Battlefield 0.0.9 → 0.1.0.pre

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Files changed (3) hide show
  1. checksums.yaml +4 -4
  2. data/lib/battlefield.rb +20 -17
  3. metadata +4 -4
checksums.yaml CHANGED
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@@ -1,10 +1,10 @@
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  =begin
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  If you want to make a new enemy, you have two ways to do it:
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  1. Directly initialize it
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- Creature.new (insert health here)
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+ _enemy_ = Creature.new(rand(100))
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- 2. Create a new class
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- class (Insert enemy name here) < Creature
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+ 2. Create a new class
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+ class _Insert enemy name here_ < Creature
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  def initialize; @health = _insert health here_; end
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  end
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@@ -13,39 +13,38 @@ Common ancestor of any battle-able objects
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  =end
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  class Creature
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  attr_accessor :health
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- # Really should specify health and now you can battle
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- def initialize(health = 0)
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+ # Initializes a Creature. Parameter health sets the Creature's health.
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+ def initialize(health)
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  @health = health
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  end
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  # Damage function
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  def damage(amt)
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  @health -= amt
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  end
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- # rolling function - higher # = more power
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+ # Rolling function - higher # = more power.
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  def roll
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  (1..6).to_a.sample; end
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  # roll twice
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  def droll
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  self.roll + self.roll
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  end
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- # The 1st argument is your attack power. The other is the enemy's. You heal c1 - c2 health
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+ # The 1st argument is your attack power. The other is the enemy's. You heal c1 - c2 health.
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  def heal(c1, c2)
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  @health += c1 - c2
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  end
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  end
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- # To use, create an instance first
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+ # The Hero is the main character in any story. Works great for the player's avatar.
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  class Hero < Creature
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- # The hero starts with 100 health
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- def initialize
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- @health = 100
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+ # Initializes a new Hero. Sets health to 100.
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+ def initialize; @health = 100
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  end
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  end
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- # Initializes an ArmoredCreature. It takes a reduced amount of damage.
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- class ArmoredCreature < Creature
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+ # ArmouredCreatures take a reduced amount of damage.
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+ class ArmouredCreature < Creature
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  attr_reader = :armour
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- # specify damage reduction as a float in parameter armour
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- def initialize(health = 0, armour = 0.5); @health, @armour = health, armor; end
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- # Reduces damage by multiplying it by armour
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+ # Initializes an ArmoredCreature. Parameter armour sets the damage reduction rate. It should be a float.
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+ def initialize(health, armour); @health, @armour = health, armor; end
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+ # Reduces damage by multiplying it by armour.
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  def damage(amt)
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  @health -= (amt*@armour)
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  end
@@ -78,4 +77,8 @@ def battle(hero, enemy, heal = false)
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  end
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  sleep 2
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  end
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- end
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+ end
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+ # Initializes a new Creature. If no arguments are given, health is set to 0.
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+ def Creature(health = 0); Creature.new health; end
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+ # Initializes a new ArmouredCreature. By default, health is set to 0 and armour is set to 0.5
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+ def ArmouredCreature(health=0, armour=0.5); ArmouredCreature.new health, armour; end
metadata CHANGED
@@ -1,7 +1,7 @@
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  --- !ruby/object:Gem::Specification
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  name: Battlefield
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  version: !ruby/object:Gem::Version
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- version: 0.0.9
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+ version: 0.1.0.pre
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  platform: ruby
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  authors:
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  - Zachary Perlmutter
@@ -28,14 +28,14 @@ require_paths:
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  - lib
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  required_ruby_version: !ruby/object:Gem::Requirement
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  requirements:
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- - - ">="
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+ - - '>='
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  - !ruby/object:Gem::Version
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  version: 1.9.3
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  required_rubygems_version: !ruby/object:Gem::Requirement
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  requirements:
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- - - ">="
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+ - - '>'
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  - !ruby/object:Gem::Version
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- version: '0'
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+ version: 1.3.1
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  requirements: []
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  rubyforge_project:
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  rubygems_version: 2.3.0