(Die).to receive_messages(:roll => 3)
29
+
30
+ @game.play(2)
31
+
32
+ expect(@player.health).to eq(@initial_health)
33
+ end
34
+
35
+ it "blams the player if a low number is rolled" do
36
+ allow_any_instance_of(Die).to receive_messages(:roll => 1)
37
+
38
+ @game.play(2)
39
+
40
+ expect(@player.health).to eq(@initial_health - (10 * 2))
41
+ end
42
+
43
+ it "assigns a treasure for points during a player's turn" do
44
+ game = Game.new("Knuckleheads")
45
+ player = Player.new("moe")
46
+
47
+ game.add_player(player)
48
+
49
+ game.play(1)
50
+
51
+ expect(player.points).not_to be_zero
52
+ end
53
+
54
+ it "computes total points as the sum of all player points" do
55
+ game = Game.new("Knuckleheads")
56
+
57
+ player1 = Player.new("moe")
58
+ player2 = Player.new("larry")
59
+
60
+ game.add_player(player1)
61
+ game.add_player(player2)
62
+
63
+ player1.found_treasure(Treasure.new(:hammer, 50))
64
+ player1.found_treasure(Treasure.new(:hammer, 50))
65
+ player2.found_treasure(Treasure.new(:crowbar, 400))
66
+
67
+ expect(game.total_points).to eq(500)
68
+ end
69
+ it "assigns a treasure for points during a player's turn" do
70
+ game = Game.new("Knuckleheads")
71
+ player = Player.new("moe")
72
+
73
+ game.add_player(player)
74
+
75
+ game.play(1)
76
+
77
+ expect(player.points).not_to be_zero
78
+ end
79
+ end
80
+ end
@@ -0,0 +1,121 @@
1
+ require 'berserker/player'
2
+ require 'berserker/treasure_trove'
3
+
4
+ module Berserker
5
+ describe Player do
6
+ before do
7
+ $stdout = StringIO.new
8
+ @initial_health = 150
9
+ @player = Player.new("larry", @initial_health)
10
+ end
11
+
12
+ it "can be created from a CSV string" do
13
+ player = Player.from_csv("larry,150")
14
+
15
+ expect(player.name).to eq("Larry")
16
+ expect(player.health).to eq(150)
17
+ end
18
+ it "has a capitalized name" do
19
+ expect(@player.name).to eq("Larry")
20
+ end
21
+
22
+ it "has an initial health" do
23
+ expect(@player.health).to eq(@initial_health)
24
+ end
25
+
26
+ it "has a string representation" do
27
+ @player.found_treasure(Treasure.new(:hammer, 50))
28
+ @player.found_treasure(Treasure.new(:hammer, 50))
29
+ expect(@player.to_s).to eq("I'm Larry with a health of 150, points = 100, and score = 250.")
30
+ end
31
+
32
+ it "computes a score as the sum of its health and points" do
33
+ @player.found_treasure(Treasure.new(:hammer, 50))
34
+ @player.found_treasure(Treasure.new(:hammer, 50))
35
+
36
+ expect(@player.score).to eq(250)
37
+ end
38
+
39
+ it "increases health by 15 when w00ted" do
40
+ @player.w00t
41
+ expect(@player.health).to eq(@initial_health + 15)
42
+ end
43
+
44
+ it "decreases health by 10 when blammed" do
45
+ @player.blam
46
+ expect(@player.health).to eq(@initial_health - 10)
47
+ end
48
+
49
+ context "with a health greater than 100" do
50
+ before do
51
+ @player = Player.new("larry", 150)
52
+ end
53
+
54
+ it "is strong" do
55
+ expect(@player).to be_strong
56
+ end
57
+ end
58
+
59
+ context "with a health less than 100" do
60
+ before do
61
+ @player = Player.new("larry", 100)
62
+ end
63
+
64
+ it "is wimpy" do
65
+ expect(@player).not_to be_strong
66
+ end
67
+ end
68
+
69
+ context "in a collection of players" do
70
+ before do
71
+ @player1 = Player.new("moe", 100)
72
+ @player2 = Player.new("larry", 200)
73
+ @player3 = Player.new("curly", 300)
74
+
75
+ @players = [@player1, @player2, @player3]
76
+ end
77
+
78
+ it "is sorted by decreasing score" do
79
+ expect(@players.sort).to eq([@player3, @player2, @player1])
80
+ end
81
+
82
+ it "computes points as the sum of all treasure points" do
83
+ expect(@player.points).to eq(0)
84
+
85
+ @player.found_treasure(Treasure.new(:hammer, 50))
86
+
87
+ expect(@player.points).to eq(50)
88
+
89
+ @player.found_treasure(Treasure.new(:crowbar, 400))
90
+
91
+ expect(@player.points).to eq(450)
92
+
93
+ @player.found_treasure(Treasure.new(:hammer, 50))
94
+
95
+ expect(@player.points).to eq(500)
96
+ end
97
+
98
+ it "yields each found treasure and its total points" do
99
+ @player.found_treasure(Treasure.new(:skillet, 100))
100
+ @player.found_treasure(Treasure.new(:skillet, 100))
101
+ @player.found_treasure(Treasure.new(:hammer, 50))
102
+ @player.found_treasure(Treasure.new(:bottle, 5))
103
+ @player.found_treasure(Treasure.new(:bottle, 5))
104
+ @player.found_treasure(Treasure.new(:bottle, 5))
105
+ @player.found_treasure(Treasure.new(:bottle, 5))
106
+ @player.found_treasure(Treasure.new(:bottle, 5))
107
+
108
+ yielded = []
109
+ @player.each_found_treasure do |treasure|
110
+ yielded << treasure
111
+ end
112
+
113
+ expect(yielded).to eq([
114
+ Treasure.new(:skillet, 200),
115
+ Treasure.new(:hammer, 50),
116
+ Treasure.new(:bottle, 25)
117
+ ])
118
+ end
119
+ end
120
+ end
121
+ end
@@ -0,0 +1,55 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ expect(@treasure.name).to eq(:hammer)
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ expect(@treasure.points).to eq(50)
16
+ end
17
+ end
18
+
19
+ describe TreasureTrove do
20
+
21
+ it "has six treasures" do
22
+ expect(TreasureTrove::TREASURES.size).to eq(6)
23
+ end
24
+
25
+ it "has a pie worth 5 points" do
26
+ expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
27
+ end
28
+
29
+ it "has a bottle worth 25 points" do
30
+ expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
31
+ end
32
+
33
+ it "has a hammer worth 50 points" do
34
+ expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
35
+ end
36
+
37
+ it "has a skillet worth 100 points" do
38
+ expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
39
+ end
40
+
41
+ it "has a broomstick worth 200 points" do
42
+ expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
43
+ end
44
+
45
+ it "has a crowbar worth 400 points" do
46
+ expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
47
+ end
48
+
49
+ it "returns a random treasure" do
50
+ treasure = TreasureTrove.random
51
+
52
+ expect(TreasureTrove::TREASURES).to include(treasure)
53
+ end
54
+ end
55
+ end
metadata ADDED
@@ -0,0 +1,91 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: Berserker
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Stefan Sanchez
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2015-07-15 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - "~>"
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - "~>"
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: |
28
+ Run 'flicks' to start the game.
29
+ This is an example application used in The Pragmatic Studio's
30
+ Ruby Programming course, as described at
31
+
32
+ http://pragmaticstudio.com
33
+
34
+ This code is Copyright 2012 The Pragmatic Studio. See the LICENSE file.
35
+ email: me@stefansanchez.com
36
+ executables:
37
+ - berserker
38
+ extensions: []
39
+ extra_rdoc_files: []
40
+ files:
41
+ - LICENSE
42
+ - README
43
+ - bin/berserker
44
+ - bin/high_scores.txt
45
+ - bin/my_favorite_players.csv
46
+ - bin/players.csv
47
+ - lib/berserker/Die.rb
48
+ - lib/berserker/auditable.rb
49
+ - lib/berserker/berserk_player.rb
50
+ - lib/berserker/clumsy_player.rb
51
+ - lib/berserker/game.rb
52
+ - lib/berserker/game_turn.rb
53
+ - lib/berserker/loaded_die.rb
54
+ - lib/berserker/playable.rb
55
+ - lib/berserker/player.rb
56
+ - lib/berserker/treasure_trove.rb
57
+ - spec/berserker/berserk_player_spec.rb
58
+ - spec/berserker/clumsy_player_spec.rb
59
+ - spec/berserker/game_spec.rb
60
+ - spec/berserker/player_spec.rb
61
+ - spec/berserker/treasure_trove_spec.rb
62
+ homepage: http://stefansanchez.com
63
+ licenses:
64
+ - MIT
65
+ metadata: {}
66
+ post_install_message:
67
+ rdoc_options: []
68
+ require_paths:
69
+ - lib
70
+ required_ruby_version: !ruby/object:Gem::Requirement
71
+ requirements:
72
+ - - ">="
73
+ - !ruby/object:Gem::Version
74
+ version: '1.9'
75
+ required_rubygems_version: !ruby/object:Gem::Requirement
76
+ requirements:
77
+ - - ">="
78
+ - !ruby/object:Gem::Version
79
+ version: '0'
80
+ requirements: []
81
+ rubyforge_project:
82
+ rubygems_version: 2.4.8
83
+ signing_key:
84
+ specification_version: 4
85
+ summary: Command Line Game
86
+ test_files:
87
+ - spec/berserker/berserk_player_spec.rb
88
+ - spec/berserker/clumsy_player_spec.rb
89
+ - spec/berserker/game_spec.rb
90
+ - spec/berserker/player_spec.rb
91
+ - spec/berserker/treasure_trove_spec.rb